These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Dust 1/10th of eve?

First post First post
Author
Gillia Winddancer
Aliastra
Gallente Federation
#61 - 2013-05-14 11:46:23 UTC
Sad whiny people are sad whiny people.

Or maybe they're just jealous of the more COD-like mentality that the Dust forums have and feel that they need to sink to a similar level.

I simply don't understand why people who could care less about Dust 514 are caring about Dust 514. It is not like their own personal significance and importance will increase in any way, shape or form - rather the opposite.

Dust is here to stay for the time being and it's CCP's attempt to expand on EVE in a way that hasn't been done before. Whether it succeeds or not is one thing but the insignificant whiners seem to simply refuse to appreciate the fact that CCP is trying something that has never been done before. Then again I hardly expect said people to ever get a Nobel price in anything that has to do with innovation because clearly that seems to be frowned upon.

To me, the attempt is a lot more valuable than the result itself because that shows that games can still evolve and go to whole new levels. That despite not owning any consoles, never having played Dust and generally never had anything to do with Dust from the EVE side.

So whiners, go ahead and keep whining and keep showing us just how insignificant you lot truly are.
Tricus
Perkone
Caldari State
#62 - 2013-05-14 11:50:43 UTC
Vincent Athena wrote:
Aye, it could just be at the beginning of its growth.

Heh name me on time eve had 2000 players during its beta stage.
Radius Prime
Tax Evading Ass.
#63 - 2013-05-14 12:12:52 UTC
Vincent Athena wrote:
Aye, it could just be at the beginning of its growth.


This is not some small scale production made by a backwater company staffed to the bear minimum... They have been working on this for years, CCP is a name in the game industry now. They had budget, time, community, publicity & all the staff they wanted so if DUST fails only CCP will be to blame for not reading the market right.

You compare with EVE while it can't and shouldn't be compared. Immediate results are to be expected or heads should and will roll. Stop making excuses.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

ISD Gallifreyan
ISD Community Communications Liaisons
ISD Alliance
#64 - 2013-05-14 12:15:51 UTC  |  Edited by: ISD Gallifreyan
Radius Prime wrote:

... luckily I can't smack talk like 13 year olds on a sleepover game night.... Maybe they should add some p0rn (<-- Seriously, that is censored?) into the game... Am sure it would spread like wildfire and they'll add a ton of players before the law suit.


While Eve itself is not PG, Our forums are.
If the language filter obsures a word, you may not circumvent it.
Quote:
7. Use of profanity is prohibited.The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.

Forum Rules

ISD Gallifreyan

Lt. Commander

Community Communication Liaisons (CCL)

Interstellar Services Department

Gogela
Epic Ganking Time
CODE.
#65 - 2013-05-14 17:54:59 UTC
FPS players are fickle in the first place. No FPS game is an island... I mean, try driving an LAV in DUST. It sucks. It's really NOT fun at all. Halo Warthog? Ghost? Banshee? All a blast. I think a lot of people tried DUST, figured out the game well enough, and decided to just soak in the passive SP and wait to see if it gets better. There's not a lot of risk in doing that when the game is free to play.
Big smile

Signatures should be used responsibly...

Mr Epeen
It's All About Me
#66 - 2013-05-14 18:00:57 UTC
Vincent Athena wrote:

Has the number of dust players currently on-line. And in general its about one tenth the number of eve players on line.

Does this mean dust is 1/10th as popular as eve? .


It means nothing. You are comparing a snapshot of apples and oranges and drawing erroneous conclusions.

You might compare the percentage of total players for each and be closer to something you can use. But still a waste of time. Comparing Dust to Eve is the same as comparing COD to EVE or Dust to WOW Completely meaningless.

Dust needs to be compared to other FP shooters for any meaningful data to be gleaned.

Mr Epeen Cool
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#67 - 2013-05-14 19:50:14 UTC
Gillia Winddancer wrote:
Dust is here to stay for the time being and it's CCP's attempt to expand on EVE in a way that hasn't been done before. Whether it succeeds or not is one thing but the insignificant whiners seem to simply refuse to appreciate the fact that CCP is trying something that has never been done before. Then again I hardly expect said people to ever get a Nobel price in anything that has to do with innovation because clearly that seems to be frowned upon.

