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Region trading?

Author
Khinad Akashi
Virtual Light Systems
#1 - 2013-05-09 18:01:49 UTC
Returning after almost 3 years of absence. When I last was here, I had a major interest in the marketing side of things and played with some station trading. Coming back... I already loathe Jita after 4 days. The .01isk game is kind of annoying, and I want to play a broader spectrum view and play region based. Granted, I probably play 4+hrs a night messing around with marketing and whatnot...but I don't want to play the 01isk refresh metagame ;)


From what I understand, region trading just means placing buy/sell orders remote across a vast space and *not* moving the content collected back to market hub. Is that correct? Makes sense if so... moving it back to a hub just subjects you to the .01isk game.
If the content is both bought/sold at remote locations, doesn't this affect the speed/quantity of consumption? I've noticed having something for sale at a nice slightly lower than Jita price merely 1-2 jumps away, it's not moving. Is it just a mater of playing the waiting game?

My marketing character has all 5's on trade skills, except tycoon - currently @4. Can have round 275 orders open, or something like that. I want to dabble in production later, but need to get the marketing rhythm down again so there is a flow of income that will support budding infrastructure.
Rhivre
TarNec
Invisible Exchequer
#2 - 2013-05-09 18:09:37 UTC
There are various types of region trade:

1) The easiest: Set region wide buy orders, relist for sale where you get the item

2) Set region wide buy orders, move items to an indy/mission hub for resale

3) Set region wide buy orders, move items to hub to either dump to buy orders, or list for sales

4)Buy items in a hub (Same, or neighbouring region), move items out to mission/indy/FW etc hubs to list.

No.4 you can either buy from sell orders, or set buy orders in the hub, depending on what profit you expect to get. The difference between buy and sell in hubs is often marginal.
Khinad Akashi
Virtual Light Systems
#3 - 2013-05-09 19:29:59 UTC
Rhivre wrote:
There are various types of region trade:

1) The easiest: Set region wide buy orders, relist for sale where you get the item

2) Set region wide buy orders, move items to an indy/mission hub for resale

3) Set region wide buy orders, move items to hub to either dump to buy orders, or list for sales

4)Buy items in a hub (Same, or neighbouring region), move items out to mission/indy/FW etc hubs to list.

No.4 you can either buy from sell orders, or set buy orders in the hub, depending on what profit you expect to get. The difference between buy and sell in hubs is often marginal.



#1 -- It doesn't look like the materials are moving very much (if at all). Does it just boil down to waiting vs. assuming everyone will roll all the way into 4-4 to get their mats?

#2 - I like that idea (have an orca pilot still) --- is there a region map or some general listing of all the major trade hubs and/or jumpoff points for null? Other than hunting through dotlan of course :)

#3 - Seems like more trouble than it's worth, unless the buy orders are what...10% below hub prices due to their proximity?

#4 -- pretty much the same as #2, sans the multiple docking requests eh?
Rhivre
TarNec
Invisible Exchequer
#4 - 2013-05-09 19:52:15 UTC  |  Edited by: Rhivre
1) The forge is a bit special, cos jita is like a big black hole

2) for indy hubs, check where all the slots are filled using the ingame indy thingy....not sure for the others.

3) buy orders should be way more than 10% below hub price

4) Yup.

The forge is a very strange region due to Jita. If you look at the price table for most items, you will see that very few are bought and sold outside of Jita.

This is because if you cannot get the full amount of what you need, you will head to Jita, so you either have to supply full stock of whatever a builder/missioner might need, or, have small amounts for those "oh damn didnt buy enough Zyd" moments.

Because Jita prices are usually the cheapest in the forge for sells, you can however find stuff which you can ship outside of there for a very nice markup.....usually those "Dammit I forgot something" or "I am to lazy to fly a ship both ways, so I will run out there in my pod, buy a ship and move back" moments


Also, Jita sits on the border of several regions, so jumping stuff inter region can be very profitable
TheSmokingHertog
Julia's Interstellar Trade Emperium
#5 - 2013-05-14 11:42:13 UTC
About hubs, try this one

http://corsairchronicles.com/wp-content/uploads/2012/11/Trade-Map-v3.jpg

It maybe not complete relevant for all types of trade, but it gives you a general idea.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

YuuKnow
The Scope
#6 - 2013-05-14 12:38:26 UTC
I've always wondered what the markets would be like if there weren't the option to put up area-wide buy orders... or if it would help combat the 0.01 tedium that current market pvp is.

yk
Babyface Eighteen
School of Applied Knowledge
Caldari State
#7 - 2013-05-14 14:59:11 UTC
To much competiton in reginal trading. I wouldnt recommend it. If your goal is to make money and you have 4hours+ game time and wanna spend most of it trading? Station trading is the way to go. If you dont wanna make money and find trading boring, go do something else.
Marsan
#8 - 2013-05-14 17:01:02 UTC
One thing to remember is mission runners are all about the isk per hour metric. They want to run a mission, run another, repeat, then do something fun. So they will happily pay 20-50% mark up on ammo, drones, fittings and occasionally ships to avoid wasting isk making time. Like wise in the event they bother to loot or salvage they will often just sell everything to buy orders even if the buy order is 20-30% below market rate.

Mining hubs are similar but generally they will only pay a 10-20% mark up at best, but they do sell loot, and salvage to buy orders at 50% of market. (Salvage drones seem to have increased the odds of miner salvaging the belt rats.) Generally ships can't sustain as high a markup as fittings. (I suspect much of the high margin sales are opps I forgot some thing sales.) Of course when supplying a mining hub be sure to bring a few destroyers and fittings 'cause gankers will often find themselves a catalyst short of a gank and will happily pay a 20-30% mark up on a quick buy. I always bring a nice mix of mining, and gank products to a mining hub.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Lina Thamaris
Starfall Enterprises
#9 - 2013-05-16 13:20:05 UTC
I find that region trading works very well for me (option 1). It does depend a lot on what you buy and sell, for example. You need to place buy/sell orders for things that people need, everywhere, all the time. People aren't going to sell or buy a Tengu or an expensive implant somewhere out in the boons -- they're going to a trade hub for this kind of thing. People will, however, buy and sell shuttles, ammo, and various T1 modules and ships all over the place.