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The answer to the ultimate question of Life, the Universe, and Cloaking.

Author
Cearain
Plus 10 NV
#141 - 2011-11-11 21:26:20 UTC
Ingvar Angst wrote:
Cidwm wrote:
would the remove from local while cloaked also apply in low and high sec? Would probbaly improve the PVP mechanics and sheer amount of fun in those areas since atm especailly in high sec war dec situations, local means i can see the enemy long before they are effective and vice versa if im hunting them.


That's the idea, yes.



Removal or nerfing local will help people who like to blob, or gank pve and industrial ships. I admit this. Since there are allot of people who do this, nerfing local will always be popular with allot of people.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ingvar Angst
Nasty Pope Holding Corp
#142 - 2011-11-11 21:33:12 UTC
Cearain wrote:
Ingvar Angst wrote:
Cidwm wrote:
would the remove from local while cloaked also apply in low and high sec? Would probbaly improve the PVP mechanics and sheer amount of fun in those areas since atm especailly in high sec war dec situations, local means i can see the enemy long before they are effective and vice versa if im hunting them.


That's the idea, yes.



Removal or nerfing local will help people who like to blob, or gank pve and industrial ships. I admit this. Since there are allot of people who do this, nerfing local will always be popular with allot of people.


You're regurgitated this minority opinion repeatedly, and it's not an opinion everyone shares.

Interestingly, the only ones that would be able to use this for ganking, in high sec at least, are covops ships.

Six months in the hole... it changes a man.

Cearain
Plus 10 NV
#143 - 2011-11-11 21:39:39 UTC
Ingvar Angst wrote:
Cearain wrote:
[quote=Ingvar Angst]
You know I am not missing this part because I explained to you how you didn't understand the mechanics on how long it takes to lock a ship after you uncloak.

They will remain cloaked until the bait is taken. People who are doing solo and small scale pvp still will not have any way to tell they are there until its too late.



Who are "they", specifically? A fleet of covops vessels? Dreads? Any cap blobs, those banes of null sec, will show up in local the moment they uncloak. Spike in local, gtfo if you can. Now, if it's favoring PvP with smaller vessels as opposed to caps... there are those that will argue that that isn't a bad thing.



Other ships can fit a cloak besides covops and therefore be completely undetectable if your proposal is used. Or are you saying only covops will not show in local while they are cloaked.

As far as seeing local spike and trying to gtfo - we already had that discussion and you didn't understand the cloaking mechanics. There won't be time to gtfo because they will appear only after the bait had you tackled.

It doesn't have to be cap ships either. Lets say you are flying in your rupture and see another cruiser in an astroid belt. You warp there and start a fight. As soon as you are tackled a hurricane (who was sitting there cloaked the whole time about 20k away) appears out of nowhere and ganks you.

This is the stupid pvp your proposal will encourage. There will be no way to avoid this problem other than not pvping at all. Your proposal does not require people to have any more skills it just requires more dumb luck.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#144 - 2011-11-11 21:43:35 UTC
Ingvar Angst wrote:
Cearain wrote:
Ingvar Angst wrote:
Cidwm wrote:
would the remove from local while cloaked also apply in low and high sec? Would probbaly improve the PVP mechanics and sheer amount of fun in those areas since atm especailly in high sec war dec situations, local means i can see the enemy long before they are effective and vice versa if im hunting them.


That's the idea, yes.



Removal or nerfing local will help people who like to blob, or gank pve and industrial ships. I admit this. Since there are allot of people who do this, nerfing local will always be popular with allot of people.


You're regurgitated this minority opinion repeatedly, and it's not an opinion everyone shares.

Interestingly, the only ones that would be able to use this for ganking, in high sec at least, are covops ships.



You think this because you do not understand the time it takes to lock a ship after you uncloak.

I can sit on a gate cloaked and as soon as a war decced orca comes through I can uncloak - with a cov ops or even another ship get the tackle and then the other ships can uncloak and join in the gank. Scouting will be impossible because everyone was cloaked and not even showing up in local.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ingvar Angst
Nasty Pope Holding Corp
#145 - 2011-11-11 21:46:17 UTC
Cearain wrote:



Other ships can fit a cloak besides covops and therefore be completely undetectable if your proposal is used. Or are you saying only covops will not show in local while they are cloaked.

As far as seeing local spike and trying to gtfo - we already had that discussion and you didn't understand the cloaking mechanics. There won't be time to gtfo because they will appear only after the bait had you tackled.

