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Miners: Why do you mine?

Author
Zircon Dasher
#81 - 2011-10-28 06:05:40 UTC  |  Edited by: Zircon Dasher
People's Republic ofChina wrote:


Time is not free. Minerals you mine are not free of cost, you pay with your time.


You are getting a C in econ101 aren't you.

Time actually is free.*

Minerals you mine can be free.


* I guess if you beleive in reincarnation time might not be free. This is not truely a problem, however, because the scales are such that the cost would be extremely low.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Joshua Aivoras
Tech IV Industries
#82 - 2011-10-28 06:32:31 UTC
The 'minerals I mine are free' expression was always a strange one.

Yes, I get that I can make more ISK/Hour running missions than mining veldspar, or ratting, or whatever, but the bottom line is simply this-

I don't care about those things. If I did, i'd certianly be doing those things than mining, don't you think?

95% of the players are loving EVE, the other 5%? On the forums.

People's Republic ofChina
My Other Capital Ship is Your Mom
#83 - 2011-10-28 09:30:06 UTC
Zircon Dasher wrote:
People's Republic ofChina wrote:


Time is not free. Minerals you mine are not free of cost, you pay with your time.


You are getting a C in econ101 aren't you.

Time actually is free.*

Minerals you mine can be free.


* I guess if you beleive in reincarnation time might not be free. This is not truely a problem, however, because the scales are such that the cost would be extremely low.



Your time is free? Then you wouldn't mind mining about 2 billion ISK worth of pyroxeres units for me and trading them to me? After all, the time you spent mining that is free!

Time is not free.
People's Republic ofChina
My Other Capital Ship is Your Mom
#84 - 2011-10-28 09:35:10 UTC
GreasyCarl Semah wrote:


Just FYI, I run 3 accounts with one Orca and two hulks and I can pull roughly 60 million an hour on Pyroxeres. I would think with 6 accounts you could do much more but the problem would most likely be finding the rocks. This is a maxed out 107m sp Orca pilot as gang leader with the implant..


No you cannot, a maxed out hulk gang boosted pulls approximately 162,000m3 per hour, which is approximately 19 million per hour, two hulks pulling in a mere 38 million an hour, far cry from 60 million an hour. I don't pull these numbers out of my ass this is according to Halada's mining guide, adding up all the bonuses plus gang links and then using http://ore.cerlestes.de/index.html#site:ore which has an updated view of mineral prices multiple times daily. The guide is relatively recent and miners haven't gotten any new bonuses in time anyway.

And don't forget that processing, travel and selling all chew into this value, so it's even lower than expected.

Don't make **** up.
People's Republic ofChina
My Other Capital Ship is Your Mom
#85 - 2011-10-28 10:07:18 UTC
Anshio Tamark wrote:
People's Republic ofChina wrote:
Suicide ganking miners for profit? Any direct profit is a bonus to the amusement I get out of it.

...I'm not even going to try and find out what kind of messed up mind-set you need to derive amusement from shooting others... The only ones I can think of who would derive pleasure from inflicting damage on others, whether physical, mental or economical, would be psychopaths or sociopaths... Until someone can come up with a proper argument to justify shooting others, I won't try to understand why one would drop that low. Well, I've got other games to play anyway. I can live without EVE for a while.



Tears sustain me, that's why.
Velicitia
XS Tech
#86 - 2011-10-28 12:03:49 UTC
Joshua Aivoras wrote:
The 'minerals I mine are free' expression was always a strange one.

Yes, I get that I can make more ISK/Hour running missions than mining veldspar, or ratting, or whatever, but the bottom line is simply this-

I don't care about those things. If I did, i'd certianly be doing those things than mining, don't you think?


"MIMAF" is inherently wrong, as the minerals you mine have an inherent value on the market. E.G. Tritanium is roughly 3-3.5 ISK per unit.

You can mine say 1 million units of Tritanium, and use it to make 100 widgets(each using 10k trit). If you have the mentality that the trit you mined was free ... let's you really undercut the competition (who is selling at 37,5k ISK/unit) and sell them at 25k ISK/unit after taxes -- total sales is 2,5 million isk. You just "lost" between 500k and 1m ISK, because that stack of 1 million tritanium was worth between 3m and 3,5m ISK. The guy who sold them for 3,75 million made somewhere between 250 and 750 thousand ISK profit. That 3-3.5 million ISK value that the 1 million units of Tritanium inherently holds is the "Opportunity Cost" that you have to take into account when manufacturing (or doing anything really).

