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The answer to the ultimate question of Life, the Universe, and Cloaking.

Author
Nova Fox
Novafox Shipyards
#101 - 2011-10-31 19:34:46 UTC
Only negative comments Ive seen have been over stipulating the same issues that are current issues. I dont see the point.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Cearain
Plus 10 NV
#102 - 2011-10-31 21:53:39 UTC
Nova Fox wrote:
Only negative comments Ive seen have been over stipulating the same issues that are current issues. I dont see the point.



The proposal makes the problems worse.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nova Fox
Novafox Shipyards
#103 - 2011-11-01 04:54:28 UTC  |  Edited by: Nova Fox
Cearain wrote:
Nova Fox wrote:
Only negative comments Ive seen have been over stipulating the same issues that are current issues. I dont see the point.



The proposal makes the problems worse.


...How? Only players make the problem worse. Then of course why havent they made it worse yet? There is nothing stopping them right now.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Ingvar Angst
Nasty Pope Holding Corp
#104 - 2011-11-01 12:04:25 UTC
Cearain wrote:
Nova Fox wrote:
Only negative comments Ive seen have been over stipulating the same issues that are current issues. I dont see the point.



The proposal makes the problems worse.


What's curious is that you seem to be the only one that thinks so.

Six months in the hole... it changes a man.

Cearain
Plus 10 NV
#105 - 2011-11-01 14:47:09 UTC
Ingvar Angst wrote:
Cearain wrote:
Nova Fox wrote:
Only negative comments Ive seen have been over stipulating the same issues that are current issues. I dont see the point.



The proposal makes the problems worse.


What's curious is that you seem to be the only one that thinks so.



Again you forget all the other people who posted the same problems in other "nerf local" threads you posted this idea in. I think people just get tired of arguing about how this will effect small scale pvp in eve, with people who don't even understand the basic mechanics of it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bender 01000010
Caldari Provisions
Caldari State
#106 - 2011-11-04 10:55:40 UTC
nice idea
Nova Fox
Novafox Shipyards
#107 - 2011-11-09 20:00:39 UTC
Cearain wrote:
Ingvar Angst wrote:
Cearain wrote:
Nova Fox wrote:
Only negative comments Ive seen have been over stipulating the same issues that are current issues. I dont see the point.



The proposal makes the problems worse.


What's curious is that you seem to be the only one that thinks so.



Again you forget all the other people who posted the same problems in other "nerf local" threads you posted this idea in. I think people just get tired of arguing about how this will effect small scale pvp in eve, with people who don't even understand the basic mechanics of it.



Well luckily cloakerships are thinly skinned.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Lessa Tar
Indigo Trade Syndicate
#108 - 2011-11-10 15:06:32 UTC
Wow... so I didn't read the entire thread but this seems like a pretty involved solution for a simple problem.

Why not just introduce another mostly defenseless 'specialty' ship (such as the Echelon) that has one high slot that can fit a special module that can scan down cloakies? That puts the power to deal with afk cloakies in the hands of the players in those systems without mucking too much with the current game mechanics.

If the cloaky isn't afk then they can clearly see it coming on d-scan as the defenseless ship in question couldn't fit both the specialty probe launcher and a cloak. Cloaking and sitting becomes a bit less safe but not necessarily impossible.

Problem solved. Go on about your business.
Ingvar Angst
Nasty Pope Holding Corp
#109 - 2011-11-10 15:14:45 UTC
Lessa Tar wrote:
Wow... so I didn't read the entire thread but this seems like a pretty involved solution for a simple problem.

Why not just introduce another mostly defenseless 'specialty' ship (such as the Echelon) that has one high slot that can fit a special module that can scan down cloakies? That puts the power to deal with afk cloakies in the hands of the players in those systems without mucking too much with the current game mechanics.

If the cloaky isn't afk then they can clearly see it coming on d-scan as the defenseless ship in question couldn't fit both the specialty probe launcher and a cloak. Cloaking and sitting becomes a bit less safe but not necessarily impossible.

Problem solved. Go on about your business.


Because the ability to scan down cloaked ships would change this "specialty" ship into a required ship, and as a result many aspects of the game would break, including wormhole intelligence gathering. Cloaked ships aren't the problem. Knowing they're there when you shouldn't is.

Six months in the hole... it changes a man.