It doesn't have to be cap ships either. Lets say you are flying in your rupture and see another cruiser in an astroid belt. You warp there and start a fight. As soon as you are tackled a hurricane (who was sitting there cloaked the whole time about 20k away) appears out of nowhere and ganks you.

This is the stupid pvp your proposal will encourage. There will be no way to avoid this problem other than not pvping at all. Your proposal does not require people to have any more skills it just requires more dumb luck.



You're complaining that someone using planned strategy and bait to catch a target is stupid PvP? Wow... wormholes do that on a regular basis... who'd have thought it was stupid...

So you're saying that, with your rupture example, the rupture would have avoided attacking the cruiser because he saw another person in local, is that right? That's what it sounds like... without the warm and fuzzy of local to protect you in null you can't handle trying PvP.

Fortunately you seem to be the minority opinion in this.

Six months in the hole... it changes a man.

Cearain
Plus 10 NV
#146 - 2011-11-11 22:40:08 UTC  |  Edited by: Cearain
Ingvar Angst wrote:
Cearain wrote:



Other ships can fit a cloak besides covops and therefore be completely undetectable if your proposal is used. Or are you saying only covops will not show in local while they are cloaked.

As far as seeing local spike and trying to gtfo - we already had that discussion and you didn't understand the cloaking mechanics. There won't be time to gtfo because they will appear only after the bait had you tackled.

It doesn't have to be cap ships either. Lets say you are flying in your rupture and see another cruiser in an astroid belt. You warp there and start a fight. As soon as you are tackled a hurricane (who was sitting there cloaked the whole time about 20k away) appears out of nowhere and ganks you.

This is the stupid pvp your proposal will encourage. There will be no way to avoid this problem other than not pvping at all. Your proposal does not require people to have any more skills it just requires more dumb luck.



You're complaining that someone using planned strategy and bait to catch a target is stupid PvP? Wow... wormholes do that on a regular basis... who'd have thought it was stupid... .


Yeah the old bait and gank is stupid. I suppose you can have fun with it for a while but it gets old. Perhaps some day you will move on and start to look for the ever elusive good fights.

Ingvar Angst wrote:

So you're saying that, with your rupture example, the rupture would have avoided attacking the cruiser because he saw another person in local, is that right? That's what it sounds like... without the warm and fuzzy of local to protect you in null you can't handle trying PvP.

Fortunately you seem to be the minority opinion in this.


If I had local I would see if the other person was in his corp or alliance. I also may have seen the other person in a different system and scanned to know what ship he was flying and if they were together. If they were in the same corp and that was not a system where the corp usually hangs out I know they are both active. Perhaps the hurricane had done the old bait and gank before. If there was local I would see him and likely not take the bait a second time. In other words local gives you some limited information to help you weigh the chances that this is a trap or not.

If your system was in place there would be no considerations at all. No one in local no one in local so you just warp to the bait ship attack and get ganked. There would be nothing you could do about it unless you want to stop pvping altogether.


As far as your comment about me being the minority and not being able to handle pvp. Its funny. Ill admit I am not very good at pvp but at least I try it. Looking at the killboards of people like you and most others who seem so in favor of this proposal (mag's being a notable exception) you don't pvp at all. This is why you don't understand the basic mechanics of pvp and that is why you don't understand the implications of this proposal.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ingvar Angst
Nasty Pope Holding Corp
#147 - 2011-11-12 00:09:00 UTC
Cearain wrote:


As far as your comment about me being the minority and not being able to handle pvp. Its funny. Ill admit I am not very good at pvp but at least I try it. Looking at the killboards of people like you and most others who seem so in favor of this proposal (mag's being a notable exception) you don't pvp at all. This is why you don't understand the basic mechanics of pvp and that is why you don't understand the implications of this proposal.


Hmm... busted on my indy. My combat is Ingvar Engst. Not stellar, but getting there.

Six months in the hole... it changes a man.

Mag's
Azn Empire
#148 - 2011-11-12 09:39:52 UTC
Cearain wrote:
Mag's wrote:
I respect your opinion, but I disagree with it also. Removal of cloaked vessels from local as well as their use of it's intel, doesn't equate to more blobbing.



Would you agree that knowing how many people are in local and if they are in the same corp or alliance is very important intel so small gangs and solo pvpers can avoid blobs?
It's as important for both sides, in other words the removal would affect both equally.

