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Details and update on the Ice Anomaly design

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Jita Bloodtear
Bloodtear Labs
#141 - 2013-05-10 10:07:06 UTC
Let's examine the changes to the supply of ozone in the galaxy.

This is a chart showcasing the changes to ice, and the new ice product yield from the ice anomalies.

The very last chart in that picture shows the relative ozone supply yield from mining in each of these systems before and after the changes. The "New" column is including the x2 mining rate, and the "Old" column is still the 1x mining rate. The mining yields compared in this chart assume that the new ice anomalies respawn instantly. And since they don't the actually supply of ozone will be substantially less than shown.

  • Lowsec will yield less than 16.18% the ozone it used to
  • Bad Nullsec will yield less than 44.88% the ozone it used to
  • Good Nullsec will yield less than 59.27% the ozone it used to


Points of Order:

Ozone and the other ice products will rise in value accordingly and you'll still make >= isk/hr
Probably. But the galaxy is still going to be massively shorted on the supply of ozone.

You mine twice as fast so you'll pull in ozone faster
False. You used to be able to mine pure ozone by mining pure Dark Glitter. Dark Glitter now constitutes a very small percentage of the new ice fields. And those ice fields are being artificially restricted with 4hr respawn timers that will restrict the supply of ozone even further.

But you get ozone from the other nullsec ices
True, but those ices are still far less than what Dark Glitter supplied to the galaxy in ozone before the expansion. Therefore the overall supply of ozone will still decrease substantially. The chart is including all those ozone sources in the calculations.

Why does CCP hate lowsec so much?
I don't know. But ice mining in lowsec is about to get a whole lot worse.

Why should we care that ozone is going to be expensive?
As an individual miner you don't need to. As a speculator it's a great time to invest in ozone. Increasing the value of ozone dramatically in relation to the other ice products is contrary to the intended design of sec status correlated ice spawns. As you can see here, ozone was meant to be a common product of low-end ices. While high-end ices were meant to favor an ultra rare and presumably expensive strontium. This is obviously not how things turned out. But it'd still be nice if the ices were restored to a tiered value system where Krystallos was actually the best ice. Inverted ozone output of each ice would have this effect.
Tahna Rouspel
Viziam
Amarr Empire
#142 - 2013-05-10 10:24:54 UTC
Ice anomalies in wormholes, yes?
EvilweaselSA
GoonCorp
Goonswarm Federation
#143 - 2013-05-10 13:39:02 UTC  |  Edited by: EvilweaselSA
Jita Bloodtear wrote:
Let's examine the changes to the supply of ozone in the galaxy.

This is a chart showcasing the changes to ice, and the new ice product yield from the ice anomalies.

The very last chart in that picture shows the relative ozone supply yield from mining in each of these systems before and after the changes. The "New" column is including the x2 mining rate, and the "Old" column is still the 1x mining rate. The mining yields compared in this chart assume that the new ice anomalies respawn instantly. And since they don't the actually supply of ozone will be substantially less than shown.

It's hard to figure out what assumptions you're making here in this chart but the basic premise is wrong. As it exists now, mining has a clear division: 98.6% of all isotope ice is mined in highsec, and about 94% of all ice is mined in highsec. You work out the numbers, and nearly all of that 6% is dark glitter mining outside of highsec.

The changes seek to upset this "highsec mines isotopes, everywhere else mines ozone" model. The specific goal is that nullsec mines at least ~20% of all ice (or all isotope ice, this is not clear, but let's go with all ice).

So we're looking at a goal of having about 2.3 additional miners for each current miner (20/6). And nullsec is no longer merely mining ozone: it is mining ozone and isotope ice. So the ozone mined should remain about constant once you increase ice mining to that degree or it would be oversupplied.

So that means that null ice mining should produce a little under a third of the ozone that it used to per miner per hour, which is about the case with your "good" nullsec anoms (1.6*3.3 = ~5.3). And there's more than enough of those to supply the galaxy with ozone.