Because they could have opened the door in CQ and let me be Han Solo instead of creating a generic console shooter that lets me be a derpo version of a space marine with suits stolen directly out of Blacklight Retribution.

Innovation indeed.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Nico elScorpio
Care Bear Hi Sec Industries
#68 - 2013-05-14 21:02:28 UTC  |  Edited by: Nico elScorpio
EVE:
Tons of possibilites for a personally pleasant gaming experience by feeling "i am kind of mastering (parts of) the game and consequently i am successful here in what way ever". -> joyful (personal)

Dust:
Either being really pro and win (you AND the teammates) or being a little less pro (if you are still doing pretty well doesn't matter) and lose the match or at least getting smoked up in 1on1 situations constantly (apart from "lucky" situations here and there). -> not joyful (personal, but probably shared with a lot of others that actually like the idea of a 3D shooter game settled in the eve universe)
-> Niche, small player, elitist, sheer black and white competition based gaming. Worth the effort/investment for CCP? Not me to judge.
Radius Prime
Tax Evading Ass.
#69 - 2013-05-14 21:08:46 UTC
Remiel Pollard wrote:
Destiny Corrupted wrote:
...it could just be the limited information a pleb like myself has access to...

...CCP knew what the results would be before they even tried since I really doubt it was the first time anyone approached Microsoft with a similar idea.


It is common knowledge, and fairly simple information to find, that Microsoft was not keen on allowing DUST to operate on or link to an external server, that being Tranquility, just as it is fairly common knowledge that EA virtually had to blackmail Microsoft to get their own servers for Xbox 360 releases. I'm not sure what actually transpired back in the day, but I know that CCP did indeed go first to the Xbox because it was the cheaper, more popular platform, and less technical to develop on. But when you make a claim like "CCP knew" and acknowledge in the same spiel that you only have limited information, it's almost as if you're not even listening to yourself.


Playstation 3 is actually the more popular platform. Again Americans view differs from the rest of the world. They think because in their country one dominates the other this reflects the situation in the rest of the world. Never met a people more turned in on itself.
Short Anecdote: Remember when I bought my American son a playstation when we moved back to Europe. PS3 sucks hard blablabla, and yes couldn't blame him since in the US all his friends owned an Xbox and so did he. Told him you'll need it here and guess what, I was right. All his new friends owned PS3s and the kid cried when he had to give it up to move back to the States.
Hope at least it thought him not to generalize as a lot of US people tend to do.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Chribba
Otherworld Enterprises
Otherworld Empire
#70 - 2013-05-14 21:17:11 UTC
and fyi DUST broke it's Uprising PCU - close to breaking 5,000 atm.

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#71 - 2013-05-14 21:28:57 UTC
Chribba wrote:
and fyi DUST broke it's Uprising PCU - close to breaking 5,000 atm.

Whoa, almost as much as a ten-dollar indie shooting game on Steam!

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Vincent Athena
Photosynth
#72 - 2013-05-14 21:32:34 UTC  |  Edited by: Vincent Athena
Katran Luftschreck wrote:
10% of the players... yet what percentage of developer time & effort?

I think I see the real problem here.

"Bet everything on Red!"

10% of the online population. How many players? Well FPS may not be on as many hours a day as Eve players. Lets say they average 1 hour a day. Then that average 3000 on-line implies 72,000 players.

Eve has 500,000 accounts. But the average is something line 2.5 accounts per player. So that's 200,000 players.

A 10 to 1 ratio of on-line numbers translates to a 3 to 1 ratio of actual warm bodies. Not too shabby for a game that's just been released.

Also the reason I made the OP: Thanks Chribba for giving us the data!