Lessa Tar
Indigo Trade Syndicate
#110 - 2011-11-10 15:47:33 UTC
How does it change wormhole intelligence gathering? If a ship is cloaked in a wormhole you don't see them on d-scan or in local so you have no idea they're there much less that you should try scanning for them.

Make scanning cloaked ships non-trivial (such as scanning down a really tough anomaly) and you wind up with a ship that sits with it's ass in the wind trying to scan down a cloaked ship that, if it's actually moving, makes it nearly impossible. Meanwhile the cloaked ship could easily find the scanning vessel and eliminate it (read the part about defenseless).

This doesn't make that ship "required" and if properly implemented, only makes sitting idle in a system cloaked for hours on end less appealing. Why should "intelligence gathering" be safer than anything else in EVE? In my opinion, every advantage should have a foil and cloaking is no different. As far as my solution, it still makes moving around cloaked a safe option. It just makes sitting cloaked afk less so.
Lessa Tar
Indigo Trade Syndicate
#111 - 2011-11-10 15:49:03 UTC
And if you're going to throw out a "many aspects of the game" line, list them. Otherwise that's way too ambiguous a statement to bother considering.
Ingvar Angst
Nasty Pope Holding Corp
#112 - 2011-11-10 16:09:58 UTC
Lessa Tar wrote:
How does it change wormhole intelligence gathering? If a ship is cloaked in a wormhole you don't see them on d-scan or in local so you have no idea they're there much less that you should try scanning for them.

Make scanning cloaked ships non-trivial (such as scanning down a really tough anomaly) and you wind up with a ship that sits with it's ass in the wind trying to scan down a cloaked ship that, if it's actually moving, makes it nearly impossible. Meanwhile the cloaked ship could easily find the scanning vessel and eliminate it (read the part about defenseless).

This doesn't make that ship "required" and if properly implemented, only makes sitting idle in a system cloaked for hours on end less appealing. Why should "intelligence gathering" be safer than anything else in EVE? In my opinion, every advantage should have a foil and cloaking is no different. As far as my solution, it still makes moving around cloaked a safe option. It just makes sitting cloaked afk less so.


You haven't really thought this through, have you? Wormhole intelligence gathering pretty well requires days, often weeks of simply being cloaked up in the target hole watching what's going on... gathering pilot information, habits, schedules, etc. With what you're proposing, what's the first thing anyone would do when logging in... not only scan for vessels and anoms, but scan for the presence of cloaked ships. You don't even have to scan them down, just know they're there. That's enough blown intel to completely change someone's habits... they stay pos'd up, or run their goodies out of the hole while you're incapable of stopping them, etc. If all I had to do was scan and see someone was cloaked in my hole, that's a game changer. If they're there for more than a day or two, that's a change of habits... run out the loot, fire up all the defenses, call in the troops. It breaks the system.

Knowledge of the presence of a cloaked vessel needs to be earned through either a mistake on the part of the cloaked or fortunate observation by the searching. It should never be as simple as launching probes or even looking at local.

Six months in the hole... it changes a man.

Lessa Tar
Indigo Trade Syndicate
#113 - 2011-11-10 16:30:49 UTC
I think, in your defense of intelligence gathering, you're not considering the consequences of the parent proposal.

If you're actively 'intelligence gathering" you should know when ships appear and become active and you should be moving around constantly to avoid getting caught while doing so. Gathering intelligence is no excuse for being able to safely sit idle in systems for days on end.

Will that change the way you have to go about gathering intelligence? Sure. But again, why should gathering intelligence be an excuse for remaining completely safe?

And if that's so important, why not make the specialty ship dual purpose. One high slot to fit either a covert cloak (with which it can't be scanned down under any circumstances) or a probe launcher to find other, less harmless cloakies? Now you have the option to either find a cloaked ship or be an undetectable one, but you can't fit a cyno or weapons making it useless for anything other than those two activities and far less dangerous. In that instance you can perform your intelligence gathering safely without being an actual threat to locals. However their activity is still disrupted (part of the 'fun' of being a cloaky twit I suppose) as they try safe up while they try to scan down your undetectable ship, not returning to their activity until they're satisfied you're effectively harmless other than watching.