Unless the item you're selling is a loss-leader, you will never profit from selling said item for less than their material component build cost.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Rip Minner
ARMITAGE Logistics Salvage and Industries
#87 - 2011-10-28 14:42:07 UTC
The minerals I mine free up liquid isk that I would reather use for trading or buying a new hulk when mine gets popped.Bear

Other then that I do enjoy mining. I dont mine 23/7 or anything like that I go back and forth between mining and missioning and low sec roams. This keeps me from geting burnt out on any one thing.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Ana Vyr
Vyral Technologies
#88 - 2011-10-28 15:19:38 UTC
I mine because I need the ore to build the stuff I want to build. As a roleplayer, I feel as if it's part of the industrial lifestyle. It's also a relaxing way to play at times. I prefer to be self sufficient with regard to aquiring materials to fuel my manufacturing and invention jobs...so I set up all my passive incomes around this idea, using PI and research agents to generate materials and datacores. I mine my own ice to keep my POS running as well. I don't like to get in a rut where I'm only doing one activity all the time in game, so I mission some, explore some, mine some, manufacture some etc etc.
Zircon Dasher
#89 - 2011-10-28 15:22:30 UTC
People's Republic ofChina wrote:
Zircon Dasher wrote:
People's Republic ofChina wrote:


Time is not free. Minerals you mine are not free of cost, you pay with your time.


You are getting a C in econ101 aren't you.

Time actually is free.*

Minerals you mine can be free.


* I guess if you beleive in reincarnation time might not be free. This is not truely a problem, however, because the scales are such that the cost would be extremely low.



Your time is free? Then you wouldn't mind mining about 2 billion ISK worth of pyroxeres units for me and trading them to me? After all, the time you spent mining that is free!

Time is not free.


You very queerly insistant on conflating time and activity. Why is this?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

People's Republic ofChina
My Other Capital Ship is Your Mom
#90 - 2011-10-28 15:52:57 UTC
Zircon Dasher wrote:
People's Republic ofChina wrote:
Zircon Dasher wrote:
People's Republic ofChina wrote:


Time is not free. Minerals you mine are not free of cost, you pay with your time.


You are getting a C in econ101 aren't you.

Time actually is free.*

Minerals you mine can be free.


* I guess if you beleive in reincarnation time might not be free. This is not truely a problem, however, because the scales are such that the cost would be extremely low.



Your time is free? Then you wouldn't mind mining about 2 billion ISK worth of pyroxeres units for me and trading them to me? After all, the time you spent mining that is free!

Time is not free.


You very queerly insistant on conflating time and activity. Why is this?




Because someone is wrong on the internet. This is serious business.
Zircon Dasher
#91 - 2011-10-28 16:18:58 UTC
Velicitia wrote:
Joshua Aivoras wrote:
The 'minerals I mine are free' expression was always a strange one.

Yes, I get that I can make more ISK/Hour running missions than mining veldspar, or ratting, or whatever, but the bottom line is simply this-

I don't care about those things. If I did, i'd certianly be doing those things than mining, don't you think?


"MIMAF" is inherently wrong, as the minerals you mine have an inherent value on the market. E.G. Tritanium is roughly 3-3.5 ISK per unit.

You can mine say 1 million units of Tritanium, and use it to make 100 widgets(each using 10k trit). If you have the mentality that the trit you mined was free ... let's you really undercut the competition (who is selling at 37,5k ISK/unit) and sell them at 25k ISK/unit after taxes -- total sales is 2,5 million isk. You just "lost" between 500k and 1m ISK, because that stack of 1 million tritanium was worth between 3m and 3,5m ISK. The guy who sold them for 3,75 million made somewhere between 250 and 750 thousand ISK profit. That 3-3.5 million ISK value that the 1 million units of Tritanium inherently holds is the "Opportunity Cost" that you have to take into account when manufacturing (or doing anything really).

Unless the item you're selling is a loss-leader, you will never profit from selling said item for less than their material component build cost.


Few things:

1) You have treated mining, manufacturing, and sales as some organic whole. This is inaccurate. There is no necessary link between those fields.

