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Wars against new player friendly corps

Author
Equinsu-Ocha Warthog
The Scope
Gallente Federation
#1 - 2013-05-09 22:39:20 UTC
Hi, i started playing Eve 6 days ago. I really like the game so far, everything execpt one simple thing.

I joined a new player friendly corperation, called The Green Mouse. I meet experienced players who has helped me alot, and I think I have a good grasp of the game so far. I'd consider myself a fairly good player, I'm now able to help other new players in my corp with various tasks that they havent learned about yet. I've been running missions and anomalies most of my time in Eve, both solo and with my corporation members, which has been fun.

This is where the fun stops. I'm not going to complain about cirtain ships being overpowered, I'm not complaining about being killed by other players, and I'm not complaining about corporation being able to wage war against other corperations. What I'm going to complain about about new players like me being an easy target in wars.
I'll give you some quick examples from my experience in Eve
- We're at war at the moment against a small corperation with a small corporation, they declared war on us, no reason given.
- I'm a 6 days old character, which means i've had about 144 hours of skill training.
- At the moment I'm hiding in a spacestation from a player with 3 years experience. This guy has about 26280 hours of skill training, and he decided to declare war against my corporation.
- His flying a ship called Vagabond, it would take me 67 days to learn to fly that ship, and then I still need to train to use the modules.

I'm not saying this player is unbeatable or anything, im sure that if we gathered enough players from the corp we could take him down. But I still have no chance against him 1v1.
- He could be a ******** 11 year old boy with only 1 arm and two fingers on his only hand, and he would still ba able to beat me 99 out of a 100 times in a 1v1 duel, which i technically didnt agree to. All he needs to do is scramble my warp drive and activate his guns, and then I would be dead.

So my point is that there should be some kind of new player benefit. I'm not talking about giving us +100% hit points and damage, nothing like that. But I would like not to be a target of his. It is not a fair fight.

I know a lot of you will say things like:
- "The dont join such a corp"
- "Then log off"
- "You have no idea how hard it was in the early days of Eve"
- "If you dont like the game then leave"

I'm thinking a solution where new players would be "out of bounds" for more experienced players, maybe 6 months or older. Ofcourse everyone could still attack us, but concord would still interfere. If the less experienced player attacked the experienced player concord would not interfere, war like it is today.
The main issue is that when the war targets is online i cant be out of the spacestation if they are after me, i will lose my ship, and ships arent easily replaced in the start. - I know the first rule of Eve, dont fly ships you cant afford to lose, I can afford to lose this ship, and i wouldnt mind loseing it to another guy, with 6 days experience.

They started this war, we did not agree to be the targets, and most of our corporation members doesnt have a chance against these guys. So basicly they could just aswell fly around and gank us without us being at war, the war is just a cheap way of avoiding concord doesnt punish them for their actions!


I have a quote from a GM, here is the link: https://forums.eveonline.com/default.aspx?g=posts&t=230994&p=3
He said:
- "In all seriousness, do NOT try and game the system to go after rookies. We do not care how well you argue or how well your internet lawyering skills are. We do NOT allow this and the spirit of this principle trumps any and all other rules about game play we have. If you do this and your argument is "but this rule or this mechanic states..." then stop right there and do not bother; we WILL hammer down on that. No exceptions."

We can fully understand that you wish to use the various PVP options available to you, however such activity may draw unwanted attention of new players towards you, so we strongly suggest you move such activity out of the 25 solar systems currently listed and move it to any of the 7,674 other solar systems available to you.

I know that I'm not in one of the 25 solar systems, but i dont think that makes me fair game for a player who has been playing for 3 years. I still consider myself a rookie, which is why i joined a "new player friendly corporation"














 - A-10 Thunderbolt II

Varius Xeral
Doomheim
#2 - 2013-05-09 22:47:04 UTC
Why do you have to fight anybody 1v1?

Official Representative of The Nullsec Zealot Cabal

Tyrendian Biohazard
The Bastards
Sedition.
#3 - 2013-05-09 22:49:27 UTC
Some call it griefing, I call it experience.

In all honesty, if you don't want the war DEC, stick with PvE corp for a while. Its a part of the game, and all you can really do it adapt or die.

