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Odyssey General Feedback Thread

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Author
Jack Ogeko
Republic University
Minmatar Republic
#81 - 2013-05-09 21:06:18 UTC
and ice belts.... why you move them to anomalys? why u make ppl life harder? leave the ice belts, they are now very cool, if you wish to reduct the number of ice mine in hi sec, reduce the size of ice in hi. if you wish add ice to anomaly add rare type of ice to anomaly in hi and reduct all ice shize in hi.
Rebecha Pucontis
Doomheim
#82 - 2013-05-09 21:51:30 UTC
Where can we buy the personal hangars from to test them out also? I see them on the market although none are available to buy.
CCP Habakuk
C C P
C C P Alliance
#83 - 2013-05-09 22:19:08 UTC
Milton Middleson wrote:
Ore anomalies appear to be lacking ore. I have no prior experience with them, but I suspect this is not intended.

Can you remember which one you checked?

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Smoking Blunts
ZC Omega
#84 - 2013-05-09 22:26:13 UTC
new jump graphics are awesome.

BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open

OMG when can i get a pic here

Nalha Saldana
Aliastra
Gallente Federation
#85 - 2013-05-09 22:59:00 UTC
Smoking Blunts wrote:
new jump graphics are awesome.

BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open


This, there is no reason why the UI should be hidden while jumping.
Jack Ogeko
Republic University
Minmatar Republic
#86 - 2013-05-09 23:25:58 UTC
Nalha Saldana wrote:
Smoking Blunts wrote:
new jump graphics are awesome.

BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open


This, there is no reason why the UI should be hidden while jumping.


+1
Jack Ogeko
Republic University
Minmatar Republic
#87 - 2013-05-09 23:36:13 UTC  |  Edited by: Jack Ogeko
add option to select and add as waypoint more then one brokmark at one time, now you can select and add as waypoint only one brokmark, if you select more then one brokmark you can not add them as waypoints
option to move form people and places to cargo, more then 5 brokmarks at one time, becouse you can move max only 5 in one time now
option to drag and send bookmarks between characters by chat
Gizznitt Malikite
Agony Unleashed
Agony Empire
#88 - 2013-05-10 01:49:57 UTC

Someone reported invention jobs are consuming the Cryptic/Esoteric/Incognito/Occult Interfaces in the current build. Is this a bug, or an intentional change?

https://forums.eveonline.com/default.aspx?g=posts&t=234011&find=unread
Octoven
Stellar Production
#89 - 2013-05-10 03:55:45 UTC
Nalha Saldana wrote:
Smoking Blunts wrote:
new jump graphics are awesome.

BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open


This, there is no reason why the UI should be hidden while jumping.


Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway.
Trader13
NOT A FRONT
#90 - 2013-05-10 04:49:34 UTC
Octoven wrote:
Nalha Saldana wrote:
Smoking Blunts wrote:
new jump graphics are awesome.

BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open


This, there is no reason why the UI should be hidden while jumping.


Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway.


Its a less jarring transition if you could have the UI still show, also while unable to directly interact with it you could for example read a few lines in a chat window during the effect. I'd like to see it as an option.

On another note, I would also like to see the system scanner results list stay, updating when the automated scan is run. Its nice to see them in space but having to glance around everywhere to get an idea whats there isn't as fast as a list.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#91 - 2013-05-10 05:48:54 UTC
This thread popped up in S&I section of the forum earlier. Just wanted to see if this was a bug or not:

Thread: https://forums.eveonline.com/default.aspx?g=posts&t=234011&find=unread
Issue is interfaces are being consumed during invention: http://imageshack.us/photo/my-images/59/inventiong.jpg/
Smoking Blunts
ZC Omega
#92 - 2013-05-10 06:09:32 UTC
Octoven wrote:
Nalha Saldana wrote:
Smoking Blunts wrote:
new jump graphics are awesome.

BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open


This, there is no reason why the UI should be hidden while jumping.


Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway.


well actually you can.

when under tidi and that jump takes 10mins you can type and chat. under tidi now all your going to see is that jump effect for an age

OMG when can i get a pic here

JD No7
Coreli Corporation
Pandemic Legion
#93 - 2013-05-10 06:35:06 UTC
Reminds me of Portalling on Asherons Call

Good times :-)
James Amril-Kesh
Viziam
Amarr Empire
#94 - 2013-05-10 07:01:27 UTC
Some minor things:
Some Caldari and Amarr stargates appear to be facing backwards
Amarr station interiors also have the player's ship facing away from the station traffic. The other three all have the ship facing towards the traffic.

