These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Need Some Tips - Improve my Rupture or start working on a Hurricane?

Author
Lemonkiss
Native Freshfood
Minmatar Republic
#41 - 2013-05-10 18:15:39 UTC
Yea, Recon 1/3 I did, now I'm stuck at the 2/3.
Caleidascope
Republic Military School
Minmatar Republic
#42 - 2013-05-10 18:29:07 UTC  |  Edited by: Caleidascope
Lemonkiss wrote:
Yea, Recon 1/3 I did, now I'm stuck at the 2/3.

The mission reset when ccp restart the server, which is 7:00-7:30 am eastern time if you are in US.

I have not done L2 recon 2/3 in a while, but L4 recon 2/3 is warp into pocket, move some distance, shoot the station this will trigger rat spawns, kill the rats, move toward the gate, get the last spawn. Double check with eve survival site that I linked earlier. The main point is that you trigger the spawns when you want, so just move away from station, then trigger the spawns, this way you have distance and can shoot the rats while they try to close on you.

These days I don't even bother doing recon 3/3, I just decline it. But that is up to you.

Life is short and dinner time is chancy

Eat dessert first!

Lemonkiss
Native Freshfood
Minmatar Republic
#43 - 2013-05-10 19:33:40 UTC
I've just improved that Armor Tank mentioned earlier, so far the setup ended up like this:

[Rupture, Rupture-Armor]

220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
Prototype 'Arbalest' Rapid Light Missile Launcher (Mjolnir Light Missile)

Experimental 10MN Afterburner I
Stasis Webifier I
Tracking Computer I (Optimal Range Script)
Medium Capacitor Booster I (Cap Booster 400)

Damage Control I
Gyrostabilizer II
Gyrostabilizer II
Medium Armor Repairer I
Energized Adaptive Nano Membrane I

Medium Projectile Burst Aerator I
Medium Projectile Collision Accelerator I

3x Hobgoblin I

This setup gave me LOTs of DPS, and the armor repair. Capacitor is stable at 70%. PLus, will be easier to kill all those dam frigs I guess.

To use this setup, I need just like 1d of training. Should I go for it for L2s?

To compare stats:

http://s24.postimg.org/pysnicy2t/Ships_comparsion.png
Maruan Ibnis
Native Freshfood
Minmatar Republic
#44 - 2013-05-10 21:00:43 UTC  |  Edited by: Maruan Ibnis
I wouldnt fly it without a plate , but thats me. I rather shield the cane and fill it with a dcu and damage mods.

If your going for it( armour) try to squeeze a armour plate in there imho, for lvl 2 you shouldnt need active armour.

If your struggling that much with a mission perhaps skill up a bit more first. Bigger ship aint the awnser:/

I.e: the difference from a dcu to a dcu II is so huge its not even funny. And works for both armour and shield, so its a sound investment .

My offer still stands, if you wanna come do sites and talk ships , add me and convo me in game.


Edit : oh sorry i misread, thought you went for a cane.

Also saw your picture, i really suggest to plate it. Im not home atm so i cant post my rupture fit, and havent flown it for so long i forgot what it has. But ill get back to you soon ( ill be home in an hour )
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#45 - 2013-05-10 21:01:03 UTC
I wouldn't recommend it, as said before range is much more important than what dps you could theoretically deal
Maruan Ibnis
Native Freshfood
Minmatar Republic
#46 - 2013-05-10 21:06:51 UTC  |  Edited by: Maruan Ibnis
Tsukino Stareine wrote:
I wouldn't recommend it, as said before range is much more important than what dps you could theoretically deal



I agree . With increasing difficulty, the more range ability you can deploy the better. Sniping on missions ( solo) is the most efficient/safe route.

