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The answer to the ultimate question of Life, the Universe, and Cloaking.

Author
Ingvar Angst
Nasty Pope Holding Corp
#81 - 2011-10-26 03:53:52 UTC
Cearain wrote:
mxzf wrote:
Cearain wrote:

What in your op would prevent someone who unlcoaks from doing anything for 30 seconds after they uncloak?


Check out the info on cloaks. See that Sensor Recalibration Time? That's how long it takes between uncloaking and when you can lock anything.



Even a battleship with no senor booster can lock a frigate in under 30 seconds with a cloak. This is why I am wondering if he understands the mechanics relevant to pvp in eve.

I am asking the op where he gets the idea cloaked ships can't do anything for 30 seconds after they uncloak. Do you know what he is talking about?

edit: Ok looking at eft an uncensorboosted battleship won't lock a frigate in under 30 seconds. However, thats a battlship versus a frigate. Sealth bombers and rapiers will do fine


Only a covops cloak can instantly begin trying to lock someone when uncloaking. When a non-covops equipped vessel uncloaks, there's a 30 second cooldown before you're even allowed to try and lock someone. So your battleship, for example, has to wait 30 seconds before it tries to lock a frigate, then the timer begins on the locking attempt.

Six months in the hole... it changes a man.

Cearain
Plus 10 NV
#82 - 2011-10-26 04:38:48 UTC  |  Edited by: Cearain
Ingvar Angst wrote:
Cearain wrote:
mxzf wrote:
Cearain wrote:

What in your op would prevent someone who unlcoaks from doing anything for 30 seconds after they uncloak?


Check out the info on cloaks. See that Sensor Recalibration Time? That's how long it takes between uncloaking and when you can lock anything.



Even a battleship with no senor booster can lock a frigate in under 30 seconds with a cloak. This is why I am wondering if he understands the mechanics relevant to pvp in eve.

I am asking the op where he gets the idea cloaked ships can't do anything for 30 seconds after they uncloak. Do you know what he is talking about?

edit: Ok looking at eft an uncensorboosted battleship won't lock a frigate in under 30 seconds. However, thats a battlship versus a frigate. Sealth bombers and rapiers will do fine


Only a covops cloak can instantly begin trying to lock someone when uncloaking. When a non-covops equipped vessel uncloaks, there's a 30 second cooldown before you're even allowed to try and lock someone. So your battleship, for example, has to wait 30 seconds before it tries to lock a frigate, then the timer begins on the locking attempt.



Ok, I think you are mixing up sensor recalibration delay (12 seconds with cloaking 4)and the ability to recloak after you have uncloaked. (30 seconds)


But even if what you imagined the mechanics were was reality, you are still not understanding why this really wouldn't help someone who aggressed someone on the gate or in a bait ship. That agression timer is 60 seconds.

Its not usually easy to get out of range of tackle so you can "giggle and warp off."

These mechanics are pretty well known to people who do pvp. Your failure to understand any of this just shows you are proposing something that just "sounds cool"


Moreover none of this will make much difference once that rapier or 3 has you pointed and webbed and the bait you bit can then just burn away leaving you for the blob that remains. Whether that blob is a bunch of stealth bombers or battleships it doesn't matter.

There are many things about what you are saying that make it clear you do not do small scale pvp outside of wormholes - if you pvp at all. But if you do small scale or solo pvp (other than ganking pve ships) you will not want to nerf local so blobs can sit there on grid cloaked and you have no way to tell they are there until you aggress someone. Trust me.

Your proposal may "sound cool" but it will suck for solo and small scale pvp in eve.

Local allows you to at least make educated guesses as to who may be flying together, based on their corps.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ingvar Angst
Nasty Pope Holding Corp
#83 - 2011-10-26 12:21:16 UTC
Cearain wrote:

Ok, I think you are mixing up sensor recalibration delay (12 seconds with cloaking 4)and the ability to recloak after you have uncloaked. (30 seconds)

But even if what you imagined the mechanics were was reality, you are still not understanding why this really wouldn't help someone who aggressed someone on the gate or in a bait ship. That agression timer is 60 seconds.

Its not usually easy to get out of range of tackle so you can "giggle and warp off."

These mechanics are pretty well known to people who do pvp. Your failure to understand any of this just shows you are proposing something that just "sounds cool"


Moreover none of this will make much difference once that rapier or 3 has you pointed and webbed and the bait you bit can then just burn away leaving you for the blob that remains. Whether that blob is a bunch of stealth bombers or battleships it doesn't matter.

