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Macintosh

 
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Vitality, a fork of Mac Eve Tools

Author
Eoka
Arcwright Industries
#61 - 2013-07-14 13:31:59 UTC
Latest version should hopefully solve some of the issues with opening the information windows for skills, certificates, ships and modules and adding back right click support for training to a certain level. As well as a few other fixes.

For those having issues loading characters, could you double check your API keys are setup with the correct permissions and see if you have any luck with the latest version?
Baba Akili
Hidden Agenda
Deep Space Engineering
#62 - 2013-07-15 10:26:44 UTC
Upgrade loaded fine, but fixed none of my issues.
Double checked the API and they seem current and accurate, yet other characters still dont load.

Is running Mac0SX 10.7.5 an issue?
Eoka
Arcwright Industries
#63 - 2013-07-15 10:51:34 UTC
Baba Akili wrote:
Upgrade loaded fine, but fixed none of my issues.
Double checked the API and they seem current and accurate, yet other characters still dont load.

Is running Mac0SX 10.7.5 an issue?


Are the API keys for other characters in use by other programs / services?
Baba Akili
Hidden Agenda
Deep Space Engineering
#64 - 2013-07-15 15:22:18 UTC  |  Edited by: Baba Akili
well only Mac Eve Tools where I use :
Quote:
Legacy API keys
These API keys are deprecated and will cease to work soon™. Please consult with your 3rd party application's developer about switching to Customizable API keys.


For Vitality I use the
Quote:
Customizable API keys
.
This works for my character but not for my two sons characters
Eoka
Arcwright Industries
#65 - 2013-07-16 09:04:49 UTC
It sounds like either the characters that don't work have the wrong permissions set for Vitality or another application is using the customizable API keys. As far as Im aware each customizable API key can only be in use by 1 application.

The permissions need to include at least the Character Sheet, Skill in Training and Skill Queue, it might be worth trying to recreate the keys on the account that doesn't work and use the link in Vitality to set the correct mask. You can do that here; http://support.eveonline.com/api/Key/CreatePredefined/268435455
Dark Poizen
The Scope
Gallente Federation
#66 - 2013-07-27 11:05:35 UTC  |  Edited by: Dark Poizen
Just want to say this is a great tool and relieved to have a mac-specific skill planner at last.

One issue I have at the moment is that one of my characters refuses to (re)load their portrait, I have 5 chars added (2 accounts) and just one will not load their portrait - it remains blank. It was recently changed in-game.

Is there a way to manually force a portrait reload? Clicking reload does not work obviously, neither does CTRL-click and deleting the blank...

Obviously this a minor issue as otherwise tool works fine.

EDIT: ok, just found a temporary fix. In, ~/Library/Application Support/Vitality/*API key*/ for the char in question the file portrait.jpg was completely blank. I deleted this and then reload in the app, and portrait is back. Have no idea why the JPG was blank probably didn't fetch from the server and the app doesn't delete it.
Cusano Nomadis
German Dynamics
#67 - 2013-07-28 11:45:55 UTC  |  Edited by: Cusano Nomadis
Wow, great work. I love this program. Many thanks for your good work. Surely I donate this with some ISK.

One question please. I couldn´t find the Import/Export Plan menues, so that I can transfer the skillplans from the old mac Eve Tool to your great Vitality.

Am I blind or has the workaround changed?



==> Okay, I´m really blind :-)) I found the new button and everything is ok.
Jonathan Peak
Center for Advanced Studies
Gallente Federation
#68 - 2013-07-29 08:26:00 UTC
Thank you for taking on this project.

My (brief) experience so far has been good. The one thing I would like to see about is sorting skills in a plan. In general, I prefer to train skills in order from shortest to longest training time, but I don't see a way to automatically sort skills. Clicking on the "Training Time" button at the top of its column has no effect. It's a minor issue, of course.
Interstellarix
Affenverein
#69 - 2013-07-31 08:16:47 UTC
This is great!

Keep up the work!

THX
Ucan Aucie
Aliastra
Gallente Federation
#70 - 2013-08-05 02:19:23 UTC
Okay so i have to weird bug to report. For some reason in vitality my noob implant isn't showing up. The one that gives you +9 in all attributes. It confused me at first because the training times were off. My attributes are showing up correctly in Neocom for iOS. Tried adding the account again but got the same problem. Also how about a way to edit the attributes that it uses to calculate the training time. It would be an easy way to see if an implant is worth it. Thanks for the app it has been very helpful to me learning the ropes.
Eoka
Arcwright Industries
#71 - 2013-08-05 11:57:57 UTC
Ucan Aucie wrote:
Okay so i have to weird bug to report. For some reason in vitality my noob implant isn't showing up. The one that gives you +9 in all attributes. It confused me at first because the training times were off. My attributes are showing up correctly in Neocom for iOS. Tried adding the account again but got the same problem. Also how about a way to edit the attributes that it uses to calculate the training time. It would be an easy way to see if an implant is worth it. Thanks for the app it has been very helpful to me learning the ropes.


