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Dumbed down probing.

Author
NARDAC
Republic Military School
Minmatar Republic
#1 - 2013-05-09 15:31:17 UTC
Anyone else play with probing on the test server yet?

WAY easier.
1) No matter your skills, you can (have to) have 7 probes.
2) Click one button, 7 probes appear in perfect pattern
3) Move all is now default (have to hold shift to move only one)
4) Changing resolution and moving all probes can now be done with a single click-drag. Use the sphere that shows the scan range of a probe to rezise that one probe, all the probes resize and move to maintain the ideal overlaps in the perfect pattern.


You will still have to move the center of the formation on the X-Y and then the Z, but resizing and resetting the pattern will be SOOO easy in Odyssey. It's like auto-magical!

Abrazzar
Vardaugas Family
#2 - 2013-05-09 15:32:59 UTC
Because tediousness requires smarts.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#3 - 2013-05-09 15:33:06 UTC
NARDAC wrote:
You will still have to move the center of the formation on the X-Y and then the Z, but resizing and resetting the pattern will be SOOO easy in Odyssey. It's like auto-magical!


Yeah, it's awesome! They removed all the silly, boring and repetitive things from scanning. I like.
Unsuccessful At Everything
The Troll Bridge
#4 - 2013-05-09 15:33:48 UTC
Dumbed down probing is what aliens do to abductees from Arkansas.

What CCP did was listen and improve the probing experience.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Tippia
Sunshine and Lollipops
#5 - 2013-05-09 15:38:28 UTC  |  Edited by: Tippia
Points 1 and 2 might count, but don't affect anything that requires “smarts” anyway so it's hardly dumbing anything down.
Points 3 and 4 are already in the game and are just usability tweaks.

So I don't quite see where the dumbing down is. In fact, if anything, thees changes makes advanced probing a bit more cumbersome, which would rather suggesting that it's smarenting things up alongside the UI improvements.
Some Rando
University of Caille
Gallente Federation
#6 - 2013-05-09 15:39:32 UTC
Reducing tedium is a good thing.

CCP has no sense of humour.

Destination SkillQueue
Doomheim
#7 - 2013-05-09 15:41:20 UTC
I haven't tested it personally, but from what you describe it seems they've listened to the complaints and implemented appropriate improvements. It seems very similar to the old system except without all the pointless tedium. The only real change seem to be the removal of deep space probes, but the function seems to be included in the scanner, so no real loss there either.
Rengerel en Distel
#8 - 2013-05-09 15:41:22 UTC
Your probing skills can't be that great, or you'd have pinpointed the official feedback thread in the test forum.

With the increase in shiptoasting, the Report timer needs to be shortened.

Corey Fumimasa
CFM Salvage
#9 - 2013-05-09 15:43:09 UTC  |  Edited by: Corey Fumimasa
I'm not going to miss the tedium, I kind of stopped probing, it just got too monotonous. This sounds good.
Kor'el Izia
#10 - 2013-05-09 15:46:25 UTC
NARDAC, think of this analogy: do you think having to enter 10 identical manufacturing/invention/copy jobs should require setting up 1 job 10 times or just 1 time with a setting to copy itself to 9 other available lines?

The process of identifying an item, weigh risks, performing research about market, setting up orders is what it's all about. Not mind numbing clicking to setting up the actual jobs.
Kor'el Izia
#11 - 2013-05-09 15:47:21 UTC  |  Edited by: Kor'el Izia
Corey Fumimasa wrote:
Are combat scanner probes going to work the same way?

They've mentioned no change to them, so probably

Edit: Changed the quote to the actual one, which I responded to
Danni stark
#12 - 2013-05-09 15:47:31 UTC
so remind me how you had to be smarter than the next guy to sit there and press f1 6 more times than you do now.
and why do you have to be smarter to drag small boxes in to arbitrary patterns?

oh wait, you don't.
does that mean probing hasn't been dumbed? gee, i guess so.

OP should feel bad for making this thread.
NARDAC
Republic Military School
Minmatar Republic
#13 - 2013-05-09 16:02:48 UTC
Perhaps "dumbed" was the wrong term. De-skilled may be the better word.

It used to take some skill to become a fast prober.

launch, move, launch, move, launch, move, launch, move.... scan. Resize, repattern(took practice, skill, knowledge), move, move, scan.