But you've kind of hit upon why this is a good idea, in your question. Local is being relied upon far too much, for instant intel.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Andski
Science and Trade Institute
Caldari State
#149 - 2011-11-12 11:02:24 UTC
Ingvar Angst wrote:
2. When a vessel cloaks, it also loses access to local.


read: "I don't want my bots to stop making ISK because of an AFK cloaker"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#150 - 2011-11-12 11:21:52 UTC  |  Edited by: Andski
Mag's wrote:
instant intel.


Other forms of "instant intel:"

The 60+ hostile titans on everyone's watchlist
Cynos popping up on the system-wide overview and universe map
SBUs showing up on the overview (should we have to probe them down instead?)
Instant notification when a tower goes up in your space
Instant notification when your tower or sov structure is attacked

Should all forms of "instant intel" be removed then?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mag's
Azn Empire
#151 - 2011-11-12 14:56:27 UTC
Andski wrote:
Mag's wrote:
instant intel.
Other forms of "instant intel:"

The 60+ hostile titans on everyone's watchlist
If you don't like it, ask for a change.
Andski wrote:
Cynos popping up on the system-wide overview and universe map
It's something that can be warped to, so why shouldn't it show up? Covert ones don't show, as they cannot be warped to, I'd have thought you'd have known this.
Andski wrote:
SBUs showing up on the overview (should we have to probe them down instead?)
Instant notification when a tower goes up in your space
Instant notification when your tower or sov structure is attacked
All related to sov, so it's a requirement for instant info isn't it?
But intel in null is due for a change, so it's a moot point until we know what the changes are. Local will be a part of that change, as far as we know.
Andski wrote:
Should all forms of "instant intel" be removed then?
You seem to be confusing things that were designed for intel and ones that were not.

Oh btw, Ingvar is a WH dweller, but your response to him did make me laugh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Andski
Science and Trade Institute
Caldari State
#152 - 2011-11-12 15:24:55 UTC
Mag's wrote:
Oh btw, Ingvar is a WH dweller, but your response to him did make me laugh.


So why would he propose changes (changes that every single self-styled "small gang PvP expert" or "wormhole resident" and their forum alts have proposed) that simply don't affect him?

I've yet to hear a real, convincing argument as to why the 0.0 local channel should be set to delayed mode other than "hurr durr AFK cloakers" and "OH MY GOD INSTANT INTEL." It won't be a boon to PvP at all and, to be honest, I have not heard any further indication of changes to local from the devs since that null-sec devblog.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ingvar Angst
Nasty Pope Holding Corp
#153 - 2011-11-12 16:18:00 UTC
Andski wrote:
Ingvar Angst wrote:
2. When a vessel cloaks, it also loses access to local.


read: "I don't want my bots to stop making ISK because of an AFK cloaker"


You'll have to explain that I think. On the contrary... bots aren't hard to find, and there won't be any difference in hunting the ones running sites than there is now. Mining bots and the like will be in real jeopardy, simply because you'll be able to enter in a covops, warp to the belts and see who's there. If there are unescorted bots chewing rocks, you got 'em. If there are escorted, manned miners, you may need to seek other prey... and odds are they never knew you were there making that decision.

Six months in the hole... it changes a man.

Ingvar Angst
Nasty Pope Holding Corp
#154 - 2011-11-12 16:23:33 UTC
Andski wrote:
Mag's wrote:
Oh btw, Ingvar is a WH dweller, but your response to him did make me laugh.


So why would he propose changes (changes that every single self-styled "small gang PvP expert" or "wormhole resident" and their forum alts have proposed) that simply don't affect him?

I've yet to hear a real, convincing argument as to why the 0.0 local channel should be set to delayed mode other than "hurr durr AFK cloakers" and "OH MY GOD INSTANT INTEL." It won't be a boon to PvP at all and, to be honest, I have not heard any further indication of changes to local from the devs since that null-sec devblog.


Ooh! This one I can answer.

It's simply because initially there were the batch of threads from people trying to nerf cloaking because of afk cloakers. Now, if you make cloaks breakable or make it possible to detect cloaked vessels, that has the detrimonious effect of nerfing wormhole lifestyle. So, as an alternate, I proposed a solution that would end the "afl cloaker menace" while at the same time not nerf other areas of the game that rely on cloaks being undetectable and effective. Hence this idea.

Everyone else was proposing ways to make null sec safer, make wormholes safer... that doesn't feel right. If anything, something should add a little more risk to null where things are far too safe compared to what many envision it should be.

Thanks for the softball question... I love you man.

Six months in the hole... it changes a man.

