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[Odyssey] Nullsec Ice belts

First post
Author
Honest Blob
Doomheim
#1 - 2013-05-09 08:31:49 UTC
So first biz was to log on and check the ice belts and to my horror i found these.

This is the scan of a class 7 system icebelt or -1.0 sec system

http://postimg.org/image/f06ozo7hn/

As you can see the amount of racial isotope iceblocks is complete crap, Totalling

2993 Racial isotope iceblocks
250 dark glitter
398 Glare Crust

Didnt bother counting the rest since no one mines it.

Now here is a class 1 system which is basically one of the lowest sec systems in nullsec

http://postimg.org/image/rrkbzcd6f/

2992 Racial Isotope Iceblocks
199 Dark Glitter
396 Glare Crust


Now i checked multiple systems/belts and this seems to be about the average of blocks and i have to say its complete crap. Nerfing the Ice amounts in highsec to remove the afk all day ice miners not actually doing anything i understand, And then wanting nullsec to produce 20% of the fuelblocks in eve i understand, Iv allready been doing so for some time for all our corps needs. But the problem i have is the amount of ice per anom in nullsec is hardly better than empire, and some would say its even worse, There isnt even more than 500 more racial iceblocks in the anoms and the amount of dark glitter is laughable considering how much is used in fuel block production, If anything the glarecrust and darkglitter amounts should be swapped.

As a corp that does modest ice ops of pulling in around 5-7k blocks in a 3 hour period. With the halfing of the ice harvester cycle time this is going to double to around 14k iceblocks, With the limitations on the amount of iceblocks in the anoms and the assumed 4 hour spawn timer shared with nullsec how are you encouraging people to ice mine out here? Ozone prices are going to skyrocket with the massive nerf to the availability of dark glitter.

Is this an oversight?
Is the nerf to nullsec mining intended?
Will nullsec ice sites respawn instantly like the grav sites when completed?
Will the ammounts be tweaked or is this final?
NekoKitten
Neko Industry 'n' PvE
#2 - 2013-05-09 08:44:08 UTC
I agree, its a very heavy nerf. We need more Dark Glitter.
Honest Blob
Doomheim
#3 - 2013-05-09 08:50:12 UTC
After doing some math on the non Truesec ice system ice i scanned and linked and here it is

2992 racial
199 dark glitter
396 glare crust

Racial =
Liquid ozone - 119680
Heavy water - 224400
Isotopes - 1047200

Dark Glitter=
Liquid ozone - 199000
Heavy water - 99500

Glare Crust=
Liquid ozone - 198000
Heavy Water - 396000

Total
Liquid ozone - 516680
Heavy water - 719900
Iso - 1047200

Fuelblock leftover
liquidozone - 123980
Heavywater - 327200

For somthing like liquid ozone which is used for Cynos and jump bridges and a large amount of the fuel blocks. vs the heavywater which is used for fuel blocks and rorqual sieging and factor in the fact that the racial iceblocks have been setup so that darkglitter or glarecrust is needed to meet the ozone requirements this is a very very large nerf and i see liquid ozone prices going to triple that of the isotope prices if not more, Im not even going to get into how well will supply meetup with demand but i doubt it will at all.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#4 - 2013-05-09 14:02:22 UTC
You are saying like there is not enough Ice to support the "Ice products industry" or you just don't want to move and have all the ice in one system like it was. Roll

CEO of Lanate Industries

Citizen of Solitude

Lloyd Roses
Artificial Memories
#5 - 2013-05-09 15:24:21 UTC
It was stated earlier that Ice will be eve's mineral oil that alliances fight over furiously... in rifters most likely, as the OP cost has to be in relation to the gain of mining rights.
Haulie Berry
#6 - 2013-05-09 15:28:30 UTC
RollRollRollRollRoll

Quote:
Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.

Here's what we currently have planned for the volumes of ice in each Ice Anomaly:

Highsec:
2500 units of standard racial ice.

Lowsec:
3000 units of standard racial ice
400 units of Glare Crust

Nullsec with weak truesec (0.0 to -0.5):
3000 units of improved racial ice
400 units of Glare Crust
500 units of Dark Glitter
200 units of Gelidus

Nullsec with strong truesec (-0.5 to -1.0):
3500 units of improved racial ice
400 units of Glare Crust
1000 units of Dark Glitter
300 units of Gelidus
250 units of Krystallos

As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.


We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply:
Heavy Water: 125 (+25)
Liquid Ozone: 500 (+250)
Stront: 125 (+25)


Although, I'm not sure why I'm bothering really. Couldn't read it the first time, so why start now, right?
Honest Blob
Doomheim
#7 - 2013-05-09 19:54:29 UTC
Haulie Berry wrote:
RollRollRollRollRoll

Quote:
Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.

Here's what we currently have planned for the volumes of ice in each Ice Anomaly:

Highsec:
2500 units of standard racial ice.

