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Could there be a high-sec Ice war...?

Author
YuuKnow
The Scope
#1 - 2013-05-12 15:56:06 UTC  |  Edited by: YuuKnow
The coolest thing that could happen after Odyssey lands is for one or more corps to come into the high sec ice systems and attempt to control the ice. War-deccing any organized corp that attempts to regularly harvest the ice fields. Continuous ganks on NPC corp miners that try to mine the ice. 23/7 activity against all that attempt to harvest the ice supplies.

Continuous warring amongst rival corps warring over control of the ice supplies = cool. I would join a corp like that.

The only problem I see, is that if so many npc corp miners start to become so numerous that you can't really 'war' against them (since you can't declare war on NPC corps).

Maybe there needs to be some sort of mechanic where only player corps can mine the ice? NPC corps will have to stick to roids and missioning. Leave the ice to the real corps.

yk

EDIT:

The problem I see with pvp is that there is not a lot of things to fight for those that aren't into the hot-drop warfare and supercap stuff. What interesting about the ice changes is that it will be a nice null sec conflict driver, but really won't have any impact on the non-null sec conflicts because you can't fight with NPC corps.

Thus a player has to either choose to fight for pointlessness...or ...join the hot-drop gayness that most folks agree is a borked endgame. Otherwise pvp without a point is the rule.

Might seem like a small, almost inconsequential change, but if CCP were to make the ice a player-corp only affair then I think that they would be shocked about the implications for the game for many players and what would result in terms of player engagement and dynamics.

yk
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#2 - 2013-05-12 15:59:32 UTC  |  Edited by: Vimsy Vortis
There's no good reason for a highsec mining corp to ever declare a war. They'd be putting themselves at greater risk than the people they declared war on.
Kurfin
Kippers and Jam Developments
#3 - 2013-05-12 16:01:54 UTC
The price of ice would have to go up a lot to make it worth while. And since a big price hike for ice would really screw up the tech 2 market, I can't CCP aiming for that.
Vaju Enki
Secular Wisdom
#4 - 2013-05-12 16:01:59 UTC
NPC corporations should have big drawbacks.

The Tears Must Flow

Azami Nevinyrall
172.0.0.1
#5 - 2013-05-12 16:02:35 UTC
Hordes of Catalysts swarming at the warp in...

*Just sayin*

...

Linna Excel
Center for Advanced Studies
Gallente Federation
#6 - 2013-05-12 16:07:18 UTC
Vimsy Vortis wrote:
There's no good reason for a highsec mining corp to ever declare a war.


Sounds like a good candidate for ALOTD: the fleet edition.
Abrazzar
Vardaugas Family
#7 - 2013-05-12 16:07:24 UTC
Time to invest into a Catalyst BPO.
hellcane
Never Back Down
#8 - 2013-05-12 16:10:23 UTC  |  Edited by: hellcane
For the love of god, someone not on a cell phone link the youtube of the space herpes scene from ice pirates
Sishen Gzi
Hellion Support Services
#9 - 2013-05-12 16:11:49 UTC
NPCs already do have big drawbacks, good luck finding a hi sec corp with the reach to camp even 1/10 of the ice systems
Danni stark
#10 - 2013-05-12 16:15:24 UTC
how to win a high sec ice war.

bring more 80k ehp max yield ice skiffs in npc corps to the ice anomaly and mine more ice than whoever else warps in.

too expensive to gank, immune to war decs, i'll wager slightly too fast to bump, and if you swap out the range link for a tractor beam you probably don't have to worry about the orca getting bumped either, and if you do just warp in a hauler when all the miners drop their cans at the same time.

there's going to be no "war" more of a race.
YuuKnow
The Scope
#11 - 2013-05-12 16:17:34 UTC
The other big question would be...

... just how many war-decs would it take to effectively 'control' an ice system?

yk
DarthNefarius
Minmatar Heavy Industries
#12 - 2013-05-12 16:18:01 UTC
YuuKnow wrote:
War-deccing any organized corp that attempts to regularly harvest the ice fields. yk


That is why there are so few mining corps: Once they get decc'd thier miners have to drop instantly. Then you get the shell corp game of jumping corps or jut jumping into an NPC corp then back to original corp.

This won't change nuthin', miners would be stupid to mine under wardecc's in HI. So they'd all just drop corp like they do now & come back later or not.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Danni stark
#13 - 2013-05-12 16:19:19 UTC
YuuKnow wrote:
The other big question would be...

