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The answer to the ultimate question of Life, the Universe, and Cloaking.

Author
Lessa Tar
Indigo Trade Syndicate
#121 - 2011-11-10 20:04:25 UTC
So, currently cloaky ships are completely undetectable in system other than seeing them in local or the off chance you can get within 2000 km of one that's sitting in the middle of nowhere. This is the complaint.

And your 'solution' to this is to make them completely invisible. And you really think taking away their ability to see local as well (though presumably their d-scan still works) while cloaked and adding a cooldown timer to lighting a cyno is a fair balance for that?

You've not only not addressed the problem of people cloaking up and leaving their keyboards for extended periods of time (AFK = Away From Keyboard, just for clarification), but you've now compounded the problem by making said person completely undetectable. So he can log in after down time, cloak up, go to work, come home, and see pop up d-scan to see what schmucks have signed on to be ganked. Meanwhile half his corp just jumped into the empty system next door (we know it's empty because the invisible cloaky in there as well) and is just waiting for him to warp to the hapless victim(s) and decloak to provide a warp in point for the fast frigs about to jump in and tackle him.

Nope, can't see any way this could be abused.

Unfortunately null sec doesn't have the same barriers for entry that wormhole space does (wormholes, as opposed to gates, being mostly unpredictable, can't light cynos in them).

Allowing the opportunity for a defenseless ship to scan down an unmoving cloaked ship is hardly a game breaker. Allowing a cloaked ship to go completely undetected is incredibly unbalancing in ways you obviously haven't yet imagined. Go ahead and propose it to the CSM. They'll tear it to pieces before laughing it off the table.
Insane Randomness
Stellar Pilgrimage
#122 - 2011-11-10 21:59:20 UTC
Lucien Visteen wrote:
Ingvar Angst wrote:
Ultimate answer


I can get behind this.

And we might not get more "AFK CLOAKER" threads

We might get "OMG I WANT OLD LOCAL BACK" threads though Blink


So? It's their war, or their space, they should have too defend it.

I wholeheartedly support this. It would make gameplay much more immerssive. And you'd actually have to be on your toes in low sec. Now all we need to do is remove jump bridges. Or get more people out there.
Mr Painless
Perkone
Caldari State
#123 - 2011-11-11 00:46:51 UTC  |  Edited by: Mr Painless
Lessa Tar wrote:
So, currently cloaky ships are completely undetectable in system other than seeing them in local or the off chance you can get within 2000 km of one that's sitting in the middle of nowhere. This is the complaint.

And your 'solution' to this is to make them completely invisible. And you really think taking away their ability to see local as well (though presumably their d-scan still works) while cloaked and adding a cooldown timer to lighting a cyno is a fair balance for that?

You've not only not addressed the problem of people cloaking up and leaving their keyboards for extended periods of time (AFK = Away From Keyboard, just for clarification), but you've now compounded the problem by making said person completely undetectable. So he can log in after down time, cloak up, go to work, come home, and see pop up d-scan to see what schmucks have signed on to be ganked. Meanwhile half his corp just jumped into the empty system next door (we know it's empty because the invisible cloaky in there as well) and is just waiting for him to warp to the hapless victim(s) and decloak to provide a warp in point for the fast frigs about to jump in and tackle him.

Nope, can't see any way this could be abused.

Unfortunately null sec doesn't have the same barriers for entry that wormhole space does (wormholes, as opposed to gates, being mostly unpredictable, can't light cynos in them).

Allowing the opportunity for a defenseless ship to scan down an unmoving cloaked ship is hardly a game breaker. Allowing a cloaked ship to go completely undetected is incredibly unbalancing in ways you obviously haven't yet imagined. Go ahead and propose it to the CSM. They'll tear it to pieces before laughing it off the table.


Yes, half his corp is active, and attempting to gank you. They are patient, organized and motivated to kill you and cripple your attempt to make large profit with little risk in nullsec (so called end-game of EVE). And some people are actually proposing that this shouldn't be possible? Bizarre.
Of course, you too could be organized and motivated and patient and set them a trap, and gank them instead (they are tresspassing your turf after all), but that's not the reason you're in null, isn't it?
Cearain
Plus 10 NV
#124 - 2011-11-11 03:27:24 UTC
Ingvar Angst wrote:


And Caerain... all you're offering are assertions that blobs will benefit, yet others offer differing points of view. Because you assert it it doesn't take on the status of factual... nor do my claims. .