Lowsec:
3000 units of standard racial ice
400 units of Glare Crust

Nullsec with weak truesec (0.0 to -0.5):
3000 units of improved racial ice
400 units of Glare Crust
500 units of Dark Glitter
200 units of Gelidus

Nullsec with strong truesec (-0.5 to -1.0):
3500 units of improved racial ice
400 units of Glare Crust
1000 units of Dark Glitter
300 units of Gelidus
250 units of Krystallos

As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.


We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply:
Heavy Water: 125 (+25)
Liquid Ozone: 500 (+250)
Stront: 125 (+25)


Although, I'm not sure why I'm bothering really. Couldn't read it the first time, so why start now, right?


The amount of racial isotopes are still pitifully low, short of making the ice belts instantly respawn this is still a massive nerf. Corps that schedule ice ops ussually have them last from 4-6 hours, With this even in a system with say 2 ice belts which is sort of rare your going to clear both ice belts in maby 3 hours if not less and then the op will have to be called. This is taking content away from the players. Your going to see a giant drop in fuel block production from both sides.

Quote:
You are saying like there is not enough Ice to support the "Ice products industry" or you just don't want to move and have all the ice in one system like it was.


I have no problem moving but you cant expect a group of 40+ ice miners along with the support ships to move from system to system every hour becuase they raped the ice belts in each one.
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#8 - 2013-05-09 20:23:46 UTC
Honest Blob wrote:

I have no problem moving but you cant expect a group of 40+ ice miners along with the support ships to move from system to system every hour becuase they raped the ice belts in each one.


If only there were some form of 'industrial capital' ship capable of carrying mining barges and compressing + moving large quantities of ice via a jump drive...
LHA Tarawa
Pator Tech School
Minmatar Republic
#9 - 2013-05-09 20:44:03 UTC
Honest Blob wrote:


The amount of racial isotopes are still pitifully low, short of making the ice belts instantly respawn this is still a massive nerf. Corps that schedule ice ops ussually have them last from 4-6 hours, With this even in a system with say 2 ice belts which is sort of rare your going to clear both ice belts in maby 3 hours if not less and then the op will have to be called. This is taking content away from the players. Your going to see a giant drop in fuel block production from both sides.

I have no problem moving but you cant expect a group of 40+ ice miners along with the support ships to move from system to system every hour becuase they raped the ice belts in each one.


Perhaps what will happen is a drastic change in the way ice ops are done.

Currently, because ice is limitless, null corps call the month ice op, dozens of players show up and mine for a big chunk of the day, donating their time to the corp, which keeps all the ice, with no compensation to the miners.


Perhaps post change, miners will go mine ice in small groups, frequently, as they currently do for ore, then the corp will have to buy the ice off them at market rate.
LHA Tarawa
Pator Tech School
Minmatar Republic
#10 - 2013-05-09 20:45:18 UTC
xttz wrote:
Honest Blob wrote:

I have no problem moving but you cant expect a group of 40+ ice miners along with the support ships to move from system to system every hour becuase they raped the ice belts in each one.


If only there were some form of 'industrial capital' ship capable of carrying mining barges and compressing + moving large quantities of ice via a jump drive...


The rorq can hold... what is it? 3 or 4 exhumers?
Honest Blob
Doomheim
#11 - 2013-05-09 21:48:37 UTC
xttz wrote:
Honest Blob wrote:

I have no problem moving but you cant expect a group of 40+ ice miners along with the support ships to move from system to system every hour becuase they raped the ice belts in each one.


If only there were some form of 'industrial capital' ship capable of carrying mining barges and compressing + moving large quantities of ice via a jump drive...



Average ice ops down here have from 25-40 exhumers in belt, Not counting the fact that ice compression takes days to compress an ice ops worth of ice, The fact that you almost need to mine ice in a refining station and then have a safe pos in said ice system there is more than just moving the ships and the rorq involved here. Im not even going to mention the need for a freighter to move ice from belt to station. CCP is changing the ice becuase they want more ice mined in nullsec and less in empire, well in doing this change the desired effect is going to be a major nerf to ice mining allaround including nullsec. Nullsec ops are based around timezones, you cant call an op, clear 2-3 systems of ice in 2 and a half hours then postpone it for 4 hours and repeat. Reall all that needs to be done is for nullsec to have the amount of ice doubled if not tripled in the icebelts. A group of 5 can clear the ice belts current on sisi in no time, so im not even going to crunch numbers on how fast a 30 man ice fleet can clear it.
CCP Habakuk
C C P
C C P Alliance
#12 - 2013-05-09 22:14:53 UTC
I am afraid that the latest change to nullsec ice belts is not on Singularity - but I am at home and I don't have the numbers at hand. Best to check again after the next update (probably after the weekend).

