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Question on how medical clones work

Author
Tippia
Sunshine and Lollipops
#21 - 2013-05-14 17:59:49 UTC
ian papabear wrote:
C DeLeon wrote:
Manufacturing the clones by the players would be cool. Some PI materials could use some demand and how hilarious would be to see an alliance loosing a war just because a half drunk jump freighter pilot clicked on the wrong cyno with the alliance's full clone resupply in the cargo? Twisted

no.

what is up with you players trying to make everything in eve mainstream?

How is that idea in any way “mainstream”?
In what games are your “extra lives” built and traded by other players? Ugh
Bagrat Skalski
Koinuun Kotei
#22 - 2013-05-14 18:17:10 UTC
Take 120 kg of well mashed salvaged corpses, add 20 kg of slavehound meat, 10 kg of medical waste, shake well, pour in form, leave in cold place until podded, and you have free clone!
Haulie Berry
#23 - 2013-05-14 18:20:08 UTC
Tippia wrote:
ian papabear wrote:
C DeLeon wrote:
Manufacturing the clones by the players would be cool. Some PI materials could use some demand and how hilarious would be to see an alliance loosing a war just because a half drunk jump freighter pilot clicked on the wrong cyno with the alliance's full clone resupply in the cargo? Twisted

no.

what is up with you players trying to make everything in eve mainstream?

How is that idea in any way “mainstream”?
In what games are your “extra lives” built and traded by other players? Ugh



I, too, would like to know how that idea is "mainstream".
C DeLeon
Ministry of War
Amarr Empire
#24 - 2013-05-14 18:23:46 UTC  |  Edited by: C DeLeon
ian papabear wrote:
C DeLeon wrote:
Manufacturing the clones by the players would be cool. Some PI materials could use some demand and how hilarious would be to see an alliance loosing a war just because a half drunk jump freighter pilot clicked on the wrong cyno with the alliance's full clone resupply in the cargo? Twisted


no.

what is up with you players trying to make everything in eve mainstream?


player made costums offices
player made stargates

CCP Fozzie wrote:
Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time.

I wouldn't be surprised if CCP would want to move forward this way when they will revisit clone mechanics. Especially counting the fact that clone blueprints are existing in the database for a while now.
http://games.chruker.dk/eve_online/item.php?type_id=682
Bagrat Skalski
Koinuun Kotei
#25 - 2013-05-14 18:30:23 UTC
New microprofession "Clone farmer"
Doc Fury
Furious Enterprises
#26 - 2013-05-14 18:33:25 UTC
Poasting in: "clone costs are too damn high" thread #7973427


There's a million angry citizens looking down their tubes..at me.

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