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[Odyssey Feedback Request] New Sensor Overlay

First post First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#261 - 2013-05-14 17:27:10 UTC
Andy Landen wrote:
Omnathious Deninard wrote:
Andy Landen wrote:
Omnathious Deninard wrote:
Andy Landen wrote:
So .. I was thinking about getting an auto-center formation on signature feature.

Scanning is alread way to easy now, why do you want to make it even easier?

Because hard is not an end in itself .. Now get out of the way of progress.

Plus, I have OCD when it comes to centering formations. It drives me nuts when the formation is not exactly centered.

Then just ask for all signatures to appear with the discovery scanner like ore sites do, that way there will be no scanning needed except for combat scanning.
Edit: You would still complain about the centering thing, so just make everything show up on the discovery scanner and remove probe launchers and probes from the game.

Dude .. shut up. No "discovery" or removing scanning .. just do us all a favor and shut up.

Wow, the new system overlay is calle the discovery scanner, and what you are asking will lead to the eventual removal of scanning as a whole.

If you don't follow the rules, neither will I.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#262 - 2013-05-14 17:30:27 UTC
just been looking after new patch,


did you reduce the persistence of the brackets?

if you did they do not hang about long enough, you have to be a record holder in station spinning to get em all viewed let alone read.

remembering that on entry players have the jump cloak before moving you could possibly up the persistence as it is the on-entry scan (but make it turn-off able for those not interested) and reduce the bracket size, and then reduce the scan speed so that they just stay alive.

already dead, just haven´t fallen over yet....

Alexila Quant
Versatility Production Corporation' LLC
#263 - 2013-05-14 20:46:30 UTC
Love the look but a usable list HAS to be implemented for the scanner. As in, a list of all of the system scanner results that I can warp to. Panning my camera around and trying to mouse over each and every one of the sites individually is far too tedious.
Faulx
Brother Fox Corp
#264 - 2013-05-15 02:56:50 UTC  |  Edited by: Faulx
I see you've added a "square-y boxy glowy haze" around the unknown sigs. I suppose this is to give the impression that it has yet to be pinpointed. However, the exact position of a signature can still be seen during a warp as the bracket flies past. If you want to keep this information hidden, you might consider hiding sigs that have yet to be located for the duration of the warp. Then reveal them again with another sweep of the scanner after (or just before) the warp finishes. That way the parallax wont be so obvious.

*edit: what's worse, the glowy haze doesn't move in space after a warp. It remains where the sig used to be until you turn the overlay sweep off and back on.
Faulx
Brother Fox Corp
#265 - 2013-05-15 03:21:22 UTC  |  Edited by: Faulx
On a separate note, you're still calling what should be "signature strength" (or "signature size") by the title "signal strength", which has previously been used to describe the % your scan is at.

Also, you're not displaying enough precision, on this value.

What you show | What actual strength is
20% | 20%
10% | 10%
7% | 6.66r%
5% | 5%
4% | 4%
3% | 2.5%
?% | 2.22r% (haven't found one yet, I'm assuming you show 2%)
?% | 1.66r% (this band only had gravs in it, so it's gone)
1% | 1.25%

... that is, assuming you haven't actually changed these values.
*edit: I just measured; you didn't change the values.
**PS: This link might be helpful:
http://wiki.eveonline.com/en/wiki/Complete_Signature_Strength_List
Faulx
Brother Fox Corp
#266 - 2013-05-15 03:38:38 UTC  |  Edited by: Faulx
*edit: This post was suppose to go to the other scanning feedback thread, disregard.
Wenthrial Solamar
Brand Newbros
#267 - 2013-05-15 05:07:44 UTC
New build has the "Overlay only" set up as a filter for the scanner results,
It's not usable... i tried, really gave it a good try and after 5min of panning around in a low sig count High Sec system, thought I had both Anoms using the Overlay, and so hit the "show me" button using the on-board scanner and there were three Anoms.
That is not useful, it does not make things better, or more imersive, it's just annoying.

Now that Said... the two in conjunction, list + overlay Is totally made of win, I can see what's going on with out having to go to the map view, it gives a preview of Sig's so I know if I need to drop probes, and an idea of how many sig's to expect.

It was said further up the thread, but the duration of the initial scan needs to be extended, right now it is just too short, a 30s or 1min persistence might be good.

Also, the Orange color is no good, not that the green was good, but it was less bad.