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

LHA Tarawa
Pator Tech School
Minmatar Republic
#13 - 2013-05-09 22:17:02 UTC
Honest Blob wrote:
[quote=xttz]
Average ice ops down here have from 25-40 exhumers in belt, Not counting the fact that ice compression takes days to compress an ice ops worth of ice,


More reason to run smaller ops. A rorq can compress a block every 12.5 seconds. 50 seconds per / 4 lines.

I think that used to keep up with 3-4 hulks. Meaning, that in Odyssey, with half cycle times, the rorq will only be able to keep up with like 2 hulks.

3500 blocks for a belt, the rorq is still not going to be able to keep up. It will take about 12 hours for the rorq to compress that.
LHA Tarawa
Pator Tech School
Minmatar Republic
#14 - 2013-05-09 22:18:00 UTC
CCP Habakuk wrote:
I am afraid that the latest change to nullsec ice belts is not on Singularity - but I am at home and I don't have the numbers at hand. Best to check again after the next update (probably after the weekend).


See post 3 of this thread. Is that not the current plan?
MainDrain
Applied Anarchy
The Initiative.
#15 - 2013-05-09 23:18:04 UTC
Kyle Starship
Imperial Academy
Amarr Empire
#16 - 2013-05-10 11:15:55 UTC
LHA Tarawa wrote:
Honest Blob wrote:
[quote=xttz]
Average ice ops down here have from 25-40 exhumers in belt, Not counting the fact that ice compression takes days to compress an ice ops worth of ice,


More reason to run smaller ops. A rorq can compress a block every 12.5 seconds. 50 seconds per / 4 lines.

I think that used to keep up with 3-4 hulks. Meaning, that in Odyssey, with half cycle times, the rorq will only be able to keep up with like 2 hulks.

3500 blocks for a belt, the rorq is still not going to be able to keep up. It will take about 12 hours for the rorq to compress that.



More than one Rorqual maybe?
Ya Huei
Imperial Collective
#17 - 2013-05-10 13:21:10 UTC
Please consider spawning ice anomalies in w-space.

At present C5 and C6 residents, who are already fat cats just haul this stuff in by the freighter load so its only a minor annoyance to them. The small fish (C4-C1) are stuck with having to haul this crap in regular haulers which is painful.

Mining this locally would provide better content, and it will also create interesting targets for people to shoot at since this often a group activity and blowing up a bunch of mackinaw's is much more enjoyable than popping a single hauler.
CCP Fozzie
C C P
C C P Alliance
#18 - 2013-05-10 13:34:01 UTC
Hey guys, a couple days ago I put a thread in Science and Industry with the actual numbers from our most recent design for ice anoms.

https://forums.eveonline.com/default.aspx?g=posts&t=233568

Here's the text for your convenience:
CCP Fozzie wrote:
Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.

Here's what we currently have planned for the volumes of ice in each Ice Anomaly:

Highsec:
2500 units of standard racial ice.

Lowsec:
3000 units of standard racial ice
400 units of Glare Crust

Nullsec with weak truesec (0.0 to -0.5):
3000 units of improved racial ice
400 units of Glare Crust
500 units of Dark Glitter
200 units of Gelidus

Nullsec with strong truesec (-0.5 to -1.0):
3500 units of improved racial ice
400 units of Glare Crust
1000 units of Dark Glitter
300 units of Gelidus
250 units of Krystallos

As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.


We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply:
Heavy Water: 125 (+25)
Liquid Ozone: 500 (+250)
Stront: 125 (+25)

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Raxlaa
Steel Winters Stellar Enterprises
#19 - 2013-05-10 14:05:18 UTC
xttz wrote:
Honest Blob wrote:

I have no problem moving but you cant expect a group of 40+ ice miners along with the support ships to move from system to system every hour becuase they raped the ice belts in each one.


If only there were some form of 'industrial capital' ship capable of carrying mining barges and compressing + moving large quantities of ice via a jump drive...


that could also fit clone bays, so once it jumps somewhere with your ship you can clone jump to it.

That would be p.good.

(though I havent actually done this and I just thought; would you end up with bunches of alpha clone miners in 0.0 ?? :P )
Sinq Arnolles
Center for Advanced Studies
Gallente Federation
#20 - 2013-05-10 14:20:54 UTC
Raxlaa wrote:
xttz wrote:
Honest Blob wrote:

I have no problem moving but you cant expect a group of 40+ ice miners along with the support ships to move from system to system every hour becuase they raped the ice belts in each one.


If only there were some form of 'industrial capital' ship capable of carrying mining barges and compressing + moving large quantities of ice via a jump drive...


that could also fit clone bays, so once it jumps somewhere with your ship you can clone jump to it.

That would be p.good.

(though I havent actually done this and I just thought; would you end up with bunches of alpha clone miners in 0.0 ?? :P )


It uses jump clones rather than death clones.
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