The startup boosts aren't calculated in Vitality, as far as im aware only Neocom shows these correctly and for the length of time they are active and since there only compatible on new characters its not really been worth the effort for us to add support over other features. Il file this as a feature request, so we might have it in the future.

You can edit the attribute calculations on a plan, by using the cog button and selecting "Setup Attributes" at the moment the attributes aren't saved and will reset when you change plans. Im working on this at the moment, so it should be easier in the future and allow you to set the attributes based on implants.
Heriux
Ministry of War
Amarr Empire
#72 - 2013-08-05 16:15:22 UTC
Just wanted to say thank you so much for creating this app. I've been manually adding skills to my Google Calendar for a few months now and this is so much more convenient. If I had any ISK I'd donate a bunch to you. Again, thank you.
Bleyddyn apRhys
Ravens of Morrighan
#73 - 2013-08-05 22:43:05 UTC
Jonathan Peak wrote:
Thank you for taking on this project.

My (brief) experience so far has been good. The one thing I would like to see about is sorting skills in a plan. In general, I prefer to train skills in order from shortest to longest training time, but I don't see a way to automatically sort skills. Clicking on the "Training Time" button at the top of its column has no effect. It's a minor issue, of course.


This might be a little "interesting" to implement since we need to make sure that all pre-requisites are still met. For example, I currently have a skill plan with Energy Grid Upgrades V (9d+) and Heavy Assault Cruisers I (38m). If I tried to sort that by training time, it should prevent me from doing that since I can't even inject HAC until I finish EGU.

Not saying it can't be done, but it will require some thinking. If nothing else we would need some way to let the user know why nothing seems to of happened. I will add an enhancement issue for it.
Bleyddyn apRhys
Ravens of Morrighan
#74 - 2013-08-05 22:50:51 UTC
Taggart Ambraelle wrote:
how do you get the Certs Panel to show skills needed and how do you add skills to a Skill Plan.


You should be able to double-click on a Certificate which should list both other Certificates and skills you need.

To get a skill into a skill plan, open the plan (double click the plan name in the Overview tab), then drag a skill, certificate, ship or module from the search pane on the left into the skill list.
Bleyddyn apRhys
Ravens of Morrighan
#75 - 2013-08-05 22:53:12 UTC
Meryn Song wrote:
Viewing ships on the skill planner tab: "Meryn Song can use this module" rather than "fly this ship" etc. Similarly window title is e.g. "Module Details - Talos".


This should be fixed in the next release. Thanks for reporting it.
Invisusira
Escalated.
OnlyFleets.
#76 - 2013-08-14 12:05:31 UTC
Just a heads up for the dev, massive skill name change coming up -
https://forums.eveonline.com/default.aspx?g=posts&t=255207&find=unread
I'm sure you're already aware of it at this point, but obviously the sooner you're ready for it the quicker the new release transition when it goes live! :3

Thanks again for all your work!
Anovanov
Deep Core Mining Inc.
Caldari State
#77 - 2013-08-15 16:32:13 UTC
Thanks a lot, very helpfull to have an App that works!

( you don't like INDUSTRIALS? i saw a few missing things)
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#78 - 2013-08-17 22:11:24 UTC  |  Edited by: Balthazar Lestrane
So I'm getting a error when running this:

http://dpaste.com/1347553/

Any help would be super appreciated.
Eoka
Arcwright Industries
#79 - 2013-08-18 10:42:11 UTC
Balthazar Lestrane wrote:
So I'm getting a error when running this:

http://dpaste.com/1347553/

Any help would be super appreciated.


Thats a strange one, looks like the Vitality database has become corrupt.

You could try wiping out the Vitality preferences, and seeing if that helps. You can reset the preferences by closing Vitality and either dragging Vitality into something like AppZapper or opening Finder and pressing CMD + SHIFT + G to open the "go to folder" window, and then pasting; "~/Library/Application Support/Vitality" without the quotes. Delete everything thats inside of this directory, and then reopen Vitality and add your characters.

If you wipe your preferences remember to make a note of all the API characters you have set up as these will be deleted from Vitality and need to be added again.
Eoka
Arcwright Industries
#80 - 2013-08-18 10:42:54 UTC
Anovanov wrote:
Thanks a lot, very helpfull to have an App that works!

( you don't like INDUSTRIALS? i saw a few missing things)


Hmmm everything should be there, any ideas on something thats missing so I can have a look?