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Dust 1/10th of eve?

First post First post
Author
Vincent Athena
Photosynth
#1 - 2013-05-13 22:41:12 UTC
I just noticed that

http://eve-offline.net/

Has the number of dust players currently on-line. And in general its about one tenth the number of eve players on line.

Does this mean dust is 1/10th as popular as eve? I am guessing no. Dust players tend not to be on-line as long as eve players. Also as its F2P many do not play as often. But my guess is the total number of Dust players who are active at least once a week is still less than eve players.

I wonder how the revenue stacks up......

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Frozen fanfiction

baltec1
Bat Country
Pandemic Horde
#2 - 2013-05-13 22:53:40 UTC
EVE once had 2000 people online.
Vincent Athena
Photosynth
#3 - 2013-05-13 23:00:43 UTC
Aye, it could just be at the beginning of its growth.

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Frozen fanfiction

floating in space
#4 - 2013-05-13 23:07:18 UTC  |  Edited by: floating in space
I wouldn't base predictions on DUST off of EVE's history.
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2013-05-13 23:10:17 UTC
Didn't DUST just go live? [May 14 = 514] Give it some time.
Marlona Sky
State War Academy
Caldari State
#6 - 2013-05-13 23:13:16 UTC
Posting in a stealth "I really want dust on PC even though that would kill the game," thread.
Aria Jimbojohnson
University of Caille
Gallente Federation
#7 - 2013-05-13 23:17:08 UTC
Have you seen the DUST forums? The launch build isn't exactly getting high praise.
FlamesOfHeaven
Ministry of War
Amarr Empire
#8 - 2013-05-13 23:26:32 UTC
Aria Jimbojohnson wrote:
Have you seen the DUST forums? The launch build isn't exactly getting high praise.


The wall of QQ and whines in Dust 514 GD is worst than EvE GD. Big smile

Something is NOT right! Lol
Setaceous
Nexus Prima
#9 - 2013-05-13 23:28:04 UTC
Aria Jimbojohnson wrote:
Have you seen the DUST forums? The launch build isn't exactly getting high praise.

Interesting that a game that's effectively less than six months old and hasn't officially launched yet already has "bitter vets". I think that says more about the players than the game.
Grey Azorria
Federation Industries
#10 - 2013-05-13 23:29:45 UTC
Aria Jimbojohnson wrote:
Have you seen the DUST forums? The launch build isn't exactly getting high praise.

I wouldn't judge Uprising on what you read on the Dust forums, far too many attention seeking shiptoasters QQing over nothing - even more than EVE GD...

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Aria Jimbojohnson
University of Caille
Gallente Federation
#11 - 2013-05-13 23:31:49 UTC  |  Edited by: Aria Jimbojohnson
Setaceous wrote:
Aria Jimbojohnson wrote:
Have you seen the DUST forums? The launch build isn't exactly getting high praise.

Interesting that a game that's effectively less than six months old and hasn't officially launched yet already has "bitter vets". I think that says more about the players than the game.


Actually, the "launch build" is significantly worse in performance and basic mechanics than the previous build. A lot of people that were fine with last build have quit in frustration because they basically fixed what wasn't broken, while not really improving on a lot of things that were.

Quote:
I wouldn't judge Uprising on what you read on the Dust forums, far too many attention seeking shiptoasters QQing over nothing - even more than EVE GD...


This weekend, the DUST servers only had like 3K players online. That's about half of what was on a week before, so it's clearly not just "forum shiptoasters".
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#12 - 2013-05-13 23:32:48 UTC
FPSMMOs generally don't "grow" after release. The first few weeks will most likely as good as it gets for Dust. Just look at some other examples out there, eg. Planetside 2. It's a great game by all means, but it's population quickly fell after the initial launch boom.

It's simply the nature of the MMOFPS game market; it doesn't behave like traditional games in the genre. Dust might turn out to be successful in its own right, but I wouldn't bet on it growing over time like EVE did.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ckra Trald
Ckra Trald Corporation
#13 - 2013-05-13 23:58:34 UTC
Console market = sell $60 game, release overpriced DLC until next game is announced. Repeat for monis. Casual, Easy, no dedication

I know CCP has good intentions, but 3000 players on average is subpar for a FREE TO PLAY. The game was in open beta for a while. Planetside 2 still has full servers and 30-50k players plus playing.

