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Dumbed down probing.

Author
Josilin du Guesclin
Aliastra
Gallente Federation
#121 - 2013-05-11 09:04:27 UTC  |  Edited by: Josilin du Guesclin
Incindir Mauser wrote:

Anyone that actually trained Astrometrics 5 is decidedly butthurt because with these changes, there's absolutely NO reason to have Astrometrics 5. CCP should hand out a pacifier that has Astrometrics 5 as a requirement, so we don't all drown in a river of tears.
Unless you wanted that DSP, the reasons to before this change remain after it - getting Jump Portal Generation. Aside from that and the DSP there's no need currently really - very few things rely on having eight rather than seven probes.

EDIT: What's more it looks like they're giving the 8th probe back anyway.
Diesel47
Deep Core Mining Inc.
Caldari State
#122 - 2013-05-11 09:05:10 UTC
Only smart people are allowed to push the probe button 7-8 times to deploy.
Roime
Mea Culpa.
Shadow Cartel
#123 - 2013-05-11 09:31:48 UTC  |  Edited by: Roime
Josilin du Guesclin wrote:
Roime wrote:
They removed the option to launch 8 probes. It's not broken, it's by design. Advanced probing techniques use 8 probes. They removed DSPs, on purpose. They removed the option to leave probes behind, on purpose.

Good skills lost their meaning, you can achieve the same as all V scanner with basic modules, and training a lower multiplier skill.

And the follow-on skills still give bonuses on top of that, so the really skilled are still better off. Fancy that.


There is a practical limit to scan strength vs getting results - scan passes. When you resolve a sig in two passes (initial 8AU > 2AU, lock), it's difficult to improve anymore.

I'm not really against the improvements to scanning usability. Moving and resizing tweaks are fine, preset formations are fine. How they, and the whole "exploration expansion" is implemented is terrible, and the dev replies in the test server threads are telling- they had no clue how people use DSPs for example.

If I was asked how to improve scanning and exploration, my priority list would have been:

- fix the arcaic dscan interface (slider thumb, preset ranges and angles, km/AU toggle, visual HUD indication of angle)
- reconsider ship restrictions and sec status distribution of DED sites
- redesign sites to have random features
- introduce more sites
- introduce new types of sites

I certainly wouldn't have removed the options to launch any number of probes, remove DSPs or force probe return on jump. I just don't see the problems those changes are trying to solve. I don't understand why everyone HAS to see system sigs on every jump. Making exploration more accessible? Lowsec exploration was among the first things I did in this game, during my first month. I never felt scanning was "hard", "tedious" or not accessible to new players. I didn't have awesome skillls or faction equipment, or a Tengu.

None of those are needed. T1 scanning frigs today are tailor-made for exploration, and a Vexor+Imicus pair was enough for me to run all the sites I found up to 4/10s.

It was fun, challenging and rewarding. I had a lot of fun discussing and testing scanning techniques and comparing efficiency of probe formations. There is no concensus even today about the "best way", people have their own preferences and styles- limiting everyone to 7 probes and 7 probes only, would not only take away all that, but also limit the intel you can read from probes in space. And relaying false intel with your probes. Just like forcing auto-return to cargo on jump.

Last, I'm strongly of the opinion that there would have been much more important UI fixes in the pipeline than probing. Corp roles and drones > scanner.

.

Caviar Liberta
The Scope
Gallente Federation
#124 - 2013-05-11 09:47:09 UTC
Ahhh changes to probing is like this

Old way of probing

Improved probing
Herr Esiq
Viziam
#125 - 2013-05-11 09:52:33 UTC
Roime wrote:
Herr Esiq wrote:
New players now have to compete against lots of Tengu's with deep scanner probes cherrypicking their ideal sites with a DSP guide.

You tell me how that is/was a good experience and takes a lot of skill..


Tell us how the new system changes anything? Tengus are still allowed, but the probing doesn't require any skill anymore. This means even more people piling into hisec sites.

All these changes is just CCP ruining exploration, wormholes and scanning in a single sweep. They could have revamped the d-scanner interface, but no.


It doesnt make Tengu's go away, but all I said that the playing field is slightly more level for people running a T3 ship cherrypicking their ideal sites and newer players who havent found out about Deep Space Probes and DPS guides.

I dont think exploration was ever intended for launching 1 probe and blitzing the best results you read in a excel sheet. Thats not really exploring is it?
Brainless Bimbo
Pator Tech School
Minmatar Republic
#126 - 2013-05-11 09:53:38 UTC
NARDAC wrote:
Anyone else play with probing on the test server yet?

