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Missions & Complexes

 
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Nightmare vs RNI/CRN

Author
DeLindsay
Galaxies Fall
#41 - 2013-05-12 22:16:19 UTC  |  Edited by: DeLindsay
Quote:
And there are plenty of angels and serpentis missions where groups of rats are placed 70-100km away. Sure the initial spawn may be 20-50 away but seriously: who the hell wants to bother moving if you have the choice not to...?


Agreed, but there are MORE where the ships either spawn close or by the time you deal with what IS close the others have dropped into a close orbit (Angels/Serp are usually sub 30km). But that's the point I was making, there is no one ship that's "best" just some that are "better" for most missions than others (a Universal Mssion ship if you like), if you take the scope of ALL Factions/Regions into consideration. I fly against primarily Angel/Serpentis so using short range high DPS ships works for 90% of what I get.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#42 - 2013-05-13 02:10:57 UTC
Quote:
And there are plenty of angels and serpentis missions where groups of rats are placed 70-100km away. Sure the initial spawn may be 20-50 away but seriously: who the hell wants to bother moving if you have the choice not to...?


You don't need to if you have Drone skills. The combined DPS from wardens and autocannons smokes those pesky long range spawns quickly. The mach will have a BS dead before your second volley reaches it.

RS is better than it used to be at missions, but still no match for a machariel.

internet spaceships

are serious business sir.

and don't forget it

DeLindsay
Galaxies Fall
#43 - 2013-05-13 06:40:38 UTC  |  Edited by: DeLindsay
Cipher Jones wrote:
Quote:
And there are plenty of angels and serpentis missions where groups of rats are placed 70-100km away. Sure the initial spawn may be 20-50 away but seriously: who the hell wants to bother moving if you have the choice not to...?


You don't need to if you have Drone skills. The combined DPS from wardens and autocannons smokes those pesky long range spawns quickly. The mach will have a BS dead before your second volley reaches it.

RS is better than it used to be at missions, but still no match for a machariel.


INB4 "HA only a noob mixes long range and short range weapons systems, stop being bad" or some other fail comment. This guy hits the nail on the head. Even with a short range boat you can use Sentries to great effect, hell you can pull with the damn things, all the while your primary weapons are R*ping everything within range.

And the RS will be a tiny bit better after Odyssey with it's amazing ~80 DPS buff via Cruise missile dmg increase. I would love for CCP to change the bonus of the RS from Cruise/Torp range to something more useful like exp velocity as even Cruise missiles don't do great dmg on Cruiser and below without TP, and not many fit TP on the Rattlesnake for the secondary weapon system. The RS even after the Odyssey buff to it, and the nerf to TE's which will effect the Mach will still only be probably 5th or 6th best "overall" Mission ship.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Volkar Amphal
Imperial Shipment
Amarr Empire
#44 - 2013-05-13 15:34:14 UTC
Daniel Plain wrote:
do you honestly expect anyone to read this?


I'd hope that amongst are numbers are people with the reading skill, yes.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#45 - 2013-05-13 15:44:40 UTC
Volkar Amphal wrote:
Daniel Plain wrote:
do you honestly expect anyone to read this?


I'd hope that amongst are numbers are people with the reading skill, yes.


People with eyes are generally offended by solid blocks of text.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#46 - 2013-05-13 15:46:26 UTC
Cipher Jones wrote:
Quote:
And there are plenty of angels and serpentis missions where groups of rats are placed 70-100km away. Sure the initial spawn may be 20-50 away but seriously: who the hell wants to bother moving if you have the choice not to...?


You don't need to if you have Drone skills. The combined DPS from wardens and autocannons smokes those pesky long range spawns quickly. The mach will have a BS dead before your second volley reaches it.

RS is better than it used to be at missions, but still no match for a machariel.


How do you "smoke" something 100km away when your guns are in deep falloff as well as your sentries?
hellcane
Never Back Down
#47 - 2013-05-13 15:56:29 UTC
Tsukino Stareine wrote:
Cipher Jones wrote:
Quote:
And there are plenty of angels and serpentis missions where groups of rats are placed 70-100km away. Sure the initial spawn may be 20-50 away but seriously: who the hell wants to bother moving if you have the choice not to...?