Edit : also what rats are you killing? There are some big holes in your armour defense

Guristas - Kinetic, Thermal
Serpentis - Kinetic, Thermal
EoM - Kinetic, Thermal
Blood Raiders - EM, Thermal
Sansha's Nation - EM, Thermal
Angel Cartel - Kinetic, Explosive
Minmatar Republic - Kinetic, Explosive, Thermal
Mercenary - EM, Kinetic, Explosive, Thermal
Rogue Drones - EM, Kinetic, Explosive, Thermal

Cant recall if this is accurate, again i got the info at home.( but a quick search on google should work)
Incindir Mauser
Caldari Provisions
Caldari State
#47 - 2013-05-10 21:23:02 UTC  |  Edited by: Incindir Mauser
Lemonkiss wrote:
Hello!

I'm new to the game, and just recently got my Rupture. Here's how it is right now:

http://s23.postimg.org/7mpx2v04b/Rupture.png

My Skillpoints (487 - Pretty low):

http://s11.postimg.org/a9o35lk8z/Skills_08_05_2013.png

I did this setup for L2 missions, which I didn't even started yet.

Now, my questions:
Is this a good setup for L2 missions?

Should I improve this setup? If so, what should I improve first?

If this is a good setup for L2s, then should I start to work on a L3 ship like a Hurricane? Any tips or recomendations?

Thanks.


Hey there.

Most of your fits are not that bad for just starting out. You're going to run into having to repair your ship a lot in the beginning.

I do have some advice for you though that isn't related to your ship fitting but more on your skills and your training. This will actually make things more easy for you and you'll be able to fly better quicker.

First thing you need to do is remap your head for an Intellect/Perception fit. When you're new, you're going to be training skills all over the place and INT and PER are the most common skills you'll be training right away. Train your science to 5 and your Cybernetics to at least 4.

PLEX your account and sell on the market. Give yourself a few hundred million to work with. Buy a set of +4 implants. A 3% Powergrid Implant and a 3% capacitor recharge implant. Shouldn't cost you more than 140 million ISK. Plug all that stuff in and get to training. This will vastly speed up your training in the beginning.

Now. Pick a ship that you think you would like to fly. In this case, your Rupture. Normally I recommend new players to train their racial frigate to 5 first, and then train Assault Frigates, because you can do Level 3's in a well tanked Assault Frigate. Assault Frigate 4 or 5 will take you a long way, and you'll be really handy to have around as heavy tackle if you want to start PvPing. The Jaguar and Wolf are two of the best Assault Frigates in the game.

You want to get all of your core skills to at least 4. Minmatar Cruiser to 4, first thing. You will likely want to shield tank your ships so Tech 2 tank is your first training priority after Min Cruiser. Then you will want to get your Gunnery support skills to 4. And then train medium projectiles to 5 and then start putting time into Artillery or Autocannons specialization.

Weapon upgrades should go to 5 as soon as you can, and then Advanced Weapon Upgrades to 4 as soon as you can. This will make fitting your ships a lot easier.

Energy Management to 5 as soon as you can. This is for capacitor and helps a lot with getting your ships stable.

A lot of new players make the same mistake I did. I had a skill tree full of stuff at level 3. I could fly a lot of different ships, but I couldn't do anything really well. My DPS and tank ended up being weak. So I had to back off putting new skills in and concentrate on getting all of my fitting and ship skills up to 4's to start flying my ships better.

Also picking a weapon system and then focusing on it until it's all 4's or 5's will make life so much easier later. If you want to fly Minmatar, most of their strength lies in guns. Missiles not so much. There's a few exceptions, but when it comes to missioning with Minmatar, a Maelstrom would be a good long term goal for you.
Maruan Ibnis
Native Freshfood
Minmatar Republic
#48 - 2013-05-10 21:35:03 UTC
Well the previous poster has some valid points, but i think he has been well advised regarding skill training ^^

Also, i find science and cyber so high at the start a waste of time.

Plexing is not needed nor should be encouraged as a fast solution, which means instead of going for +4 implants , use +3, as all they need is cyber 2. Lots of time and money saved .

Running ded complexes that suit his skills, he can easily make isk selling the named drops (i.e afterburners), adding more to the point that its better to teach how to fish than feed directly.

Do note, your suggestions for skilling are spot on, for a very long term. But theres nothing wrong on skilling stuff that makes us feel better right now:D, so skilling assault ships when he probably likes the rupture/cane is a bit premature.