I gave you examples of how this like other proposals to nerf local will lead to small scale and solo pvpers getting blobbed.


Ingvar Angst wrote:

However there are some obvious things I personally think would be beneficial to this type of system...

1. Cloaks get to act like real cloaks. They not only cut off you from everyone else, but they cut you off from everyone else. Intel becomes an active endeavour... it's not simply sitting while cloaked and watching local. You would need to actively search things out... sit off gates, belts, stations, pos', etc. and observe..



This sounds about as fun as watching paint dry. You really want people to have to wait longer and spend more time scouting before fights occur?? Again you might now but once you get the pvp bug you will become frustrated with how long it takes to find good figts in eve.

Ingvar Angst wrote:


2. Instead of cloaks getting nerfed, and by default wormholes and any other aspect of the game where invisibility is beneficial, "danger" gets a buff. Nerfing cloaks in any form softens all aspects of Eve, excepting maybe high sec. Null becomes easier and safer. Wormholes, low sec, the same. You take away the danger of the enemy unseen. You make it more carebear. Instead, this offers to keep the danger element while balancing the possible excessive use of cynos, and at the same time it makes the cloaked vessel a more interactive ship. Parking at a safe in the middle of nowhere becomes ineffective completely... you need to plan your intel and actually go where you need to see, probe what you need to find. .


All danger is not the same. There is stupid danger of getting blobbed or caught by a gatecamp etc. In thse sorts of danger there is very little you can do its just dumb luck, and spending time avoiding these dangers makes the game more tedious not more fun. Then there is fun danger where you have some understanding of the danger based on local but you still get in fights risk your ships and sometimes lose sometimes win.

I'm all for adding danger that makes the game fun but adding danger that just makes the game more tedious by requiring alt scouts to sit looking at a gate for hours is not really fun.

Ingvar Angst wrote:

I agree with a statement Caerain made... cloaks are indeed fine and the system really doesn't need to change much if at all... however when thinking of what people are perceiving as an "afk cloaker" problem and some of the drastic effects their solutions would have on other aspects of the game... if something actually needs to be done, this to me seems like the best option.


Nothing needs to be done and the people complaining about afk cloakers will obviously see this as a step in the wrong direction. I give you props for more or less trolling them Twisted but seriously nerfing local will seriously hurt small scale and solo pvpers.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lessa Tar
Indigo Trade Syndicate
#125 - 2011-11-11 03:39:13 UTC
Mr Painless wrote:


Yes, half his corp is active, and attempting to gank you. They are patient, organized and motivated to kill you and cripple your attempt to make large profit with little risk in nullsec (so called end-game of EVE). And some people are actually proposing that this shouldn't be possible? Bizarre.
Of course, you too could be organized and motivated and patient and set them a trap, and gank them instead (they are tresspassing your turf after all), but that's not the reason you're in null, isn't it?



Yes, that's it. It's their patience and organization I'm afraid of.

Not sure exactly what you're contributing here. Doesn't take much patience and organization to cyno in a blob next door and set up what amounts to an invisible instant warp-in point that knows when a target is present. Sounds to me like you're just upset that it's not easier for you to find defenseless targets in null so you're wishing you could be invisible too. Bizarre.
Mr Painless
Perkone
Caldari State
#126 - 2011-11-11 06:10:22 UTC  |  Edited by: Mr Painless
Lessa Tar wrote:

Yes, that's it. It's their patience and organization I'm afraid of.

Not sure exactly what you're contributing here. Doesn't take much patience and organization to cyno in a blob next door and set up what amounts to an invisible instant warp-in point that knows when a target is present. Sounds to me like you're just upset that it's not easier for you to find defenseless targets in null so you're wishing you could be invisible too. Bizarre.


Well, it certainly does take more organization than logging in, undocking in Raven and merry-go-happy killing rats in belts, doesn't it?

Despite your sarcasm, that is exactly what you're afraid of. A lone covops ship is of no real threat to anyone. But his ability to provide intel and summon friends definitely is.