Twitch streamer and EVE NT tournament broadcaster.

Dub Step
Death To Everyone But Us
#4 - 2013-05-09 22:51:43 UTC
Welcome to eve.

Skillpoints aren't that important, knowledge is. Learn to deal with his particular ship and outsmart him.

Just because you are new you do not get immunity, like you said there are older players on the Corp. Why can't they do anything to deal with this guy?

Sounds like you are in a weak Corp that can't defend themselves or competently teach you anything other than pve.
Inna Cristiana
GucciGang
#5 - 2013-05-09 22:56:38 UTC
I'll be one to say it.

- "The dont join such a corp"
- "Then log off"
- "You have no idea how hard it was in the early days of Eve"
- "If you dont like the game then leave"
Urban Trucker
Pator Tech School
Minmatar Republic
#6 - 2013-05-09 22:57:15 UTC  |  Edited by: Urban Trucker
Varius Xeral wrote:
Why do you have to fight anybody 1v1?


He makes a point regardless. The vagabond pilot is not looking for a fight, he's looking for tears.

Now tears are fine, but this causes a day 1 player to quit the game cause they have no recourse.

Remember, they don't have the contacts the veterans have. They are literally a brand new player.

For those who love those "WoW" references (lord I hate that game). Its the same as a Wizard going into the level 1 newbie yard, and casting a 1000 damage Manaless aoe spell on the respawn, and the guards doing nothing to stop them.

Its literally to make bodies.

Is it fair, nope. But eve is not fair BUT It does not mean that is the end of the argument though. Immunities cannot be granted mostly due to the abuse people making 1 day alts would cause.

Leave the corp atm. I would suggest joining Eve-University. They would probably be a better corp to get your skills up (they'll teach you a bunch of stuff).

They also roam around in groups, which is what you need now.

Dub Step wrote:
Welcome to eve.

Skillpoints aren't that important, knowledge is. Learn to deal with his particular ship and outsmart him.

Just because you are new you do not get immunity, like you said there are older players on the Corp. Why can't they do anything to deal with this guy?

Sounds like you are in a weak Corp that can't defend themselves or competently teach you anything other than pve.


There is little outsmarting you can do on day #6. He's still learning how to left and right click on stuff.

The corporation comment is relevant. War Dec's last a week, most won't continue it past that (it costs them money), and blowing up a 1 million isk frigate hardly grows their killboard to anything relevant.

Eve is NOT easy. There is allot of griefing. The griefers tend to be the bully's in the school yard. They pick on the weak cause they feel they can easily win, and make the other person sad. There are two ways to deal with it.

You run.
You fight the bully.

Now if you fight, you have to figure out how to beat the bully, and beat them again, and again.. and again.

Yea eve is kind of like Elementary School, 3rd Grade. You get past the 3rd grade bully's, then Eve opens up ALLOT.

I am for sale (Fenrir Freighter Pilot, 1.4 mil skillpoints, cheap)

https://forums.eveonline.com/default.aspx?g=posts&m=2982440#post2982440

Singoth
Federal Navy Academy
Gallente Federation
#7 - 2013-05-09 22:57:56 UTC

There are some options you can consider before going all "omg griefing not cool so unfair"...


But first, some words you should read:
EVE is harsh. You joined a new-player friendly corp to learn the ropes of this game. It is well-known that EVE has probably the steepest learning curve of all MMORPGs around. Getting a war thrown at you is nothing new, nothing interesting, and happens all the time. It's part of the game, so better get used to it now than later.

You will make mistakes, and die. You will meet other players, and die. You will lose, and continue losing.
The trick is to always get up every time you're stricken down. Always stand up, learn to play, and don't be afraid to fight back even if the result is predictable. By fighting back, you will learn to fight back harder, better, and eventually, you will succeed.

By cowering and complaining, all you will get is a sense of failure.
You should try to be that hero that beats the odds.
You should try to accomplish victory, even if that means losing some fights at first.


I suggest you get help from a more experienced corporation.
This is a multiplayer game, so utilize the fact you're playing this game with 500,000 other players.

