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The only thing that stops me playing - Jump clone timers.

First post First post
Author
Ikasha Aurilen
Warmongering Space Invaders
#21 - 2013-05-12 13:33:43 UTC
Draqone an'Alreigh wrote:
Seriously... losing 3 hours of training stops you from doing PvP.

I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess.


No 24hrs of training.
Derath Ellecon
University of Caille
Gallente Federation
#22 - 2013-05-12 13:35:37 UTC
Ikasha Aurilen wrote:
Rebecha Pucontis wrote:
The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem.


I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design.



The timer is what it is. There weren't always jump clones to begin with.

I've been using +3's pretty much since i started this game. I seem to be doing fine.
Tasha Saisima
Doomheim
#23 - 2013-05-12 13:36:38 UTC
OP, get cheap clones or man up and PVP in your expensive clones
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#24 - 2013-05-12 13:37:51 UTC
I remember a suggestion from an older thread that I really liked.

Attribute boosters.

Pretty much boosters that work like "cheap" but temporary implants to be used if you're gonna PvP or generally just like to live dangerously.

Wouldn't stack with attribute implants, but if the booster is better than the implant you'll get that bonus instead.


Could come in 6h 24h and 7d versions or something like that. It would also create a new industry of legal drugs.

There could also be some sort of extremely cheap "attribute boosters" like coffee, alcohol (+2 charisma -1 intelligence) and stuff like that.

Danni stark
#25 - 2013-05-12 13:38:28 UTC
Draqone an'Alreigh wrote:
Seriously... losing 3 hours of training stops you from doing PvP.

I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess.


personally, it's the cost and inconvenience of replacing the implants stops me from pvping more often. between the fact that a set of +4s is reasonably cheap, and my clone doesn't have that much sp, those two things are often worth double what my ship was worth. losing my pod is more inconvenient and costly than losing a ship.

quite frankly, pvp isn't interesting enough for me to want to endure that cost and inconvenience.
Tippia
Sunshine and Lollipops
#26 - 2013-05-12 13:41:10 UTC
Ikasha Aurilen wrote:
Draqone an'Alreigh wrote:
Seriously... losing 3 hours of training stops you from doing PvP.

I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess.

No 24hrs of training.

Actually, by going for +3s instead of +5s for a single jump-clone timer means you've missed out on 1.6– 2.2 hours worth of training at that higher speed, depending on what you were training and your remap (the closer the match between remap and skill attributes, the less time you've lost).
Master Kent
Veni Vidi Vici Inc
The Initiative.
#27 - 2013-05-12 13:41:43 UTC
Stop moaning ******
Draqone an'Alreigh
The Scope
Gallente Federation
#28 - 2013-05-12 13:42:23 UTC
Ikasha Aurilen wrote:
No 24hrs of training.


Care to explain how jumping into a PvP clone for a day makes you lose 24h worth of training?

In case you are not aware I'd like to point out you can still train skills (albeit at a slower rate) even in your PvP clone. Blink

Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013.

l0rd carlos
the king asked me to guard the mountain
#29 - 2013-05-12 13:47:34 UTC
I would love to have a 20h jump timer, so that i can jump into an different clone for an different up in time.

And te jump clone UI is ****.

And why are only 1 clone per station allowed?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Raptors Mole
Deep Core Mining Inc.
Caldari State
#30 - 2013-05-12 13:48:11 UTC
I would like to be able to JC more than once a day. For me its a distance/activity thing not an implant thing.

So it begs the questions.

What are the downsides to decreasing time between JCs?

and

Should there be a financial or skill cost increase?

Danni stark
#31 - 2013-05-12 13:48:57 UTC
l0rd carlos wrote:
I would love to have a 20h jump timer, so that i can jump into an different clone for an different up in time.

And te jump clone UI is ****.

And why are only 1 clone per station allowed?


because it's a station, not a tardis. gotta make sure every one else can store their clone too.
Brooks Puuntai
Solar Nexus.
#32 - 2013-05-12 13:49:41 UTC
Remove Jump Clones.

Or at the very least allow the ability to switch clones ONLY IN THE SAME STATION, at a lowered "cooldown" and for a hefty price.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Zilero
Aliastra
Gallente Federation
#33 - 2013-05-12 13:53:28 UTC
After ditching implants totally for my main except when I go afk for a longer period (at which point I jump into a +5 clone) I find the game to be much more enjoyable - I can run around in cheap ships and not care if I lose my pod (except for the 20 mil medical clone cost heh).


So yeah, just give up on the implants and be free!
Draqone an'Alreigh
The Scope
Gallente Federation
#34 - 2013-05-12 13:55:28 UTC
The only way I might support anything of the sort if the person JCs into another clone in the same station This would not lead to the abuse of this feature.

There could be no timer on jumping into a clone that is at the same station - instead there would be an ISK cost and obviously it would restart the 24h JC timer.

Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#35 - 2013-05-12 13:55:47 UTC
Brooks Puuntai wrote:
Remove Jump Clones.

Or at the very least allow the ability to switch clones ONLY IN THE SAME STATION, at a lowered "cooldown" and for a hefty price.

Pretty much sums up my opinion.
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#36 - 2013-05-12 13:59:35 UTC
Brooks Puuntai wrote:
Remove Jump Clones.

Or at the very least allow the ability to switch clones ONLY IN THE SAME STATION, at a lowered "cooldown" and for a hefty price.



I kinda like this idea, but what do you concider to be a "hefty price"?
Korvus Falek
Depraved Corruption
#37 - 2013-05-12 14:03:35 UTC  |  Edited by: Korvus Falek
If you lose your pod in low sec, youre an idiot.

Fly in +4s, much cheaper, and minimal loss in SP gain compared to +5s. Less being risk averse and go shoot something plz. For letting the timer of jump clones stop you from pvp'ing, youre an idiot anyways. Youre also not a special snowflake that works 9 to 5 job. I work 7 to 4, so suck it up buttercup.
Rebecha Pucontis
Doomheim
#38 - 2013-05-12 15:17:47 UTC
Korvus Falek wrote:
If you lose your pod in low sec, youre an idiot.

Fly in +4s, much cheaper, and minimal loss in SP gain compared to +5s. Less being risk averse and go shoot something plz. For letting the timer of jump clones stop you from pvp'ing, youre an idiot anyways. Youre also not a special snowflake that works 9 to 5 job. I work 7 to 4, so suck it up buttercup.

It isn't impossible to lose a pod in low sec actually. An interceptor gate camp can easily catch you, along with SBs. But it still is a rare occurrance for most people. I used to pvp in my +5 clone, I never lost it by pvping, what made me lose it was actually doing carebear stuff as I set my autopilot and forgot to set it to a safe route. Lol.
Minmatar Citizen160812
The LGBT Last Supper
#39 - 2013-05-12 15:31:47 UTC
Korvus Falek wrote:
If you lose your pod in low sec, youre an idiot.

Fly in +4s, much cheaper, and minimal loss in SP gain compared to +5s. Less being risk averse and go shoot something plz. For letting the timer of jump clones stop you from pvp'ing, youre an idiot anyways. Youre also not a special snowflake that works 9 to 5 job. I work 7 to 4, so suck it up buttercup.



If they redid the timer he would come back with another barrier to "doing some pvp". If you're thinking about loss before you even undock you're doomed anyway.
Tasha Saisima
Doomheim
#40 - 2013-05-12 16:50:07 UTC
I do agree a 20 hour timer would be good that way you can switch every day for PVP shenanigans