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[Odyssey] Grav Site(Ore site)

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Author
Dmitri Ronuken
ReStore of Reset
#61 - 2013-05-31 16:44:27 UTC
mynnna wrote:


Y'know, I'm just not sure what you want me to say, so I'm going to say this: Sorry you felt wrongly entitled to safe mining in dangerous space.


I'd settle for acknowledgement that grav sigs and the associated probing skill battle between miners and hunters is a gameplay mechanic used by miners that don't fall into the category of "nullsec alliance miner" or "Highsec AFK carebear". Eliminating that skill battle kills, or greatly reduces, every other mining gameplay except those two.

Sorry I'm coming across as entitled when the game mechanics as they are right now are 90% why I even mine. Mining is boring. Mining with an astrometrics/scanning skill battle for survival with other players is fun. Constantly getting attacked by player ships with ease with almost no strategy for me to avoid or escape brings it back to boring again. I just want fun mining, not safe mining.
mynnna
State War Academy
Caldari State
#62 - 2013-05-31 17:34:59 UTC  |  Edited by: mynnna
I acknowledge that mining is boring. There's a reason why I haven't done it since I was a newbie in an osprey. However, I don't think that trying to keep it "interesting" by leaving in this notional "skill battle" aspect is a really successful approach. It's uneven. If you are in safe space, be it heavily protected nullsec or highsec or what have you, that aspect is missing and so mining is still boring. Better to make the act of mining itself genuinely interesting or at least engaging (which will generate all kinds of crying and wailing and gnashing of teeth from many a miner itself, but that's quite another topic) and then treat whether it's too safe or not safe enough as a separate problem.


Also frankly, as a hunter, I dispute the idea that there's a "skill battle" at all, at least in nullsec. You see me in local, you know to start looking with dscan. You see my probes there, you bail. The intel necessary to escape is handed to you for free (in the form of local) and very cheaply (in the form of max range dscan), whereas finding you requires me to expend the time and effort to probe you out. So, if anything, placing your site on the overlay where I can see it instantly is leveling the playing field.

Member of the Goonswarm Economic Warfare Cabal

Rengerel en Distel
#63 - 2013-05-31 18:04:29 UTC
mynnna wrote:
I acknowledge that mining is boring. There's a reason why I haven't done it since I was a newbie in an osprey. However, I don't think that trying to keep it "interesting" by leaving in this notional "skill battle" aspect is a really successful approach. It's uneven. If you are in safe space, be it heavily protected nullsec or highsec or what have you, that aspect is missing and so mining is still boring. Better to make the act of mining itself genuinely interesting or at least engaging (which will generate all kinds of crying and wailing and gnashing of teeth from many a miner itself, but that's quite another topic) and then treat whether it's too safe or not safe enough as a separate problem.


Also frankly, as a hunter, I dispute the idea that there's a "skill battle" at all, at least in nullsec. You see me in local, you know to start looking. You see my probes, you bail. The intel necessary to escape is handed to you for free (in the form of local) and very cheaply (in the form of max range dscan), whereas finding you requires me to expend the time and effort to probe you out. So, if anything, placing your site on the overlay where I can see it instantly is leveling the playing field.


That's great everywhere but in a WH. Right now, the scanner list doesn't update until you do something that makes it update, like switching filters, turning anons on/off, etc. A new site also takes 30 seconds to show up in the sky and the list, even if you do those things to make it show up. 30 seconds is more than enough time for someone to enter a hole, and get in position to take out a miner. The miner can only count on luck that they hit dscan at the exact moment between gate cloak and covops. That only works if the hole is within dscan range, otherwise even that option is gone.
That is more risk than anywhere else in the game, and the increased rewards don't come close to making that even.

With the increase in shiptoasting, the Report timer needs to be shortened.

mynnna
State War Academy
Caldari State
#64 - 2013-05-31 18:41:34 UTC
Yes there's a reason why I said "at least in nullsec."

Member of the Goonswarm Economic Warfare Cabal

Rengerel en Distel
#65 - 2013-05-31 18:50:16 UTC
mynnna wrote:
Yes there's a reason why I said "at least in nullsec."


That's true, though the OP was talking about WH mining. It's pretty balanced in other areas of space, not so whatsoever in WH space, which was the point of the thread.

With the increase in shiptoasting, the Report timer needs to be shortened.

mynnna
State War Academy
Caldari State
#66 - 2013-05-31 19:07:06 UTC
And it evolved into talking about mining everywhere.