Sure, it will cost you ISK to hire them. But if you make a good case, I think there might be some corps around that'll help you for free and just want the additional targets that you offer to them. They might even let you fly with them in their PvP ops, so you can learn how to do it yourself.


That is EVE online. You can do so much, and all I see you doing right now is making a post on the forums, expecting the devs/GMs to help you out.
Another option is to move to another region/constellation for a while. Train up your skills, get some PvP experience, then (optionally:) return for your revenge.


Less yappin', more zappin'!

Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#8 - 2013-05-09 22:58:40 UTC
I know that it can be a little overwhelming when you are new. In my opinion you just have to dive straight in. The sooner you learn that the more you will start enjoying the game. CCP has the rookie systems covered, everything outside of these systems is fair game. Which I honestly believe is fair.

Try making some contacts, alliances, surely someone out there will be willing to lend a hand in helping you. Investigate, find out their enemies for they are your allies. You have the power to fight back as long as you are willing.

At the end of the day you may lose a few assets but they are replaceable.
Gelatine
EverBroke Geeks
#9 - 2013-05-09 22:58:57 UTC
EVE, for better or worse is about survival of the fittest. A relatively unknown new player friendly corp WILL be a target for those not strong enough to fight harder targets. As a very young player though you cannot lose provided you keep your clone up to date. Every bit of PVP experience is valuable - learn from the experience.

What you are going through is what many of the older players look for every day.
Urban Trucker
Pator Tech School
Minmatar Republic
#10 - 2013-05-09 23:05:00 UTC
Gelatine wrote:
EVE, for better or worse is about survival of the fittest. A relatively unknown new player friendly corp WILL be a target for those not strong enough to fight harder targets. As a very young player though you cannot lose provided you keep your clone up to date. Every bit of PVP experience is valuable - learn from the experience.

What you are going through is what many of the older players look for every day.


Not survival of the fittest. That is when you are much farther into the game. At the beginning, it is literally "Fend off the 3rd grade bully".

After that, and after you can do that well, it gets better. You can worry about survival of the fittest after that.

At the beginning though, the weak band together, fly together, go about together, and stick together. Cause the weak who are formed together are much stronger than expected.

Aka. make friends, fly in groups. Eve is really a Group Game. Even 1 other person would cause the vaga person to be more cautious.

Don't go it alone.

I am for sale (Fenrir Freighter Pilot, 1.4 mil skillpoints, cheap)

https://forums.eveonline.com/default.aspx?g=posts&m=2982440#post2982440

Equinsu-Ocha Warthog
The Scope
Gallente Federation
#11 - 2013-05-09 23:10:31 UTC
[quote=Dub Step]Welcome to eve.

Skillpoints aren't that important, knowledge is. Learn to deal with his particular ship and outsmart him.

Im in an Algos worth maybe 6 mil with my current fit, i have no idea how much his vagabond costs, but even if i out smart him, and out play him, he will win.. Dont be stupid, Algos with tire 1 modules versus a Vagabond is a foolish task.

 - A-10 Thunderbolt II

Garth Idellian
Brutor Tribe
Minmatar Republic
#12 - 2013-05-09 23:13:50 UTC
While I can sympathize with your position, having been in those situations many times before, that is the price you pay for registering a corporation. You are alone. Without ties to an alliance, or a lot of corporation members to protect you, it is obvious that the less savory citizens of the universe will prey upon you, being a lone corporation. This is by design, and should not be changed. If you do not have the manpower, evasion skills or the patience to ward off such entities, you should not have a corporation.

The solution would be to join an NPC corporation with your friends, or meet someone there, then work together the same way you would with a corporation of your own. It's easy to set up chat rooms to communicate, and you have the backing of a whole nation behind you.

Alternatively, you could merge with another corporation or join an alliance, so you stand a better chance. The thing is, creating a corporation is much like making your own state on Earth. If you and a band of friends set up camp in a forest, build nice houses and mine gold from a nearby mine, and claim the forest for yourselves, of course random raiders will come and take your stuff. You have no business doing such a thing without being prepared for such events. Corporation are not like the "clans" and "guilds" in other games.

I wish you good luck though!