I know EvE Online started small, but all MMOs start small. Dust is a MMOFPS thing. Without the EvE link (which is keeping it alive, the eve players) it would be another FPS. The console market doesn't care about community or earning isk. They want fast mindless games.

http://www.rusemen.com/ Join Tengoo xd

Radius Prime
Tax Evading Ass.
#14 - 2013-05-14 01:07:11 UTC  |  Edited by: Radius Prime
Could have told you long ago Dust would be fail if launched on PS3. The whole training skills in order to play a shooter just doesn't work with the target player base.. FPS-fans are as different from EVE-fans as worms from lions.. CCP couldn't have gotten further away from what they are used to dealing with and producing for, feel sorry for CCP. Good devs but **** for brains management crew up there.

They produced Dust with money from EVE subscribers and then made a game inaccessible to PC-gamers, lolz.
Out of all the games that would have interacted with EVE (a tombraider-style adventure game set in the EVE-universe, a simcity style planet builder that interacts with our market, an rpg or rts set in EVE) they had to go with a flavour of the month, zero brains PS3 shooter. Tweens just became the target audience it seems... Understand who can... They are mixing into an already saturated market were only the best titles stay alive and where 2-3 major players own the market.. Why?
Why couldn't they have produced a game that we would love playing as well. They would have near half a million potential buyers of the bat already for a PC game built for an intelligent audience that would interact with EVE.

I own a PS3 for my son but would never touch it myself and I certainly would never play something as dull and inspirationless as a first person shooter.

CCP management keeps proving they live in an ivory tower. Who are these people who make those calls? Fire them already as they haven't got a clue what people want and what their target demographic is. Even in EVE itself, their bread and butter, they have made some very questionable calls these past years. Who are these people they listen to? Hired management brought in from the US to cash in quickly without having an eye on the future? Many devs are on here talking directly to the players every day, they must know what players want and complain about.. obviously somewhere up the chain they are being ignored at CCP.

Edit: I would gladly come up there and tell you guys for free what gamers want and are interested in. I could also tell you who you reach demographically. When a company systematically ignores its customers they are doomed. What the people who pay the bills want matters, nothing else. Get it through your heads.. instead of wanting what you don't have work with what you do have and produce a superior product. And you know what, when you successfully produce a superior product those people you didn't have will come as well.

Wake up!

I'll end with a conversation I had with 27 year old PS3/FPS loving bud of mine. (He plays for his stats and competes with RL friends about the same age, same game every night more or less)
Me: Hey, you know EVE online I play, they have made a shooter set in the game.
Him: EVE online, you still play that.. Isn't that like really old?
M: Yea, but patches, never old, bigger then ever...
H: Ah...
M: So, it's free to play, called Dust and you are in the EVE world...
H: Ah.. yea I really only play COD when it comes to shooters, so do my friends...
M: Won't you even try?
H: Nah, everyone is on COD, have fun there, you know me and X did 24 kills without dieing the other day bla bla
M: Ah...

So that is the extent of someone who doesn't like EVE's interest in a game produced by CCP, they connect the name, EVE online with the new game and that it takes place in our universe is even a negative thing. It actually keeps some people from trying. Had 2 similar reactions from 2 other PS3 buds when I told them about dust.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Radius Prime
Tax Evading Ass.
#15 - 2013-05-14 01:39:08 UTC  |  Edited by: Radius Prime
Destiny Corrupted wrote:
FPSMMOs generally don't "grow" after release. The first few weeks will most likely as good as it gets for Dust. Just look at some other examples out there, eg. Planetside 2. It's a great game by all means, but it's population quickly fell after the initial launch boom.

It's simply the nature of the MMOFPS game market; it doesn't behave like traditional games in the genre. Dust might turn out to be successful in its own right, but I wouldn't bet on it growing over time like EVE did.


Exactly, and they die out quickly as well as people bore with them. Also learning skills really doesn't fit with the audience as well. They want to get in it right away, play an hour, get some cheap thrills and then quit without worrying about gaining or losing anything. FPS are very repetitive in their nature and ccp seems to want to keep the audience for years and expand the game bit by bit like EVE.. It just doesn't work that way.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Nexus Day
Lustrevik Trade and Travel Bureau
#16 - 2013-05-14 01:41:21 UTC
Day one of popular FPS peak at launch then steadily decline as new FPS get launched. I think people think that Dust will follow the same trajectory as EvE, gaining support over time.

Name EvE's competition. Name Dust's competition.

Dust =/= EvE
Blake Gates Heleneto
Science and Trade Institute
Caldari State
#17 - 2013-05-14 01:43:37 UTC
One of the best posts about Dust and this whole situation I've read on any media. Period. +1000 to you sir.