Member of the Goonswarm Economic Warfare Cabal

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#67 - 2013-05-31 19:31:31 UTC
Rengerel en Distel wrote:
That's great everywhere but in a WH. Right now, the scanner list doesn't update until you do something that makes it update, like switching filters, turning anons on/off, etc. A new site also takes 30 seconds to show up in the sky and the list, even if you do those things to make it show up. 30 seconds is more than enough time for someone to enter a hole, and get in position to take out a miner. The miner can only count on luck that they hit dscan at the exact moment between gate cloak and covops. That only works if the hole is within dscan range, otherwise even that option is gone.
That is more risk than anywhere else in the game, and the increased rewards don't come close to making that even.

Hopefully they fix the switching-filters and 30sec delay issues, but 30 seconds is still underestimating the amount of time it would take. The K162 will spawn when they warp to it, not when they land on it, so it's possible you'll see the sig before they've even gone through the hole.

Also keep in mind that you probably won't be mining at 0 in the grav site, so an attacker will either need to warp twice to get to you or fly to you once they land.

Personally, I intend to anchor small warp disruptors with decloak cans at the center of the grav site, and then never mine near it. Problem (mostly) solved.

I was one of the first and most vocal people to claim this would destroy WH mining back when it was originally announced, but new sigs showing up on your scanner for free mitigates most of that.
mynnna
State War Academy
Caldari State
#68 - 2013-05-31 19:51:49 UTC
CCP Fozzie wrote:
We increased the reward significantly in both Wormhole and Nullsec mining, and also increased the risk.

Some people will take the easy route and stop mining, others will find clever ways to take advantage of the situation and use the more valuable ores to get rich.

Working as intended.


Chris Winter wrote:
Personally, I intend to anchor small warp disruptors with decloak cans at the center of the grav site, and then never mine near it. Problem (mostly) solved.


Big smile

Member of the Goonswarm Economic Warfare Cabal

Dmitri Ronuken
ReStore of Reset
#69 - 2013-05-31 20:12:28 UTC
mynnna wrote:

Also frankly, as a hunter, I dispute the idea that there's a "skill battle" at all, at least in nullsec. You see me in local, you know to start looking with dscan. You see my probes there, you bail. The intel necessary to escape is handed to you for free (in the form of local) and very cheaply (in the form of max range dscan), whereas finding you requires me to expend the time and effort to probe you out. So, if anything, placing your site on the overlay where I can see it instantly is leveling the playing field.


And while now you and CCP tell miners to "get clever", there was already "clever" ways to find miners without alerting them on Dscan. I've been hit by a few people who were genuinely amazing at narrowing down ship locations using a combination of narrow d-scan and saving probes to the last second. Hell if I just lost my ~50 mil barge, but I still wanted to shake their hand on a job well done. That's skill, and that's fun. That you look at the mechanic as flawed and an "unlevel playing field" instead of a challenge for you to overcome is absurd hypocrisy given what you've been telling everyone who's disagreed with you to do.

Requiring PvPers like you to be the clever ones is actually balanced, because while being parked in a grav sig is somewhat in the miner's favor, once you get to the barges, the odds are extremely in your favor. Requiring miners to have all the cleverness in starting (or avoiding) a fight AND be extremely outclassed in the fight seems unbalanced.

You tell me I need to be more clever with my mining strategies? Why don't PvP barge hunters need to have clever strategies at all in this upcoming update?
mynnna
State War Academy
Caldari State
#70 - 2013-05-31 20:33:35 UTC  |  Edited by: mynnna
Can you explain to me how, exactly, watching local and checking dscan is fun for the miner? Or how it requires any skill from the miner, as the term "skill battle" would seem to imply? I mean, you were claiming that "the skill game" made mining interesting, but I'm a bit lost, don't really follow. Maybe it's "fun" in the mocking sort of "haha look at that hunter trying so hard and he still can't catch me" way? I can understand that, at least, though I still don't really see how it actually makes mining fun.

Help me out here.

And then after you do that, explain to me how this is superior for making mining "fun" to, you know, actually changing the mechanics of how mining works to be something more engaging.

