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The only thing that stops me playing - Jump clone timers.

First post First post
Author
Ikasha Aurilen
Warmongering Space Invaders
#1 - 2013-05-12 12:09:24 UTC
Right now the only thing that stops me from logging in and playing everyday is the 24hr timer on jump clones. I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM. At this point I want to relax do some PvP until I go to bed, but it always comes down to the fact that to do 2 or 3 hrs of PvP would mean being out of my learning clone for 24hrs (Assuming I don't want to risk a 550m pod every time I go out in a frig.)

So basically I think the timer for Jump clones is absurdly long to the point where during the week I only log in to update the queue and check the trades.

I also can't see any point in it being so long. I understand that it's in place to prevent people jumping all over the galaxy. However a timer of say 6 hours would stop people being able to do this, and it would also mean I could log in jump to a pvp clone, have some fun and jump back to a learning clone later.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2013-05-12 12:11:47 UTC
Remove timer for jump clones, remove ability to jump into other systems via jump clone. Sounds like a solution to me.
Mallak Azaria
Caldari Provisions
Caldari State
#3 - 2013-05-12 12:13:35 UTC
Ikasha Aurilen wrote:
I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM.


How do your work colleagues put up with your stench? Do they ever mention this to you?

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Ikasha Aurilen
Warmongering Space Invaders
#4 - 2013-05-12 12:18:24 UTC
Mallak Azaria wrote:
Ikasha Aurilen wrote:
I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM.


How do your work colleagues put up with your stench? Do they ever mention this to you?


*Snort
Tippia
Sunshine and Lollipops
#5 - 2013-05-12 12:33:39 UTC
So… remove learning implants?
Rebecha Pucontis
Doomheim
#6 - 2013-05-12 12:35:28 UTC
The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem.
Ikasha Aurilen
Warmongering Space Invaders
#7 - 2013-05-12 12:39:31 UTC
Rebecha Pucontis wrote:
The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem.


I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design.
Vaju Enki
Secular Wisdom
#8 - 2013-05-12 12:40:38 UTC
Remove jump clones from the game.

The Tears Must Flow

Kirjava
Lothian Enterprises
#9 - 2013-05-12 12:41:44 UTC
Ikasha Aurilen wrote:
Rebecha Pucontis wrote:
The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem.


I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design.

Because 24 hours was the compromise to put it in in the first place.

Self destructing your pod was how it was done back in the day, harden up and self destruct your pod when you are already in your non training clone.

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2013-05-12 12:42:55 UTC
So many tears over 500 M ISK. Really ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Rebecha Pucontis
Doomheim
#11 - 2013-05-12 12:43:22 UTC
Ikasha Aurilen wrote:
Rebecha Pucontis wrote:
The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem.


I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design.

It is only your opinion that this is bad design. Actions have consequences in eve. This isn't WOW where you can simply teleport all over the map and be back home in time for tea. You have to consider and plan what you are doing beforehand, and this jump clone mechanic encourages that.
Johnny thorir
Caldari Provisions
Caldari State
#12 - 2013-05-12 12:53:38 UTC
Make Jump clone and implant clone a separate thing.. make the jump clones have an 12 hour timer and implant clone have no timer make the implant clone have an option to store clone and redeem clone make it so you cant jump to it, you have to travel to the station were you stored the clone and redeem it .
Destination SkillQueue
Doomheim
#13 - 2013-05-12 12:53:39 UTC
Tippia wrote:
So… remove learning implants?

It'll just shift the complaining to other implants and implant sets. If CCP ever bothers to do anything about the issue, they might as well come up with an actual solution to the entire implant set change problem, instead of just treating the most vocal symptom.
hellcane
Never Back Down
#14 - 2013-05-12 12:59:41 UTC  |  Edited by: hellcane
The op is obsessing over learning implants and skill per hour instead of having fun. That is the problem.

Would have expected someone a couple of years old to be past the OOOOOO SP!!!!! stage
baltec1
Bat Country
Pandemic Horde
#15 - 2013-05-12 13:06:17 UTC
Ikasha Aurilen wrote:
Rebecha Pucontis wrote:
The solution is kind of obvious as other have pointed out. Put in some +3s or something if isk is a problem.


I knew a lot of people would respond like this. Yes I could use +3s, but I still don't really understand the point in the timer being 24hrs instead of 6hrs. We shouldn't have to compromise for bad design.


Its not bad design it is intended to be this way. All actions in this game have drawbacks.
Danni stark
#16 - 2013-05-12 13:15:52 UTC
at best, i'd say knock an hour off it so you can use it once a day as was probably the intention when it was introduced.

however, i'd rather see learning implants scrapped, i'd be more likely to pvp a bit more if that were the case. besides, they scrapped learning skills for a reason.
James Amril-Kesh
Viziam
Amarr Empire
#17 - 2013-05-12 13:26:52 UTC
Johnny thorir wrote:
Make Jump clone and implant clone a separate thing.. make the jump clones have an 12 hour timer and implant clone have no timer make the implant clone have an option to store clone and redeem clone make it so you cant jump to it, you have to travel to the station were you stored the clone and redeem it .

I agree with the general concept here, but this would make deathclone travel much more commonplace, which is the exact kind of rapid travel they were trying to avoid in the first place.
There's other mechanics you could add to mitigate this, but it makes the system potentially complicated.

Enjoying the rain today? ;)

Ottersmacker
Genos Occidere
HYDRA RELOADED
#18 - 2013-05-12 13:26:59 UTC
make the 2nd, 3rd etc jump per 24h cost isk?

i just locked an open door.. strange, yet symbolically compelling.

Malcanis
Vanishing Point.
The Initiative.
#19 - 2013-05-12 13:30:04 UTC
Ottersmacker wrote:
make the 2nd, 3rd etc jump per 24h cost isk?


Just make the ISk cost the same as the medical clone cost.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Draqone an'Alreigh
The Scope
Gallente Federation
#20 - 2013-05-12 13:32:12 UTC
Seriously... losing 3 hours of training stops you from doing PvP.

I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess.

Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013.

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