As a side note, your chart doesn't deal with total ozone supply at all and there's no basis for your " The mining yields compared in this chart assume that the new ice anomalies respawn instantly. And since they don't the actually supply of ozone will be substantially less than shown." claim. What matters is the LO production per miner-hour, and what the LO production is once the amount of miner-hours in nullsec has reached the desired amount.
Aryth
University of Caille
Gallente Federation
#144 - 2013-05-10 13:54:02 UTC
I would also disagree with your tower #. Since it is missing a couple important things. However, it would only serve to make you meltdown even more, so I will just leave it as an exercise to the reader.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

EvilweaselSA
GoonCorp
Goonswarm Federation
#145 - 2013-05-10 14:14:14 UTC  |  Edited by: EvilweaselSA
Jita Bloodtear wrote:

Let's examine our ice need
Based on Jita market history, towers are consumed in the ratio of 37% / 22% / 41% (S/M/L)
This implies the average tower consumes (37*40 + 22*20 + 41*10)/100 = 23.3 fuel blocks/hr
There were last reported 20,489 online towers
That's 11.46mil fuel blocks/day
Or 114.6mil isotopes/day


Two quick notes (there are other issues, but I don't have time to delve into all issues): the last Diagoras number was 22,543 towers. Also, you switched larges and smalls between your jita market history and fuel block consumption (you have the smalls consuming 40 blocks and larges consuming 10).

Just correcting these two gives (370+440+1640) = 24.5 blocks, times the correct number, is 13.255 million blocks. And this is with year-old data when the amount of towers had gone up 10% in under a month. I don't have time unfortunately to check what the most recent number can be inferred to be (or a more reliable l/m/s split).
Abyss Wyrm
Brotherhood.
#146 - 2013-05-10 14:32:30 UTC
Tahna Rouspel wrote:
Ice anomalies in wormholes, yes?

I don't think so, that will break one of the raw concepts of W-space

There is so much to discover, just beneath the surface (C)

Aryth
University of Caille
Gallente Federation
#147 - 2013-05-10 14:34:52 UTC
EvilweaselSA wrote:
Jita Bloodtear wrote:

Let's examine our ice need
Based on Jita market history, towers are consumed in the ratio of 37% / 22% / 41% (S/M/L)
This implies the average tower consumes (37*40 + 22*20 + 41*10)/100 = 23.3 fuel blocks/hr
There were last reported 20,489 online towers
That's 11.46mil fuel blocks/day
Or 114.6mil isotopes/day


Two quick notes (there are other issues, but I don't have time to delve into all issues): the last Diagoras number was 22,543 towers. Also, you switched larges and smalls between your jita market history and fuel block consumption (you have the smalls consuming 40 blocks and larges consuming 10).

Just correcting these two gives (370+440+1640) = 24.5 blocks, times the correct number, is 13.255 million blocks. And this is with year-old data when the amount of towers had gone up 10% in under a month. I don't have time unfortunately to check what the most recent number can be inferred to be (or a more reliable l/m/s split).


Snore, always spoonfeeding the unwashed masses!

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Atrum Veneficus
GoonWaffe
Goonswarm Federation
#148 - 2013-05-10 14:37:15 UTC
Jita Bloodtear wrote:
Let's examine the changes to the supply of ozone in the galaxy.

This is a chart showcasing the changes to ice, and the new ice product yield from the ice anomalies.

The very last chart in that picture shows the relative ozone supply yield from mining in each of these systems before and after the changes. The "New" column is including the x2 mining rate, and the "Old" column is still the 1x mining rate. The mining yields compared in this chart assume that the new ice anomalies respawn instantly. And since they don't the actually supply of ozone will be substantially less than shown.