There are many things about what you are saying that make it clear you do not do small scale pvp outside of wormholes - if you pvp at all. But if you do small scale or solo pvp (other than ganking pve ships) you will not want to nerf local so blobs can sit there on grid cloaked and you have no way to tell they are there until you aggress someone. Trust me.

Your proposal may "sound cool" but it will suck for solo and small scale pvp in eve.

Local allows you to at least make educated guesses as to who may be flying together, based on their corps.


Yes, I think you're right on the recalibration mix up, my bad there.

I still disagree on this negatively affecting small and solo PvP though. I think, again opinion, that it's likely to improve it. You'll have more people checking out null sec if they have the ability to hide a little better (more covops that is), and as such you may have more people choosing to move in there. Hey, if they can sneak through in some cloaky haulers and avoid many ganks, some just might give it a go. I don't think you'll see the blobs you fear... it would be a lot more work to set up than it's worth... people would have to refit ships to have cloaks that wouldn't use them normally, for some fits this would break what they want to do and would be avoided. (Mainly, I don't think everyone would slap cloaks on everything, so to speak.) I'd expect to see smaller scale ganks and baits. You could, for example, have a couple miners out doing their thing and, like you mention, someone covops uncloaks right on them, locks them down and (if black ops, for example) immediately fire up a cyno. Of course, if the miners bodyguard of a cloaked proteus or tengu or two then uncloaks and pops the first ship... hey, working nicely as intended. (This could actually serve as a blob deterrent, as things may begin to favor quicker kills and not waiting for the blob to arrive.)

So... we definitely disagree on the potential effects on PvP this would have. That's a given. I'd be curious to see how it would play out if given the chance. I think it would return a little more danger to null, which sorely seems to need it, it would make cloaks more cloakie (with pros and cons), it would make intel a more active endeavor while cloaked and it would get rid of the AFK CLOAK whine threads, which are one of the great banes of Eve.

By the way, I appreciate the opposing view. It's better to get as many possible pros and cons out there while in the thought stage as possible so in the event something like this ever were to see the light of day it would already have a significant level of refinement. I'd just be curious to hear some devs perspective on this... (hint)

Six months in the hole... it changes a man.

Svenjabi Xiang
Jericho Fraction
The Star Fraction
#84 - 2011-10-26 16:26:48 UTC
I'm going to give you a free bump as I think this topic needs to be seen.

I am, however, going to question why you give the insta-cyno only to BLOPs. We tend to use cynos on bombers for the instant lock/cyno, taking the risk of having the bomber popped as the cost for the likely gank. We'd prefer to do this with recons, namely with pilgrims and arazu, but the recalibration delay gets in the way as it is. Why not simply remove the recalibration delay on force recon as well as BLOPs (retaining the instant cyno on covops-line ships across the board)? As it is presented, we're probably likely to retain the use of the bomber-cyno simply because there is no need to upscale the risk that extremely even if it's warranted to ensure the gank. I think you're perhaps trying to balance this against the align times of the biggest slugs in the game, which is going to break drop usage for smaller targets and smaller fleets.

Just to give a context, our drops tend to be in the very small scale against sub-cap targets.
Nova Fox
Novafox Shipyards
#85 - 2011-10-26 16:30:26 UTC
Unless there ar no more complaints or balances to be suggested I think its time to get this over to the CSM.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Ingvar Angst
Nasty Pope Holding Corp
#86 - 2011-10-26 16:31:05 UTC
Svenjabi Xiang wrote:
I'm going to give you a free bump as I think this topic needs to be seen.

I am, however, going to question why you give the insta-cyno only to BLOPs. We tend to use cynos on bombers for the instant lock/cyno, taking the risk of having the bomber popped as the cost for the likely gank. We'd prefer to do this with recons, namely with pilgrims and arazu, but the recalibration delay gets in the way as it is. Why not simply remove the recalibration delay on force recon as well as BLOPs (retaining the instant cyno on covops-line ships across the board)? As it is presented, we're probably likely to retain the use of the bomber-cyno simply because there is no need to upscale the risk that extremely even if it's warranted to ensure the gank. I think you're perhaps trying to balance this against the align times of the biggest slugs in the game, which is going to break drop usage for smaller targets and smaller fleets.

Just to give a context, our drops tend to be in the very small scale against sub-cap targets.


The only reason is that that's what I thought of, and it's better put to discussion of who would or wouldn't have a cyno delay. Nothing set in stone, but the idea is to minimize the shift in power an unseen/unknown cloaked vessel would have with being able to decloak, lock, grab and fire a cyno. I know I left bombers off, for example, because my initial impression is that they're so numerous that it would pretty much nullify any balancing efforts. Black Ops, however... people have been screaming for awhile now to give them some love. That's all, initial opinion and fully welcome to debate.