Jack Ogeko
Republic University
Minmatar Republic
#268 - 2013-05-15 08:16:51 UTC  |  Edited by: Jack Ogeko
you nerf to much recon abilty, you nerf ships, structures, sites scan range by removing long range probes, you give scaner overley, wich give only anomaly and site info, and scaner overley info is not frendly, it should give info in form of list.
Rain6637
GoonWaffe
Goonswarm Federation
#269 - 2013-05-15 11:19:42 UTC  |  Edited by: Rain6637
I sort of like it, and I think it's more appealing than staring at the undock port of the station.

can it get a sonar ping?
Adan Natrier
School of Applied Knowledge
Caldari State
#270 - 2013-05-15 11:53:05 UTC  |  Edited by: Adan Natrier
My general feedback from 'New Sensor Overlay' (hereon NSO) is that, I really quite like it. But it doesn't integrate very comfortably (yet).

While you're still reading I have one bug observable on sisi - the "cloud" on the grid behind a signature (which I guess since initial version, is added UI feedback to indicate a site lacks full definition) does not move with the signature when you warp.

http://i.imgur.com/CJE33Ck.jpg

- the grid cloud remains fixed as you warp across to another position. As you have to leave the overlay showing in order to see sites at all with NSO, that jumped right out in the first system I landed in. Really, just remove the cloud (or, have it them track around planets/sun/celestials so that it's not just a superimposed graphic; that's where you'd get false returns/interference. you're going to figure it's an undefined site by its shape/colour and isn't really necessary. if it's just to look cool (it is) I suggest do it on celestials (scaling to size of whatever 4au range is at that distance to indicate a stuff cloud.. and except if you're in that 4au cloud ) .

On sisi currently, how well it's pretending to do what it says it does is less than maybe it ought. I'd like it to seem like it's not been stolen and bolted on i.e. like not all my ships are minmatar. it's acting like it was a module, but it's an intrinsic part of the ship (whether people like it or not).

- NSO is basically deprecating the system scanner (currently providing the spreadsheet list). I read that was going, yet it hasn't yet; how about since it's automatically running, just dump the results from NSO after first scan (how long it takes to do a 360 sweep) into the spreadsheet like it's an actual scanner. It wouldn't be terrible to satisfy everyone would it? (except people that think it's too easy no longer have to push a button and wait ten seconds, and well, there are some).

-- if scanner were off, it wouldn't scan
-- it could be 3 switch toggle between one automatic scan overlay and dump into the system scanner *and continue to show sites found in space* (it wouldn't update for new anomalies); continuously updating (with visual); or off.

- it makes various bleeps to indicate it found sites of some sort. Though I'm not one of them many people play eve in 'maximum realism' no sound in space mode and even I don't listen to a cacophony of strange sounds when I'm running multiple clients. Add other bleeps and bloops (crimewatch) from various UI's and it's not clear what they mean or when. The scanner icon/control when running is now blue; that's visual feedback, good - how bout it's green/orange when it is running and found something.

- related, in 'one ping only' mode (which would be nice if you could just tap/hotkey for a scan - allow the user to decide if it's auto) as the sites clear away visually after running you hear beeps, but all it tells you is you have to turn it all on. leave all sites found visible in space!

- pause/ the sweeping overlay effect in warp, if we're not to assume it's scanning in warp now (the system scanner certainly fails).

- and if it's an active scanner maybe increase your signature when it's running, pops you up visible across grid like a cyno (for 10 seconds). I think that'd be awesome and is a kinda missed opportunity - i've got to say, for the pursuit of providing a pervasive visual effect as a goal, less than adding new dynamic features.

It's stated ships weren't to be included. Maybe in future for a specific ship class (covert ops, tech 3, even EAF if you wanted to boost them), they could be. I think that'd be interesting - even if it'd 'dumb down the directional scanner' to something being actually useful and visually interesting - while applying a specific role to chosen ship classes above say, a vulture, and not processing 2000 dscanners for people that don't need or want them (but don't you dare do that and remove my dscan tables). maybe after, poses, other things in space. ( and counter-scan modules that throw up false returns (even pos modules)). I think ideas like the above are the real value-add that this sensor overlay makes possible for the future, and i'm looking forward to what possibilities might be implemented. I don't pve.
Droidyk
Maniacal Miners INC
The Legends In The Game
#271 - 2013-05-15 11:54:41 UTC  |  Edited by: Droidyk
I liked the green color of the scanning sweep better, the shadow is not that comfortable to me now.. I know its not that much of an issue as other things :P.. also it seems to be slower than it was before the newest patch, faster was also better. But anyway it's all pretty awesome!
Anita1
Meinungsfreiheit
#272 - 2013-05-15 12:25:27 UTC
pls give us an option to complettly turn that off, plus give us a list with all anomalies and make the ids copyable
Shalua Rui
Rui Freelance Mining
#273 - 2013-05-15 12:29:49 UTC
I quite like it, as most of the new visual features, but it makes the rest of the interface look even more dated... time to get wild with the old menues and lists! Blink Seriously though: The new UI theme seams to go in a "360° VR interface" direction which is quite nice!