2)While minerals do have a value it is not necessarily an inherent value. If a player decouples from the "eve is real"/immersion mentality, then the mineral value is artificial. This sounds like quibbling, until you reconsider the impact this can have on opportunity costs.

3)You have chosen to cherry pick the opportunity costs which you wish to take into account and ignored those which undermine your argument. In addition, you seem to assume that all opportunity costs can be measured in ISK.

Really, Joshua's post contains some very good hints on how MIMAF is possible.... so long as you are able to step back from prior (and common) bias.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

People's Republic ofChina
My Other Capital Ship is Your Mom
#92 - 2011-10-28 16:22:51 UTC  |  Edited by: People's Republic ofChina
All above points are irrelevant. The point is that we as people assign a value to human time via wages. Therefore your time has an inherent value in society based on the tasks you do and your skills.

The minerals you mine are not free because you are spending that time which has an inherent value to get those minerals.


Edit: While I understand your lack of capitalistic views seems to prevent you from grasping this concept, EVE is a capitalistic game. Your value of your own time being worthless is your problem.
Zircon Dasher
#93 - 2011-10-28 16:42:24 UTC  |  Edited by: Zircon Dasher
People's Republic ofChina wrote:
All above points are irrelevant. The point is that we as people assign a value to human time via wages. Therefore your time has an inherent value in society based on the tasks you do and your skills.

The minerals you mine are not free because you are spending that time which has an inherent value to get those minerals.


Edit: While I understand your lack of capitalistic views seems to prevent you from grasping this concept, EVE is a capitalistic game. Your value of your own time being worthless is your problem.


Bolded the funny part.

Please choose 1.

edit to make it clear because you are you:

If people assign value to time through wage, and wage is 0, then the "inherent" value is 0.
Therefore you the value of the task of aquiring minerals is 0.

Anyway.... congrats on totally missing the forest for the trees.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Velicitia
XS Tech
#94 - 2011-10-28 17:05:29 UTC
Zircon Dasher wrote:


Few things:

1) You have treated mining, manufacturing, and sales as some organic whole. This is inaccurate. There is no necessary link between those fields.

2)While minerals do have a value it is not necessarily an inherent value. If a player decouples from the "eve is real"/immersion mentality, then the mineral value is artificial. This sounds like quibbling, until you reconsider the impact this can have on opportunity costs.

3)You have chosen to cherry pick the opportunity costs which you wish to take into account and ignored those which undermine your argument. In addition, you seem to assume that all opportunity costs can be measured in ISK.

Really, Joshua's post contains some very good hints on how MIMAF is possible.... so long as you are able to step back from prior (and common) bias.


1. All three professions are linked. If no one mines, there are no minerals (yeah, drone poo and trash modules... but meh). No minerals, and no one produces anything. No production, and we're all shooting each other in noobships...

2. Yes, I will concede that the value is not inherent (at least at current values -- CCP does have "base values" listed in the static dumps... ). Whether or not a player chooses to accept or deny "eve is real" has no bearing on this -- arguably the pixel minerals cease to have value once you log out. However, whilst you are logged in, they have value based on what the market dictates. Taking this out of EVE for a minute, if I found a troy ounce (~31.1 g, worth approx $1740) that I wanted to use to make a few things that in total I sold for $1000, you'd say I was a ******* moron for giving away $1700 worth of material as $1000 worth of finished goods. So why are you so willing to say that minerals you mine have a value of zero?

3. I do not believe I was cherry-picking what opportunity costs were involved; however if you wish to elaborate, some interesting points may be raised...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#95 - 2011-10-28 17:24:55 UTC  |  Edited by: Barbara Nichole
People's Republic ofChina wrote:
Anshio Tamark wrote:
People's Republic ofChina wrote:
Suicide ganking miners for profit? Any direct profit is a bonus to the amusement I get out of it.

...I'm not even going to try and find out what kind of messed up mind-set you need to derive amusement from shooting others... The only ones I can think of who would derive pleasure from inflicting damage on others, whether physical, mental or economical, would be psychopaths or sociopaths... Until someone can come up with a proper argument to justify shooting others, I won't try to understand why one would drop that low. Well, I've got other games to play anyway. I can live without EVE for a while.



Tears sustain me, that's why.



you're starving...