Member of the Goonswarm Economic Warfare Cabal

Bugsy VanHalen
Society of lost Souls
#71 - 2013-05-31 21:24:37 UTC
mynnna wrote:


Megacyte is found in every single grav site, which can spawn anywhere regardless of truesec, so long as the space is upgraded and the industry index maintained at the appropriate level. That means that anyone anywhere in sovereign nullsec can mine it. I'm going to overlook your hysterics about how "almost no one" will be able to mine anymore because they're not even worth considering.

On the flip side, Technetium is regionalized. It was all in the north. It was all regulated through corps and alliances, rather than individual members. And on top of that, Technetium was naturally bottlenecked already. Regulating how much was held back versus how much was sold never happened, because it wasn't necessary. There was never enough of it anyway, so why bother?

I know people like you love to blame things on cartels, or claim that a big bad scary cartel will form, but the fact of the matter is that arbitrary cartels just don't happen outside very specific confluences of events.


And your idea in that post has been addressed. To my knowledge it doesn't work that way anymore in any kind of site.

First of all I blame nothing on the cartels, if anyone is to blame it is the developers for leaving the loop holes for you to find. I LMAO when the GOONS made trillions of isk off the faction wars exploit. I would have done the same thing had I been on the ball enough to see the loop hole myself.

Even so, regardless of whether a megacyte cartel would be possible, i admit it was a far fetched idea. Null sec mining by small solo operators, or multiboxers will be a thing of the past, at least outside of the big blue bubbles.

Nobody mines in low sec currently, even though it contains some of the most valuable ores currently. Why? Because mining in los sec is just to dangerous.

The fact that Arknor is available in any upgraded sov space is meaningless if it can not be mined without getting the mining ships destroyed. This is not an issue deep inside friendly space belonging to the big alliances, But for small operations like mine, it is a big problem.

I do not have access to systems free from roaming hostiles and neutrals. When i mined in null I did have access to upgraded sov space, with hidden belts containing Arknor. But we were far to small to make those systems safe. The systems we mined in constantly had neutrals and the occasional hostile passing through. However we were able to mine somewhat safely using the tools available, such as watching D-scan, because most of those passing roamers did not carry probe launchers,. When they did we would see the probes on D-scan and safe up. This, although far higher risk than mining deep inside friendly space, was an acceptable level of risk for the rewards from mining A,B,C ores.

With the Changes coming in Odyssey this is not longer possible. Any passing roamer will be able to warp directly to the ORE belt without the need of probes or time to scan. This is the only issue I have with Odyssey. Obviously this is not a problem for you, as any miners in your space will know about any incoming threats thru intel long before they get to the mining system. So if you know a way for me to continue mining outside of protected alliance space please enlighten me.

This is the basis for my argument. Post Odyssey Null sec mining will have risk levels far worse than low sec mining has now. At least currently in low sec you still have hidden grav sites pop up.

The current risk level in low sec is high enough that nobody mines there, dispite the abundance of high value ores. H,H, & J are 3 of the top 4 ores right now. It does not matter if the A,B,C ores are available, if you can not mine them without getting blown up, they might as well not be there. Post Odyssey the only place these ORE's can be mined safely is deep inside friendly space. i.e. only available to the residents and renters of the large alliances.

As far as keeping sites open, as of last week I was still able to keep sites in high sec open by leaving an uncloaked ship in them. They fixed it so it no longer works with cloaked ships, but non cloaked ships still seems to be working. Perhaps anomalies are different, I only tested signature sites I scanned down that had nice ore deposits.
Bugsy VanHalen
Society of lost Souls
#72 - 2013-05-31 21:40:41 UTC
mynnna wrote:
Can you explain to me how, exactly, watching local and checking dscan is fun for the miner? Or how it requires any skill from the miner, as the term "skill battle" would seem to imply? I mean, you were claiming that "the skill game" made mining interesting, but I'm a bit lost, don't really follow. Maybe it's "fun" in the mocking sort of "haha look at that hunter trying so hard and he still can't catch me" way? I can understand that, at least, though I still don't really see how it actually makes mining fun.

Help me out here.

And then after you do that, explain to me how this is superior for making mining "fun" to, you know, actually changing the mechanics of how mining works to be something more engaging.

More engaging? The life of a miner is to avoid engagement. Once you are engaged you are dead. Mining ships do not have the means to fight back. the only meaningful tools you have are the ones that help you avoid those engagements. The skill part comes in more on the attackers side, if they are good enough to scan you down and get on grid before you can align and warp off. However being able to GTFO in 10-15 second takes some practice when you are doing an activity normally done at least semi AFK. Having a nice tank like the Skiff has does you no good if you do not have the DPS to kill the ship attacking you before they burn through your tank.

