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Dumbed down probing.

Author
Gillia Winddancer
Aliastra
Gallente Federation
#41 - 2013-05-09 18:41:35 UTC
Anything that combats RSI in any way, shape or form is a good thing. The inability to understand the most basic of basics in user friendliness hardly earns you any cookies.
Ioci
Bad Girl Posse
#42 - 2013-05-09 19:18:17 UTC
Most of it is tedium. The skill bonus for Astrometrics now sounds like a waste but the other skills will still offer bonuses that make you better at it. There may be less need to have those skills when doing introduction level scanning, ie. High Sec anoms but it isn't to say they won't be useful in other scanning activity.

R.I.P. Vile Rat

Rebecha Pucontis
Doomheim
#43 - 2013-05-09 19:44:23 UTC
Ioci wrote:
The skill bonus for Astrometrics now sounds like a waste but the other skills will still offer bonuses that make you better at it.
What? The skill bonus for astro has been boosted immensely and the other skills reduced. Please at least know what your talking about before commenting.

As for dumbing down, I wouldn't say the preset formations dumbs things down, but its the lack of variation now with the removal of 8 probes and the DSP which is causing things to feel dumbed down.
Inxentas Ultramar
Ultramar Independent Contracting
#44 - 2013-05-09 19:46:12 UTC
Gillia Winddancer wrote:
Anything that combats RSI in any way, shape or form is a good thing. The inability to understand the most basic of basics in user friendliness hardly earns you any cookies.


Came here to say this basicly. Big smile
Marianne Pollard
Doomheim
#45 - 2013-05-09 19:52:59 UTC
NARDAC wrote:


I'm very annoyed that everyone will be stealing my sites now.



Fixed.

Mocking the afflicted since 2013.

rofflesausage
State War Academy
Caldari State
#46 - 2013-05-09 19:53:31 UTC
Don't care about it being "easier", but the removal of features and blatant UI issues over the current system are what bothers me most.

Plenty of posts in the test forum about it to be fair, so I won't reiterate them here. Hopefully they get tweaked / fixed.

Can't believe they are seriously considering removing the list view of results though.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#47 - 2013-05-09 19:55:43 UTC
All they did was remove the initial 7 probe launch and drags. And they flipped the controls for clicking and shift-clicking.

If that's what you refer to as skill.....well.....Roll
blink alt
Doomheim
#48 - 2013-05-09 19:58:12 UTC  |  Edited by: blink alt
Of all of the complaints in the original post I wonder why you do not mention a much bigger problem. All your complaints are trivial and yet you do not complain about the 8th probe being removed. That makes me question how much scanning you really do!
Rebecha Pucontis
Doomheim
#49 - 2013-05-09 20:00:20 UTC
PotatoOverdose wrote:
All they did was remove the initial 7 probe launch and drags. And they flipped the controls for clicking and shift-clicking.

Nope, they did a lot more than that. Try checking it out on singularity.
silens vesica
Corsair Cartel
#50 - 2013-05-09 20:14:08 UTC  |  Edited by: silens vesica
Unsuccessful At Everything wrote:
Dumbed down probing is what aliens do to abductees from Arkansas.

What CCP did was listen and improve the probing experience.
Disagree.

It appears they've removed most of the skill from probling, which is only an invite to the plebs of HS to come disturbing us in W-Space. Living in W-Space has been a challenge - it has required a fair degree of dedication and skill. It appears that it will become much less unfriendly to boneheads, and that makes me sad.


Sipphakta en Gravonere wrote:
Eurydia Vespasian wrote:
i kind of liked it being tedious. it helped ensure that not everyone in the game would be out there probing because they felt it was boring or they were impatient on that level. which translated into less competition for sites.


You could just shoot your competition, you know?
Not always an option.
Especially when poking around in a system that's heavily occipied. labor-intensive scanning meant that you stood a decent chance of ninja'ing a site or two if you were good with probes.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Julius Priscus
#51 - 2013-05-09 20:33:55 UTC
for those that think scanning is or is going to be even more tedious after the next expansion??

you all should of been around with the old scanning mechanic.
rofflesausage
State War Academy
Caldari State
#52 - 2013-05-09 20:39:44 UTC
Julius Priscus wrote:
for those that think scanning is or is going to be even more tedious after the next expansion??

you all should of been around with the old scanning mechanic.