His time can be worth what ever he wants it to be worth to him.. but it will still be his time .. not yours lol.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

People's Republic ofChina
My Other Capital Ship is Your Mom
#96 - 2011-10-28 17:51:49 UTC
Zircon Dasher wrote:
People's Republic ofChina wrote:
All above points are irrelevant. The point is that we as people assign a value to human time via wages. Therefore your time has an inherent value in society based on the tasks you do and your skills.

The minerals you mine are not free because you are spending that time which has an inherent value to get those minerals.


Edit: While I understand your lack of capitalistic views seems to prevent you from grasping this concept, EVE is a capitalistic game. Your value of your own time being worthless is your problem.


Bolded the funny part.

Please choose 1.

edit to make it clear because you are you:

If people assign value to time through wage, and wage is 0, then the "inherent" value is 0.
Therefore you the value of the task of aquiring minerals is 0.

Anyway.... congrats on totally missing the forest for the trees.



Wages cannot be zero, wage implies compensation for work. Work without wage is slavery. Are you a slave?
Zircon Dasher
#97 - 2011-10-28 18:28:17 UTC
Velicitia wrote:

1. All three professions are linked. If no one mines, there are no minerals (yeah, drone poo and trash modules... but meh). No minerals, and no one produces anything. No production, and we're all shooting each other in noobships...

2. Yes, I will concede that the value is not inherent (at least at current values -- CCP does have "base values" listed in the static dumps... ). Whether or not a player chooses to accept or deny "eve is real" has no bearing on this -- arguably the pixel minerals cease to have value once you log out. However, whilst you are logged in, they have value based on what the market dictates. Taking this out of EVE for a minute, if I found a troy ounce (~31.1 g, worth approx $1740) that I wanted to use to make a few things that in total I sold for $1000, you'd say I was a ******* moron for giving away $1700 worth of material as $1000 worth of finished goods. So why are you so willing to say that minerals you mine have a value of zero?

3. I do not believe I was cherry-picking what opportunity costs were involved; however if you wish to elaborate, some interesting points may be raised...


1) I grant that the professions can influence one another, so in that sense they are linked. However, the link is more akin to cell receptors than anything. THere is a possibility of interfacing, but the interface is not necessary. Having no interactions would defintely be inefficient, but would not make any of the professions 100% impossible. You can mine but not manufacture or sell. You can manufacture without mining or selling. You can sell without mining or manufacturing.

2) Actually I would not necessarily chide you for selling at $1000. TO illustrate what I mean let us assume that you turned that troy ounce into jewlery and sold it to friends and family. If the enjoyment of making the jewelry and/or putting a smile on the faces of loved ones is greater than the difference in monetary value ($700) you could make by selling it on a faceless market, then I would only call you a ******* moron if you sold it on said market. The opportunity cost is not any/all actions other than what you chose, but rather the things of greater/equal value.

This is why I said you ignored some opportunity costs. Going back to your widget making example: The player who places the finished widgets on the market for significantly less than current widget price may not be incurring an economic loss. By placing the widgets on the market at such a low price he insures that they will sell quickly and without having to monitor them. This lets him go back to doing things that he thinks are more fun.

If the player considers the "fun" of the game to be something other than ISK accumulation, and by this I mean that if said aspect were removed he would quit playing, then ISK (and anything that can be turned into ISK) decreases in value. This includes the possibility of going to 0 value. Before you object that this does not happen, consider that there always has been/will be people who log in and do anything but chat to friends. The population may be larger/smaller at different times, but it is nonetheless still there.

The largest mistake many people make in EVE is thinking that everything can/should be measured in ISK.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Zircon Dasher
#98 - 2011-10-28 18:41:24 UTC
People's Republic ofChina wrote:
Work without wage is slavery. Are you a slave?


A dog is an animal with 4 legs. Yet not all animals with 4 legs are dogs.




Thanks for allowing me to up my post count.Big smile

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Velicitia
XS Tech
#99 - 2011-10-28 19:33:19 UTC
Zircon Dasher wrote:
Velicitia wrote:

1. All three professions are linked. If no one mines, there are no minerals (yeah, drone poo and trash modules... but meh). No minerals, and no one produces anything. No production, and we're all shooting each other in noobships...

