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Hurricane pvp fit

Author
Awarmingcoat
The Scope
Gallente Federation
#1 - 2011-10-19 20:06:01 UTC  |  Edited by: Awarmingcoat
Hello, I am just getting into pvp and I have been using my hurricane a lot. It has been shield/ nano fitted most of the time but I got tired of it because I noticed it couldnt take much heat. So I was wondering if someone could give me a hurricane passive armor pvp fit for solo work.
Mara Abraham
Sebiestor Tribe
Minmatar Republic
#2 - 2011-10-19 20:14:21 UTC
Good day, Awarmingcoat:


[Hurricane, armor, Autocannon]

425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
Small Energy Neutralizer II
Small Energy Neutralizer II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Scrambler II
X5 Prototype I Engine Enervator
X5 Prototype I Engine Enervator

Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x1

[Hurricane, nano shield AutoCannon]

425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
Medium 'Gremlin' Power Core Disruptor I
Medium 'Gremlin' Power Core Disruptor I

Large Shield Extender II
Large Shield Extender II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II

Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


[Hurricane, nano shield Artillery]

720mm Howitzer Artillery II, Republic Fleet Fusion M
720mm Howitzer Artillery II, Republic Fleet Fusion M
720mm Howitzer Artillery II, Republic Fleet Fusion M
720mm Howitzer Artillery II, Republic Fleet Fusion M
720mm Howitzer Artillery II, Republic Fleet Fusion M
720mm Howitzer Artillery II, Republic Fleet Fusion M
Small Energy Neutralizer II
Small Energy Neutralizer II

Large Shield Extender II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II
Invulnerability Field II

Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Medium Ancillary Current Router I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Use the right ammo for the job as appropriate.

Thank you.

--- Mara Abraham

  • http://www.factionalwarfare.info/
  • http://evepiratelife.com/
Terminator56
Deep Core Mining Inc.
Caldari State
#3 - 2011-10-19 20:22:02 UTC
This fit works quite well for me, it pumps out quite a lot of DPS and will mess up pretty much any thing that gets in its path. The double webs will quickly kill any frigate that is dumb enough to get in range as well. It is kind of slow (as with any armor ship) so keep that in mind when your engaging stuff. The CPU is a bit tight so you need Weapon Upgrades 5 and Electronics 5 to make it work, however you can switch a web out for a sensor booster which will give you more cpu leeway. Also the Heavy Assault Launchers can be exchanged with two medium neuts, however I like the extra DPS the launchers give.

Quote:
Armor Cane PVP

[Rigs]
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I

[Lows]
Gyrostablizer II
Gyrostablizer II
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

[Mids]
Warp Disruptor II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
X5 Prototype I Engine Enervator
X5 Prototype I Engine Enervator

[Highs]
220mm Vulcan Autocannon II
220mm Vulcan Autocannon II
220mm Vulcan Autocannon II
220mm Vulcan Autocannon II
220mm Vulcan Autocannon II
220mm Vulcan Autocannon II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Awarmingcoat
The Scope
Gallente Federation
#4 - 2011-10-19 20:23:52 UTC  |  Edited by: Awarmingcoat
Thank you for sharing your fits hopefully I shall get some kills with them.

EDIT: What is the difference between 220mms and 425mms?
Mara Abraham
Sebiestor Tribe
Minmatar Republic
#5 - 2011-10-19 20:55:49 UTC
Good day:

I don't recommend having any cruiser on up without neuts unless you want to die to frigates.

The 220's have better tracking than the 425's... but if you have medium neuts and 425's along with solid turret control skills, frigates die fast. A few months back, five frigates (including t2 and faction) thought they would make short work of my nano, shield cane and all ended up dying (why they all stayed until the end, I don't know as I could only point one at a time).

Thank you.

--- Mara Abraham

  • http://www.factionalwarfare.info/
  • http://evepiratelife.com/
Terminator56
Deep Core Mining Inc.
Caldari State
#6 - 2011-10-19 22:11:41 UTC
That's true but your webbing power makes up for the lack of neuts, and even if the frigs are keeping a tight orbit on you your HAMS can still hit them and your combat drones will rip them up. 220s also have decent tracking so they may be able to hit the smaller ships when they are webbed down (i haven't tested it yet against a close orbit frigate). The idea with the 220s/ham fit is that it can put out as much dps as a shield gank cane but still have webbing power and a better tank.
lag kills
Iris Covenant
The Gorgon Empire
#7 - 2011-10-20 06:22:30 UTC  |  Edited by: lag kills
don't sacrifice neutralizer size for 425s. you need mediums if you're going that route. they're not just for frigs. small neuts on a BC are a joke.

[Standard Armor- Neut]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Gyrostabilizer II
Gyrostabilizer II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II/Scram
Stasis Webifier II
Stasis Webifier II/Sensor Booster II

220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5
Comy 1
Imperial Shipment
Amarr Empire
#8 - 2011-10-20 06:43:11 UTC  |  Edited by: Comy 1
I personally preffer the nano shield AC cane (pretty much the one Mara linked), however with proper skills you can fit t2 neuts without any fitting problems.

If you would be in a gang with logistics you want to swap the 2nd LSE for an invuln though.

If you are running solo you will have alot more use of the faster and more agile nano cane than a slow armor one when choosing your engagements.
Headerman
Native Freshfood
Minmatar Republic
#9 - 2011-10-20 06:54:23 UTC
[Hurricane, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Invulnerability Field II
Invulnerability Field II
10MN MicroWarpdrive II
Tracking Computer II, Optimal Range

720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
[empty high slot]
[empty high slot]

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Works very well in small gangs for alpha'ing ships off

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Freyh
Tribal Liberation Force
Minmatar Republic
#10 - 2011-10-21 08:35:14 UTC
Awarmingcoat wrote:
Thank you for sharing your fits hopefully I shall get some kills with them.

EDIT: What is the difference between 220mms and 425mms?


I normally run with 220s. But yesterday i tried 425 instead and the difference is more damage but worse tracking. With 220's you oneshot a pod while the 425's is more embarrasing Oops
Mara Abraham
Sebiestor Tribe
Minmatar Republic
#11 - 2011-10-21 17:02:39 UTC
Good day:

Once you get the elite certificate in gunnery turret control skills, and use the right ammo and approximate range, the 425's provide more damage without too many tracking issues.

I still remember my hurricane being jumped by five frigate pilots who got bored with null sec and came into the Vard / Ezzara pipe looking for a fight. Five frigates dead via 425's with no problems at all with tracking.

Though you are correct, that a pod does take longer to kill with 425's vs. 220's. Then again, I don't worry about pods shooting up my ship ;-)

Thank you.


--- Mara Abraham

  • http://www.factionalwarfare.info/
  • http://evepiratelife.com/
Korg Tronix
Mole Station Nursery
#12 - 2011-10-22 00:47:12 UTC
Terminator56 wrote:
That's true but your webbing power makes up for the lack of neuts, and even if the frigs are keeping a tight orbit on you your HAMS can still hit them and your combat drones will rip them up. 220s also have decent tracking so they may be able to hit the smaller ships when they are webbed down (i haven't tested it yet against a close orbit frigate). The idea with the 220s/ham fit is that it can put out as much dps as a shield gank cane but still have webbing power and a better tank.


You would die to a properly fit vengeance or any frigate that can tank your drones long enough to kill them.

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]