Equinsu-Ocha Warthog
The Scope
Gallente Federation
#13 - 2013-05-09 23:20:27 UTC
Urban Trucker wrote:



Eve is NOT easy. There is allot of griefing. The griefers tend to be the bully's in the school yard. They pick on the weak cause they feel they can easily win, and make the other person sad. There are two ways to deal with it.

You run.
You fight the bully.

Now if you fight, you have to figure out how to beat the bully, and beat them again, and again.. and again.

Yea eve is kind of like Elementary School, 3rd Grade. You get past the 3rd grade bully's, then Eve opens up ALLOT.


Thanks for your reply, i agree with a lot of the things you say, but that part im quoting i dont agree with, at the moment i wrote the post i was online alone, and he was camping outside the spacestation, i couldnt not fight, i could not run any further away. He was just ruining my gaming time, and i dont think that is fair to new players.. "welcome to eve, if you do anything at all execpt log out right now im going to kill you"
i wrote a mail to him after he tried to trade me some garbage as a joke, im not pissed at him, i thought it was funny that he didnt take things too seriously, and i said to him "war is only war if both sides stand a equal chance of winning" this is inspired by something i heard once, i cant remember from where or who. but it is still true, he was only ganking me, or greifing as it is in eve. he was only doing it to waste my time, i have no bounty, i have nothing valuable on my ship he could take from the wreckage, so it was only to annoy, and slow down my progression, some players call it pvp, i just call it ganking.

 - A-10 Thunderbolt II

ShahFluffers
Ice Fire Warriors
#14 - 2013-05-09 23:22:38 UTC
There is so much wrong with this. Where to start...

Quote:
I'll give you some quick examples from my experience in Eve
- We're at war at the moment against a small corperation with a small corporation, they declared war on us, no reason given.
- I'm a 6 days old character, which means i've had about 144 hours of skill training.
- At the moment I'm hiding in a spacestation from a player with 3 years experience. This guy has about 26280 hours of skill training, and he decided to declare war against my corporation.
- His flying a ship called Vagabond, it would take me 67 days to learn to fly that ship, and then I still need to train to use the modules.

Learn and understand this VERY well...

The total amount of skillpoints a character has is meaningless.

Allow me to explain:

- Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.
Ex1: Someone you are facing has about 20 million SP, but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills.
Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.

- each ship class has advantages and disadvantages that give it an edge in certain things and disadvantages in others.
Ex1:. a Vagabond may be fast (faster than some frigates) but has a weak tank compared to other ships in its class. If it can't use speed and range to its advantage then it will die very quickly.
Ex2. a Vagabond may specialize in dealing damage, but it's weak against certain forms of Electronic Warfare (more on that later).
Ex3: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.

Quote:
I'm not saying this player is unbeatable or anything, im sure that if we gathered enough players from the corp we could take him down. But I still have no chance against him 1v1.
- He could be a ******** 11 year old boy with only 1 arm and two fingers on his only hand, and he would still ba able to beat me 99 out of a 100 times in a 1v1 duel, which i technically didnt agree to. All he needs to do is scramble my warp drive and activate his guns, and then I would be dead.

This is very true. In a straight 1v1 he/she probably WILL beat you. Guess you better not give that person a "straight fight" then, eh?

There are a lot of Ewar ships you can use to stack the odds in your favor. The Griffin is a nasty little ship equally hated and loved (depending which side the ship is on) since it can use ECM mods that "jam" a target and prevent it from getting a target lock for a few seconds. The Mallus is also fairly nasty in that it can use sensor dampeners which limit the targeting range of a hostile ship... forcing it into close quarters combat (where your friends could be waiting for him).

Quote:
So my point is that there should be some kind of new player benefit. I'm not talking about giving us +100% hit points and damage, nothing like that. But I would like not to be a target of his. It is not a fair fight.

Nope. And likewise, you should not give your enemy a fair fight either. Ask the experienced people in your corp about any "dirty tricks" they know. If they don't know... then I'm sorry to say this... but you are in a "bad corp."

