These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Odyssey Feedback Request] New Sensor Overlay

First post First post
Author
Naava Edios
Phoenix Naval Operations
Phoenix Naval Systems
#161 - 2013-05-09 23:30:10 UTC
Lanek Thall wrote:
First Impressions:

1) I hated scanning and think that it is a lot easier to scan the signatures but still needs enough effort to make it a bit of a chore.

2) WHY are ore sites instantly warp-to-able when it would realistically take less than 10 mins to scan every signature in a system now? Is this done to aid miners or hulk hunters?

3) Do ore anoms restock every 4hrs or is that just ice?

4) Anyone else think hi sec belts will get slightly quieter now?




"2) WHY are ore sites instantly warp-to-able when it would realistically take less than 10 mins to scan every signature in a system now? Is this done to aid miners or hulk hunters?"

"I feel that the changes to Grav sites going from signatures to anomilies will adversly affect many pilots in Eve for the Following reasons.

-Even tho making them anomolies will make it easier for miners to find these sites, it also makes it so easy for those who look to destroy thos miners that it takes almost no effort to do.
-Currently, if you want to find a pilot mining in a Grav site, you normally need to strategicly use probes to find either the grav site or combat probes to find the miner. I personally find this entertaining as it adds thrill to the "hunt" It makes it more challenging to find these miners and kill thos who do not wish to die, bringing oh so delicious tears into my "Jar of Happiness"

But

If grav sites are changed to anomolies, we lose that sense of the "hunt" and it more so becomes the "how fast can I warp to the grav site I just picked up upon entering the system and blap those miners"?
I think this will deter pilots from mining in said grav sites because grav sites will be much more targeted
For example. If I enter a system with 10 asteroid belts, and I see a Hulk on scan, I will begin trying to find out which belt the miner is at. If I can't find him, then I see if he may be in a grav site, which then I take the time to try and probe him out and kill him.
If grav sites become anomalies, I'll enter a system with 10 belts do a system scan, while in session cloak, pick up the one grav site in system and warp to it. 85% chance that hulk is mining there because it had better ore normally. And what did that do? sure I got a hulk kill but if I tell my story, which most of my kills, the best part is the story. I could either say, "yeah, I got my probes exactly pinpointed on him and got them out before he saw them on d-scan, then I got in and nuked him"
Or
"I entered system, hit the "That was easy" button from staples, warped to 0, blap, warp away sounds pretty dull to me.


All in all, I feel that Grav sites should stay sigs because by changing them you remove multiple elements from the game, as well as start leaning towards the handholding of WoW and other MMO's that I deemed easy enough for my 3-year old to play, as opposed to the challenge and thrill I get from actually having to do something, and be good at it to accomplish my goal that I find in Eve Online"


^Mega Quote from my Amazing CEO, And i agree to this

wtb CCP Fozzie Response so i can better my knowledge :)
James Amril-Kesh
Viziam
Amarr Empire
#162 - 2013-05-10 00:04:47 UTC
Naava Edios wrote:
"2) WHY are ore sites instantly warp-to-able when it would realistically take less than 10 mins to scan every signature in a system now? Is this done to aid miners or hulk hunters?"

When was the last time you or anyone else you know fitted a core probe launcher to a Hulk?
That should answer your question.

Enjoying the rain today? ;)

Naava Edios
Phoenix Naval Operations
Phoenix Naval Systems
#163 - 2013-05-10 00:38:25 UTC  |  Edited by: Naava Edios
James Amril-Kesh wrote:
Naava Edios wrote:
"2) WHY are ore sites instantly warp-to-able when it would realistically take less than 10 mins to scan every signature in a system now? Is this done to aid miners or hulk hunters?"

When was the last time you or anyone else you know fitted a core probe launcher to a Hulk?
That should answer your question.


Well on that note, Can we get the on board scanner to show me Wormholes so i don't need to fit a probe launcher to a ship or switch to a different one... it's just such a hassle now.....


I kinda miss when the said Devs something like.....

http://www.youtube.com/watch?v=VgvM7av1o1Q
^CCP Games you tube account

Next summer expansion, Wormhole space renamed to Safari hunting grounds.
Ralmar Kimnot
Okorer
#164 - 2013-05-10 00:41:02 UTC
Can you ditch the sensor overlay animation that now appears as part of station undock. I understand it's function as part of the scanning changes but can't see why it's been added as an undock affect. Any affects that you adding that are cosmetic should be made optional so I can turn them all off after the expansion Big smile
Tarryn Nightstorm
Hellstar Towing and Recovery
#165 - 2013-05-10 00:59:15 UTC
Unforgiven Storm wrote:
CCP Fozzie wrote:
As seen at Fanfest!

  • It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find.



