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Odyssey and the New Scanning System

Author
Gil Roland
Roma Aeterna
#1 - 2013-05-14 12:09:09 UTC
Ciao,

I think every explorer (+ every DEV involved in Odyssey scanning mechanics) in EVE should read this blog post from Tiger Ears:
http://www.tigerears.org/2013/05/12/one-handed-scanning-comes-with-odyssey/

Scanning is fun because is HARD. Hunting someone in a WH/Space Anomaly/Whatever place require using combat probes is fun because is HARD. Searching for a WH, pinpointing an anomaly is fun because is HARD... Please don't fix what is not broken, don't make too easy what should stay HARD.

___

On a different matter: minigame with scattered loot in anomalies, to "push" people to fly together. CCP, please, acknowledge once and forever that some of us (actually *a LOT* of us in this game) just like the solo stile. We don't want (you don't need) to be "pushed" toward the coop. game, we made a choice to fly solo, we like it this way. We'll keep doing it this way, no matter how hard you push... The space for the solo player is already thin in this game, no need to make it thinner. You can't force us to do something we don't like, so please don't get to the point where you force us to quit the game.
Ravnik
Infinate Horizon
#2 - 2013-05-14 12:19:35 UTC
sooooooo..what you are saying is if its HARD then its FUN?

Applies to a number a things i imagine Shocked

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Grey Azorria
Federation Industries
#3 - 2013-05-14 12:20:39 UTC
Removing tedium is not even in the same ballpark as removing difficulty.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Niyon Miromme
#4 - 2013-05-14 12:21:05 UTC
Ravnik wrote:
sooooooo..what you are saying is if its HARD then its FUN?

Applies to a number a things i imagine Shocked



BOOM, MIND EXPLODED

[u]Don't hate me for beeing scottish, hate yourself for not beeing scottish[/u]

Abrazzar
Vardaugas Family
#5 - 2013-05-14 12:22:59 UTC
They removed the deep space probe. So actually they made it harder.
Darth Kilth
KarmaFleet
Goonswarm Federation
#6 - 2013-05-14 12:24:41 UTC
It would be more fun if it wasn't so bloody repetetive, heck, just adding the ability to pre set formations would have made me happy.

But difficutly being fun? depends on who you aks.
Gil Roland
Roma Aeterna
#7 - 2013-05-14 12:25:42 UTC
Ravnik wrote:
sooooooo..what you are saying is if its HARD then its FUN?

Applies to a number a things i imagine Shocked

What I said is: there are things that are fun because are hard. Hunting/probing/searching is among them.
John DaiSho
LowKey Ops
Snuffed Out
#8 - 2013-05-14 12:28:05 UTC  |  Edited by: John DaiSho
Gil Roland wrote:

Scanning is fun because is HARD. Hunting someone in a WH/Space Anomaly/Whatever place require using combat probes is fun because is HARD. Searching for a WH, pinpointing an anomaly is fun because is HARD... Please don't fix what is not broken, don't make too easy what should stay HARD.


Edit: Forum ate my post:
TL:DR version: Lots of clicking doesn´t make anything more difficult. PI isn´t, invention isn´t and it´s not the reason scanning is hard.
Six Six Six
Doomheim
#9 - 2013-05-14 12:33:08 UTC
Gil Roland wrote:
Ciao,

On a different matter: minigame with scattered loot in anomalies, to "push" people to fly together. CCP, please, acknowledge once and forever that some of us (actually *a LOT* of us in this game) just like the solo stile. We don't want (you don't need) to be "pushed" toward the coop. game, we made a choice to fly solo, we like it this way. We'll keep doing it this way, no matter how hard you push... The space for the solo player is already thin in this game, no need to make it thinner. You can't force us to do something we don't like, so please don't get to the point where you force us to quit the game.



Mini-games, hate those that's a sign of turning a game into a theme park.

Part of the reason I got fed-up with GW2 was the addition of retro mini-games and their so called living story.




Agreed games companies should not force players to interact it leads to a false feeling environment, there should be room for solo players even though it is an MMO.


But CCP has tried to get people to do things in the past and it usually fails.