  • Lowsec will yield less than 16.18% the ozone it used to
  • Bad Nullsec will yield less than 44.88% the ozone it used to
  • Good Nullsec will yield less than 59.27% the ozone it used to


Points of Order:

Ozone and the other ice products will rise in value accordingly and you'll still make >= isk/hr
Probably. But the galaxy is still going to be massively shorted on the supply of ozone.

You mine twice as fast so you'll pull in ozone faster
False. You used to be able to mine pure ozone by mining pure Dark Glitter. Dark Glitter now constitutes a very small percentage of the new ice fields. And those ice fields are being artificially restricted with 4hr respawn timers that will restrict the supply of ozone even further.

But you get ozone from the other nullsec ices
True, but those ices are still far less than what Dark Glitter supplied to the galaxy in ozone before the expansion. Therefore the overall supply of ozone will still decrease substantially. The chart is including all those ozone sources in the calculations.

Why does CCP hate lowsec so much?
I don't know. But ice mining in lowsec is about to get a whole lot worse.

Why should we care that ozone is going to be expensive?
As an individual miner you don't need to. As a speculator it's a great time to invest in ozone. Increasing the value of ozone dramatically in relation to the other ice products is contrary to the intended design of sec status correlated ice spawns. As you can see here, ozone was meant to be a common product of low-end ices. While high-end ices were meant to favor an ultra rare and presumably expensive strontium. This is obviously not how things turned out. But it'd still be nice if the ices were restored to a tiered value system where Krystallos was actually the best ice. Inverted ozone output of each ice would have this effect.


TL:DR Here is a chart and a bunch of ~stuff~ about said chart. All of this is based off of bad data and errors in basic mathematics, but you should believe me because of the PRETTY PICTURES EFFECT.
Jita Bloodtear
Bloodtear Labs
#149 - 2013-05-10 15:19:54 UTC
EvilweaselSA wrote:
Two quick notes (there are other issues, but I don't have time to delve into all issues): the last Diagoras number was 22,543 towers. Also, you switched larges and smalls between your jita market history and fuel block consumption (you have the smalls consuming 40 blocks and larges consuming 10).

Just correcting these two gives (370+440+1640) = 24.5 blocks, times the correct number, is 13.255 million blocks. And this is with year-old data when the amount of towers had gone up 10% in under a month. I don't have time unfortunately to check what the most recent number can be inferred to be (or a more reliable l/m/s split).

You're quite right. At the last moment I switched the order from L-M-S to S-M-L and then didn't notice. And that tower update is more recent. I've updated the post to include the new data. Thanks for the catch.

Aryth wrote:
I would also disagree with your tower #. Since it is missing a couple important things. However, it would only serve to make you meltdown even more, so I will just leave it as an exercise to the reader.

The towers size composition numbers involved some assumptions which I explained, and are fairly reasonable assumptions given the lack of information. If you have more detailed information on what sizes of towers are online then I'd be happy to incorporate it.

The chart itself should be simple to understand. It's a flat comparison of ozone yields per hour of mining, before and after the expansion. What you're saying is that it's misleading because it's looking at per miner basis rather than accounting for an "expected nullsec miner increase of 230%". And you're correct in so far as, if you pour enough ice miners into nullsec they'll eventually be able to produce enough ozone to meet the current supply.

I don't have time to explain right now because I'm about to be late, but your simplifying assumptions are also misleading because they're not accounting for the reality of highsec isotope mining being far less, and the sheer number of nullsec miners needing to be far greater than a 230% increase. I'll also try to come up with numbers on how many nullsec miners there are right now after I get home from work. But it's greater than I'd have thought.

Atrum Veneficus wrote:
TL:DR Here is a chart and a bunch of ~stuff~ about said chart. All of this is based off of bad data and errors in basic mathematics, but you should believe me because of the PRETTY PICTURES EFFECT.
Did you have a specific complaint with the numbers that you didn't understand?
Aryth
University of Caille
Gallente Federation
#150 - 2013-05-10 15:46:23 UTC
Jita Bloodtear wrote:
EvilweaselSA wrote:
Two quick notes (there are other issues, but I don't have time to delve into all issues): the last Diagoras number was 22,543 towers. Also, you switched larges and smalls between your jita market history and fuel block consumption (you have the smalls consuming 40 blocks and larges consuming 10).

