These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
123Next pageLast page
 

[Odyssey Feedback Request] New Sensor Overlay

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2013-05-08 17:55:42 UTC  |  Edited by: CCP Fozzie
As seen at Fanfest!

A big part of Odyssey's focus is on discovery of things to do in the universe. We want to ensure that players have an intuitive and effective way to see the options for exploration that are available to them.

Our new sensor overlay feature replaces the functionality of the onboard scanner with a visual sensor sweep and results displayed in the 3d skybox.

  • It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find.
  • It can also be run continuously via the new radial version of the scanner button beside the console at the bottom of your screen.

  • The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.

    This thread is your one stop shop for Singularity feedback on the sensor overlay, please let us know how it works out for you!

    :Edit: Some updates made in conjunction with your feedback can be found here:

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Xer Jin
    Hedion University
    Amarr Empire
    #2 - 2013-05-08 18:00:30 UTC
    dumbing down eve one patch at a time :\
    blink alt
    Doomheim
    #3 - 2013-05-08 18:03:14 UTC  |  Edited by: blink alt
    Xer Jin wrote:
    dumbing down eve one patch at a time :\


    I agree, removing two whole clicks from our daily lives and adding some icons in space is going to attract all the WoW kiddies and kill a dead game!!!
    xttz
    GSF Logistics and Posting Reserves
    Goonswarm Federation
    #4 - 2013-05-08 18:04:23 UTC
    Xer Jin wrote:
    dumbing down eve one patch at a time :\


    Downvote.

    It looks cool, and offers the same feature but with less Spreadsheets: Online
    Katie Corb
    Corb's Emporium of Catgirls and Cynosural Fields
    #5 - 2013-05-08 18:04:52 UTC
    CCP Fozzie wrote:

    The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.


    Does it label what group the signatures belong to or is it just a rough pointer to show there are at least some kind of sites in the system?

    :darkelf:

    Daniel Plain
    Doomheim
    #6 - 2013-05-08 18:07:15 UTC
    Xer Jin wrote:
    dumbing down eve one patch at a time :\

    i have to reluctantly agree. not that i was a big fan of the old scan mechanics, but anyone who denies that complexity is a major appeal of EVE is delusional. can we try and uphold this complexity somehow? i feel like we're two add-ons away from the proverbial I WIN button...

    I should buy an Ishtar.

    Beaver Retriever
    Reality Sequence
    #7 - 2013-05-08 18:14:53 UTC
    Oh no, they removed annoying busywork, Eve is being dumbed down!

    I guess you guys are the same kind of people that opposed warp to zero as well.
    Ripblade Falconpunch
    Deep Core Mining Inc.
    Caldari State
    #8 - 2013-05-08 18:16:58 UTC
    Beaver Retriever wrote:
    Oh no, they removed annoying busywork, Eve is being dumbed down!

    I guess you guys are the same kind of people that opposed warp to zero as well.


    I lol'd..... this^ x1000.
    Ueberlisk
    The Hatchery
    RAZOR Alliance
    #9 - 2013-05-08 18:20:05 UTC
    CCP Fozzie wrote:

    The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.


    Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :).
    Raven Solaris
    Aliastra
    Gallente Federation
    #10 - 2013-05-08 18:21:32 UTC  |  Edited by: Raven Solaris
    Daniel Plain wrote:
    Xer Jin wrote:
    dumbing down eve one patch at a time :\

    i have to reluctantly agree. not that i was a big fan of the old scan mechanics, but anyone who denies that complexity is a major appeal of EVE is delusional. can we try and uphold this complexity somehow? i feel like we're two add-ons away from the proverbial I WIN button...


    In what way is this dumbing down?

    All it does is remove the need to do 2 things:
    1. Hit the system scanner to get a list of anomalies.
    2. Drop a deep space probe to get a list of signatures.

    Now maybe you could argue for dumbing down if it removes more experienced players (or players who look on the deep space probe scanning site) being able to make educated guesses and prioritize signature scanning based on the base sensor strength, but somehow I doubt that.

    All this does is remove some mouse clicks, and there's no intelligent gameplay or skill to those couple of mouse clicks.
    CCP Habakuk
    C C P
    C C P Alliance
    #11 - 2013-05-08 18:22:31 UTC
    Ueberlisk wrote:
    CCP Fozzie wrote:

    The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.


    Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :).


    It does not show ship signatures or similar. Only PVE sites are being shown.

    CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

    Bug reporting | Mass Testing

    Ueberlisk
    The Hatchery
    RAZOR Alliance
    #12 - 2013-05-08 18:23:58 UTC
    Raven Solaris wrote:


    Now maybe you could argue for dumbing down if it removes more experienced players (or players who look on the deep space probe scanning site) being able to make educated guesses and prioritize signature scanning based on the base sensor strength, but somehow I doubt that.


    Call me elitist or not but I've always thought that experienced players in sandbox environment should get advantage in these kinds of things that require at least some ground work to get advantage of.
    Raven Solaris
    Aliastra
    Gallente Federation
    #13 - 2013-05-08 18:27:07 UTC
    Ueberlisk wrote:
    Raven Solaris wrote:


    Now maybe you could argue for dumbing down if it removes more experienced players (or players who look on the deep space probe scanning site) being able to make educated guesses and prioritize signature scanning based on the base sensor strength, but somehow I doubt that.


    Call me elitist or not but I've always thought that experienced players in sandbox environment should get advantage in these kinds of things that require at least some ground work to get advantage of.


    Did I say they shouldn't?

    What I said was that I doubt that they've removed that aspect of signature scanning, though I can't get into the test server right now to check if the system scanner provides varying base signal strength for each signature based on what it is.
    CCP Fozzie
    C C P
    C C P Alliance
    #14 - 2013-05-08 18:27:55 UTC
    Katie Corb wrote:
    CCP Fozzie wrote:

    The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.


    Does it label what group the signatures belong to or is it just a rough pointer to show there are at least some kind of sites in the system?


    You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    CCP Fozzie
    C C P
    C C P Alliance
    #15 - 2013-05-08 18:28:56 UTC
    Ueberlisk wrote:
    CCP Fozzie wrote:

    The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.


    Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :).


    It just shows anoms and signatures, not ships. However you can use it to find what people are in those anoms much faster than was possible with the old system.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Ueberlisk
    The Hatchery
    RAZOR Alliance
    #16 - 2013-05-08 18:31:17 UTC
    CCP Fozzie wrote:
    Ueberlisk wrote:
    CCP Fozzie wrote:

    The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.


    Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :).


    It just shows anoms and signatures, not ships. However you can use it to find what people are in those anoms much faster than was possible with the old system.


    Good stuff. Now i just have to wait the day that someone accidentally warps to low sec anomalies :).
    Gilbaron
    The Scope
    Gallente Federation
    #17 - 2013-05-08 18:48:32 UTC
    Does the overlay change once I scanned stuff to 100 percent?

    And if, does that persist?

    Do I still get a list?

    And If there is a list, can I use the tracking thingie in the dscan menu for faster scanning?
    Panhead4411
    Rothschild's Sewage and Septic Sucking Services
    The Possum Lodge
    #18 - 2013-05-08 18:51:01 UTC
    *feedback thread*

    Insert lots of posts with wild speculation while waiting on server to boot....making it that much easier for CCP to sumarily dismiss any feedback we actually provide.

    Come on folks, why make it easier for them to ignore us. Lets just stick to the feedback...*request thread cleanup once server does come online?

    http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

    CCP Fozzie
    C C P
    C C P Alliance
    #19 - 2013-05-08 19:02:13 UTC
    Gilbaron wrote:
    Does the overlay change once I scanned stuff to 100 percent?

    Not in the version on SISI now. It's possible that feature may make it into Odyssey but we cannot promise that at this time.

    Gilbaron wrote:

    Do I still get a list?

    The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    David Laurentson
    Laurentson INC
    #20 - 2013-05-08 19:24:24 UTC
    CCP Fozzie wrote:
    Gilbaron wrote:
    Does the overlay change once I scanned stuff to 100 percent?

    Not in the version on SISI now. It's possible that feature may make it into Odyssey but we cannot promise that at this time.

    Gilbaron wrote:

    Do I still get a list?

    The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.


    So, if I'm understanding this right, we'll have to move the camera around to spot all the sites once the old list is removed? That could be a bit awkward, particularly for the all of us who have a screen covered in windows. ;)
    123Next pageLast page