Edit Dust did just break 5000: 5084

Know a Frozen fan? Check this out

Frozen fanfiction

floating in space
#73 - 2013-05-14 21:34:57 UTC
I wonder what EVE would be like if they had developed it instead of DUST and WoD

Sad
Shadow Lord77
Shadow Industries I
#74 - 2013-05-15 00:53:43 UTC  |  Edited by: Shadow Lord77
CCP needs to make more..... "Sober"... decisions. Lol
Katran Luftschreck
Royal Ammatar Engineering Corps
#75 - 2013-05-15 03:39:12 UTC
ISD Gallifreyan wrote:
It was stated that Microsoft's Policy regarding XBOX LIVE is that it not connect to the same network as PC Games.


Which is pretty funny because the dream-foundation of the Xbox initial concept was that, being Microsoft, it would be the system that broke down the barrier between console and PC gamers by letting them all play the same games together. In fact, they actually designed and built the technology to do exactly that...

... and then they tested it.

The whole company went flaccid in two seconds when they realized, after the fact, what is obvious: Keyboard & Mouse allows for reaction times and levels of insane precision that no console controller could ever hope to match. In every FPS game they linked together the PC gamers simply trounced all over the console gamers through the sheer ease of perfect aiming with a mouse while moving with a nice, familiar (and customizable) keyboard versus trying to twiddle two goofy knobs, half a dozen buttons and four triggers all at once on a controller the size of a small sandwich.

Of course all the console kiddies were screaming "HAX!" even though it was done in Microsoft's own little test labs. The quickly realized that after spending all those years and all that money in making their systems compatible with each they still were miles apart when it come to making them comparable to each other.

And that, kids, is why DUST will never be on the PC, and what games are released for both console & PC will forever be cleanly segregated into their own little worlds when it comes to server choices. Yes, they can cross-connect - the technology is there, the coding is there - but they're never going to let it actually happen because doing so would basically makes their entire console demographic ragequit in five minutes. Being that their marketing gurus of all the big game development companies have brainwashed them all into thinking that console profits are the only way to go and that PC ports are just an afterthought, they'd rather lose the entire PC demographic (and they have) by throwing away the cross-platform compatibility thing than risk losing any their juice console money-tosser core group.

So in summary: They actually could make a PC version of DUST. Heck, they probably have one laying around already. But you'll never see it... at least not until the console DUST playerbase drops below the threshold where CCP just says "Screw it, remarket it to our EvE players and to hell with the five people still playing it on PS3."

http://youtu.be/t0q2F8NsYQ0

floating in space
#76 - 2013-05-15 03:47:09 UTC  |  Edited by: floating in space
Nevermind
floating in space
#77 - 2013-05-15 03:49:48 UTC  |  Edited by: floating in space
-
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#78 - 2013-05-15 09:03:42 UTC
Vincent Athena wrote:
I just noticed that

http://eve-offline.net/

Has the number of dust players currently on-line. And in general its about one tenth the number of eve players on line.

Does this mean dust is 1/10th as popular as eve? I am guessing no. Dust players tend not to be on-line as long as eve players. Also as its F2P many do not play as often. But my guess is the total number of Dust players who are active at least once a week is still less than eve players.

I wonder how the revenue stacks up......



competition is too big, planetside 2, battlefield 4 coming, and a lot more good games, i always had my doubt about the success of dust, hope CCP finds out fast and allocates the recourses back to EVE developement, however they could still use the engine that we finally can shoot ourselves in stations :D so nothings lost
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#79 - 2013-05-15 09:06:56 UTC
floating in space wrote:
I wonder what EVE would be like if they had developed it instead of DUST and WoD

Sad


yea I thought about that as well, it seems they pour recourses into the wrong things
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#80 - 2013-05-15 09:11:52 UTC
Vincent Athena wrote:
I just noticed that

http://eve-offline.net/

Has the number of dust players currently on-line. And in general its about one tenth the number of eve players on line.

Does this mean dust is 1/10th as popular as eve? I am guessing no. Dust players tend not to be on-line as long as eve players. Also as its F2P many do not play as often. But my guess is the total number of Dust players who are active at least once a week is still less than eve players.

I wonder how the revenue stacks up......


one more thing to add, team fortress 2 has peak players of 46,538 a day, so simular to EVE, Dust for the moment is really small and you can compare the games, for example I played planetside 2 for 5 hours a day, so simular to eve, hardcore gamers are like that also for FPS, I think you can compare the numbers and it says a lot