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The Caldari Issues

Author
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#1 - 2013-05-10 15:55:44 UTC
Hey guys,
Ok straight to business. First of all the problems of the Caldari is the fact that they share a weapon system, hybrids with the Gallente, guns should be completely removed from the Caldari and leave hybrids to the Gallente and let Caldari focus on their specialty which is missiles. This would also mean removing all missile focused ships from the other races except Khanid Innovation ships as they were in asylum with the Caldari for a period in Lore. This would mean restoring the Cyclone to a Autocannon boat, Typhoon is changed to a Autocannon boat like a Mini Panther, Talwar changes to an Artillery boat etc…
Caldari changing to Missiles being their only weapon system the following ships would be:
Merlin – Rocket Brawler
Harpy – Rocket Brawler
Cormorant – Light Missile Kitter
Moa – Heavy Assault Missile Brawler
Eagle - Heavy Assault Missile Brawler
Ferox – Heavy Missile Kitter
Vulture – Heavy Assault Missile Brawler
Rokh – Torpedo Brawler
The second issue is the fact that missiles take too long to reach their target in terms of sniping, so to fix this the flight time needs to be drastically dropped and the flight velocity drastically increased.
Reduce flight time by 75% and increase flight velocity by 75% to keep the same current ranges, but makes the missiles travel faster. Note these are with all skills 0

Rockets – 0.5(-1.5)s flight time / 9000(+6750)msec = 4,500 meters range
Heavy Assault Missiles – 1(-3)s flight time / 9,000(+6750)msec = 9,000 meters range
Torpedos – 1.5(-4.5)s flight time / 9,000(+7500)msec = 13,500 meters range [increased the velocity a bit more because of the issue with Torpedos not flying further than Heavy Assault Missiles.]

Light Missiles – 1.25(-3.75)s flight time / 15,000(+11250)msec = 1,8750 meters range
Heavy Missiles – 1.625(-4.875)s flight time / 17,200(+12900)msec = 27,950 meters range
Cruise Missiles – 5(-15)s flight time / 15000(+11250)msec = 75,000 meters range

Now to address the issue of no counters to missiles other that Dampener and ECM which doesn't really work because of FoF Missiles.
Defender Gatling Gun – Works like a Defender Missile, but it is its own Weapon, it does not have a Hardpoint requirement, you can fit on any ship like you can with Neutralizers and Salvagers. Destroys one missile in flight per cycle, can only fit one per ship and there are Small, Medium and Large Class, meaning you need a Large for Cruise or Torps for example. Bigger systems can’t hit smaller class missiles.

This I feel would set Caldari more apart from everything else and fix their problems.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Jureth22
EVE-RO
Goonswarm Federation
#2 - 2013-05-10 16:06:43 UTC
thats one problem but,the real problem is there are not enough t1 platforms starting with caldari - > missiles,amarr - lazors etc,and i`m talking now about battleships mostly because starting from june 4th amarr losses a specific weapon battleship platform (armag),caldari has only 1 t1 missile battleship (raven) and bla bla.what would be wise is to add a forth battleship t1 to each race to fill the roles of ewar/whatever.

for example scorpion is there for ewar,but only 1 good missile t1 battleship (raven)
amarr will have armageddon (but it misses tracking disruptor bonus/enough slots to make it efective) but it still has 2 laser battleships left (apoc/abaddon)
minmatar has no ewar bs (assuming that would have to be target painting/webbing ewar) but it still has 2 good projectile battleships (tempest/mael)
same for gallente. (warp dis/warp scram/sensor damps) but they still have 1 good drone bs and 2 good hybrid battleship


so pretty much,it would be nice to have a new bs for each race to fill out the blanks
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2013-05-10 16:15:07 UTC
So, remove a whole bunch of diversity from every race in order to nerf the **** out of the caldari?

No thanks.
ExAstra
Echoes of Silence
#4 - 2013-05-10 16:20:27 UTC
What do you even expect Gallente to do with Railguns? We can barely fit them half the time.

Also your idea turns Caldari into full on missiles which would be a horrible idea in my opinion. While hybrids are kinda frustrating I don't see this as an effective solution to your woes.

Save the drones!

Tchulen
Trumpets and Bookmarks
#5 - 2013-05-10 16:21:52 UTC
Danika Princip wrote:
So, remove a whole bunch of diversity from every race in order to nerf the **** out of the caldari?

No thanks.


Yeah, this. I like some of my Caldari gunships, thanks. There are some changes that could be made to railguns, sure, but that isn't for this thread.
Maximus Aerelius
PROPHET OF ENIGMA
#6 - 2013-05-10 17:33:39 UTC  |  Edited by: Maximus Aerelius
Grunnax Aurelius wrote:
Now to address the issue of no counters to missiles


Defender Missiles anyone? I think they could change the DM into a utility mod to incorporate this change but I think less ships should have missiles as it's supposed to be "the main weapon of choice" for the Caldari.