... just how many war-decs would it take to effectively 'control' an ice system?

yk


0, you can't war dec npc corps.
YuuKnow
The Scope
#14 - 2013-05-12 16:19:44 UTC  |  Edited by: YuuKnow
Danni stark wrote:
how to win a high sec ice war.

bring more 80k ehp max yield ice skiffs in npc corps to the ice anomaly and mine more ice than whoever else warps in.

too expensive to gank, immune to war decs, i'll wager slightly too fast to bump, and if you swap out the range link for a tractor beam you probably don't have to worry about the orca getting bumped either, and if you do just warp in a hauler when all the miners drop their cans at the same time.

there's going to be no "war" more of a race.


No fun.Sad

That's why we need to petition CCP to make ice mining a player-corp only mechanic.
NPC corp players can still do the roid mining. Leave the oil...*cough*... I mean ice fields to the real players.

yk
Danni stark
#15 - 2013-05-12 16:22:19 UTC
YuuKnow wrote:
No fun.Sad

That's why we need to petition CCP to make ice mining a player-corp only mechanic.

yk


i agree, it's no fun being able to do an underpaid activity without it costing you even more money in replacing ships because you've really got no defence in a mining ship other than don't mine or drop to an npc corp.
YuuKnow
The Scope
#16 - 2013-05-12 16:23:26 UTC
Danni stark wrote:
YuuKnow wrote:
No fun.Sad

That's why we need to petition CCP to make ice mining a player-corp only mechanic.

yk


i agree, it's no fun being able to do an underpaid activity without it costing you even more money in replacing ships because you've really got no defence in a mining ship other than don't mine or drop to an npc corp.


NPC corps can stick to roids and missioning. Leave the ice to the real corps.

yk
Danni stark
#17 - 2013-05-12 16:24:42 UTC  |  Edited by: Danni stark
YuuKnow wrote:
Danni stark wrote:
YuuKnow wrote:
No fun.Sad

That's why we need to petition CCP to make ice mining a player-corp only mechanic.

yk


i agree, it's no fun being able to do an underpaid activity without it costing you even more money in replacing ships because you've really got no defence in a mining ship other than don't mine or drop to an npc corp.


NPC corps can stick to roids and missioning. Leave the ice to the real corps.

yk


no.
it's an npc corp not a trial account.

besides, it's cheaper to fold player corps every 24hrs than it would be to mine ore in an npc corp. so all your bad idea does is add tedium to the game.
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#18 - 2013-05-12 16:44:55 UTC
The OPs idea actually would be awesome, and the game mechanics definitely allow for it, although wardec fees could get pretty excessive. The only thing preventing this from happening is that it would require ice miners to actually interact with each other and with PvPers in order to make it happen. Ice miners just can't pull off that level of organization, as the New Order has proven time and time again. Most ice miners just want to be left alone to play the game solo.

This could, theoretically, work as a partnership between an ice mining corporation and a PvP/ganker alliance in which the miners would reimburse PvP losses and fund wardec fees, while dodging wardecs themselves. It would be a beautiful thing if it could actually work - prices for ice products would skyrocket and the whole thing would be profitable for everybody involved. It's just too bad that the mining community lacks the imagination and social skills to make this a reality.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#19 - 2013-05-12 16:46:50 UTC  |  Edited by: Vimsy Vortis
Even if miners were in player corporations they still wouldn't fight each other. They net result they'd face would be them bearing the full brunt of the ally system which has no counter and allows the defender to bring in anyone they like to help them at no cost and with only 4 hours of warning.

There's a reason that the only people on highsec that declare wars these days are dedicated highsec PVP corps.

Wars are not for the common man.
Danni stark
#20 - 2013-05-12 16:47:55 UTC
Haedonism Bot wrote:
The OPs idea actually would be awesome, and the game mechanics definitely allow for it, although wardec fees could get pretty excessive. The only thing preventing this from happening is that it would require ice miners to actually interact with each other and with PvPers in order to make it happen. Ice miners just can't pull off that level of organization, as the New Order has proven time and time again. Most ice miners just want to be left alone to play the game solo.

This could, theoretically, work as a partnership between an ice mining corporation and a PvP/ganker alliance in which the miners would reimburse PvP losses and fund wardec fees, while dodging wardecs themselves. It would be a beautiful thing if it could actually work - prices for ice products would skyrocket and the whole thing would be profitable for everybody involved. It's just too bad that the mining community lacks the imagination and social skills to make this a reality.


people don't want to be shot at like fish in barrels, or sitting ducks. it make sense.

and npc corps are why this won't happen, and/or how cheap it is to fold and reopen a player corp.
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