  • Tell me I can disconnect this.

    When I'm running around jumping gates going from point a to point b I might not be interesting at all on what is out there or care.

    Tell me I can disconnect this.

    When I'm jumping a gate or from a titan into the middle of a combat the last thing I need is more stuff to fill my screen with effects and information I don't need to see at that moment.

    Tell me I can disconnect this.

    When I'm running around taking care of my poses or planets (PI) I don't want to see this

    Tell me I can disconnect the auto run and have full control of when and how many times it runs, if needed. Thank you.


    My Gods, I'm agreeing with a goon, but: ^^thisthisthisthisthisthis!!^^

    Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

    Alvatore DiMarco
    Capricious Endeavours Ltd
    #166 - 2013-05-10 01:45:01 UTC
    It is imperative that this "automatic scan sweep" have an on/off setting, the scanner itself get a button to manually scan on-demand, and that the settings (Auto, manual, repeat) remember their configuration between logins.
    Van Kuzco
    Perkone
    Caldari State
    #167 - 2013-05-10 01:55:57 UTC  |  Edited by: Van Kuzco
    Vincent Athena wrote:

    Your opinion. For many others the best thing about wormholes is the loot. Hunting is well down the list.

    The need for probes to be used to find people at grav sites is going away. For balance the system scanner should list signatures that you see in on the in-space scan. Also its sort of silly: My ship has a mult-gigaflop computer, and it cannot make a list?


    Yes the loot is awesome in wormholes but wormhole life is so much more than making isk.

    I'll take a wormhole with a drake or two running around over a wormhole with 30 anomalies in it any day of the week.

    Alvatore DiMarco wrote:
    It is imperative that this "automatic scan sweep" have an on/off setting, the scanner itself get a button to manually scan on-demand, and that the settings (Auto, manual, repeat) remember their configuration between logins.


    At the very very very least there should be no automatic scan sweep. Make people at least put some freaking work into gathering real time intel.
    Karsa Egivand
    Sebiestor Tribe
    Minmatar Republic
    #168 - 2013-05-10 02:55:15 UTC
    IMHO turning grav sites into anomalies is... unfortunate.

    The latter can easily be botted.
    They also make it much easier to hunt those miners, where before they at least had to be probed down.
    Akira Menoko
    Silnare
    #169 - 2013-05-10 04:37:02 UTC
    The Sensor Overlay looks pretty good at first, but I had some issues with using it after flying around a few systems with it.

    1. First off I never really know if the system has nothing or if I just didn't pan to the right spot to see an anomaly/signature. Having a list of everything existing in the system filtered by whatever your current scan filter is would be great, basically replicating exactly what the Deep Space Probe does now on TQ. I miss the deep space probe for this. If that's not possible, having the all the sites (again, filtered by your current scan filter) appear on the system map would be a good second.

    2. Second, I found a relic analyzer site and after scanning it down and warping to it I had to leave and dock to fit an analyzer. After undocking I couldn't find the site icon in space using the system overlay until after I had rescanned the site and warped to it. Once I got into the site my analyzer module wouldn't work with the spew containers, I could just take from them like a regular can.

    Winterblink
    #170 - 2013-05-10 04:54:47 UTC
    Ralmar Kimnot wrote:
    Can you ditch the sensor overlay animation that now appears as part of station undock. I understand it's function as part of the scanning changes but can't see why it's been added as an undock affect. Any affects that you adding that are cosmetic should be made optional so I can turn them all off after the expansion Big smile

    Yeah there definitely needs to be a way to disable it if you prefer. I think it's kinda cool personally, but I can totally understand why people would want to turn it off. They should provide that as an option.
    Smoking Blunts
    ZC Omega
    #171 - 2013-05-10 07:50:37 UTC
    CCP Fozzie wrote:
    Gilbaron wrote:
    Does the overlay change once I scanned stuff to 100 percent?

    Not in the version on SISI now. It's possible that feature may make it into Odyssey but we cannot promise that at this time.

    Gilbaron wrote:

    Do I still get a list?

    The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.



    can you leave the list view scanner, it makes it easier to see exactly what is in the system in 1 view. spinning round trying to find stuffs is a pita

    OMG when can i get a pic here

    Space Wanderer
    #172 - 2013-05-10 07:55:12 UTC  |  Edited by: Space Wanderer
    The Discovery scanner is not that bad in itself, even though it really feels like an incomplete system that needs improvement:

    The good:
    - Graphical display is nice
    - Option of leaving it in or removing it is also good
    - The signatures infos display the base signature size of the , which in essence removes the need for a DSP (which have been removed from the game anyway).