You don't need to if you have Drone skills. The combined DPS from wardens and autocannons smokes those pesky long range spawns quickly. The mach will have a BS dead before your second volley reaches it.

RS is better than it used to be at missions, but still no match for a machariel.


How do you "smoke" something 100km away when your guns are in deep falloff as well as your sentries?

The better question is why tether yourself to a single spot when you are in a ship designed to be highly mobile.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#48 - 2013-05-13 16:06:39 UTC
Cause I'm not flying a Mach and sentries don't move
hellcane
Never Back Down
#49 - 2013-05-13 16:20:09 UTC
?

The guy you quoted, while horribly wrong about "smoking" a BS at 100km with auto cannons, was also advocating using sentries on a mach.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#50 - 2013-05-14 02:47:41 UTC
i dont get it, are you saying sentries are a good or bad thing on a mach?

I think it's not a fantastic idea personally.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#51 - 2013-05-14 05:18:05 UTC
Tsukino Stareine wrote:
Cipher Jones wrote:
Quote:
And there are plenty of angels and serpentis missions where groups of rats are placed 70-100km away. Sure the initial spawn may be 20-50 away but seriously: who the hell wants to bother moving if you have the choice not to...?


You don't need to if you have Drone skills. The combined DPS from wardens and autocannons smokes those pesky long range spawns quickly. The mach will have a BS dead before your second volley reaches it.

RS is better than it used to be at missions, but still no match for a machariel.


How do you "smoke" something 100km away when your guns are in deep falloff as well as your sentries?


Eh missions, not WH anomalies.

You TP them to pull agro and shoot the closer stuff first. Anything that comes within 77k is toast. Most missions don't spawn much further than that, or spawn multiple waves or groups.

If I'm doing it wrong lets see some of your bounty ticks.

I do use an AB on missions that warrant one, most of the ones that warrant one are **** for ISK/hour and I decline them.

internet spaceships

are serious business sir.

and don't forget it

DeLindsay
Galaxies Fall
#52 - 2013-05-14 10:38:57 UTC
Quote:
You TP them to pull agro and shoot the closer stuff first. Anything that comes within 77k is toast. Most missions don't spawn much further than that, or spawn multiple waves or groups.

If I'm doing it wrong lets see some of your bounty ticks.

I do use an AB on missions that warrant one, most of the ones that warrant one are **** for ISK/hour and I decline them.

Odd, someone who actually knows how missions work instead of a Forum troll that just talks out of their A*s because, well, they know everything and they're gonna tell us they do.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Volkar Amphal
Imperial Shipment
Amarr Empire
#53 - 2013-05-14 12:30:31 UTC
Tsukino Stareine wrote:
Volkar Amphal wrote:
Daniel Plain wrote:
do you honestly expect anyone to read this?


I'd hope that amongst are numbers are people with the reading skill, yes.


People with eyes are generally offended by solid blocks of text.


Offended? Unusual use of the word. Perhaps you need to train your reading skill up to 5?

That said, I will try to post things that are a little easier on the eyes for those with fewer reading SPs.
Daniel Plain
Doomheim
#54 - 2013-05-14 13:37:27 UTC
Volkar Amphal wrote:
Tsukino Stareine wrote:
Volkar Amphal wrote:
Daniel Plain wrote:
do you honestly expect anyone to read this?


I'd hope that amongst are numbers are people with the reading skill, yes.


People with eyes are generally offended by solid blocks of text.


Offended? Unusual use of the word. Perhaps you need to train your reading skill up to 5?

That said, I will try to post things that are a little easier on the eyes for those with fewer reading SPs.

it's not a question of reading skills; it's a question of pain thresholds.

I should buy an Ishtar.

DSpite Culhach
#55 - 2013-05-15 11:22:59 UTC  |  Edited by: DSpite Culhach
I'm far from an expert on the subject, but I have been flying a Rattler since the drone changes (I wanted to test drones and it was the only way to quickly get into a drone boat using my Caldari mission toon), and I really have not felt the problem mentioned with the damage being that bad.

I'm sure it's not the most effective ship, but I get regular disconnects and even had a few sync issues where ships 10km away reported as "out of range", so I'm taking it safe I guess.

A lot of you are way past the point in "missioning optimization" that I am, maybe shave off 10+ minutes from a 1 hour long mission. I am fully aware that such small amounts build up quickly - ie a whole hour from say 5 missions - but many of us are still very new and a Machariel BS is a LONG train, not to mention a very expensive hull.