I always say, you can't make people do something that they don't want to do (certainly in a game). If you leave them no room to manoeuvre they will simply unsub.
YuuKnow
The Scope
#10 - 2013-05-14 12:34:31 UTC
Gil Roland wrote:
Ciao,

I think every explorer (+ every DEV involved in Odyssey scanning mechanics) in EVE should read this blog post from Tiger Ears:
http://www.tigerears.org/2013/05/12/one-handed-scanning-comes-with-odyssey/

Scanning is fun because is HARD. Hunting someone in a WH/Space Anomaly/Whatever place require using combat probes is fun because is HARD. Searching for a WH, pinpointing an anomaly is fun because is HARD... Please don't fix what is not broken, don't make too easy what should stay HARD.


Nah, there's nothing hard about scanning if you know how to do it right. Pretty straightforward. Its only hard for someone that's trying to do it without proper skillz or that doesn't know what they are doing.

Having automated formation, just saves a lot of mindless repetition. They do need to make the formations customizable and save-able however.

yk
Lt Kelson
Polaris Space Industries
#11 - 2013-05-14 12:36:16 UTC  |  Edited by: Lt Kelson
There was a bit of a learning curve especially with knowing about dsp signatures and quick & optimal probe formations, it seems that is all done for you now with the new scanner in pre set formations.

Wouldnt say it was difficult before but then its the same with most things in eve like learning what angular velocity is and how it effect turrets but not missiles & why, knowing is half the battle.
Vega Umbranox
The Scope
Gallente Federation
#12 - 2013-05-14 12:38:04 UTC  |  Edited by: Vega Umbranox
I agree if it was a click and insta win then it would diminish the fun. but i dont think its fun BECAUSE its hard even makes sense. not directly at least.

if that was the case you wouldnt be playing eve but instead doing slave labor or digging through a brick wall with a tooth pick. both of them are very hard....



people keep worrying they are "dumbing down the game" and other nonesense which is untrue. even if it were true the game has such a high learning curve small optimizations would barely dent it.. it has room to spare.. plenty
Brooks Puuntai
Solar Nexus.
#13 - 2013-05-14 12:45:02 UTC  |  Edited by: Brooks Puuntai
YuuKnow wrote:
Gil Roland wrote:
Ciao,

I think every explorer (+ every DEV involved in Odyssey scanning mechanics) in EVE should read this blog post from Tiger Ears:
http://www.tigerears.org/2013/05/12/one-handed-scanning-comes-with-odyssey/

Scanning is fun because is HARD. Hunting someone in a WH/Space Anomaly/Whatever place require using combat probes is fun because is HARD. Searching for a WH, pinpointing an anomaly is fun because is HARD... Please don't fix what is not broken, don't make too easy what should stay HARD.


Nah, there's nothing hard about scanning if you know how to do it right. Pretty straightforward. Its only hard for someone that's trying to do it without proper skillz or that doesn't know what they are doing.

Having automated formation, just saves a lot of mindless repetition. They do need to make the formations customizable and save-able however.

yk


Brain surgery isn't hard, if you know what you are doing. The fact that you need to learn how to do something properly entails difficulty. Learning how to set up probes in a efficient and timely fashion, signifies "skill". By allowing preset formations may remove some tedium from scanning but it also removes the learning(or skill) factor of setting everything up. The only repetitive action the old scanning system had that was bad was having to launch X amount of probes individually. This could have been resolved by allowing the user to set a number of probes to be launched. Instead they removed any challenge of scanning by having 2 predefined formations, that is optimized for the best results. Aka dumbing down scanning.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#14 - 2013-05-14 12:45:23 UTC  |  Edited by: Seven Koskanaiken
Well I never found it hard, at first it's hard but it's like driving, after a while you stop thinking about it. If they wanted to get rid of repetitive stupid tasks how about a BULK INSTALL OF INVENT JOB, that should surely b #1 on the list Shocked
LittleTerror
Stygian Systems
#15 - 2013-05-14 13:19:40 UTC
I've tried the new scanning system on the test server, my conclusion its it going to be way more fun, and way less annoying, you have no idea how close I've came to punching my monitor due to the current ******** scanning UI... I do a lot of exploration, and the thing that always annoyed me is the time consuming task of fiddling with probe formation constantly each time I must reduce the range of the probes and there is always **** that gets in the way.