Quote:
I'm thinking a solution where new players would be "out of bounds" for more experienced players, maybe 6 months or older. Ofcourse everyone could still attack us, but concord would still interfere. If the less experienced player attacked the experienced player concord would not interfere, war like it is today.

This would be abused by older players who can afford to create "rookie characters" on new accounts. It gives them the ultimate means of picking and choosing an engagement with few consequences.

Quote:
They started this war, we did not agree to be the targets, and most of our corporation members doesnt have a chance against these guys. So basicly they could just aswell fly around and gank us without us being at war, the war is just a cheap way of avoiding concord doesnt punish them for their actions!

Understand this... non-consensual PvP is one of the hallmarks of this game. You may not agree to being shot at (who does) but what balances this out is that you can do this just as much to any other player in the game... and not just in ship to ship combat. You can explore and mine a whole bunch and then flood the market with the fruits of your labor... resulting in other people having to lower prices in order to remain competitive against you.


tl;dr...

- rally your corp and get everyone into cheap gank and Ewar ships
- play to your advantages while denying your adversary's his/her own.
- diplomacy can go a long way to ending things. Talk to your aggressor and see if a solution can be gained that works for both sides (pro-tip: they want fights... explain your situation see if they'll break off the war if you give them the fight they want... BE POLITE and cavalier).
Morganta
The Greater Goon
#15 - 2013-05-09 23:22:51 UTC
blueball them until they get bored.
roll an alt and keep it out of any corps then you can still do stuff without having to leave your corp.

but I would consider finding a stronger corp that can defend itself or afford to hire mercs.
or simply stay in the noob systems where I believe you are untouchable by higher level players even with a wardec on.

it would be nice to hear what CCP has to say about using wardecs to bypass the restriction on shooting noobs, whether intentional or not.

Doc Fury
Furious Enterprises
#16 - 2013-05-09 23:24:18 UTC
Urban Trucker wrote:


Leave the corp atm. I would suggest joining Eve-University. They would probably be a better corp to get your skills up (they'll teach you a bunch of stuff).

They also roam around in groups, which is what you need now.


Not empty quoting.


There's a million angry citizens looking down their tubes..at me.

Some Rando
University of Caille
Gallente Federation
#17 - 2013-05-09 23:25:53 UTC
Equinsu-Ocha Warthog wrote:
I have a quote from a GM, here is the link: https://forums.eveonline.com/default.aspx?g=posts&t=230994&p=3
He said:
- "In all seriousness, do NOT try and game the system to go after rookies. We do not care how well you argue or how well your internet lawyering skills are. We do NOT allow this and the spirit of this principle trumps any and all other rules about game play we have. If you do this and your argument is "but this rule or this mechanic states..." then stop right there and do not bother; we WILL hammer down on that. No exceptions."

As soon as you joined a player corporation, you stopped being a rookie. You told the universe "I am ready to stand with my friends against all comers rather than hide in an NPC corp."

Good luck with your future adventures, OP.

CCP has no sense of humour.

Gwenywell Shumuku
#18 - 2013-05-09 23:26:31 UTC
Look, your problem is not beeing new. You did the right thing in joining a corp. What you couldn't know is that this corp is not able to protect you.

See, you are not supposed to win such fights ALONE on week 1, but you are supposed to do in a group (corp vs corp = war), or you could stay in an NPC corp.

The only thing you can do now is to acknowledge that the corp you are in is not for you, and your corpmates should agree if they are honest to themselves.

Join, maybe all together, some other corp and have fun. EvE is about strenght in numbers.
D3F4ULT
#19 - 2013-05-09 23:28:31 UTC
Bummer.

Sounds like you should do something about it instead of QQ'ing on forums.

"Bow down before the one you serve, you're going to get what you deserve"

Unsuccessful At Everything
The Troll Bridge
#20 - 2013-05-09 23:28:49 UTC
Hmm. Something sounds a little fishy here.

Op states hes only 6 days into Eve. Somehow knows instictively to run to GD to whine about being wardecced. Doesnt post like a noob...instead posts like a longterm highsec carebear...judging by the flavor of tears and tendancy to use math...id say miner. Perhaps methinks a highsec carebear forum alt detected?

Hmm. Fishy. Fishy indeed.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

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