Six months in the hole... it changes a man.

Cearain
Plus 10 NV
#87 - 2011-10-26 18:06:32 UTC
Ingvar Angst wrote:
Cearain wrote:

Ok, I think you are mixing up sensor recalibration delay (12 seconds with cloaking 4)and the ability to recloak after you have uncloaked. (30 seconds)

But even if what you imagined the mechanics were was reality, you are still not understanding why this really wouldn't help someone who aggressed someone on the gate or in a bait ship. That agression timer is 60 seconds.

Its not usually easy to get out of range of tackle so you can "giggle and warp off."

These mechanics are pretty well known to people who do pvp. Your failure to understand any of this just shows you are proposing something that just "sounds cool"


Moreover none of this will make much difference once that rapier or 3 has you pointed and webbed and the bait you bit can then just burn away leaving you for the blob that remains. Whether that blob is a bunch of stealth bombers or battleships it doesn't matter.

There are many things about what you are saying that make it clear you do not do small scale pvp outside of wormholes - if you pvp at all. But if you do small scale or solo pvp (other than ganking pve ships) you will not want to nerf local so blobs can sit there on grid cloaked and you have no way to tell they are there until you aggress someone. Trust me.

Your proposal may "sound cool" but it will suck for solo and small scale pvp in eve.

Local allows you to at least make educated guesses as to who may be flying together, based on their corps.


Yes, I think you're right on the recalibration mix up, my bad there.


Yes and what about the timing on gates would you agree you didn't knwo the mchaics there? And what about just warping off after you have been tackled would you agree that might be a bit more tricky than you suggested at first.

I really didn't think the fact that you misunderstood how eve pvp mechanics work would have any effect on your conclusions that your proposal is wonderful.


Yes there will be more small scale ganks. That is there will be more solo and small scale pvpers ganked by blobs. That will lead to fewer solo and small scale pvpers.

You claim that it would be too much trouble to fit a cloak to your ship and sit in a blob. Its not more difficult to fit a cloak than than any other module just right click and select fit to active ship or drag and drop it on. By not letting other people know there is a blob in local more people will feed the blobs.

You don't think this will negatively effect small scale pvp because you do not do or understand how small scale pvp is done. But if you want eve pvp to become stupidly blobby this is a step in the right direction.


This proposal has the same problems that have been raised over and over every time a nerf/remove local proposal is raised.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ingvar Angst
Nasty Pope Holding Corp
#88 - 2011-10-26 18:57:51 UTC
Cearain wrote:
Yes and what about the timing on gates would you agree you didn't knwo the mchaics there? And what about just warping off after you have been tackled would you agree that might be a bit more tricky than you suggested at first.

I really didn't think the fact that you misunderstood how eve pvp mechanics work would have any effect on your conclusions that your proposal is wonderful.


Yes there will be more small scale ganks. That is there will be more solo and small scale pvpers ganked by blobs. That will lead to fewer solo and small scale pvpers.

You claim that it would be too much trouble to fit a cloak to your ship and sit in a blob. Its not more difficult to fit a cloak than than any other module just right click and select fit to active ship or drag and drop it on. By not letting other people know there is a blob in local more people will feed the blobs.

You don't think this will negatively effect small scale pvp because you do not do or understand how small scale pvp is done. But if you want eve pvp to become stupidly blobby this is a step in the right direction.


This proposal has the same problems that have been raised over and over every time a nerf/remove local proposal is raised.


I think that what's interesting is that you're the only one addressing these concerns so far. Now, that doesn't invalidate them, and if concerns are there they definitely need to be addressed, but so far it's seeming a vastly minority opinion which really makes me hesitate to think there are any significant changes needed to the proposal.

But... let's see if we can get me to figure out what you're talking about. So, you enter a system in null, uncloaked assumingly, and show up in local, seeing someone else in local, right? You find them, start attacking and a blob or the like decloaks, because they all modified their fits to have a cloak. So, during the 12 second recalibration, you warp to the gate and have to wait for the timer then get blobbed. Is that the scenario you're painting? That's what it sounds like, I'm just trying to be clear on this.

Or maybe it's not that they decloaked where you were, but they were a distance off cloaked and started to warp to you, so you saw them all appear on local and hauled ass to the gate... well, doesn't matter either way, the gate's not letting you out, and... what... you didn't fit a cloak so can't use that, and you didn't warp to a different celestial to let the timer run down...

