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Need Some Tips - Improve my Rupture or start working on a Hurricane?

Author
Lemonkiss
Native Freshfood
Minmatar Republic
#1 - 2013-05-08 13:20:56 UTC
Hello!

I'm new to the game, and just recently got my Rupture. Here's how it is right now:

http://s23.postimg.org/7mpx2v04b/Rupture.png

My Skillpoints (487 - Pretty low):

http://s11.postimg.org/a9o35lk8z/Skills_08_05_2013.png

I did this setup for L2 missions, which I didn't even started yet.

Now, my questions:
Is this a good setup for L2 missions?

Should I improve this setup? If so, what should I improve first?

If this is a good setup for L2s, then should I start to work on a L3 ship like a Hurricane? Any tips or recomendations?

Thanks.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2013-05-08 13:34:22 UTC  |  Edited by: Riot Girl
It looks okay for level 2s but you might want a shield booster instead of that shield extender. The shield rig isn't ideal either, you will probably want to use specific restances later on. There's no reason you shouldn't train up a Hurricane now, it won't perform miracles for you, but it will give you more tank and DPS while you train up your core skills.
Lemonkiss
Native Freshfood
Minmatar Republic
#3 - 2013-05-08 13:49:26 UTC
Riot Girl wrote:
It looks okay for level 2s but you might want a shield booster instead of that shield extender. The shield rig isn't ideal either, you will probably want to use specific restances later on. There's no reason you shouldn't train up a Hurricane now, it won't perform miracles for you, but it will give you more tank and DPS while you train up your core skills.


Thanks for the suggestion, but I'm still a noob in the game, could you please be more specific about the items that I need to change, if you could say the name of the specific item, then I can look into it using the Evemon. I still don't know which items are shield boosters and which ones are extenders for example.
Roseline Penshar
Native Freshfood
Minmatar Republic
#4 - 2013-05-08 13:57:09 UTC
i suggest you work toward hurricane, for L2 and L3. as for your rupture normal L2 is ok with that but for some mission you need BC
Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2013-05-08 14:23:25 UTC
Your shield extender is the F-S9 one and that increases the amount of shield HP you have. I'd recommend switching it for a booster, which is an activated module which repairs shield damage. Also, look up eve-survival for help with mission running, there is also a tanking guide there which I found useful when I first started playing.
Uppsy Daisy
State War Academy
Caldari State
#6 - 2013-05-08 14:29:29 UTC
Train Minmatar Cruiser above level one.

In very little time you will be doing a lot more damage - the Rupture has a 5% damage bonus and a 5% rate of fire bonus per level of Minmatar Cruiser you get.

More levels in Minmatar Cruiser is a pre-requisite for a Hurricane anyway.
Lemonkiss
Native Freshfood
Minmatar Republic
#7 - 2013-05-08 14:47:16 UTC  |  Edited by: Lemonkiss
Uppsy Daisy wrote:
Train Minmatar Cruiser above level one.

In very little time you will be doing a lot more damage - the Rupture has a 5% damage bonus and a 5% rate of fire bonus per level of Minmatar Cruiser you get.

More levels in Minmatar Cruiser is a pre-requisite for a Hurricane anyway.

This! This is the kind of information that I don't know yet, so thank you very much, I will do that ASAP.

@Riot Girl
Thanks for the details, now I understand what you are talking about. I will try it out with a shield booster and see how it goes :D

Was fitting a medium shield booster 1, my capacitor has only 1 minute duration, looks like a problem to me.



Any more tips?
Schmata Bastanold
In Boobiez We Trust
#8 - 2013-05-08 15:09:55 UTC  |  Edited by: Schmata Bastanold
Heh, one more tip would be keep training :)

I still rememeber I how it is to be a newbie so couple of directions:
- as stated before train Minnie Cruisers higher, preferably to 4, it should take you 4 days of sth like that, quite short for amount of damage bonus you will get
- train for t2 tank to be able to use mods like Large Shield Extender II, Damage Control II, shield hardeners II, etc
- train for t2 guns - that will take you a while because you will need small projectiles at 5 and medium projectiles at 5 but it is totally worth it in the long run.
- train your fitting skills (Engineering, Electronics, Mechanics, Weapon Upgrades, rigging skills, etc.) so you would be able to actually fit all those t2 modules and guns.
- train Cybernetics to 3 and buy +3 implants for Intelligence, Memory, Perception and Willpower so you would train skills faster. Those implants should be relatively cheap, you don't have to buy them all at once you may start will Intelligence and Perception because those are two primary attributes for skills you will need to train.

And some general advice:
- BE PATIENT - Eve is a game where you can get instant gratification only if you enjoy failure, anything what can make you successful takes time
- use EveMon browsers to learn about which skill affects what and in what way
- read about things you not understand - the more you know the more things you will be able to do. Start searching for things like "pve rupture fit" and soon enough you will be buried in information.
- don't believe that bigger is better and shiny is best - player knowledge is what really make people successful, not shiny toys

And before everything have fun :)

Edit: you don't need to be cap stable because you should pulse you shield booster only when you need not constantly. Going for cap stability will gimp your tank or damage abilities. One more thing for you to research :)

Invalid signature format

Kosetzu
The Black Crow Bandits
Northern Coalition.
#9 - 2013-05-08 16:45:54 UTC
Some good advice here already, so I thought I would add some as well.