On the functionality side: The difference to the old system is not that big, so yea, it's ok.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Altrue
Exploration Frontier inc
Tactical-Retreat
#274 - 2013-05-15 12:38:10 UTC
As said before :

1- Nice new color for the sensor overlay, it is not giving me headaches anymore !

2- The scan effect is displayed in front of the wormhole effect. Not good :(

3- When selecting an option using the scan button, the mouse resets to the said scan button... The opposite of what a radial menu should do.

4- Blurry effect around cosmic anomalies does not follow them during warp, you have to manually hide/show the overlay again to fix this.

5- Still no sync with the scanning list.

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DiamondDave Maximus
Latter Day Saints
Dark Taboo
#275 - 2013-05-15 18:05:56 UTC
A couple of things.

1. Allow me a method to turn off the sweep everytime I enter a system.
2. Allow me a way to turn off the annoying sound the scanner makes.

The overlay itself is fine, and maybe its dumbing down a bit.. I dunno, still kind of new to the game.

Maybe make it so the images on the overlay last only for so long on screen... it fades away, like that of a radar signature on a ATC tower (of old). To refresh it, you have to hit the scan again and have it sweep.

But mostly, let me have teh ability to turn off..
Rammix
TheMurk
#276 - 2013-05-16 04:33:36 UTC  |  Edited by: Rammix
Don't give us a list of anomalies from the sensor overlay.
It would make things too easy and trivial and dumb.

As I see it, sensor overlay was only intended to let people look around when they come into another system to see is it worth stopping there or they should go further to other systems. IT'S NOT a constant monitoring tool. And it should not become a monitoring tool.

I suspect this 'give us a list' thing is a part of true carebear dream to make "their eve" more pink-coloured and let them suffer less (carebares must suffer, btw; I, too, when I'm killing rats, etc).

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

nesdaq
Viziam
Amarr Empire
#277 - 2013-05-16 05:18:47 UTC
u should able to swap the scanner function from left click -> show radial menu to left click show scanner. and/or move the right click to the radial menu Big smile no need to do more movement to get things showing up Roll
Smoking Blunts
ZC Omega
#278 - 2013-05-16 06:05:04 UTC
Rammix wrote:
Don't give us a list of anomalies from the sensor overlay.
It would make things too easy and trivial and dumb.

As I see it, sensor overlay was only intended to let people look around when they come into another system to see is it worth stopping there or they should go further to other systems. IT'S NOT a constant monitoring tool. And it should not become a monitoring tool.

I suspect this 'give us a list' thing is a part of true carebear dream to make "their eve" more pink-coloured and let them suffer less (carebares must suffer, btw; I, too, when I'm killing rats, etc).


its more of a ' your making us have this scan thing that we cant turn off, can you make it work with what we currently have pls'

I would be happy if.
1. this can be turned off and the scan list can only be filled the old way
2. if it cant be turned off at least make it as practical as the old push button list way

OMG when can i get a pic here

Rammix
TheMurk
#279 - 2013-05-16 08:51:53 UTC
Smoking Blunts wrote:

I would be happy if.
1. this can be turned off and the scan list can only be filled the old way
2. if it cant be turned off at least make it as practical as the old push button list way

I'm sure (or I believe Smile ) they'll let us turn off that part which makes it activate automatically on entering a system. Without that irritating animation it's fine as it is. Who needs to look for sigs / carebears - turns it on. All others turn it off and don't get irritated in every system on their way.

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Altrue
Exploration Frontier inc
Tactical-Retreat
#280 - 2013-05-16 12:08:03 UTC  |  Edited by: Altrue
After the very recent update on SISI, here is my feedback :

Very nice new icons, they are better imo.

Cosmic signatures still not updating when scanning. What? (SNEAKY DEV !)
Would be nice to see the blurry area around a signature being updated to, to reflect the increase in the accuracy of the potential location of the signature.

Nice new sounds when anomal/signature detection (Bug : boarding ship in space won't trigger the sounds anymore until you switch off/on again the discovery scanner)

But said sound is not triggering properly when mousing over the signature in space, sounds like the actual hitbox is a doughnut with a hole at the middle not triggering the sound, very unintuitive.

When displaying the sensor overlay, sweeping is still running constantly and it's ANNOYING !
Although its new color from another update is less uncomfortable.

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