I agree it is not so much "fun", but id does feel good to get away with your ship and ore intact when someone is trying to kill you. It does help curb the boredom though. Watching for incoming hostiles gives you something to do while you wait for your strips to cycle.

Forcing miners into a situation were they have to engage will not result in more targets for the gankers, it will result in the miners leaving and not being there at all.

Dmitri Ronuken
ReStore of Reset
#73 - 2013-05-31 21:47:08 UTC
mynnna wrote:
Can you explain to me how, exactly, watching local and checking dscan is fun for the miner? Or how it requires any skill from the miner, as the term "skill battle" would seem to imply? I mean, you were claiming that "the skill game" made mining interesting, but I'm a bit lost, don't really follow. Maybe it's "fun" in the mocking sort of "haha look at that hunter trying so hard and he still can't catch me" way? I can understand that, at least, though I still don't really see how it actually makes mining fun.

Help me out here.

And then after you do that, explain to me how this is superior for making mining "fun" to, you know, actually changing the mechanics of how mining works to be something more engaging.


As an MMO, the game is all about player interaction. Mining in particular offers itself as a more cooperative social aspect of the game, rather than the action-based combat play that sets one group of players against another. That's half the fun right there, and pretty much the only reason I and the people I play with in the game go to High-sec.

The other half of the fun (because honestly high sec gets boring after a while) comes from the risk of having someone come and attack us, but (and here's the important part), being able to escape the encounter without losing our ships. Barges alone can't defend themselves if they land on top of us; we're already dead if it gets that far. So it goes to Dscan as our only way to survive the risk of encounter: avoid the encounter. And since the actual activity of mining doesn't lend itself to paying attention, what else is there to do but mash dscan and identify potential threats?

If you want to make mining engaging in non-highsec, make the mechanics of watching/identifying/evading threats more proactive. Well, I guess, first give us a mechanic for watching/identifying/evading threats now that local has effectively become the new Dscan, then make it more proactive. Or make barges (or a new class of mixed-use ship) have some kind of additional offensive/defensive options that aren't as much of a joke as warp core stabilizers and 25 m3 of drones, so the only option isn't evasion. And for all of space, make the actual task of mining more than just watching lasers cycle for 3 minutes. All of these options, though, emphasize players fiddling around with their own keyboards and mice interacting with the game instead of interacting with nearby miners and doing hilarious stupid things with ships that mining currently is, which I think is something that differentiates EVE from other games like the X-series or FPS multiplayer games on consoles. I think that's a good thing, but everyone can have a different opinion.

In any case, making it easier to find miners in ships that were already sitting ducks by design doesn't accomplish your goals of making the activity more engaging. The activity is still the same, nothing is added that wasn't already there, but now there's less options for survival or even avoiding a confrontation before it gets as far as weapons firing. Lopsided fights are only fun for the winners who like that kind of thing, and barge vs PvP fights remain just as lopsided.
Bugsy VanHalen
Society of lost Souls
#74 - 2013-05-31 21:47:09 UTC
Anti-social Tendencies wrote:
[quote=Bugsy VanHalen]

However you are forgetting a key factor. The players that mine are the players that prefer the easy route, to the point where they are willing to take massive cuts in isk/hr for that easier game play. The percentage of miners that will "will find clever ways to take advantage of the situation" will be a very small number. I certainly could easily over come this, but I can not be bothered, the rewards are just not worth it. When I mine it is always semi AFK. If I am actually playing and giving the game my concentration I am not mining, but doing other activities with a much higher isk/hr. If miners wanted to be challenged they would not be mining. This clever class of miners willing to dedicate massive resources into these high risk mining ops do not exist. At least not outside of the power blocks. I guess megacyte will be the new Technetium, or was that you plan all along./quote]

I only disagree in one small wall. WH miners now don't afk mine. They spam ds continuously. If I want to semi-ark mine I log in a hisec ice miner. Of course that will change in Odyssey as well but I can live with that change because there are some good reasons for it even though it will hurt my own ISK production.