By the proposed solution (removing any indication of a cloaked ship) a miner in null could conceivably have an entire fleet of stealth bombers gathered around waiting to decloak and blow them to bits. An orca in a belt would go from difficult to save to impossible to save. Ratter/Plexers would face similar problems in that, all the cloaked fleet would have to do is wait for some nice rat to warp scram them, decloak, and have at it.

Ingvar Angst
Nasty Pope Holding Corp
#114 - 2011-11-10 17:08:37 UTC
You've missed the point. Simply being able to drop probes and detect the presence of a cloaked vessel breaks the current system, and there's no good reason for doing so. You mentioned the miner having a swarm of covops cloaked around him... well, same risk is in wormholes and we live with it... you're talking null or low sec, places that are supposed to be inherently dangerous. You're SUPPOSED to be able to be snuck up on by someone covertly. You're also expected to take the proper precautions for that. Maybe you have friends with you. Maybe you have someone watching the gates, maybe you're watching local anyhow and see someone show up briefly in local as they log in or jump through a gate.

You want to make null/low/wh easier than it already is. That's not a good thing.

Six months in the hole... it changes a man.

Cearain
Plus 10 NV
#115 - 2011-11-10 17:29:52 UTC
Ingvar Angst wrote:

Because the ability to scan down cloaked ships would change this "specialty" ship into a required ship, and as a result many aspects of the game would break, including wormhole intelligence gathering. Cloaked ships aren't the problem. Knowing they're there when you shouldn't is.



Actually there is no problem at all with the current cloaking system. Your proposal just makes problems worse for other aspects of the game. As has been explained over and over to you in painful detail this will just be a tool to blob people.

You have no valid response to those detailed posts you just keep bumping this bad idea so others like yourself who know nothing about small scale pvp can say "sounds cool."

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ingvar Angst
Nasty Pope Holding Corp
#116 - 2011-11-10 17:36:47 UTC
Cearain wrote:
Ingvar Angst wrote:

Because the ability to scan down cloaked ships would change this "specialty" ship into a required ship, and as a result many aspects of the game would break, including wormhole intelligence gathering. Cloaked ships aren't the problem. Knowing they're there when you shouldn't is.



Actually there is no problem at all with the current cloaking system. Your proposal just makes problems worse for other aspects of the game. As has been explained over and over to you in painful detail this will just be a tool to blob people.

You have no valid response to those detailed posts you just keep bumping this bad idea so others like yourself who know nothing about small scale pvp can say "sounds cool."


You keep referring to these posts, yet fail to actually point them out to me. The only possible ships that could actually "blob" with this style of system would be covops, and you'd see a blob enter the gate as they flash in local before they cloak.

Six months in the hole... it changes a man.

Cearain
Plus 10 NV
#117 - 2011-11-10 17:48:03 UTC
Ingvar Angst wrote:
Cearain wrote:
Ingvar Angst wrote:

Because the ability to scan down cloaked ships would change this "specialty" ship into a required ship, and as a result many aspects of the game would break, including wormhole intelligence gathering. Cloaked ships aren't the problem. Knowing they're there when you shouldn't is.



Actually there is no problem at all with the current cloaking system. Your proposal just makes problems worse for other aspects of the game. As has been explained over and over to you in painful detail this will just be a tool to blob people.

You have no valid response to those detailed posts you just keep bumping this bad idea so others like yourself who know nothing about small scale pvp can say "sounds cool."


You keep referring to these posts, yet fail to actually point them out to me. The only possible ships that could actually "blob" with this style of system would be covops, and you'd see a blob enter the gate as they flash in local before they cloak.



Wow you forgot about it already? Its one page back. Here is one of many posts that take you through the basic mechanics of pvp in eve:

https://forums.eveonline.com/default.aspx?g=posts&m=258532#post258532

Why do you assume the blob would move? Any ship that can fit a cloak could just sit on a gate and blob any small gang that takes their bait. Eve pvp will become even worse than it already is.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lessa Tar
Indigo Trade Syndicate
#118 - 2011-11-10 17:50:35 UTC
Quote:

You keep referring to these posts, yet fail to actually point them out to me. The only possible ships that could actually "blob" with this style of system would be covops, and you'd see a blob enter the gate as they flash in local before they cloak.