So, when you log in, in present mechanic you can see that there's a red in system without even having to undock, check intel channels or anything of the sort. If that's not OP intel mechanic, I really don't know what is.
It provides nullsec alliances with a tool to control huge amounts of systems without even using them.
Current local mechanic is one of the reasons why nullsec has become a joke it is now. I mean, Goons warring empire ice miners, and TEST warring Chribba???? Come on!
Lessa Tar
Indigo Trade Syndicate
#127 - 2011-11-11 13:02:16 UTC
Mr Painless wrote:
Lessa Tar wrote:

Yes, that's it. It's their patience and organization I'm afraid of.

Not sure exactly what you're contributing here. Doesn't take much patience and organization to cyno in a blob next door and set up what amounts to an invisible instant warp-in point that knows when a target is present. Sounds to me like you're just upset that it's not easier for you to find defenseless targets in null so you're wishing you could be invisible too. Bizarre.


Well, it certainly does take more organization than logging in, undocking in Raven and merry-go-happy killing rats in belts, doesn't it?

Despite your sarcasm, that is exactly what you're afraid of. A lone covops ship is of no real threat to anyone. But his ability to provide intel and summon friends definitely is.

So, when you log in, in present mechanic you can see that there's a red in system without even having to undock, check intel channels or anything of the sort. If that's not OP intel mechanic, I really don't know what is.
It provides nullsec alliances with a tool to control huge amounts of systems without even using them.
Current local mechanic is one of the reasons why nullsec has become a joke it is now. I mean, Goons warring empire ice miners, and TEST warring Chribba???? Come on!


So then the solution would be to do away with local and also allow detection of cov-ops (as I outlined earlier). A completely undetectable ship sounds really cool and all (and believe me, I could use that too so you can stop making assumptions about how I play) but it breaks things as already outlined.

If used responsibly as everyone here seems to think it would be, it'd be fine. However, that kind of power would be abused often. You may not like miners, missioners, and plexers, but ships aren't built on the backs of PVPers. Show me in detail how ships could be replenished en masse by PVPers (as they would need to be once the flow of high end minerals dried up) and I'll agree this solution could work. As it stands, this solution is more about creating gank opportunities than it is about 'gathering intel'. You claim you only want to encourage good fights but you whine about being seen in local and not being able to spy out enemy ships so you can let your friends know exactly what to bring to the fight.

Local isn't broken. It works as it should. You come through a gate in MY system, why the hell wouldn't it mark your passage? You can roam around invisible all you want but until you exit that system through another gate, that system knows you're there if not where. Just be happy that intel works both ways. As you guys would have it, we should shut off the security cameras, allow you to run around invisible, and peek over our shoulders whenever you please. Lemme think on that... no?

Cearain
Plus 10 NV
#128 - 2011-11-11 16:02:06 UTC
Mr Painless wrote:
[quote=Lessa Tar]
.....
So, when you log in, in present mechanic you can see that there's a red in system without even having to undock, check intel channels or anything of the sort. If that's not OP intel mechanic, I really don't know what is.
It provides nullsec alliances with a tool to control huge amounts of systems without even using them.
Current local mechanic is one of the reasons why nullsec has become a joke it is now. I mean, Goons warring empire ice miners, and TEST warring Chribba???? Come on!


The fact that you blame local for the goons warring on ice miners and test warring on chribba shows just how irrational you are.

Local is not a very powerful tool. It basically tells you the number of pilots from the same corp or alliance in system. That is the minimum you need to help you avoid getting blobbed.

Take away that anti blob mechanic and you buff blobbing. Its pretty simple.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mr Painless
Perkone
Caldari State
#129 - 2011-11-11 16:26:39 UTC
Cearain wrote:


The fact that you blame local for the goons warring on ice miners and test warring on chribba shows just how irrational you are.

Local is not a very powerful tool. It basically tells you the number of pilots from the same corp or alliance in system. That is the minimum you need to help you avoid getting blobbed.

Take away that anti blob mechanic and you buff blobbing. Its pretty simple.



LOL. I'm not blaming local for silly wars, I'm just making a point how dull current nullsec is. Blobs are the name of the game in nullsec anyway, and local surely isn't the only mechanic to blame for that.

You say that removing cloaked ships from local will buff blobbing. I say that it will not, but I admit I can't be sure about that, and neither can you. Unfortunately, there's only one way to find out.