I'm sorry, I'm not seeing whatever your scenario is correctly I think and how it'll wind up killing small scale PvP, even though wormholes, with their absense of local, is a hotbed of small scale PvP. I'm not getting the whole blob thing... their either covops, which limits the types of ships blobbing or they're not and you have the recalibration time to do something... or maybe you forgot to bring your friend in the cloaky tengu to pop the ship that grabbed you waiting for the blob to arrive, I'm missing something here. Clarity would help.

How exactly would this reduce small scale PvP and favor large blobby type things, and what scenarios would you envision as a result?

Six months in the hole... it changes a man.

Igniskhin
Fortis Fortuna Adiuvatt
#89 - 2011-10-26 19:03:27 UTC
i love it.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#90 - 2011-10-26 19:03:42 UTC  |  Edited by: Barbara Nichole
Princess Cellestia wrote:
Local has a purpose, its not just to keep us alive. No local you dont know what to bring out, is it a 10 man gang? Is it 50 guys come to **** around? Or is it 400 subcaps supporting a capfleet with 100 ships come to try and take your moons/sov/slaughter everything. .



Nope, that is not the purpose of local.. but that is what it has come to be used for. Local is a chat window. No local = you don't know what to bring out? You don't know exactly what to bring out anyway. One minute you could have a couple in space the next minute you could have a hot drop of 100.. The point, as you've make in your long winded threrad, is you have to be prepared... well, what would be different in the no local scenario? You still have to be prepared for the unexpected. You may have to dscan for probes, watch local for blips, and look for cynos to see that you are not being scanned down and dropped on... but you should be doing that already anyway.

As I see it no local cloaked is the way it should be.. but carebearish players seem to want to hang onto free intel. You can keep standard local.. with the caveat that you loose the cloaked..while the cloaked loose local intel as well. They can't tell whose cloaked in the system anymore than you could.. and while cloaked they can't really see local uncloaked either.

Anyway stop whinning; you'll sound less like a boston fish wife.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Orisa Medeem
Hedion University
Amarr Empire
#91 - 2011-10-26 23:57:18 UTC
This is so obvious that it will sound stupid (but id rather state the obvious than deal with a bugged implementation for years):
When you are cloaked, the local list will be empty regardless. You won't see other cloaked people in local.
That is, implementation-wise, it is not like having two local lists, one for cloaked players, one for non-cloaked.

I fully sopport the OP.

:sand:  over  :awesome:

Ingvar Angst
Nasty Pope Holding Corp
#92 - 2011-10-27 21:03:32 UTC
A thread with a title this cool needs a bump.

Six months in the hole... it changes a man.

Nova Fox
Novafox Shipyards
#93 - 2011-10-27 23:35:53 UTC
What about cyno acnors at the POS? Should they be instant or spooled up as well?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Svenjabi Xiang
Jericho Fraction
The Star Fraction
#94 - 2011-10-28 21:29:27 UTC
Nova Fox wrote:
What about cyno acnors at the POS? Should they be instant or spooled up as well?


If you're meaning the POS module, I've never found the "Cloak" switch control for one of those. Lol
Nova Fox
Novafox Shipyards
#95 - 2011-10-29 01:19:30 UTC
Svenjabi Xiang wrote:
Nova Fox wrote:
What about cyno acnors at the POS? Should they be instant or spooled up as well?


If you're meaning the POS module, I've never found the "Cloak" switch control for one of those. Lol


Well theres talk about causing all cynos to be spun up instead of just covert ships.

There no cloaking but there was a stealthing field.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Lucien Visteen
Imperial Academy
Amarr Empire
#96 - 2011-10-29 14:44:38 UTC
free bump to keep it at the attention of CCP.

You owe me a cookie.

The ships hung in the sky in much the same way that bricks don't.

iwasatoad
The Lost Disciple's
#97 - 2011-10-29 15:41:05 UTC
like the idea in fact should of been how it was off the bat and i agree bomber's = 42 sec delay in cyno tatic drop BM by guy's in anom ideal one's that are moving slow or not moving warp out to some where time it start warp back decloke in warp ..

ding ding ding local bell goes off who is this bomber come's on grid not out of warp im going to gtfo guy B caught in franic bomber lands locks points while lighting covert cyno or banish bomber from covert cyno leave it to the scanny frig's and recon's....

covert recon suffer the same sensor recal time of 5 sec hummm decloke on grid lock point cyno u never new was comming um.......

i think well planned 42 sec or may be ok 30 would be ok but if thus is allowed i would say there not able to fit covert op's cloking device and regular cyno at same time or just not able to fit regular cyno thus no hot dropping super cap fleet on a solo ship that would have no chance of alline or killing do to prolonged lock.