It was kinda cute and had its own charm. Yeah, making bookmarks to drop probes in the right place was time consuming....and the scan time was crazy looking back on it......but it worked for its purpose back then.

Some of the current changes are taking the pretty good system we have now and are stripping features away. I don't know any proper who actually cares about the "easier" bit apart from the usual EVE IS DIEING crowd, but to remove features for a system that works? I'm not sold....because I've spent almost 5 hours playing with it.
Ioci
Bad Girl Posse
#53 - 2013-05-09 20:55:15 UTC
Rebecha Pucontis wrote:
Ioci wrote:
The skill bonus for Astrometrics now sounds like a waste but the other skills will still offer bonuses that make you better at it.
What? The skill bonus for astro has been boosted immensely and the other skills reduced. Please at least know what your talking about before commenting.

As for dumbing down, I wouldn't say the preset formations dumbs things down, but its the lack of variation now with the removal of 8 probes and the DSP which is causing things to feel dumbed down.


You default to 7 probes. How many probes do you think you need out?
Acquisition still gives 10% per level to scan time. 10% of 5 seconds, 10% of 15 seconds is still 10%.

Please at least look at the scanning process before you start throwing elitist replies at discussions.

R.I.P. Vile Rat

Inna Cristiana
GucciGang
#54 - 2013-05-09 20:58:44 UTC
Exploration was boring, tedious and anti-fun.

Now with odyssey it should be something to consider training into.

I see no problem here.
Zyrbalax III
Goldcrest Enterprises
#55 - 2013-05-09 21:03:30 UTC
Tippia wrote:
NARDAC wrote:
Moving the probes into a pattern, resizing that pattern. That was the most important, player-skill based part of probing, and it has been removed.
Setting up the pattern took no real time or skill to begin with; resizing it was a two-click-drag affair. If you want something other than the pre-set pattern for some more advanced (which you often do), you have to move stuff around more now than ever before.

In fact, one of the main complaints I've seen about this change is that it doesn't dumb down things: people will still have to drag probes around to form their favorite, task-specific search patterns. All this auto-formation does is dump a ton of probes into space under the assumption that you're looking to scan down a single signature… which isn't necessarily true.

It sound more and more like you aren't entirely familiar with the shortcuts available in the current systems, tbh. What?


Having just read the (growing) threadnaught about the scanning changes in the test server feedback forum, I think there's more being lost than perhaps you recognise. Currently there's a lot of "advanced scanning techniques" being used (especially in wormholes) which will be pretty much made impossible by the Odyssey changes as they currently stand on Sisi. Examples (and I'm sure this isn't an exhaustive list):

Removal of Deep Space Probes - removes one option for mixed probe scanning techniques, removes the only probe capable of scanning a complete system

Must launch 7 probes, can't launch 8 - makes it impossible to scan 2 sites at the same time with 4 probes on each

Probes return to hold on leaving system - removes the option to jump out of system then back in and reconnect to probes already in system

I'm sure there are others. I'm sure I haven't explained those particularly well. And I'm sure MOST players don't use those techniques anyway.

But some folks do use them and find them very valuable in giving an edge to what they do. And those edges look like they're being removed, which to me looks at least like "levelling down the playing field", which in EVE just doesn't feel right.

Who knows, players may find new and unforeseen "advanced techniques" to use with the new system. But at the moment, there are concerns from a lot of dedicated scanners/explorers which I hope CCP will take the time to at least look into.

What concerns me most is Twostep's comments that the CSM had no idea about many of the scanning changes - i.e. CCP didn't consult the people who know the game because they play it every day. Which sounds disturbingly like a return to Incarna behaviour, if on a (hopefully) smaller scale.
OfBalance
Caldari State
#56 - 2013-05-09 21:07:48 UTC
Stockholme syndrome is so damned bizzare.
Roime
Mea Culpa.
Shadow Cartel
#57 - 2013-05-09 21:24:56 UTC
Currently a few people are amazing scanners, rest are mediocre and terrible.

Come Odyssey, everyone's mediocre.

.

Julius Rigel
#58 - 2013-05-09 22:51:07 UTC
Zyrbalax III wrote:
But some folks do use them and find them very valuable in giving an edge to what they do. And those edges look like they're being removed, which to me looks at least like "levelling down the playing field", which in EVE just doesn't feel right.
The problem isn't even whether or not an incidental (emergent) mechanism is being used, the problem (at least in my opinion) is that the whole point of EVE is to be a sandbox, and what makes a sandbox game a sandbox game is having tools that do things, as opposed to having things that can be accessed through specific tools.