Yes it will make it easier but only because it will be less stressful which makes it more fun, op must be one of these people who like to make things as awkward as possible even though its going to annoy the **** out of most others...
LittleTerror
Stygian Systems
#16 - 2013-05-14 13:23:18 UTC  |  Edited by: LittleTerror
Brooks Puuntai wrote:
YuuKnow wrote:
Gil Roland wrote:
Ciao,

I think every explorer (+ every DEV involved in Odyssey scanning mechanics) in EVE should read this blog post from Tiger Ears:
http://www.tigerears.org/2013/05/12/one-handed-scanning-comes-with-odyssey/

Scanning is fun because is HARD. Hunting someone in a WH/Space Anomaly/Whatever place require using combat probes is fun because is HARD. Searching for a WH, pinpointing an anomaly is fun because is HARD... Please don't fix what is not broken, don't make too easy what should stay HARD.


Nah, there's nothing hard about scanning if you know how to do it right. Pretty straightforward. Its only hard for someone that's trying to do it without proper skillz or that doesn't know what they are doing.

Having automated formation, just saves a lot of mindless repetition. They do need to make the formations customizable and save-able however.

yk


Brain surgery isn't hard, if you know what you are doing. The fact that you need to learn how to do something properly entails difficulty. Learning how to set up probes in a efficient and timely fashion, signifies "skill". By allowing preset formations may remove some tedium from scanning but it also removes the learning(or skill) factor of setting everything up. The only repetitive action the old scanning system had that was bad was having to launch X amount of probes individually. This could have been resolved by allowing the user to set a number of probes to be launched. Instead they removed any challenge of scanning by having 2 predefined formations, that is optimized for the best results. Aka dumbing down scanning.


Yeah man lets all clean our houses with a toothbrush, cut the lawn with a pair of scissors, drive our cars backwards and....

No.

The task of moving the probes into formation was also repetitive, its always like yeah I get that now why can't I just have them arranged automatically with either a saved formation or a preset?
Ravnik
Infinate Horizon
#17 - 2013-05-14 13:28:58 UTC
Gil Roland wrote:
Ravnik wrote:
sooooooo..what you are saying is if its HARD then its FUN?

Applies to a number a things i imagine Shocked

What I said is: there are things that are fun because are hard. Hunting/probing/searching is among them.


Roll some people...

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

LittleTerror
Stygian Systems
#18 - 2013-05-14 13:31:47 UTC  |  Edited by: LittleTerror
Gil Roland wrote:
Ravnik wrote:
sooooooo..what you are saying is if its HARD then its FUN?

Applies to a number a things i imagine Shocked

What I said is: there are things that are fun because are hard. Hunting/probing/searching is among them.




Dude... It was never HARD, it was just annoying and noone is going to be at an advantage when the new changes come, it will just be less frustrating.

Abrazzar wrote:
They removed the deep space probe. So actually they made it harder.


I actually found messing around with loading the deep space probes annoying so I always skipped :>
Six Six Six
Doomheim
#19 - 2013-05-14 13:40:15 UTC
Brooks Puuntai wrote:
[quote=YuuKnow][quote=Gil Roland]Ciao,

[quote=Brooks Puuntai]

Brain surgery isn't hard, if you know what you are doing. The fact that you need to learn how to do something properly entails difficulty. Learning how to set up probes in a efficient and timely fashion, signifies "skill". By allowing preset formations may remove some tedium from scanning but it also removes the learning(or skill) factor of setting everything up. The only repetitive action the old scanning system had that was bad was having to launch X amount of probes individually. This could have been resolved by allowing the user to set a number of probes to be launched. Instead they removed any challenge of scanning by having 2 predefined formations, that is optimized for the best results. Aka dumbing down scanning.




I wouldn't think brain surgery is easy even for an expert as still carries its risks. But I do agree with the rest of what you've said, especially about the optimized predefined formations.
ISquishWorms
#20 - 2013-05-14 14:01:01 UTC  |  Edited by: ISquishWorms
Grey Azorria wrote:
Removing tedium is not even in the same ballpark as removing difficulty.


Yet this arguement does not hold up if you take into consideration the new mini hacking game which is more of a click fest than the way the existing probe system works.

Removing tedium (as you call it) yet whilst adding more? Roll

Is setting out your probes that tedious really? I mean it takes what probably under a second maybe two tops for someone who is experienced and had good practice at scanning to do. Also having laid them out to do the initial scan do you need to change the formation much if at all to do follow up scans? I know having laid out the probes once I keep the formation the way it is for subsequent scans so the only real saving is on the initial scan itself which like I said takes seconds with practice.

‘No, this isn't it at all. Make it more... psssshhhh’.

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