What I'm pretty certain is that it would make nullsec a little more dangerous to live in, as it should be.
Cearain
Plus 10 NV
#130 - 2011-11-11 17:13:12 UTC
Mr Painless wrote:
Cearain wrote:


The fact that you blame local for the goons warring on ice miners and test warring on chribba shows just how irrational you are.

Local is not a very powerful tool. It basically tells you the number of pilots from the same corp or alliance in system. That is the minimum you need to help you avoid getting blobbed.

Take away that anti blob mechanic and you buff blobbing. Its pretty simple.



LOL. I'm not blaming local for silly wars, I'm just making a point how dull current nullsec is. Blobs are the name of the game in nullsec anyway, and local surely isn't the only mechanic to blame for that.

You say that removing cloaked ships from local will buff blobbing. I say that it will not, but I admit I can't be sure about that, and neither can you. Unfortunately, there's only one way to find out....


We can tell if we just think a little bit.

I gave one of several reason why local intel helps people avoid blobs do you disagree?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nova Fox
Novafox Shipyards
#131 - 2011-11-11 17:13:45 UTC
Would there be room for installable infastructure that can ping local to the 'current' version only to the owners of that infastructure? (so if you go roamiong to enemy turf that has one you wont see thier cloakers either.)

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Mag's
Azn Empire
#132 - 2011-11-11 17:20:56 UTC  |  Edited by: Mag's
Cearain wrote:
We can tell if we just think a little bit.

I gave one of several reason why local intel helps people avoid blobs do you disagree?
I respect your opinion, but I disagree with it also. Removal of cloaked vessels from local as well as their use of it's intel, doesn't equate to more blobbing.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Cearain
Plus 10 NV
#133 - 2011-11-11 17:42:23 UTC
Mag's wrote:
Cearain wrote:
We can tell if we just think a little bit.

I gave one of several reason why local intel helps people avoid blobs do you disagree?
I respect your opinion, but I disagree with it also. Removal of cloaked vessels from local as well as their use of it's intel, doesn't equate to more blobbing.



Would you agree that knowing how many people are in local and if they are in the same corp or alliance is very important intel so small gangs and solo pvpers can avoid blobs?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ingvar Angst
Nasty Pope Holding Corp
#134 - 2011-11-11 19:05:46 UTC
Cearain wrote:
Mag's wrote:
Cearain wrote:
We can tell if we just think a little bit.

I gave one of several reason why local intel helps people avoid blobs do you disagree?
I respect your opinion, but I disagree with it also. Removal of cloaked vessels from local as well as their use of it's intel, doesn't equate to more blobbing.



Would you agree that knowing how many people are in local and if they are in the same corp or alliance is very important intel so small gangs and solo pvpers can avoid blobs?


Funny... didn't you just say that local isn't all that powerful of an intel tool?

Seems a little... contradictory.

We're not talking about removing local by the way. I'd disagree with doing that myself... null isn't w-space after all. Just simply removing vessels from local when cloaked, and removing their access to local at the same time (when cloaked).

Six months in the hole... it changes a man.

Cearain
Plus 10 NV
#135 - 2011-11-11 19:20:00 UTC
Ingvar Angst wrote:
Cearain wrote:
Mag's wrote:
Cearain wrote:
We can tell if we just think a little bit.

I gave one of several reason why local intel helps people avoid blobs do you disagree?
I respect your opinion, but I disagree with it also. Removal of cloaked vessels from local as well as their use of it's intel, doesn't equate to more blobbing.



Would you agree that knowing how many people are in local and if they are in the same corp or alliance is very important intel so small gangs and solo pvpers can avoid blobs?


Funny... didn't you just say that local isn't all that powerful of an intel tool?

Seems a little... contradictory.


Local is not overpowered. It gives you the names and numbers of people in local and what corp/alliance they are with. This is very important intel that solo and small gangs need to avoid blobs without having to forgo pvp altogether.

Seems like your trying to turn toward semantics in order to avoid the problems with your proposal.

Ingvar Angst wrote:

We're not talking about removing local by the way. I'd disagree with doing that myself... null isn't w-space after all. Just simply removing vessels from local when cloaked, and removing their access to local at the same time (when cloaked).