To explain that statement, take this comparison as an example:

In EVE a very essential tool is the ship. This thing is an object in the outside game environment - you can sit inside it and access its array of modules and functions such as warping, sub-warp engines, targeting, etc.. But you can also dock it in a station and trade it with other players, through the market, through a trade window, through contracts; while the ship is in a station, it's sort of just like a commodity.

Then you undock again and eject from your ship. Now that same thing isn't your player character or some item in your inventory, it's just a thing, floating freely in space under its own inertia (and eventually slowed down by the space jello that puts friction on everything and keeps everything facing the right way up, but that's beside the point).

So a ship in EVE has a purpose - it functions as your class and your equipment, and mostly everything else that defines your player character, but it is also an independent object that has generic properties which can be interacted with freely within the physicaly rules of the game world. It's a tool, just like a hammer is a tool, and you can use a hammer to insert a nail in a plank of wood, or pull it back out if it has a forked side, or your can plant the hammer in the side of a section of drywall and it will make a hole. Only physics decides what a hammer can and cannot do, even though it's manufactured for a purpose.

On the other hand, take a different MMORPG, any MMORPG, just imagine your standard, generic, class-based fantasy MMO.

In this type of MMO, you might have an item that functions similarly to ship in EVE in some respects, for example a horse. You have the horse in some tab of your character sheet as a little icon, and when you click on it, your player character's model changes to your player character on top of a horse, and it alters your movement speed. This serves a specific function; the horse mechanism is there to make you go faster. But beyond that, the horse has no function, no purpose, no existence. You can't get off the horse and leave it somewhere in the game world. You can't give the horse to another player, you can't sell the horse (in most cases, some MMOs do allow you to trade your mounts on the auction house or whatever, but mostly they're just bound to your player character as a "skill"). The horse is not a tool, it does not have any properties that you can interact with, it's just a button that you click to achieve a specific effect.


This is, in my opinion, what makes a sandbox game a sandbox game.

Probes used to be a tool - they had the property of being physical objects in space, which made them subject to the rules of physics in EVE, such as you can scoop them if you have a large enough cargohold, you can bring them back to station, etc.. They also had properties such as "no engines", which made them subjects to another rule of the physics of the universe, namely they couldn't move. If you wanted a probe in a certain spot, you had to physically go there and kick the probe out of your cargohold, and it would stay there.

More interestingly, the "probe" tool had some properties that made it a very interesting tool in the context of a sandbox game: They could generate coordinates (in the form of a bookmark-like point on your star map) that were more or less close to other objects in space. The important thing here is that this property was not a feature locked into doing a specific thing. Launching a probe wasn't synonymous with looking for a grav site. It just meant launching a probe. You COULD use it to probe out a specific ship, or a drone, or some other object, but you could also use the probe's functionality to do other things - emergent gameplay. In practice, one of those things was generating an extremely inaccurate ping on yourself, which would give you a warpable set of coordinates (little bookmarky thing) somewhere in the solar system very far away. This could be used to make safespots that were immediately guaranteed to not be directly between any two celestial objects where ships would warp, and even could be outside the warpable boundary between the outer-most celestials in a solar system.


Anyway, my point is simply that I play EVE because it's a sandbox game, and that means having tools that have general generic functions, not specific results. A knife can cut bread, the same knife can butter the bread, or poke your eye out, or pin a piece of paper to a tree. That is EVE to me.
Tarryn Nightstorm
Hellstar Towing and Recovery
#59 - 2013-05-09 23:08:13 UTC
Feyd Rautha Harkonnen wrote:
+1 on anything that gets me into a carebears mission pockets faster, to enjoy their cuddly softness



^^This^^ and Tippi's posts are about the only things worth reading tin this thread. The OP really should feel ashamed of itself :/

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#60 - 2013-05-09 23:42:04 UTC  |  Edited by: Tyberius Franklin
Zyrbalax III wrote:
Removal of Deep Space Probes - removes one option for mixed probe scanning techniques, removes the only probe capable of scanning a complete system

While I can agree with the subsequent 2 issues you listed, can't the scanner overlay now take the place of DSP's?
CCP Fozzie wrote:
You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.