but would make recon's and stealth t-3's and such a real point as now ya you can hot drop some one but it's there owne stupid falt for not safing up with red in system lol...

im with it but 30 sec delay from decloke to covert cyno being lit and if there must be regular cyno capible then fine 1 min delay on it lighting from decloke

and on that note

ill give this a

+1 for would bring a good thing to eve
Ancy Denaries
Frontier Venture
#98 - 2011-10-29 18:52:10 UTC
This is so awesome it literally caused brain pains of awesome overload. I support this very heavily.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Cearain
Plus 10 NV
#99 - 2011-10-29 19:14:38 UTC
Ingvar Angst wrote:
Cearain wrote:
Yes and what about the timing on gates would you agree you didn't knwo the mchaics there? And what about just warping off after you have been tackled would you agree that might be a bit more tricky than you suggested at first.

I really didn't think the fact that you misunderstood how eve pvp mechanics work would have any effect on your conclusions that your proposal is wonderful.


Yes there will be more small scale ganks. That is there will be more solo and small scale pvpers ganked by blobs. That will lead to fewer solo and small scale pvpers.

You claim that it would be too much trouble to fit a cloak to your ship and sit in a blob. Its not more difficult to fit a cloak than than any other module just right click and select fit to active ship or drag and drop it on. By not letting other people know there is a blob in local more people will feed the blobs.

You don't think this will negatively effect small scale pvp because you do not do or understand how small scale pvp is done. But if you want eve pvp to become stupidly blobby this is a step in the right direction.


This proposal has the same problems that have been raised over and over every time a nerf/remove local proposal is raised.


I think that what's interesting is that you're the only one addressing these concerns so far. Now, that doesn't invalidate them, and if concerns are there they definitely need to be addressed, but so far it's seeming a vastly minority opinion which really makes me hesitate to think there are any significant changes needed to the proposal.


You have bumped this thread and spammed links to it in several other threads. It has over 1381 views. Only 44 people like the op. I don't know I would consider that a wonderful success.

Nevertheless, there *are* people who will like this proposal. People who like to fly in blobs and gank people and people who like to gank pvers and industrial ships. There *are* allot of people who fit in these categories in eve. I don’t think eve needs to boost blobbing, but allot of eve players like to blob so they will likely support your idea.

Everyone is entitled to their opinion. But what I have described is very clear that this will just give a boost to blobs. Your failure to understand that is simply due to your severe lack of understanding of the mechanics in pvp.

Moreover you seem to have allot of support from people who, like yourself don't pvp at all and just think it "sounds cool." Just look at the killboards of many of the people saying they like the idea.


The title of the thread itself is really something most pvpers don't care about. AFK cloaking isn't of interest to them.

Moreover, many pvpers have addressed the issue of nerfing local in other threads. The main problem is blobs will then cloak up and kill off small scale and solo pvp. Surely you remember those threads from the old boards. You were spamming this idea in them too. The same problems that many people posted in those threads apply here. I’m not surprised they are not posting the same problems again and again.



Ingvar Angst wrote:

But... let's see if we can get me to figure out what you're talking about. So, you enter a system in null, uncloaked assumingly, and show up in local, seeing someone else in local, right? You find them, start attacking and a blob or the like decloaks, because they all modified their fits to have a cloak. So, during the 12 second recalibration, you warp to the gate……
?


Woah what do you mean I warp to a gate??? Bait ships have warp scramblers or disruptors. These are modules you can fit in a midslot that will keep a ship from warping away. I’m really not sure how little you understand about pvp in this game. But typically if you want to attack someone in pvp you will fit one of these modules. If you are in range to apply it to the person you are attacking they are in range to apply it to you. Bait ships will have them and a web or two plus allot of tank. They won’t have much gank because they will just have the blob kill you.

As far as modifying your fit to fit a cloak….I suppose you don’t realize fitting a cloak is not that hard for a ship that is going to sit in a blob anyway. High slots can even sometimes be left open to allow you to overheat your guns a bit longer. Fitting a cloak is not a big deal for a blob ship.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

TheMercenaryKing
Collapsed Out
Pandemic Legion
#100 - 2011-10-31 19:30:59 UTC
i really don't see a problem with this anyways, if there is a neut, send them a fleet invite, if they accept or decline it, you knwo they are active and not in a fleet, if a message pops up saying in fleet, assume they are there, and if it times out, they are probably AFK (i was gonna use smart, but smart would be a fleet by themselves)