Incindir Mauser
Caldari Provisions
Caldari State
#49 - 2013-05-10 21:46:44 UTC
Maruan Ibnis wrote:
Well the previous poster has some valid points, but i think he has been well advised regarding skill training ^^

Also, i find science and cyber so high at the start a waste of time.

Plexing is not needed nor should be encouraged as a fast solution, which means instead of going for +4 implants , use +3, as all they need is cyber 2. Lots of time and money saved .

Running ded complexes that suit his skills, he can easily make isk selling the named drops (i.e afterburners), adding more to the point that its better to teach how to fish than feed directly.

Do note, your suggestions for skilling are spot on, for a very long term. But theres nothing wrong on skilling stuff that makes us feel better right now:D, so skilling assault ships when he probably likes the rupture/cane is a bit premature.



Science to 5 right away get's it out of your hair. I would however agree that Cyber 3 would probably do fine.

Well it only works well up until you get above 10 million SP. Then I would say that it's a pretty good idea to either go PERC-WILL or INT-MEM depending on what you like to do more.

The INT-PERC remap is definitely good for a new guy, because it's a lot of "Oh ****! I need this skill for this module-ship-etc". There's a lot of that when you first start. Training is all over the place stat-wise.
Lemonkiss
Native Freshfood
Minmatar Republic
#50 - 2013-05-11 02:49:18 UTC
Thanks to Maruan, I'm using this Fit now:

[Rupture, Rupture-1]

220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
Prototype 'Arbalest' Light Missile Launcher (Mjolnir Light Missile)

Experimental 10MN Afterburner I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field I

Damage Control I
Cross-Lateral Gyrostabilizer I
Cross-Lateral Gyrostabilizer I
Tracking Enhancer I
Tracking Enhancer I

Medium Anti-EM Screen Reinforcer I
Medium Projectile Locus Coordinator I
Medium Projectile Burst Aerator I

3x Hobgoblin I

The ideal would be more 3x Medium Core Defense Field Extender I, but I can't pay 12m for Rigs right now.
I'm doing L2s way better now, great dmg, also big shield, no problem hitting things closer to me, super fast tracking, looks perfect so far. What you guys think?
Incindir Mauser
Caldari Provisions
Caldari State
#51 - 2013-05-11 05:13:19 UTC
Lemonkiss wrote:
Thanks to Maruan, I'm using this Fit now:

[Rupture, Rupture-1]

220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
Prototype 'Arbalest' Light Missile Launcher (Mjolnir Light Missile)

Experimental 10MN Afterburner I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field I

Damage Control I
Cross-Lateral Gyrostabilizer I
Cross-Lateral Gyrostabilizer I
Tracking Enhancer I
Tracking Enhancer I

Medium Anti-EM Screen Reinforcer I
Medium Projectile Locus Coordinator I
Medium Projectile Burst Aerator I

3x Hobgoblin I

The ideal would be more 3x Medium Core Defense Field Extender I, but I can't pay 12m for Rigs right now.
I'm doing L2s way better now, great dmg, also big shield, no problem hitting things closer to me, super fast tracking, looks perfect so far. What you guys think?


I think you should buy some rigs.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#52 - 2013-05-11 12:03:29 UTC
Lemonkiss wrote:
Thanks to Maruan, I'm using this Fit now:

[Rupture, Rupture-1]

220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
Prototype 'Arbalest' Light Missile Launcher (Mjolnir Light Missile)

Experimental 10MN Afterburner I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field I

Damage Control I
Cross-Lateral Gyrostabilizer I
Cross-Lateral Gyrostabilizer I
Tracking Enhancer I
Tracking Enhancer I

Medium Anti-EM Screen Reinforcer I
Medium Projectile Locus Coordinator I
Medium Projectile Burst Aerator I

3x Hobgoblin I

The ideal would be more 3x Medium Core Defense Field Extender I, but I can't pay 12m for Rigs right now.
I'm doing L2s way better now, great dmg, also big shield, no problem hitting things closer to me, super fast tracking, looks perfect so far. What you guys think?