On the one hand you assume everyone who lives in wormhole space is alert and attentive and would never overlook a cloaked ship in their system, but that every blob is completely incompetent and wouldn't trickle into a system over a period of time or simply scout out a relatively busy system (for days on end as your intelligence gathering requires) and jump in when the system was empty, and wait for dinner to arrive.

Ingvar Angst
Nasty Pope Holding Corp
#119 - 2011-11-10 18:15:54 UTC  |  Edited by: Ingvar Angst
Lessa Tar wrote:
Quote:

You keep referring to these posts, yet fail to actually point them out to me. The only possible ships that could actually "blob" with this style of system would be covops, and you'd see a blob enter the gate as they flash in local before they cloak.


On the one hand you assume everyone who lives in wormhole space is alert and attentive and would never overlook a cloaked ship in their system, but that every blob is completely incompetent and wouldn't trickle into a system over a period of time or simply scout out a relatively busy system (for days on end as your intelligence gathering requires) and jump in when the system was empty, and wait for dinner to arrive.



On the one hand, anyone who lives in wormhole space that isn't alert and attentive isn't in wormhole space for long. Now... overlooking a cloaked ship... what? It's cloaked, you can't see it. It's not there as far as all your instruments can tell you.

On the blobby hand... you mean... actually earn their PvP? If a competent group is willing to take a couple days to trickle into a system and cloak up waiting for that solo miners to come nibble rocks in null sec... well, that's a not-very-time/cost-efficient yet well-earned kill.

It's funny you mention this though... a lot of wormhole assaults work like that... you find holes into the system and maybe get a group in there unseen... if it's not enough then as more come on you get them in... hell, there was a C5 assault I had the honor of helping repel where the invading forces spent weeks trickling in and setting up. What a couple days that was... Caerain, you'd have been proud of the PvP then. It's funny how something like the current local would have ruined some pretty epic battles. It's also funny how something like being able to probe out cloaked vessels would also have ruined it. But I digress. Big smile You're right on the second point about people putting the effort into PvP being able to set things up to possibly get successful kills. But notice, if you will, they're working for it and earning it. They're adding a layer of danger to null sec that should be there. All it takes is one screw up when someone is watching to blow the whole operation... someone catches a name while they flash in local and keeps tabs on them... logged on/off, locator agents maybe, things of that nature. PvP can be had, and it needs to be earned. It's my opinion that local prevents a lot of that by constantly giving away the presence of all who are in system... hence the threads about afk cloaking (that this thread originally was meant to address).


And Caerain... all you're offering are assertions that blobs will benefit, yet others offer differing points of view. Because you assert it it doesn't take on the status of factual... nor do my claims. However there are some obvious things I personally think would be beneficial to this type of system...

1. Cloaks get to act like real cloaks. They not only cut off you from everyone else, but they cut you off from everyone else. Intel becomes an active endeavour... it's not simply sitting while cloaked and watching local. You would need to actively search things out... sit off gates, belts, stations, pos', etc. and observe.

2. Instead of cloaks getting nerfed, and by default wormholes and any other aspect of the game where invisibility is beneficial, "danger" gets a buff. Nerfing cloaks in any form softens all aspects of Eve, excepting maybe high sec. Null becomes easier and safer. Wormholes, low sec, the same. You take away the danger of the enemy unseen. You make it more carebear. Instead, this offers to keep the danger element while balancing the possible excessive use of cynos, and at the same time it makes the cloaked vessel a more interactive ship. Parking at a safe in the middle of nowhere becomes ineffective completely... you need to plan your intel and actually go where you need to see, probe what you need to find.

I agree with a statement Caerain made... cloaks are indeed fine and the system really doesn't need to change much if at all... however when thinking of what people are perceiving as an "afk cloaker" problem and some of the drastic effects their solutions would have on other aspects of the game... if something actually needs to be done, this to me seems like the best option.

Six months in the hole... it changes a man.

Mag's
Azn Empire
#120 - 2011-11-10 18:55:20 UTC
Ingvar Angst wrote:
I agree with a statement Caerain made... cloaks are indeed fine and the system really doesn't need to change much if at all... however when thinking of what people are perceiving as an "afk cloaker" problem and some of the drastic effects their solutions would have on other aspects of the game... if something actually needs to be done, this to me seems like the best option.
Agreed.

But as yet we don't know what CCP is planning for local, so........

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.