Radius Prime wrote:
Could have told you long ago Dust would be fail if launched on PS3. The whole training skills in order to play a shooter just doesn't work with the target player base.. FPS-fans are as different from EVE-fans as worms from lions.. CCP couldn't have gotten further away from what they are used to dealing with and producing for, feel sorry for CCP. Good devs but **** for brains management crew up there.

They produced Dust with money from EVE subscribers and then made a game inaccessible to PC-gamers, lolz.
Out of all the games that would have interacted with EVE (a tombraider-style adventure game set in the EVE-universe, a simcity style planet builder that interacts with our market, an rpg or rts set in EVE) they had to go with a flavour of the month, zero brains PS3 shooter. Tweens just became the target audience it seems... Understand who can... They are mixing into an already saturated market were only the best titles stay alive and where 2-3 major players own the market.. Why?
Why couldn't they have produced a game that we would love playing as well. They would have near half a million potential buyers of the bat already for a PC game build for an intelligent audience that would interact with EVE.

I own a PS3 for my son but would never touch it myself and I certainly would never play something as dull and inspirationless as a first person shooter.

CCP management keeps proving they live in an ivory tower. Who are these people who make those calls? Fire them already as they haven't got a clue what people want and what their target demographic is. Even in EVE itself, their bread and butter, they have made some very questionable calls these past years. Who are these people they listen to? Hired management brought in from the US to cash in quickly without having an eye on the future? Many devs are on here talking directly to the players every day, they must know what players want and complain about.. obviously somewhere up the chain they are being ignored at CCP.

Edit: I would gladly come up there and tell you guys for free what gamers want and are interested in. I could also tell you who you reach demographically. When a company systematically ignores its customers they are doomed. What the people who pay the bills want matters, nothing else. Get it through your heads.. instead of wanting what you don't have work with what you do have and produce a superior product. And you know what, when you successfully produce a superior product those people you didn't have will come as well.

Wake up!

I'll end with a conversation I had with 27 year old PS3/FPS loving bud of mine. (He plays for his stats and competes with RL friends about the same age, same game every night more or less)
Me: Hey, you know EVE online I play, they have made a shooter set in the game.
Him: EVE online, you still play that.. Isn't that like really old?
M: Yea, but patches, never old, bigger then ever...
H: Ah...
M: So, it's free to play, called Dust and you are in the EVE world...
H: Ah.. yea I really only play COD when it comes to shooters, so do my friends...
M: Won't you even try?
H: Nah, everyone is on COD, have fun there, you know me and X did 24 kills without dieing the other day bla bla
M: Ah...

So that is the extent of someone who doesn't like EVE's interest in a game produced by CCP, they connect the name, EVE online with the new game and that it takes place in our universe is even a negative thing. It actually keeps some people from trying. Had 2 similar reactions from 2 other PS3 buds when I told them about dust.

Ari Laveran
The Scope
Gallente Federation
#18 - 2013-05-14 03:52:46 UTC
Hi I come from the console community(SOCOM, Killzone, Splinter cell, warhawk, Brink, Starhawk, etc) I'm a shooter player in and out but not necessarily a CoD player(what did you think that was the only kind?) and have been dying for some time for a shooter with the depth that Dust 514 provides. I enjoy the community never found anything like it on another console title and that might be a virtue of a small player base. I enjoy the wide progression that forces you to make hard choices and compromises to get the most out of your own play style.

I'm loving being at least a small part of huge sprawling universe with a history made from, and lore influenced by actual players

It's a mistake to lump all the people who own a console together as one type of customer. This is exactly what some of us have been looking for.

The current uprising build can be said to have faults but the majority of negative feedback really is just QQ. A whole lot of things changed at once and it feels alien to some. What is that phrase passed around here again? I'll be around for awhile yet just to see where this goes.

p.s. I'm probably going to keep my pilot license up to date also as these submarines you call spacecraft are a special breed of awesome.
Tom Gerard
Glorious Nation of Kazakhstan
#19 - 2013-05-14 04:00:07 UTC
It is actually a conspiracy, all Dust514 players are actually alts of CCP Guard.

Now with 100% less Troll.

Sakura Nihil
Faded Light
#20 - 2013-05-14 04:17:36 UTC
"DUST is dying! CCP are going down the drain! This is the next Incarna! QQ!"

Sigh. Give me a break.

I remember when I'd login to EVE, and it'd only have a few thousand players on. They continued to improve the game, and its persistant universe slowly grew over time, as flash-in-the-pan competitors rose quickly and fell hard.

Its free to play nature and links with EVE will, in the long run, vindicate it. Patience, people.
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