Enjoying the rain today? ;)

Octoven
Stellar Production
#95 - 2013-05-10 07:31:43 UTC
Smoking Blunts wrote:
Octoven wrote:
Nalha Saldana wrote:
Smoking Blunts wrote:
new jump graphics are awesome.

BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open


This, there is no reason why the UI should be hidden while jumping.


Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway.


well actually you can.

when under tidi and that jump takes 10mins you can type and chat. under tidi now all your going to see is that jump effect for an age


lol I wonder how that effect would work with TIDI; however, yeah the UI hidden could do with an option to turn off but leave it as it is by default.
Vizvig
Savage Blizzard
#96 - 2013-05-10 09:43:45 UTC  |  Edited by: Vizvig
At the same time as graphical progress evolves may emerge a new problem:

Most of players just prefer to shot red crosses, they do not want carnival show of jump/warp/etc, but client force them to watch it.

How about disable effects option or introduce full text client?


LolLolLol
Slaktoid
Perkone
Caldari State
#97 - 2013-05-10 10:31:35 UTC
Scanning system pros and cons:

Pros:
Easy to use/understand for newbie probers.
Sufficient for entry level scanners.

Cons:
Not sophisticated enough for wormhole people/people who scan a lot.
No programmable probe formations (Give us the tools to decide. Do not decide whats best for us, you don't know!).
Tool tips are gone. Cannot easily center on probes.
7 probes are not enough for wormhole dwellers who are maybe scanning three digit number of sigs in a day.
The "Bracket" icons in space are a cool idea, but you cannot interact with them in the usual manner (right click align/warp to x/broadcast etc). This needs to be worked on. And while you're at it, can we please get normal bookmark brackets/icons in space (and even on overview). Thanks =)

To clarify why 7 probes is not enough: When you scan a lot (wh-chains for example), the signature you're scanning isn't the important one, it's the next one you intend to scan after you're done with the one you're currently scanning. 4 probes in 8.0 au box formation will show you the nearby signatures, and 4 probes in 2.0 au box formation will identify all signatures (with good skills/rigs etc). So you can quickly identify ie 20 signatures in a matter of minutes, and only fully scan down the ones you are interested in (wormholes). The quicker you scan down chains, the quicker you can find some potential pew-pew.

I'll come back with more if I feel something is overlooked.

Keep on working guys. You got lots of good stuff in there, even though we tend to focus on the negative, you're doing great.
Ason Osiris
Osiriszi Industrial Robotics and Innovation
#98 - 2013-05-10 11:15:37 UTC  |  Edited by: Ason Osiris
nvm
Octoven
Stellar Production
#99 - 2013-05-10 11:19:13 UTC
Slaktoid wrote:
Scanning system pros and cons:

Pros:
Easy to use/understand for newbie probers.
Sufficient for entry level scanners.

Cons:
Not sophisticated enough for wormhole people/people who scan a lot.
No programmable probe formations (Give us the tools to decide. Do not decide whats best for us, you don't know!).
Tool tips are gone. Cannot easily center on probes.
7 probes are not enough for wormhole dwellers who are maybe scanning three digit number of sigs in a day.
The "Bracket" icons in space are a cool idea, but you cannot interact with them in the usual manner (right click align/warp to x/broadcast etc). This needs to be worked on. And while you're at it, can we please get normal bookmark brackets/icons in space (and even on overview). Thanks =)

To clarify why 7 probes is not enough: When you scan a lot (wh-chains for example), the signature you're scanning isn't the important one, it's the next one you intend to scan after you're done with the one you're currently scanning. 4 probes in 8.0 au box formation will show you the nearby signatures, and 4 probes in 2.0 au box formation will identify all signatures (with good skills/rigs etc). So you can quickly identify ie 20 signatures in a matter of minutes, and only fully scan down the ones you are interested in (wormholes). The quicker you scan down chains, the quicker you can find some potential pew-pew.

I'll come back with more if I feel something is overlooked.

Keep on working guys. You got lots of good stuff in there, even though we tend to focus on the negative, you're doing great.


Who needs 8 probes to double your scan time when they have adjusted the actual scanning system so you can use 7 to do the job of 8 lol
Slaktoid
Perkone
Caldari State
#100 - 2013-05-10 12:19:30 UTC
Lets have this discussion when you've lived in wormspace for 4 years and scanned tens of thousands of signatures. If you have, then I respect your opinion but disagree. I realize there is a dedicated thread for the probing changes, lets continue the debate there and leave this for general patch discussions.

Greatly looking forward to the patch either case. Loving the new ships, pos improvements and the interesting UI stuff we're seeing.