These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Out of Pod Experience

 
  • Topic is locked indefinitely.
Previous page123Next page
 

The beginning of the end for World of Warcraft?

Author
Angelique Duchemin
Team Evil
#21 - 2013-05-10 09:40:47 UTC
In the end the only game that will kill World of Warcraft is World of Warcraft 2 or whatever blizzard decides to name the next game in the same genre and theme.

When it comes to making user friendly games that appeal to a wide audience they know what they're doing.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Frank Millar
The Scope
Gallente Federation
#22 - 2013-05-10 11:09:42 UTC
Krixtal Icefluxor
INLAND EMPIRE Galactic
#23 - 2013-05-10 11:37:34 UTC
Angelique Duchemin wrote:


The only thing dragging down the subscription numbers is that people have played the game for some 8 years now and despite the improvements it's still the same game.



This does not seem to be a problem for EVE.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Angelique Duchemin
Team Evil
#24 - 2013-05-10 11:59:39 UTC
Krixtal Icefluxor wrote:
Angelique Duchemin wrote:


The only thing dragging down the subscription numbers is that people have played the game for some 8 years now and despite the improvements it's still the same game.



This does not seem to be a problem for EVE.



We will never really know that until we find out what share of the accounts are alt accounts. Eve greatly rewards people for having multiple accounts. It also punishes people for not doing so by making it impossible to train more than one character per account at the same time. The Campaign to make people get "a second pilot" has been pretty fierce as of late.


But then Eve as a whole is a drop in the ocean compared to the financial figures WoW handles.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Slade Trillgon
Brutor Force Federated
#25 - 2013-05-10 12:01:25 UTC  |  Edited by: Slade Trillgon
Khergit Deserters wrote:
I don't see how anybody could ever take a micro-transactions MMO seriously. In any MMO you're sort of competing against other players, even if you don't PVP. "Check me out, I've got shiny items because I'm an bad*** in this world and earned them."

If you can just instantly make your character stronger and shinier by buying stuff with real money, it ruins that whole idea of earning your comparative rank in the world. I might explore a game like that for a while, but it would be hard for me to stay interested in it very long.


I play a mmo game on mobile called Parallel Kingdom. It is a free to play, pay for secondary currency, food, with real life money. This game brings the best of both words together and does it well in my honest opinion. It is a land conquest game played on google maps. It has a dynamic player driven economy based on resource acquisition and player crafting with no quests 8-). It has dominated my game time for over a year and half now. I have played it for free and I have given some money to the developers in the form of buying food.

EDIT: Food is used to buy swag armor, weapons, and deco for your avatar and houses, but all item leveling, swag or regular, is done with gold earned in game via hunting.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#26 - 2013-05-10 12:19:07 UTC
Angelique Duchemin wrote:
Krixtal Icefluxor wrote:
Angelique Duchemin wrote:


The only thing dragging down the subscription numbers is that people have played the game for some 8 years now and despite the improvements it's still the same game.



This does not seem to be a problem for EVE.



We will never really know that until we find out what share of the accounts are alt accounts. Eve greatly rewards people for having multiple accounts. It also punishes people for not doing so by making it impossible to train more than one character per account at the same time. The Campaign to make people get "a second pilot" has been pretty fierce as of late.


But then Eve as a whole is a drop in the ocean compared to the financial figures WoW handles.



It's been fierce since I first logged on 3 years and 6 months ago.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Indahmawar Fazmarai
#27 - 2013-05-10 12:58:15 UTC
Krixtal Icefluxor wrote:
Angelique Duchemin wrote:
Krixtal Icefluxor wrote:
Angelique Duchemin wrote:


The only thing dragging down the subscription numbers is that people have played the game for some 8 years now and despite the improvements it's still the same game.



This does not seem to be a problem for EVE.



We will never really know that until we find out what share of the accounts are alt accounts. Eve greatly rewards people for having multiple accounts. It also punishes people for not doing so by making it impossible to train more than one character per account at the same time. The Campaign to make people get "a second pilot" has been pretty fierce as of late.


But then Eve as a whole is a drop in the ocean compared to the financial figures WoW handles.



It's been fierce since I first logged on 3 years and 6 months ago.