Mag's
Azn Empire
#155 - 2011-11-12 17:19:23 UTC
Andski wrote:
Mag's wrote:
Oh btw, Ingvar is a WH dweller, but your response to him did make me laugh.


So why would he propose changes (changes that every single self-styled "small gang PvP expert" or "wormhole resident" and their forum alts have proposed) that simply don't affect him?

I've yet to hear a real, convincing argument as to why the 0.0 local channel should be set to delayed mode other than "hurr durr AFK cloakers" and "OH MY GOD INSTANT INTEL." It won't be a boon to PvP at all and, to be honest, I have not heard any further indication of changes to local from the devs since that null-sec devblog.
He's answered why he proposed this idea.
As far as intel changes are concerned, it's going to take some time but it's all set to change.

Just for clarification: I actually like the status quo. I merely agree with the premise of this thread, that local is the reason for AFKing and this idea is the most balanced way atm.
But as I have said many times, until we know what changes are coming to intel gathering, it's a moot point.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Cearain
Plus 10 NV
#156 - 2011-11-12 20:13:40 UTC
Mag's wrote:
[quote=Andski][quote=Mag's]....
Just for clarification: I actually like the status quo. I merely agree with the premise of this thread, that local is the reason for AFKing and this idea is the most balanced way atm.
But as I have said many times, until we know what changes are coming to intel gathering, it's a moot point.



Keep in mind that the brief mention that local may have to go was due to some incompatiblility with some new incarna feature. Now that ccp switched back to fis for a while perhaps local will not need to be removed.

Actually I think the intel system in eve works pretty well at least for known space. I admit that if I were in a wormhole I would get tired for constantly clicking the dscan when no one is there. You do that allot in known space too but at least you only do it if someone is in local.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#157 - 2011-11-12 20:18:50 UTC
Mag's wrote:
Cearain wrote:
Mag's wrote:
I respect your opinion, but I disagree with it also. Removal of cloaked vessels from local as well as their use of it's intel, doesn't equate to more blobbing.



Would you agree that knowing how many people are in local and if they are in the same corp or alliance is very important intel so small gangs and solo pvpers can avoid blobs?
It's as important for both sides, in other words the removal would affect both equally.

But you've kind of hit upon why this is a good idea, in your question. Local is being relied upon far too much, for instant intel.



No the blobs are more interested in staying out of local. They are the ones interested in cheap ganks not good fights. Most times when I am solo roaming or in a small gang I want the other side to know I am there. If they don't know I am there, i can't get a fight.

This will just be an easy way for blobs to hide their numbers.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#158 - 2011-11-12 20:24:16 UTC
Mag's wrote:
You seem to be confusing things that were designed for intel and ones that were not.

.....



I have heard this before but has a dev ever said no one at ccp knew local would be used for intel? I find it hard to beleive they would be that dumb. Not that it matters what they originally intended I'm jsut wondering if you can supply a source for this often repeated claim.

It seem to me they intentionally made it an intel tool since peoples standings to your show up in local.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Fournone
Pyromaniacs Anonymous
#159 - 2011-11-12 23:47:15 UTC
A senceable 4FK CL04k3R thread without whining/cloak breaking changes/whining/horribad ideas/whining/bad spelling/whining? I can get behind this.

I agree fully and BO should get exempt from the cloak/cyno timer. I'm on the fence about recons but I could deal with it. Smile
Mag's
Azn Empire
#160 - 2011-11-13 15:09:54 UTC
Cearain wrote:
Mag's wrote:
You seem to be confusing things that were designed for intel and ones that were not.

.....



I have heard this before but has a dev ever said no one at ccp knew local would be used for intel? I find it hard to beleive they would be that dumb. Not that it matters what they originally intended I'm jsut wondering if you can supply a source for this often repeated claim.

It seem to me they intentionally made it an intel tool since peoples standings to your show up in local.
They did state somewhere that local was never intended as the intel tool it is today. I'll take some time later and see if I can find that source, but I'm pretty sure my memory serves me correctly. But you are right it really makes no difference, because it is what it is now.

Incarna wasn't the only reason for local and intel being changed. Null sec has a 5 year plan for change, including intel and local, we just don't know what the changes are yet. I've not seen any indication that this plan is being shelved. I could of course be wrong.

Standings showing in local. Well that was a direct response to the client side adaptation at the time, that some large alliance(s) were using to gain more intel from local. (IIRC it meant changing the enemies picture files to something else.)
CCP seeing that they couldn't actually stop it, added it as a feature for all.

As far as CCP making dumb decisions is concerned, they do have a history of such things. Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.