You're very quickly going to get annoyed about how much time it takes to get to your targets.
Lemonkiss
Native Freshfood
Minmatar Republic
#53 - 2013-05-11 12:38:29 UTC
But which RIgs? The ones that goes for 4m each? 12m is too much to invest on something like that right now. Sucks that I can't resell them later =/
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#54 - 2013-05-11 13:01:08 UTC
just go buy them already!

jeeeeeeeez
Lemonkiss
Native Freshfood
Minmatar Republic
#55 - 2013-05-11 13:31:16 UTC
Wooaa, thanks a lot guys, I'm heading to buy them RIGHT NOW :D

Now I'm gonna blow up all those dam ships!
Maruan Ibnis
Native Freshfood
Minmatar Republic
#56 - 2013-05-11 14:29:45 UTC  |  Edited by: Maruan Ibnis
Tsukino Stareine wrote:
Lemonkiss wrote:
Thanks to Maruan, I'm using this Fit now:

[Rupture, Rupture-1]

220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
Prototype 'Arbalest' Light Missile Launcher (Mjolnir Light Missile)

Experimental 10MN Afterburner I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field I

Damage Control I
Cross-Lateral Gyrostabilizer I
Cross-Lateral Gyrostabilizer I
Tracking Enhancer I
Tracking Enhancer I

Medium Anti-EM Screen Reinforcer I
Medium Projectile Locus Coordinator I
Medium Projectile Burst Aerator I

3x Hobgoblin I

The ideal would be more 3x Medium Core Defense Field Extender I, but I can't pay 12m for Rigs right now.
I'm doing L2s way better now, great dmg, also big shield, no problem hitting things closer to me, super fast tracking, looks perfect so far. What you guys think?


You're very quickly going to get annoyed about how much time it takes to get to your targets.



Yeah, but theres plenty of room for a mwd, and i suggested ab so its ded ready,

The whole thing is meant with t2 and barrage, its just so he has.a easier time with the skills he has atm
Lemonkiss
Native Freshfood
Minmatar Republic
#57 - 2013-05-11 16:16:20 UTC
Current Fit:
[Rupture, Rupture - Atual]

220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
220mm Medium Prototype Automatic Cannon (EMP M)
Prototype 'Arbalest' Light Missile Launcher (Mjolnir Light Missile)

Experimental 10MN Afterburner I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field I

Damage Control I
Cross-Lateral Gyrostabilizer I
Cross-Lateral Gyrostabilizer I
F-aQ Phase Code Tracking Subroutines
F-aQ Phase Code Tracking Subroutines

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

3x Hobgoblin I

Way better now. I have lots of CPU/Power grid left, Should I change that Light Missile Launcher for something else?
And I gotta say, way better for L2s, i can track and kill small ships way faster now.
Maruan Ibnis
Native Freshfood
Minmatar Republic
#58 - 2013-05-11 16:22:28 UTC
The light missile should be replaced with heavies/assault, but they are not by any means a priority.

In fact if something doesnt fit, the first thing you should get rid of is the launcher. Heck, even a smartbomb is more useful.

And im glad you bought the extenders as i suggested, despite the price. They really make it better.
( besides i can manufacture them if we end up teaming up, through salvaging).

Keep skilling those T2s, once u get ur hands on barrage youll facedesk thinking how you couldve ever lived without it
Lemonkiss
Native Freshfood
Minmatar Republic
#59 - 2013-05-11 16:49:04 UTC
I was thinking about getting a Prototype 'Arbalest' Heavy Assault Missile Launcher, just don't know which kind of missiles I should be using.
Incindir Mauser
Caldari Provisions
Caldari State
#60 - 2013-05-11 16:56:19 UTC
Lemonkiss wrote:
I was thinking about getting a Prototype 'Arbalest' Heavy Assault Missile Launcher, just don't know which kind of missiles I should be using.


I would recommend putting a medium Nosferatu (Energy Vampire) on there instead of a missile launcher. That should help with cap issues.

Medium NOS should have 12km range similar to your AC's.