Yes, mining in W-space even before Odyssey is much higher risk. I W-space almost every ship has a probe launcher, Everyone know how to scan well, And there is no local to watch. I have never mined in W-space, but if I did it would be in throw away retrievers. The risk is to high for anything else.
Tilly Delnero
Doomheim
#75 - 2013-06-01 01:05:34 UTC  |  Edited by: Tilly Delnero
mynnna wrote:
Also frankly, as a hunter, I dispute the idea that there's a "skill battle" at all, at least in nullsec. You see me in local, you know to start looking with dscan. You see my probes there, you bail. The intel necessary to escape is handed to you for free (in the form of local) and very cheaply (in the form of max range dscan), whereas finding you requires me to expend the time and effort to probe you out. So, if anything, placing your site on the overlay where I can see it instantly is leveling the playing field.

Herein lies the problem, double standards. So a miner having to scan down a grav site, then set up mining with D-scan constantly surveilled is somehow far too easy, yet when a PvPer comes into the same system, scans the same site down with the intention of ganking said miner, it is too hard... WAAAA! Also, that evil 'free intel' Local clearly only works one way and doesn't alert PvPers to potential targets in the system. What a ridiculous statement. Roll

With this system, the balance that existed is thrown unceremoniously out of the window and mining becomes suicidal. 'Easy mode' is apparently only bad when it applies to non-PvPers, now anyone who wants to gank miners can do so without expending any effort at all.

Seriously, PvPers have such a skewed perspective of mining and industry, and really have no idea what drives industrialists at all - Fozzie is the wrong person to even touch anything remotely related to industry.

CCP, you may as well relabel Odyssey as Nerfyssey or Dumbyssey, since that's all that seems to be contained within this fake expansion.
Haulie Berry
#76 - 2013-06-01 01:45:25 UTC  |  Edited by: Haulie Berry
Rengerel en Distel wrote:
mynnna wrote:
I acknowledge that mining is boring. There's a reason why I haven't done it since I was a newbie in an osprey. However, I don't think that trying to keep it "interesting" by leaving in this notional "skill battle" aspect is a really successful approach. It's uneven. If you are in safe space, be it heavily protected nullsec or highsec or what have you, that aspect is missing and so mining is still boring. Better to make the act of mining itself genuinely interesting or at least engaging (which will generate all kinds of crying and wailing and gnashing of teeth from many a miner itself, but that's quite another topic) and then treat whether it's too safe or not safe enough as a separate problem.


Also frankly, as a hunter, I dispute the idea that there's a "skill battle" at all, at least in nullsec. You see me in local, you know to start looking. You see my probes, you bail. The intel necessary to escape is handed to you for free (in the form of local) and very cheaply (in the form of max range dscan), whereas finding you requires me to expend the time and effort to probe you out. So, if anything, placing your site on the overlay where I can see it instantly is leveling the playing field.


That's great everywhere but in a WH. Right now, the scanner list doesn't update until you do something that makes it update, like switching filters, turning anons on/off, etc. A new site also takes 30 seconds to show up in the sky and the list, even if you do those things to make it show up. 30 seconds is more than enough time for someone to enter a hole, and get in position to take out a miner. The miner can only count on luck that they hit dscan at the exact moment between gate cloak and covops. That only works if the hole is within dscan range, otherwise even that option is gone.
That is more risk than anywhere else in the game, and the increased rewards don't come close to making that even.



Oh, no. Wormholes are dangerous.

How awful. Roll

If anything, WHs are still too safe by a long shot.
mynnna
State War Academy
Caldari State
#77 - 2013-06-01 01:58:07 UTC  |  Edited by: mynnna
Bugsy VanHalen wrote:
words

No one on either side is going to convince the other, so rather than pursuing this tired line of argument any further, I propose we just let the markets show who is right. If you, and indeed everyone in this thread claiming that people will just stop mining are correct, high ends ought to spike through the roof, maybe even back to the old pre-drone region levels; zydrine at about 4500-5k, and Megacyte at (as I recall, it's been awhile) 10k or so. Though, there are other effects that could cause that, so perhaps getting CCP to comment on mining numbers before and after would be best. Blink
Bugsy VanHalen wrote:

More engaging? The life of a miner is to avoid engagement.

Engaging : tending to draw favorable attention or interest
This is the definition I'm using when I say "mining should be more engaging." I mean it should, at the very least, require more attention in a compelling manner, even be fun and interesting if that's possible.

Dmitri Ronuken wrote:
Words

Again, I think making the actual task of mining should be the interesting part. Relying on danger to make it interesting means that in highsec (or that much lauded "super deep nullsec"), it's still rather boring, and you never did explain how your scheme does that.