I guess you are not getting the same offers as my unsubbed accounts get... CCP has gone as far as offering Power of 2 to accounts just subscribed. Plus all the "come back" offers, pus the "start a sidekick " campagin, plus the average Power of 2 (which Ishtanchuck was offered while her sub was still active but already unsubscribbed, and then again when I fired a PLEX for her).

If Permaband had to make a new tune, it would be this one, and the videoclip would feature a line of CCP ladies in miniskirts, CCP Guard juggling viking swords and Hilmar handstanding and eating fire.
silens vesica
Corsair Cartel
#28 - 2013-05-10 14:15:35 UTC  |  Edited by: silens vesica
Frank Millar wrote:

Hyperbolic, but accurate.

Indahmawar Fazmarai wrote:

If Permaband had to make a new tune, it would be this one, and the videoclip would feature a line of CCP ladies in miniskirts, CCP Guard juggling viking swords and Hilmar handstanding and eating fire.

I want to see that video. Now.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Aaron Kyoto
Frozen Silver.
Nomad Alliance
#29 - 2013-05-10 14:50:16 UTC
Eve has a fair few things going for it that makes it worth P2P, though all points can be argued against (and likely will be for the sake of it).

Going F2P - such as the old republic recently, gets a sudden influx of people who want everything for nothing and other terrible players. Not to mention a loss of services and other things we take for granted.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#30 - 2013-05-10 14:56:16 UTC
Indahmawar Fazmarai wrote:

If Permaband had to make a new tune, it would be this one, and the videoclip would feature a line of CCP ladies in miniskirts, CCP Guard juggling viking swords and Hilmar handstanding and eating fire.



...and this is a bad thing? Lol

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Fredfredbug4
The Scope
Gallente Federation
#31 - 2013-05-10 16:33:05 UTC
According to my friend who plays WoW, here is the problem.

Lately, WoW has been making the game even more casual friendly than it already was, and by casual I mean like, everyone can be really good at it in 10 minutes. Something similar to the skill level required to play most smartphone games. Basically, the game has been getting dumbed down heavily. So why would this be driving away players?

Problem is, even if you are doing a lot to make the game casual friendly, most casual players aren't going to be willing to fork over 15 dollars a month just to play, let alone the hundreds of dollars for all of the expansioins.

Because of this, all Blizzard is doing is making the game less appealing to the dedicated gamers and hardcore gamers that like the challenges and not having everything handed to them (and most importantly, are willing to pay to play) while failing to gain more casual gamers.

Basically, Blizzard will either have to make the game free to play (with microtransactions) or stop dumbing the game down. Otherwise, WoW will crash and burn.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Slade Trillgon
Brutor Force Federated
#32 - 2013-05-10 16:55:21 UTC
I can honestly say that as assassin troll I thoroughly enjoyed my first few months in WoW just exploring all the areas I should not be due to my level and/or horde affiliation via smoke screen and sprint lol After i had seen the whole world by level 20 and killed very little I got into the proving grounds pvp and had tremendous fun. After that wore off I started asking for pvp games and my brother in law said he had been playing this game called EvE online. I downloaded that night at the beach and the rest is part of my gaming history.

Even the most basic of players will get tired of easy games once they accomplish all they want. Luckily for WoW their game will be able to cross generations and will take over a decade more before it fizzles out, if ever.


Fake Edit: ^ Nothing but personal opinion
Angelique Duchemin
Team Evil
#33 - 2013-05-10 17:00:59 UTC
Fredfredbug4 wrote:
According to my friend who plays WoW, here is the problem.

Lately, WoW has been making the game even more casual friendly than it already was, and by casual I mean like, everyone can be really good at it in 10 minutes. Something similar to the skill level required to play most smartphone games. Basically, the game has been getting dumbed down heavily. So why would this be driving away players?

Problem is, even if you are doing a lot to make the game casual friendly, most casual players aren't going to be willing to fork over 15 dollars a month just to play, let alone the hundreds of dollars for all of the expansioins.

Because of this, all Blizzard is doing is making the game less appealing to the dedicated gamers and hardcore gamers that like the challenges and not having everything handed to them (and most importantly, are willing to pay to play) while failing to gain more casual gamers.

Basically, Blizzard will either have to make the game free to play (with microtransactions) or stop dumbing the game down. Otherwise, WoW will crash and burn.




This is at best, severely grasping speculation.