    The bad:
    - The info from the graphic overlay should be visible in the star map.
    - Why not making the info of the available in a list (to be enabled on demand)? It is much worse to have to look all around your ship instead of just watching around 360X3
    - When you use the radial button to open the scanning window, and the window is already open but minimized, nothing happens (particularly the scanning window is not automatically maximized). If the windows is not visible to me, I think that it is a safe bet that when I click on the scanning button I want it visible, no matter whether it is closed, or just minimized.
    - Removing existing lists would be horrible unless something unquestioably better takes their place. Making them visible on request is fine, but removing them outright? Silly. Killing functionalities for graphic candy is what theme parks do....

    An observation:
    Not sure whether this is a good or bad... but why isn't the directional scanner integrated with the 3D overlay? I mean, the information relayed byt the directional scanner are perfectly compatible with the overlay, and would get rid of complaints from people who have to mash the button every few secs.

    OVerall however I think that the graphical overlay might be headed ina good direction. The real trouble I can see is the scanning system in itself, which shouts to me something like "Are you out of your silly mind?!?!?". I'll post my opinions about that in a proper thread, since this one is about the overlay.
    AngelFood
    #173 - 2013-05-10 07:56:01 UTC
    Roll back.
    Altrue
    Exploration Frontier inc
    Tactical-Retreat
    #174 - 2013-05-10 08:32:08 UTC
    Overall its a good change, however there are a few missing things that should be implemeted asap :D

    1- The ability to disable the annoying perpetual scanning effect if you toggle the sensor overlay ON. If we want to see the signatures in a system, it doesn't mean that we also want to see the same scanning effect forever without interuption...

    2- Results doesn't appear in a list, nor they appear in the system map. So what's the point to show anomalies and signatures if they are not listed in the scanner window like before ? What's the point in displaying their accurate location if it's not shown when we move our probes ?

    3- Results should be updated as you scan. Warping to a signature and seeing its representation on the overlay go behind you as you warp is very confusing, especially for non-exploration-friendly players, obviously the target of this feature. It made me doublecheck to see if I warped to the good signature by verifying the ID.

    Signature Tanking Best Tanking

    [Ex-F] CEO - Eve-guides.fr

    Ultimate Citadel Guide - 2016 EVE Career Chart

    Cadava Mendosa
    #175 - 2013-05-10 09:06:14 UTC
    Derath Ellecon wrote:


    On to usability.

    This new system scanner HAS to integrate with the rest of the scanning functions. Otherwise it is basically eye candy.

    1. If I ignore something in my scan window, it should disappear from the overlay.
    2. If I scan a signature to 100% it should change green in the overlay.


    I agree with both of these wholeheartedly. these need to be implemented for the overlay to truly interface with and be usable with current sytems. if not you're giving with one hand and taking away with the other.
    Raxlaa
    Steel Winters Stellar Enterprises
    #176 - 2013-05-10 09:23:25 UTC
    random idea to link the scan sweep results to the system map and the new probing mechanics;

    First, no list!

    but, make the sweep results appear in the system map screen. AND, if 'view scan overlay' is selected, keep the results permanently flagged in space, but reduce the frequency of the continuous sweep graphic so it doesn't send you bonkers.


    Then, make it so you can select a result either in space, or from the system map screen, then r-click or radial and automatically launch a set of probes at a selectable AU resolution that center on the sig in a given preset formation, and do a scan. Scan finishes, pop up scan window with the results.




    maybe / maybe not?
    Corben Arctus
    Future Corps
    Sleeper Social Club
    #177 - 2013-05-10 12:36:32 UTC
    CCP Fozzie wrote:

    Gilbaron wrote:

    Do I still get a list?

    The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.


    NO! Please don't take away the list view, having to **** around with the camera in space every time to find anoms is insane!
    Rommiee
    Mercury Inc.
    #178 - 2013-05-10 13:19:59 UTC  |  Edited by: Rommiee
    You DO all know that CCP will do whatever they want, and take no notice of any feedback that conflicts with their master plan, good or otherwise....... Right ?


    Note the conspicuous absence of any Dev comments about the issues raised over the last 6pages or so....
    CCP Fozzie
    C C P
    C C P Alliance
    #179 - 2013-05-10 13:25:49 UTC
    Hey guys, I'm all caught up with the thread now, after yesterday's national holiday here in Iceland. We've also had a meeting with team Five O and the new CSM to talk about what we've been working on, and they are also giving us some good feedback.

    We're working now on getting a more polished version ready for testing taking some of the feedback here into account.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Commissar Kate
    Kesukka
    #180 - 2013-05-10 13:38:55 UTC
    Bienator II wrote:
    îs it intended that you can't see the tags at the edge of the screen? (as indication that they are behind the cam)




    I brought this up in another thread aswell.


    It's something that needs to be fixed and or implemented.