More practice meant you could be faster and better than others. Profitability of exploration is HIGHLY dependent on how fast you can probe out the sigs.



Now, launch, scan, resize, move, move, scan.

Everyone is going to be super fast at probing now. The need for practice, to become good at it.



I guess we could just get rid of probing all together. Make every sig an anom that shows up in discovery scanner, and then add "warp to" to all the characters in local chat. If what they are doing to probing in Odyssey isn't dumbing down, then I guess that wouldn't be dumbing down either.

It would just be "removing the tediousness".
Tom Gerard
Glorious Nation of Kazakhstan
#14 - 2013-05-09 16:06:32 UTC
I support the new system, now we just need to flag the exploration site for PVP to add excitement to the scanning system.

Now with 100% less Troll.

Eram Fidard
Doomheim
#15 - 2013-05-09 16:10:27 UTC
NARDAC wrote:
Perhaps "dumbed" was the wrong term. De-skilled may be the better word.

It used to take some skill to become a fast prober.

launch, move, launch, move, launch, move, launch, move.... scan. Resize, repattern(took practice, skill, knowledge), move, move, scan.

More practice meant you could be faster and better than others. Profitability of exploration is HIGHLY dependent on how fast you can probe out the sigs.



Now, launch, scan, resize, move, move, scan.

Everyone is going to be super fast at probing now. The need for practice, to become good at it.



I guess we could just get rid of probing all together. Make every sig an anom that shows up in discovery scanner, and then add "warp to" to all the characters in local chat. If what they are doing to probing in Odyssey isn't dumbing down, then I guess that wouldn't be dumbing down either.

It would just be "removing the tediousness".


No amount of practice/skill/knowledge could prevent all my probes from buggily resizing on 50% of 'formation shrinking' attempts. Your alarmist, elitist bullshit is just that.


Probing system improved, whiners whine. System working as intended.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Tippia
Sunshine and Lollipops
#16 - 2013-05-09 16:11:25 UTC
NARDAC wrote:
It used to take some skill to become a fast prober.

launch, move, launch, move, launch, move, launch, move.... scan. Resize, repattern(took practice, skill, knowledge), move, move, scan.
…and the only part that has been taken out is the repeated launches, which took no skill at all.
Spurty
#17 - 2013-05-09 16:13:31 UTC
Thank god is all I'm saying.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Dyphorus
Inritus Astrum
#18 - 2013-05-09 16:13:42 UTC
Unsuccessful At Everything wrote:
Dumbed down probing is what aliens do to abductees from Arkansas.

What CCP did was listen and improve the probing experience.



Agree completely.... and this is one of the best posts I've eve seen on these forums. Lol
Montevius Williams
The Scope
Gallente Federation
#19 - 2013-05-09 16:24:02 UTC
NARDAC wrote:
Anyone else play with probing on the test server yet?

WAY easier.
1) No matter your skills, you can (have to) have 7 probes. Yea, thats dumbing down and I dont agree with it
2) Click one button, 7 probes appear in perfect pattern. This isnt dumbing down. There is no need to have to click lauch probes 5, 6, 7 times
3) Move all is now default (have to hold shift to move only one). Not dumbing down. Since most people move probes all at the same time already, this is a good change
4) Changing resolution and moving all probes can now be done with a single click-drag. Use the sphere that shows the scan range of a probe to rezise that one probe, all the probes resize and move to maintain the ideal overlaps in the perfect pattern. Yea, the game should not be probing for you. I need to check this one out.

You will still have to move the center of the formation on the X-Y and then the Z, but resizing and resetting the pattern will be SOOO easy in Odyssey. It's like auto-magical!


"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

NARDAC
Republic Military School
Minmatar Republic
#20 - 2013-05-09 16:35:33 UTC
Tippia wrote:
NARDAC wrote:
It used to take some skill to become a fast prober.

launch, move, launch, move, launch, move, launch, move.... scan. Resize, repattern(took practice, skill, knowledge), move, move, scan.
…and the only part that has been taken out is the repeated launches, which took no skill at all.


Moving the probes into a pattern, resizing that pattern. That was the most important, player-skill based part of probing, and it has been removed.

click one button, pattern auto sets.
resize a prode range, all probes move to reset overlaps in the pattern.
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