WAY easier.
1) No matter your skills, you can (have to) have 7 probes.
2) Click one button, 7 probes appear in perfect pattern
3) Move all is now default (have to hold shift to move only one)
4) Changing resolution and moving all probes can now be done with a single click-drag. Use the sphere that shows the scan range of a probe to rezise that one probe, all the probes resize and move to maintain the ideal overlaps in the perfect pattern.


You will still have to move the center of the formation on the X-Y and then the Z, but resizing and resetting the pattern will be SOOO easy in Odyssey. It's like auto-magical!



Hate to say, but the Apoc changes dumbed it down a lot, the Ody changes just make it more idiot proof to a very large degree.

already dead, just haven´t fallen over yet....

Roime
Mea Culpa.
Shadow Cartel
#127 - 2013-05-11 09:58:34 UTC
Herr Esiq wrote:

It doesnt make Tengu's go away, but all I said that the playing field is slightly more level for people running a T3 ship cherrypicking their ideal sites and newer players who havent found out about Deep Space Probes and DPS guides.

I dont think exploration was ever intended for launching 1 probe and blitzing the best results you read in a excel sheet. Thats not really exploring is it?


The actual DSP part of "Tengu blitzing" is insignificant compared to the actual site running advantage. DSPs aren't the real problem, it's the overblown rewards and allowing T2 and T3 ships in starter area sites, and blitzable site design.

.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#128 - 2013-05-11 10:05:40 UTC  |  Edited by: Brainless Bimbo
Herr Esiq wrote:
New players now have to compete against lots of Tengu's with deep scanner probes cherrypicking their ideal sites with a DSP guide.

You tell me how that is/was a good experience and takes a lot of skill..


I hate to but it took time and effort invested to get where they are, at the top of the food chain... you start in a frigate, u want rookies in battle cruisers on day one now?

Personally i think the tengu´s just want an "i win" button, so yeah set gate limites to only allow ships that can do it with some work, the tengu´s i see in DED 3 and 4´s are a joke in high sec, but eve is a game played over years, ask any bitter vet, the longer you play the better you get (mostly),.

Changes like this lower the bar but they also shorten the game experience, its driven by accountants and the bottom line not by what improves the game (yeah, make a tablet hacking game and place it in EvE), its all short tern shiny, shiny and no real long term in depth investment that encompasses the complete range that EvE could become, just look at WiS, it was doomed as before they started as they didn´t think about the thousands of stations with just 3 people walking about in them.

edit: Wis could be great, get dust players and EvE players together in newly coded POS structures (a considerable long term investment) and even the addition of special new stations like the bitter vet club station announced at fanfest,.

already dead, just haven´t fallen over yet....

Destination SkillQueue
Doomheim
#129 - 2013-05-11 10:39:04 UTC
Roime wrote:
Herr Esiq wrote:

It doesnt make Tengu's go away, but all I said that the playing field is slightly more level for people running a T3 ship cherrypicking their ideal sites and newer players who havent found out about Deep Space Probes and DPS guides.

I dont think exploration was ever intended for launching 1 probe and blitzing the best results you read in a excel sheet. Thats not really exploring is it?


The actual DSP part of "Tengu blitzing" is insignificant compared to the actual site running advantage. DSPs aren't the real problem, it's the overblown rewards and allowing T2 and T3 ships in starter area sites, and blitzable site design.


The DSP part is at least somewhat relevant, since it is what allows experienced probers to ignore most of the "bad" sites and focus exclusively on the good ones. It's a huge time saver and is a significant contributor to the fact, that you only have minutes before a good site is interrupted, which in turn makes running them in bad ships/fits very tough. It's also the reason why some can get high income from the sites, since they can filter out most of the time wasting activities, that significantly reduce the level of income for the non-DSP explorers. I'm not sure how overblown the income is though, since it isn't steady income and it is just on par with other more reliable income sources.

As far as blitzing sites is concerned, why is it a problem needing a solution? If I wanted to grind NPCs, I'd run missions, incursions or belt rat. The only valuable or interesting thing in those sites is the one loot drop and the competition is high, so why would anyone not try to blitz things. If you force time consuming grinds on those sites, that can't be bypassed, it just means it'll turn closer to mission running, ensure there is a queue waiting for the final loot to drop and the one with the fastest reflexes gets it. That isn't me just guessing things. We have sites like this and they start with 1 guy clearing most of the spawns and end with 2-3 guys camping the final spawn trying to shoot, loot and scoot before the others can do the same. The lack of blitzing options just radically reduces your chances of getting anything out of a site. They're also the most boring sites to run even though the pay is pretty good and steady, so I'd rather not see any increase in their number.

You can ban T3's and T2's all you want though. I have no issues using faction/deadspace fitted T1's to run those sites. Either way you're not going to be competing on equal footing unless you're prepared to invest heavily in your ship and implant set.
J'Poll
School of Applied Knowledge
Caldari State
#130 - 2013-05-11 10:41:33 UTC
NARDAC wrote:
Anyone else play with probing on the test server yet?