When missioning ship hull names are thrown around, it's often forgot that players close to a year worth of SP can't just jump ship to ship as needed, and are often forced into a limited number of hulls. For me, the Rattlesnake was the safest option, and maxing it out is allowing me to also spread into other Gallante and Caldari BS hulls.

I put a "L4 Machariel" build in EVEMon months back. It's still there, taunting me with a 66D,3H Queue. As much as I'd like to try it, that, and a 1 Billion ISK price tag, sorta puts a damper on it for the time being, the "but you can make that money back faster" argument teh only reason I kept it in there.

I apparently have no idea what I'm doing.

Lugalzagezi666
#56 - 2013-05-15 12:49:43 UTC
I used to love my nightmare, it was my most favourite pve ship that made me billions of isk. 1050 gun dps at 47+48k? Yes please...

But after buff to npc tracking disruptors there was no reason to keep it, cnr/mach were able to do everything better and faster. For example cnr is already much faster than nightmare in sansha blockade, and after cruise missile buff...

Its still a good pve ship, but not top of the line anymore.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#57 - 2013-05-15 19:19:23 UTC
So. For those who haven't noticed, there's a thread for Navy Battleship changes in Odyssey!

https://forums.eveonline.com/default.aspx?g=posts&t=235324 <==

TL;DR for CNR: cap's improving (~11% charge rate improvement), getting another mid slot, losing ROF bonus but gaining an explosion size bonus, and it's gaining another launcher to fill the utility high slot.

Running numbers, it reduces the ~30% raw increase to somewhere more in the ~15% to ~20% range, but with superior damage application, given the 10% explosion size malus that CM are getting.

Net effect -- you can get the same damage with T1 ammo as you did with Faction ammo before, or get 15% more damage with better hit against cruisers. Add in superior cap and another mid, and you've got a free painter or two. In my case, I'm going to be tweaking the fit to see if I can do away with one cap recharge module in favor of a second painter. Two new painters...?

That said, I haven't experimented with these as much as everyone else -- I got back after a break, and a CNR was an appropriate, easy jump from the Raven I used to fly for L4s. Machariel has a lot of adherents, but I suspect CNR will pick up followers with the CM buff.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#58 - 2013-05-16 04:03:53 UTC
Quote:
That said, I haven't experimented with these as much as everyone else -- I got back after a break, and a CNR was an appropriate, easy jump from the Raven I used to fly for L4s. Machariel has a lot of adherents, but I suspect CNR will pick up followers with the CM buff.


Time will tell. The mach nerf coupled with CNR buff should be interesting. The CNR is nowhere close to the Mach at missioning as it stands, well see how much they bridge the gap. Of course, its a pirate faction BS, so it should be better in the first place.

internet spaceships

are serious business sir.

and don't forget it

hellcane
Never Back Down
#59 - 2013-05-17 01:54:05 UTC
Tsukino Stareine wrote:
i dont get it, are you saying sentries are a good or bad thing on a mach?

I think it's not a fantastic idea personally.

Sentries on a mobile ship = very horrible idea. Most people fit sentries in EFT so they can say LOOK AT MY DPS.
DeLindsay
Galaxies Fall
#60 - 2013-05-17 03:22:51 UTC  |  Edited by: DeLindsay
hellcane wrote:
Tsukino Stareine wrote:
i dont get it, are you saying sentries are a good or bad thing on a mach?

I think it's not a fantastic idea personally.

Sentries on a mobile ship = very horrible idea. Most people fit sentries in EFT so they can say LOOK AT MY DPS.

And most Machs sit still from warp in, kill the entire pocket then move on. Also, sorry to be a buzz kill, but Heavy Drones are higher DPS than Sentries, so nobody is using EFT with Sentries to say "look at my DPS". The standard fit on a short range ship for Missions (if Drone bay allows) is 5x Lights to kill Frigs then T2 Sentries for the rest (more variety for bigger bays). Obv if the ship only has 75m3 Drone bay Sentries are out of the question, but at 125+ bay using (4-5) Sentries + (5) Lights is pro.

Anyone who doesn't blitz missions as fast as humanly possible with as high gank (min tank) as you can achieve is doing it wrong.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".