I'm Matari that switched to fly Caldari for this very purpose: Missiles.

I don't think stripping them completely from other races is a good idea though.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#7 - 2013-05-10 17:55:20 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Grunnax Aurelius wrote:
Hey guys,
Ok straight to business. First of all the problems of the Caldari is the fact that they share a weapon system, hybrids with the Gallente, guns should be completely removed from the Caldari and leave hybrids to the Gallente and let Caldari focus on their specialty which is missiles. This would also mean removing all missile focused ships from the other races except Khanid Innovation ships as they were in asylum with the Caldari for a period in Lore.

Reduce flight time by 75% and increase flight velocity by 75% to keep the same current ranges, but makes the missiles travel faster. Note these are with all skills 0

Rockets – 0.5(-1.5)s flight time / 9000(+6750)msec = 4,500 meters range
Heavy Assault Missiles – 1(-3)s flight time / 9,000(+6750)msec = 9,000 meters range
Torpedos – 1.5(-4.5)s flight time / 9,000(+7500)msec = 13,500 meters range [increased the velocity a bit more because of the issue with Torpedos not flying further than Heavy Assault Missiles.]

Light Missiles – 1.25(-3.75)s flight time / 15,000(+11250)msec = 1,8750 meters range
Heavy Missiles – 1.625(-4.875)s flight time / 17,200(+12900)msec = 27,950 meters range
Cruise Missiles – 5(-15)s flight time / 15000(+11250)msec = 75,000 meters range

Hybrids are shared between Gallente and Caldari
Drones are shared between Gallente and Amarr
Missiles are shared between Caldari and Minmatar
Lasers and Projectiles just too different to compare and that makes Amarr an Minmatar share unique weapon systems (each their own).

So its pretty much balanced across the races.

Now about that 2nd part:
While pure math is ok you forgot one crucial factor for missiles - they take some time to accelerate and reach max speed. That is why real flight distance is a bit shorter than calculated one. if you drastically reduce flight time without adjusting acceleration/agility you'll lose alot in flight distance despite having same numbers on paper.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Novah Soul
#8 - 2013-05-10 18:04:03 UTC
Grunnax Aurelius wrote:
guns should be completely removed from the Caldari and leave hybrids to the Gallente and let Caldari focus on their specialty which is missiles.

This would be an awesome idea if it weren't so bad.

A man is known by the quality of his friends. - Lex Luthor

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#9 - 2013-05-11 02:55:21 UTC
Please explain of what benefit does Caldari get from hybrids, the only ships that make good use of them is the Merlin and the Moa. Hybrids are absolute garbage for the Caldari, any Caldari Missile Boat will always and easily out perform a Caldari Gunboat in PvE and PvP, all in all f u c k the hybrids off and go full missiles.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Felsusguy
Panopticon Engineering
#10 - 2013-05-11 03:17:05 UTC  |  Edited by: Felsusguy
Grunnax Aurelius wrote:
The second issue is the fact that missiles take too long to reach their target in terms of sniping, so to fix this the flight time needs to be drastically dropped and the flight velocity drastically increased.
Reduce flight time by 75% and increase flight velocity by 75% to keep the same current ranges, but makes the missiles travel faster.

1 x 0.25 x 1.75 = 0.4375

Your math is as bad as this idea.

Grunnax Aurelius wrote:
Please explain of what benefit does Caldari get from hybrids, the only ships that make good use of them is the Merlin and the Moa.

What about Blaster Rokhs?

The Caldari put business before pleasure. The Gallente put business in pleasure.

Linkxsc162534
Silent Scourge
#11 - 2013-05-11 03:26:04 UTC
Grunnax Aurelius wrote:
Please explain of what benefit does Caldari get from hybrids, the only ships that make good use of them is the Merlin and the Moa. Hybrids are absolute garbage for the Caldari, any Caldari Missile Boat will always and easily out perform a Caldari Gunboat in PvE and PvP, all in all f u c k the hybrids off and go full missiles.


Merlin's current little brawler blasterboat certainly inst a bad little ship.
Moa would be a nice warp to 50 and melt interceptors at range, if currently medium hybrids didn't need a little buff.
Blaster Ferox, actually isn't too bad, esp with the advent of the ASB, I've seen one of them wipe out a pair of canes in seconds (blaster, ab, scram from an allied cepter).
If you think rokhs suck, tell that to all the nullsec sniperfleets who have been throwing them out from time to time, and seem to be enjoying the microjump drive also.
And that's just theT1 boats.

And with what it looks like after Odyssey, the Raven will have nice longrange dps, but it'll still be lacking on the missile travel time (though if they're willing to splurge and put on missile speed rigs, they'll be getting the missiles 80km away in lest then 5 seconds) But they probably still won't be competing with Rokhs on ease of deploy-ability.