Tilly Delnero wrote:
Herein lies the problem, double standards. So a miner having to scan down a grav site, then set up mining with D-scan constantly surveilled is somehow far too easy, yet when a PvPer comes into the same system, scans the same site down with the intention of ganking said miner, it is too hard... WAAAA! Also, that evil 'free intel' Local clearly only works one way and doesn't alert PvPers to potential targets in the system. What a ridiculous statement. Roll

With this system, the balance that existed is thrown unceremoniously out of the window and mining becomes suicidal. 'Easy mode' is apparently only bad when it applies to non-PvPers, now anyone who wants to gank miners can do so without expending any effort at all.

Our dear Dmitri was attempting unsuccessfully to argue that the supposed "skill game" involved in a hunter racing against the clock to catch a miner before he warps out makes mining interesting. That makes arguing that the miner also has to scan down the site a rather apples to oranges comparison, as the miner has no such time limit. And, noting that probing is more difficult and local/dscan is easy was not meant as a whine, but rather to ridicule the idea that it's a "skill game" or "competition" as he was trying to imply.

Of course...

Tilly Delnero wrote:
CCP, you may as well relabel Odyssey as Nerfyssey or Dumbyssey, since that's all that seems to be contained within this fake expansion.


With a childish attitude like this, I'm not even sure why I'm giving you any attention at all. Ugh

Member of the Goonswarm Economic Warfare Cabal

Petrified
Old and Petrified Syndication
#78 - 2013-06-01 03:46:15 UTC
Bugsy VanHalen wrote:


.... When I mine it is always semi AFK. If I am actually playing and giving the game my concentration I am not mining, but doing other activities with a much higher isk/hr. If miners wanted to be challenged they would not be mining....


This is very true of me: when I mine I am semi-AFK because I can mine and do something else at the same time (watch a movie, read a book, play another game or character on EVE). When I want to focus on playing EVE, I do not mine. It is boring as grinding levels in massively popular MMOs without the excitement of grinding NPCs. If you somehow think that increasing the danger to miners by making Grav sites easily found makes mining "exciting" CCP, you are sorely mistaken. Constantly hitting DScan is not exciting. Losing a mining ship is not exciting (well.. unless you were taunting someone to gank you, but that is another story). Miners do not mine because it is exciting. They mine because it allows them to do something in eve that, while not as rewarding ISK wise, at least rewards some isk for the effort of being online.

Bugsy VanHalen wrote:

... but you seem far less in touch when it comes to industry in EVE ...

One wonders if they understand how free markets work.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Dmitri Ronuken
ReStore of Reset
#79 - 2013-06-01 06:30:30 UTC
Mynna, clearly your definitions of fun differ from mine. That's cool. But what isn't cool is the part where you discard other views and playstyles just because they aren't your own and you can't relate to them. It wouldn't be such a big deal to me, because hey, you can have your playstyle and I can have mine. Allowing for a diversity of playstyles and definitions of what "fun" is makes for a successful MMO, after all.

Except that you are part of CSM, the fan delegation meant to provide fan input to CCP. And Fozzie seems to have the same attitude, and he IS CCP. Why even have mining in this game if you are all about combat being the answer to everything? Why not just change it to Gratuitous Space Battles Online?

For what it's worth, you still don't understand that increased combat will not and will never make an activity like mining "more engaging" when the ONLY strategy available to mining ships, by design, is to flee instead of standing their ground. Mining ships, even with an escort, can only flee from and avoid danger, and that is the entire game of mining outside of highsec. By increasing the risk of combat without also giving some sort of neat and cool mechanism for miners to play their evasion game, or even just leave the current probes-on-dscan method alone, miners will flee the entire profession back into safer space instead of just the ore belts when danger comes near.

Also, I'm not trying to be rude or entitled or a know-it-all, I'm trying to have a civil conversation here in defense of a part of the game I actually like. Referring to me as "Our Dear Dmitri" and then telling everyone else they are the ones being childish is just ridiculous. Which, hey, fine, this is the internet after all, but I thought a member of CSM would have more tact in discussions rather than being condescending to everyone else with different opinions.
Indo Nira
The Scope
Gallente Federation
#80 - 2013-06-01 09:50:27 UTC  |  Edited by: Indo Nira
well... what you gonna do when the csm fella is a dumb guy who can't seem to stay on the OP's topic.

mynnna wrote:
And it evolved into talking about mining everywhere.


that's what you derailed it into.