Just correcting these two gives (370+440+1640) = 24.5 blocks, times the correct number, is 13.255 million blocks. And this is with year-old data when the amount of towers had gone up 10% in under a month. I don't have time unfortunately to check what the most recent number can be inferred to be (or a more reliable l/m/s split).

You're quite right. At the last moment I switched the order from L-M-S to S-M-L and then didn't notice. And that tower update is more recent. I've updated the post to include the new data. Thanks for the catch.

Aryth wrote:
I would also disagree with your tower #. Since it is missing a couple important things. However, it would only serve to make you meltdown even more, so I will just leave it as an exercise to the reader.

The towers size composition numbers involved some assumptions which I explained, and are fairly reasonable assumptions given the lack of information. If you have more detailed information on what sizes of towers are online then I'd be happy to incorporate it.

The chart itself should be simple to understand. It's a flat comparison of ozone yields per hour of mining, before and after the expansion. What you're saying is that it's misleading because it's looking at per miner basis rather than accounting for an "expected nullsec miner increase of 230%". And you're correct in so far as, if you pour enough ice miners into nullsec they'll eventually be able to produce enough ozone to meet the current supply.

I don't have time to explain right now because I'm about to be late, but your simplifying assumptions are also misleading because they're not accounting for the reality of highsec isotope mining being far less, and the sheer number of nullsec miners needing to be far greater than a 230% increase. I'll also try to come up with numbers on how many nullsec miners there are right now after I get home from work. But it's greater than I'd have thought.

Atrum Veneficus wrote:
TL:DR Here is a chart and a bunch of ~stuff~ about said chart. All of this is based off of bad data and errors in basic mathematics, but you should believe me because of the PRETTY PICTURES EFFECT.
Did you have a specific complaint with the numbers that you didn't understand?


He (and I to some extent) were referring to the basic errors in your post that Weaselior was kind enough to point out. I wouldn't have, but he does enjoy drubbing the plebs. I don't like all that dirt flying off getting on my silk robes.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Atrum Veneficus
GoonWaffe
Goonswarm Federation
#151 - 2013-05-10 15:58:53 UTC
Jita Bloodtear wrote:

Did you have a specific complaint with the numbers that you didn't understand?

The items which Weaselior pointed out and you have corrected. Regardless of the fact that I personally believe that Aryth & Weaselior's interpretations of the data are less error-prone, have better basic assumptions, and are overall better, from a macro standpoint their argument is a slam dunk.

Your arguments are detailed, but incredibly narrow focused. It's really the Washington Lobbyist kind of argument. Passionate about this ONE THING and to hell with everything else. I find the macro argument much more convincing. Even if every doom and gloom scenario you propose came to pass, it would be better for the game.

Should every individual who wants to fly their capital ship back and forth across the universe be able to do so? Should anyone who wants to hang a pos in high sec be able to do so? Scarcity of resources and the cut-throat struggle for those resources are supposed to be fundamental pillars of this game. The proposed changes support that stance better than the status quo.

Is it perfect? It's CCP, so probably not. Is it better than now? All of the indicators I've seen from this and various other threads point to Yes. What happens if Aryth and Weaselior get it wrong and you are right? A lot of people who speculated will profit immensely and it will get tweaked again.

In my day to day job, I've found getting things 80-90% right, then iterating on the remaining 10-20% is more efficient, more cost effective, and overall less stress than trying to get 100% on the first go. This is a video game, it's not a mission to mars. The current changes are overwhelmingly in the right direction and you should recognize that, even if it is personally detrimental to your style of play.


Kismeteer
Bat Country
Pandemic Horde
#152 - 2013-05-10 16:34:31 UTC
So, Jita Bloodtears point is: LO3 shortage. And I might have to refine locally, paying taxes to the guys who I'm supposed to be loyal to.