Now you say you wanna speed up the missiles even more. But eeehhhh the Rokh's just fine where it is. If there wants to be a T2 Rokh that is a missileboat I'll be fine with that later, but Rokh T1 should stay a railboat.
Rented
Hunter Heavy Industries
#12 - 2013-05-11 04:17:51 UTC
No.
Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2013-05-11 05:11:38 UTC
"Hey guys, the problem is that Caldari share a weapon sys-"NO!Evil

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

ShahFluffers
Ice Fire Warriors
#14 - 2013-05-11 05:27:30 UTC  |  Edited by: ShahFluffers
Grunnax Aurelius wrote:
Please explain of what benefit does Caldari get from hybrids, the only ships that make good use of them is the Merlin and the Moa.

And the Harpy, Naga, and Rokh.

Seriously... hands off the Naga. I like sniping idiot frigates with railguns 200+ km away and melting targets with blasters 15km away.

Grunnax Aurelius wrote:
Hybrids are absolute garbage for the Caldari, any Caldari Missile Boat will always and easily out perform a Caldari Gunboat in PvE and PvP, all in all f u c k the hybrids off and go full missiles.

Pure opinion. Show some evidence that blasters are "absolute garbage" for Caldari.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#15 - 2013-05-11 07:43:09 UTC  |  Edited by: Grunnax Aurelius
The reason Hybrids suck of Caldari is the fact that you can throw lasers on a ferox or rokh and it will severely out perform a hybrid fit one....

Il admit the idea for changes to the missiles was stupid so it can stay the way they are, but seriously f u c k the hybrids off.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Hessian Arcturus
Doomheim
#16 - 2013-05-11 08:42:35 UTC  |  Edited by: Hessian Arcturus
There is one problem with your post... The Gallente are not Hybrid specific, they're Blaster specific and drones. Short range, hard hitting pummel the crap out of you Blasters.
Whereas the Caldari are "I can hit you from here" with missles and Railguns...

It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself.

Little Dragon Khamez
Guardians of the Underworld
#17 - 2013-05-11 08:46:34 UTC
Grunnax Aurelius wrote:
The reason Hybrids suck of Caldari is the fact that you can throw lasers on a ferox or rokh and it will severely out perform a hybrid fit one....

Il admit the idea for changes to the missiles was stupid so it can stay the way they are, but seriously f u c k the hybrids off.


Are you drunk? Lasers have 3 times the cap use of hybrids and barely work on large amarr hulls that have bonuses to cap, you will cap out and die long before your enemies.

Laser rokh, laser ferox = epic fail....

Dumbing down of Eve Online will result in it's destruction...

Alx Warlord
The Scope
Gallente Federation
#18 - 2013-05-11 08:53:34 UTC
You have a legit concern. Caldari is losing part of its shine in the upcoming expansion.

I've posted something related to this topic. I think that caldari should keep the focus on missile, Although I think that Gallente and caldari shoud have the Hibrids split. So gallente get unique plasma based weapons whill caldari get "bolt" magnectic weapons. In this way, the few caldari ships that don't use missile would use these unique weapons to them. Also they would differ greatly against gallente.

I got a pretty good feedback on it, I hope you like it and give your support!

HERE IS THE LINK
https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread

+1 to you!
Little Dragon Khamez
Guardians of the Underworld
#19 - 2013-05-11 09:21:09 UTC
Alx Warlord wrote:
You have a legit concern. Caldari is losing part of its shine in the upcoming expansion.

I've posted something related to this topic. I think that caldari should keep the focus on missile, Although I think that Gallente and caldari shoud have the Hibrids split. So gallente get unique plasma based weapons whill caldari get "bolt" magnectic weapons. In this way, the few caldari ships that don't use missile would use these unique weapons to them. Also they would differ greatly against gallente.

I got a pretty good feedback on it, I hope you like it and give your support!

HERE IS THE LINK
https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread

+1 to you!


I agree homogenization is a bad thing and must be resisted against by all players at all times.

Dumbing down of Eve Online will result in it's destruction...

Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2013-05-11 10:56:33 UTC
Grunnax Aurelius wrote:
Please explain of what benefit does Caldari get from hybrids, the only ships that make good use of them is the Merlin and the Moa. Hybrids are absolute garbage for the Caldari, any Caldari Missile Boat will always and easily out perform a Caldari Gunboat in PvE and PvP, all in all f u c k the hybrids off and go full missiles.



So why are railgun rokh and naga fleets a thing in nullsec? Why is the blaster naga also a thing in nullsec?



Please, show me a missile boat, besides MAYBE a HAM tengu, that can pull in 25-30+ million isk per tick? Nightmare mode, one that costs less than 150mil fully fit.
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