2. Yes, I will concede that the value is not inherent (at least at current values -- CCP does have "base values" listed in the static dumps... ). Whether or not a player chooses to accept or deny "eve is real" has no bearing on this -- arguably the pixel minerals cease to have value once you log out. However, whilst you are logged in, they have value based on what the market dictates. Taking this out of EVE for a minute, if I found a troy ounce (~31.1 g, worth approx $1740) that I wanted to use to make a few things that in total I sold for $1000, you'd say I was a ******* moron for giving away $1700 worth of material as $1000 worth of finished goods. So why are you so willing to say that minerals you mine have a value of zero?

3. I do not believe I was cherry-picking what opportunity costs were involved; however if you wish to elaborate, some interesting points may be raised...


1) I grant that the professions can influence one another, so in that sense they are linked. However, the link is more akin to cell receptors than anything. THere is a possibility of interfacing, but the interface is not necessary. Having no interactions would defintely be inefficient, but would not make any of the professions 100% impossible. You can mine but not manufacture or sell. You can manufacture without mining or selling. You can sell without mining or manufacturing.

2) Actually I would not necessarily chide you for selling at $1000. TO illustrate what I mean let us assume that you turned that troy ounce into jewlery and sold it to friends and family. If the enjoyment of making the jewelry and/or putting a smile on the faces of loved ones is greater than the difference in monetary value ($700) you could make by selling it on a faceless market, then I would only call you a ******* moron if you sold it on said market. The opportunity cost is not any/all actions other than what you chose, but rather the things of greater/equal value.

This is why I said you ignored some opportunity costs. Going back to your widget making example: The player who places the finished widgets on the market for significantly less than current widget price may not be incurring an economic loss. By placing the widgets on the market at such a low price he insures that they will sell quickly and without having to monitor them. This lets him go back to doing things that he thinks are more fun.

If the player considers the "fun" of the game to be something other than ISK accumulation, and by this I mean that if said aspect were removed he would quit playing, then ISK (and anything that can be turned into ISK) decreases in value. This includes the possibility of going to 0 value. Before you object that this does not happen, consider that there always has been/will be people who log in and do anything but chat to friends. The population may be larger/smaller at different times, but it is nonetheless still there.

The largest mistake many people make in EVE is thinking that everything can/should be measured in ISK.



OK, I think I see what you're getting at.

1. yeah, as a manufacturer, I don't need to mine; or as a miner, I don't need to manufacture. However without *someone* mining, I can't get the material I need to manufacture (i.e. impossible). Without someone manufacturing, there's no point to mining (except as a stress-reliever... but we have ship spinning back).

2. Yes, if i gave it to family, there would be additional benefits outside of simple monetary gain. However, within the confines of New Eden, that is more akin to giving the ships to my corp or alliance mates (though I do like to at least break even). The EVE market is more akin to me selling on the faceless market (to which you did agree I'd be a moron).

The player selling an item at significantly less than market value (though, who're we kidding, a million ISK is chump change) is incurring economic loss within the construct of New Eden whether she wishes to believe so or not. I'm not advocating that they become 0.01 isk warriors, but that players at least see the flaw in "mining == free materials" -- I mean, they're taking the time to build shuttles or something, they might as well get the full value of their work, right?

Expanding from a one or two player example, let's say people got into an ISK war for a shuttls (takes about 10k trit IIRC), but the original highest seller was selling at 25K (they're still worth 35k). Between say 5 pilots, we have 100 shuttles going for about 25k apiece. Now, a group of buyers comes along and buy ALL of them in one go. Each of those selling pilots made some ISK and the buyers have ~1 million trit for about 2.5 million ISK. If this keeps up over the long run, this helps promote the depressed prices of minerals and shuttles in that area (probably not region wide, maybe the constellation tops). Since the buyers are getting trit at a discount of nearly 1 ISK/unit, they aren't bothering to set buy orders for 3+ ISK anymore. Maybe a little while after this, the guys selling the shuttles run out of BPC, or realise that they have to cash out a stockpile of trit .. but now there aren't any buyers in the local area because we've all caught on to their mistake and have been fueling our industrial capacity with their under-valued minerals.

Now, obviously a quick liquidation sale or a manipulation is a completely different matter, and I'm not gonna argue against that.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

scrambled
Doomheim
#100 - 2011-10-28 20:09:01 UTC
At the moment I just do it because inbetween working and watching after an 8 month old kid, it's one of the things that I can do that doesn't require too much in the way of attention. The added benefit is that it brings in some ISK that can be converted into P2 PI materials, which I then turn into P4 stuff on my planets for moar ISK.