And the way I see the results if that is actually true: Price goes up. More null sec miners to cash in said price increases. More null sec mining, because that's where dark glitter is. More PVP shooting those null sec miners. More content.

Sounds good to me, what's the problem?
EvilweaselSA
GoonCorp
Goonswarm Federation
#153 - 2013-05-10 16:52:40 UTC
Jita Bloodtear wrote:

The chart itself should be simple to understand. It's a flat comparison of ozone yields per hour of mining, before and after the expansion. What you're saying is that it's misleading because it's looking at per miner basis rather than accounting for an "expected nullsec miner increase of 230%". And you're correct in so far as, if you pour enough ice miners into nullsec they'll eventually be able to produce enough ozone to meet the current supply.

I don't have time to explain right now because I'm about to be late, but your simplifying assumptions are also misleading because they're not accounting for the reality of highsec isotope mining being far less, and the sheer number of nullsec miners needing to be far greater than a 230% increase. I'll also try to come up with numbers on how many nullsec miners there are right now after I get home from work. But it's greater than I'd have thought.

My basic argument is that of course LO will be undersupplied if null mining doesn't go up. All ice will be undersupplied, by at least 20%. Your focus on LO is misplaced because LO is only a big deal if it's undersupplied even if null has managed to boost mining enough to reach parity on isotopes, and you don't ever really start looking at those ratios.

If null mining doesn't pick up, it's just "there is not enough ice mining going on and we have a shortage of all useful ice products", not "we have an LO shortage". To the extent highsec production is not 80% of all ice mining and we need higher numbers of null miners, that weakens your argument: null mining produces much greater volumes of LO for each isotope mined. The more miners are forced into null, the less likely it is that LO becomes undersupplied and the more likely it is that it actually becomes oversupplied.

If you're arguing null mining just won't pick up as much as desired, then it's odd to focus on LO: it's going to be a general ice problem.
pmchem
Brutor Tribe
Minmatar Republic
#154 - 2013-05-10 17:09:28 UTC
EvilweaselSA wrote:

If you're arguing null mining just won't pick up as much as desired, then it's odd to focus on LO: it's going to be a general ice problem.


It is less odd if you assume he's being disingenuous, and is trying to drive speculative purchases of LO because he's been running 50 ISBoxer dark glitter miners for years and has literal mountains of waste LO piled in nullsec stations, not worth the effort to export. Unless the price goes up pre-patch.

But, you know, that's only if you assume he's being disingenuous.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Jita Bloodtear
Bloodtear Labs
#155 - 2013-05-10 19:28:37 UTC
EvilweaselSA wrote:
To the extent highsec production is not 80% of all ice mining and we need higher numbers of null miners, that weakens your argument: null mining produces much greater volumes of LO for each isotope mined. The more miners are forced into null, the less likely it is that LO becomes undersupplied and the more likely it is that it actually becomes oversupplied.

If you're arguing null mining just won't pick up as much as desired, then it's odd to focus on LO: it's going to be a general ice problem.

This is true. When I get home I wanted to take a look at how many nullsec miners will be expected to have to fill the gap to compensate for the lack of isotopes. And then to examine how much ozone that will produce compared to the current estimated supply. But you're right that the more nullsec miners there are, the better the ozone supply will be. So moving this direction will likely hurt my case for an ozone shortage, assuming nullsec adequately compensates with an increase in miners. When I do the post I'll explain every assumption and you can help me refine the analysis.
Aryth
University of Caille
Gallente Federation
#156 - 2013-05-10 20:05:29 UTC
Jita Bloodtear wrote:
EvilweaselSA wrote:
To the extent highsec production is not 80% of all ice mining and we need higher numbers of null miners, that weakens your argument: null mining produces much greater volumes of LO for each isotope mined. The more miners are forced into null, the less likely it is that LO becomes undersupplied and the more likely it is that it actually becomes oversupplied.