"hardcore gamers" was a surprisingly small minority of Wow players. Even in classic many servers never even killed Kel Thuzad because naxxramas was just too hard. It was the hardest raid instance blizzard ever made and the result was that most people never experienced the content that they developed.


Looking back. Classic WoW was a nightmare.

Quests like escorting Marshal Windsor in BRD and the endless attunement chains were damaging to the game itself.

On top of that the classes were a complete mess. Warriors were near useless for pvp. Warlocks were practically indestructible. No functional pvp trinkets. No diminishing returns on crowd controls.

Warrior was the only tank class in the game until Wrath of the Lich King arrived. Yes Druids and Paladins could tank in theory but druids had no protection against crushing blows and the Paladins kept running out of mana.

Paladins, Priests and Warriors had no functional DPS spec until Wrath. Warriors could deal damage but had no aggro control until WOTLK brought passive aggro reduction to all non tanks.

Priest and Druid were the only healing Classes in classic but the druid had no proper resurrection spell so anyone who died had to run from the graveyard. Paladins only job was to cast blessings and off-heal. The game had 6 different Paladin blessings that lasted for 5 minutes each and had to be cast on each player individually. That means that in a raid of 40 people. About 240 blessings had to be handed out every 5 minutes and the Paladins had to coordinate it between themselves who blessed who with what.

The game has only been getting better and better with every expansion. Blizzard had not scared away players. The players have just moved on.

I have personally probably stopped playing a dozen MMOs and hundreds of games. Not because the games turned bad but because I got bored of them.

When people switch games they don't do it because the games "turned bad" they just get bored of the same thing.

Metroid on the nes was one of the most fun games I ever played in my life but the reason I haven't played it for about 20 years isn't because the game turned bad.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

silens vesica
Corsair Cartel
#34 - 2013-05-10 17:06:09 UTC
'Player investment' is kinda important.
People tend not to value things that come to them easily. Which kinda explains why EVE tends to have such a loyal base - You have to work at it to establish a real base in EVE, whereas easy theme-park games don't engage as deeply, so don't generate the same levels of investment.

IF* WoW is reducing the needed levels of effort to achieve goals which older players reached years ago, well, they're going to alienate the current base do a degree**, and fail to engage new player investment - Neither of which is a good thing.


* I wouldn't know - I don't play WoW.
** Older players will still be invested, so relatively few will actually leave, but they will stop passing positive word-of-mouth.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Slymah
DorpCorp
#35 - 2013-05-10 17:31:30 UTC
They could lose multi-millions more subs and still be fine .. and still lead the mmo subscription race.


Even if WoW did take a turn for the worst and die in a fire .. Titan isn't too far off and Blizz will take over the industry again.
Adela Talvanen
School of Applied Knowledge
Caldari State
#36 - 2013-05-11 21:28:54 UTC
Daimon Kaiera wrote:
Eve is dying.


According to this forum Eve has been dying for years.
Eurydia Vespasian
Storm Hunters
#37 - 2013-05-11 21:31:59 UTC
Adela Talvanen wrote:
Daimon Kaiera wrote:
Eve is dying.


According to this forum Eve has been dying for years.


they've been saying the same thing about WoW on their forums too for years.
Reaver Glitterstim
The Scope
Gallente Federation
#38 - 2013-05-12 00:58:30 UTC
If you look at the numbers of people unsubscribing from WoW, it looks like it's dying. If you look at the numbers of people subscribing, it looks like it's struck a gold mine. But what's really happening is old players are quitting and new players are joining.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Aragoni
Black Talon Command
#39 - 2013-05-12 21:01:10 UTC
The game will not die anytime soon as Blizzard will keep pushing out expansions for the game that brings back the sheep to the flock (even if it's only for a month or two). But of course, it's inevitable that a game that is soon 10 years old without adding something revolutionary will shrink in subscribers.
baltec1
Bat Country
Pandemic Horde
#40 - 2013-05-12 21:10:50 UTC
Angelique Duchemin wrote:



We will never really know that until we find out what share of the accounts are alt accounts. Eve greatly rewards people for having multiple accounts. It also punishes people for not doing so by making it impossible to train more than one character per account at the same time. The Campaign to make people get "a second pilot" has been pretty fierce as of late.


But then Eve as a whole is a drop in the ocean compared to the financial figures WoW handles.


I cant think of any MMO that will let you train more than one character on an account.
Previous page123Next page