WAY easier.
1) No matter your skills, you can (have to) have 7 probes.
2) Click one button, 7 probes appear in perfect pattern
3) Move all is now default (have to hold shift to move only one)
4) Changing resolution and moving all probes can now be done with a single click-drag. Use the sphere that shows the scan range of a probe to rezise that one probe, all the probes resize and move to maintain the ideal overlaps in the perfect pattern.


You will still have to move the center of the formation on the X-Y and then the Z, but resizing and resetting the pattern will be SOOO easy in Odyssey. It's like auto-magical!



It's like the stupid dumb carebears got CCP to dumb down EVE again to make them stop whining.

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Herr Esiq
Viziam
#131 - 2013-05-11 11:01:10 UTC
Roime wrote:

The actual DSP part of "Tengu blitzing" is insignificant compared to the actual site running advantage. DSPs aren't the real problem, it's the overblown rewards and allowing T2 and T3 ships in starter area sites, and blitzable site design.

I have a slightly different opinion about the impact of the DSP guides but otherwise I agree with you.

Brainless Bimbo wrote:
Herr Esiq wrote:
...


I hate to but it took time and effort invested to get where they are, at the top of the food chain... you start in a frigate, u want rookies in battle cruisers on day one now?

Personally i think the tengu´s just want an "i win" button, so yeah set gate limites to only allow ships that can do it with some work, the tengu´s i see in DED 3 and 4´s are a joke in high sec, but eve is a game played over years, ask any bitter vet, the longer you play the better you get (mostly),.


I dont want rookies in battlecruisers, and in fact, its not even the Tengu thats the problem but the combination that makes it less attractive to newer players. I rather not want CCP to enforce restrictive gameplay like kicking Tengu's out of highsec, even blitzing is fine by me. A newbe can fit his ship so he can blitz those sites as well.

For a person without DSP's it takes considerable time to spot a site he wants to run and even more plowing through 15 systems. Compare that to your avarage risk averse Tengu explorer. Never leaves the safety of highsec and takes only 10% of the time to find a site he actually wants to run. With the new scanning system the playground is slightly more even, and still favorable to the Tengu player. No problem there.

The speed and flexibillity the Tengu provides should be the reward, not finding the best site in a faction of the time it takes a regular player.
Brooks Puuntai
Solar Nexus.
#132 - 2013-05-11 11:05:44 UTC  |  Edited by: Brooks Puuntai
Herr Esiq wrote:


I dont want rookies in battlecruisers, and in fact, its not even the Tengu thats the problem but the combination that makes it less attractive to newer players. I rather not want CCP to enforce restrictive gameplay like kicking Tengu's out of highsec, even blitzing is fine by me. A newbe can fit his ship so he can blitz those sites as well.

For a person without DSP's it takes considerable time to spot a site he wants to run and even more plowing through 15 systems. Compare that to your avarage risk averse Tengu explorer. Never leaves the safety of highsec and takes only 10% of the time to find a site he actually wants to run. With the new scanning system the playground is slightly more even, and still favorable to the Tengu player. No problem there.

The speed and flexibillity the Tengu provides should be the reward, not finding the best site in a faction of the time it takes a regular player.


That was the benefit of skilling Astro V, so you can access DSP. The "even playing field" just means dumbing things down for the lowest common denominator.

E: The dumbing down applies to the overall changes, not necessarily just DSPs.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ana Fox
Center for Advanced Studies
Gallente Federation
#133 - 2013-05-11 11:13:15 UTC  |  Edited by: Ana Fox
I went to SiSi to see new probing and must say I dont like it much.There are several things that are really annoying.
I dont know was it my fault or you cant launch one probe anymore ,but you need to have seven in launcher to make it even work.
You cant launch nine probes anymore ,so cube shape dont work anymore.
Scan result menu is really bad for people that have problems with colors,it maybe looks nice but it is really not practical to point that you have hard time sometime to read what says there.
Shortcuts are changed to shift+alt+move and kinda for me not so great for using.
When you launch probes they dont show on map on your ship you see them on sun ,is that bug or what I dont know.
When you enter station your probes are landing in your cargo hold.so you cant leave them in some shape in system anymore ,cause when ever you leave system or dock probes come back.
I didnt saw any timer for duration of probes in space ,so I dont know is that intended or just they didnt polish it enough.

Maybe this are not final changes ,but so far for my personal use they look like not so practical.

Also one thing not related to scaning ,when you are killing something it your locked target starts to flash and stays on screen for 1-2 sec ,I dont know what good that is bringing to players tbh.