You recomend removing anyone who wants to fit a cloak to their ship from local. I agree that its not quite as bad as completely removing local. However its not that different (fitting a cloak is not such a big deal) and suffers from all the same problems that removing local suffers.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ingvar Angst
Nasty Pope Holding Corp
#136 - 2011-11-11 19:38:12 UTC
Cearain wrote:
Ingvar Angst wrote:
Cearain wrote:


Funny... didn't you just say that local isn't all that powerful of an intel tool?

Seems a little... contradictory.


Local is not overpowered. It gives you the names and numbers of people in local and what corp/alliance they are with. This is very important intel that solo and small gangs need to avoid blobs without having to forgo pvp altogether.

Seems like your trying to turn toward semantics in order to avoid the problems with your proposal.

[quote=Ingvar Angst]
We're not talking about removing local by the way. I'd disagree with doing that myself... null isn't w-space after all. Just simply removing vessels from local when cloaked, and removing their access to local at the same time (when cloaked).


You recomend removing anyone who wants to fit a cloak to their ship from local. I agree that its not quite as bad as completely removing local. However its not that different (fitting a cloak is not such a big deal) and suffers from all the same problems that removing local suffers.


Only while they're cloaked, not just because they fit a cloak. When you're uncloaked, even with a cloak fitted, you're visible in local and you can use local.

That's another part you seem to be missing... cloaked vessels won't have access to local as an intel tool either. They'll have to actively gather intel.

Six months in the hole... it changes a man.

Cidwm
Doomheim
#137 - 2011-11-11 20:37:56 UTC
would the remove from local while cloaked also apply in low and high sec? Would probbaly improve the PVP mechanics and sheer amount of fun in those areas since atm especailly in high sec war dec situations, local means i can see the enemy long before they are effective and vice versa if im hunting them.
Cearain
Plus 10 NV
#138 - 2011-11-11 21:14:23 UTC
Ingvar Angst wrote:
Cearain wrote:
Ingvar Angst wrote:
Cearain wrote:


Funny... didn't you just say that local isn't all that powerful of an intel tool?

Seems a little... contradictory.


Local is not overpowered. It gives you the names and numbers of people in local and what corp/alliance they are with. This is very important intel that solo and small gangs need to avoid blobs without having to forgo pvp altogether.

Seems like your trying to turn toward semantics in order to avoid the problems with your proposal.

[quote=Ingvar Angst]
We're not talking about removing local by the way. I'd disagree with doing that myself... null isn't w-space after all. Just simply removing vessels from local when cloaked, and removing their access to local at the same time (when cloaked).


You recomend removing anyone who wants to fit a cloak to their ship from local. I agree that its not quite as bad as completely removing local. However its not that different (fitting a cloak is not such a big deal) and suffers from all the same problems that removing local suffers.


Only while they're cloaked, not just because they fit a cloak. When you're uncloaked, even with a cloak fitted, you're visible in local and you can use local.

That's another part you seem to be missing... cloaked vessels won't have access to local as an intel tool either. They'll have to actively gather intel.


You know I am not missing this part because I explained to you how you didn't understand the mechanics on how long it takes to lock a ship after you uncloak.

They will remain cloaked until the bait is taken. People who are doing solo and small scale pvp still will not have any way to tell they are there until its too late.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ingvar Angst
Nasty Pope Holding Corp
#139 - 2011-11-11 21:20:10 UTC
Cidwm wrote:
would the remove from local while cloaked also apply in low and high sec? Would probbaly improve the PVP mechanics and sheer amount of fun in those areas since atm especailly in high sec war dec situations, local means i can see the enemy long before they are effective and vice versa if im hunting them.


That's the idea, yes.

Six months in the hole... it changes a man.

Ingvar Angst
Nasty Pope Holding Corp
#140 - 2011-11-11 21:24:37 UTC
Cearain wrote:
[quote=Ingvar Angst]
You know I am not missing this part because I explained to you how you didn't understand the mechanics on how long it takes to lock a ship after you uncloak.

They will remain cloaked until the bait is taken. People who are doing solo and small scale pvp still will not have any way to tell they are there until its too late.



Who are "they", specifically? A fleet of covops vessels? Dreads? Any cap blobs, those banes of null sec, will show up in local the moment they uncloak. Spike in local, gtfo if you can. Now, if it's favoring PvP with smaller vessels as opposed to caps... there are those that will argue that that isn't a bad thing.

Six months in the hole... it changes a man.