If you're arguing null mining just won't pick up as much as desired, then it's odd to focus on LO: it's going to be a general ice problem.

This is true. When I get home I wanted to take a look at how many nullsec miners will be expected to have to fill the gap to compensate for the lack of isotopes. And then to examine how much ozone that will produce compared to the current estimated supply. But you're right that the more nullsec miners there are, the better the ozone supply will be. So moving this direction will likely hurt my case for an ozone shortage, assuming nullsec adequately compensates with an increase in miners. When I do the post I'll explain every assumption and you can help me refine the analysis.


Let me save you the effort. We had already run those numbers weeks ago. Null can easily supply it.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Qyl Anni'un
From Our Cold Dead Hands
ORPHANS OF EVE
#157 - 2013-05-10 20:26:02 UTC
BEPOHNKA wrote:
Your set is bit off I for one would like update on "rare" low sec ice. Their are some low sec systems which have Dark Glitter sir. Number two which I have a problem with is null sec should have a bit more outcome. extra 3500 and 4000. It's null sec should always get a bit more.

2500 - empire

3000 - low sec

3500 - 0.0 - 5.0

4000 - 5.0 - 1.0


Also would like updates on rare low sec ice belts? will their be any at all, if so how much ?


CCP Fozzie wrote:
Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.

Here's what we currently have planned for the volumes of ice in each Ice Anomaly:

Highsec:
2500 units of standard racial ice.

Lowsec:
3000 units of standard racial ice
400 units of Glare Crust

Nullsec with weak truesec (0.0 to -0.5):
3000 units of improved racial ice
400 units of Glare Crust
500 units of Dark Glitter
200 units of Gelidus

Nullsec with strong truesec (-0.5 to -1.0):
3500 units of improved racial ice
400 units of Glare Crust
1000 units of Dark Glitter
300 units of Gelidus
250 units of Krystallos

As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.


We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply:
Heavy Water: 125 (+25)
Liquid Ozone: 500 (+250)
Stront: 125 (+25)



'There' not 'Their'
Qyl Anni'un
From Our Cold Dead Hands
ORPHANS OF EVE
#158 - 2013-05-10 20:29:13 UTC
CCP Fozzie wrote:
Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.

Here's what we currently have planned for the volumes of ice in each Ice Anomaly:

Highsec:
2500 units of standard racial ice.

Lowsec:
3000 units of standard racial ice
400 units of Glare Crust

Nullsec with weak truesec (0.0 to -0.5):
3000 units of improved racial ice
400 units of Glare Crust
500 units of Dark Glitter
200 units of Gelidus

Nullsec with strong truesec (-0.5 to -1.0):
3500 units of improved racial ice
400 units of Glare Crust
1000 units of Dark Glitter
300 units of Gelidus
250 units of Krystallos

As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.


We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply:
Heavy Water: 125 (+25)
Liquid Ozone: 500 (+250)
Stront: 125 (+25)



Maybe I've completely missed reading this somewhere else that it was officially posted, but are the ice sites going to respawn completely at each downtime or if, say, a single ice roid is left, does the ice spawn remain that way for four days? Or does it simply respawn every four hours from downtime no matter whether someone's mined it or not?
Makari Aeron
Imperial Shipment
Amarr Empire
#159 - 2013-05-10 20:41:05 UTC
It respawns 4 hours after you mine them out completely.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Danni stark
#160 - 2013-05-10 20:42:20 UTC
Qyl Anni'un wrote:
Maybe I've completely missed reading this somewhere else that it was officially posted, but are the ice sites going to respawn completely at each downtime or if, say, a single ice roid is left, does the ice spawn remain that way for four days? Or does it simply respawn every four hours from downtime no matter whether someone's mined it or not?


if it works the way null sec grav sites currently work, then it only respawns after it's completely emptied, or after 4 days. totally independant of downtime.