Don't try to skill for too much at a time, it will just end with a dead ship or at best an underperforming one. Bigger is not always better, and there's no "endgame" in EVE like in most other MMO games, so don't always try to get the biggest ship you can always. Tech 1 ships are very cost effective, can do most roles if you pick the right ship, but Tech 2 ships are specialized into a niche are are very good at that. Tech 3 is able to combine roles as you wish, but they're not omnipotent as some will claim around here.

Since you're going for the Rupture/Hurricane focus on projectile skills and the gunnery support skills (Trajectory Analysis, Surgical Strike, Sharpshooter, Rapid Firing, Motion Prediction, Weapon Upgrades and Advanced weapon upgrades). Getting T2 guns is really beneficial, but can seem like a long train to begin with, and projectiles does fine with meta weapons really. I still don't have T2 weapons on my Battleship and I don't miss them. Only for weapon systems like Pulse Lasers is it very important due to the Tech 2 ammo they get access to which they use a lot (Scorch).

For your other skills I would recommend getting T2 Drones for Minmatar and Gallente (maybe Caldari too), definitely before you start using the Hurricane, as drones can be a lifesaver when rats fly under your guns or warp scramble you. T2 for most equipment is very good to have, and most of those skills give you general benefits you should not go without anyways.

It might seem like a lot of skills to train (and there are), but to start out I would recommend getting most of the skills you find useful to 3 or 4 depending on their benefits and training time. Often training 3-4 skills to level 3 or 4 is of a greater benefit than one or two skill to level 5, but at some point when you start to have most of your core skills in place getting those skills to level 5 might be the highest increase you can get for those skillpoints.

Ship and fitting skills should not be overlooked of course. Ship skills vary in their effects based on the ship used, but it is generally always good to get it to at least 4. Fitting skills will only get more important as you go, as you will often find yourself lacking a couple CPU or PG that you need to fit everything.

Lastly, cap stability is overrated, don't aim for it in all your fits. Some might be 'ok' with it, but often it is not needed, as you don't need to run your tank all the time if you properly dispose of the enemies quickly.
Daniel Plain
Doomheim
#10 - 2013-05-08 16:53:34 UTC
too lazy to read the long answers, so i'll just give you my .02ISK:
all the modules you have fitted on your rupture have a Tech Level 2 (T2) version. You should look them up on the market (for example: Gyrostabilizer II) and train the skills for all of them except your weapons and drones. it should not take you too long and will bring significant improvements, as T2 modules are very often much better than what you have fitted now.

in the long run (as in the next six months or so), you should also try to get your guns and drones to T2.

I should buy an Ishtar.

Lemonkiss
Native Freshfood
Minmatar Republic
#11 - 2013-05-08 18:36:55 UTC
Thanks a lot everyone, I will work on those stuff to get better.

I still have one more question.
Looking at my rupture right now, should I focus more on improving it, or work to fly a Hurricane?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#12 - 2013-05-08 18:47:56 UTC
Take some time to train for light t2 scout drones. Ruptures can field 5 of these and they add a decent punch and are awesome at dealing with close orbiting frigates since your artillery is unlikely to hit them.

Also I would drop a gyrostab for a damage control until you get the hang of things.

The "experimental" 10mn afterburner is also quite a bit better than the regular I version and isn't at all expensive.

Also I'm going to assume you are missioning in minmatar space.

In order of efficiency of what you should train next:

min cruiser 2
min cruiser 3
drones 4
drones 5
scout drone op 2
scout drone op 3
scout drone op 4
scout drone op 5
minmatar drone spec 1
minmatar drone spec 2
weapon upgrades 3
weapon upgrades 4
trajectory analysis 1
trajectory analysis 2
trajectory analysis 3
gunnery 4
sharpshooter 3
sharpshooter 4
rapid firing 3
rapid firing 4
engineering 5
electronics 4
electronics 5
energy management 3
energy management 4
energy systems op 1
energy systems op 2
energy systems op 3
energy systems op 4
tactical shield manip 2
tactical shield manip 3
tactical shield manip 4 (DO NOT EVER TRAIN THIS TO 5)

By the time you get through all of these, you should have a better idea of how to fit and fly your ship and prepare for getting into a cane :)

NOTE: i think you might just have enough time to train battlecruisers 5 before the expansion, however this means a month of doing nothing which might not be appealing to you. However if you ever plan on flying another races battlecruisers (and by extension, their command ships) this will save you around 25 days of training that particular racial battlecruiser skill.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#13 - 2013-05-08 19:13:22 UTC
Focus on improving your Rupture for now. At least until you get those T2 modules (except guns imho). You will need to grind standings to have a use for the Hurricane so there's no real need to get the skills to fly it yet. The bigger or more advanced a ship is the more skills you need to fly it effectively, and the skills you first put into your Rupture transitions very well to the Hurricane when you start doing level 3 missions (assuming you are running missions).

Unrelated to the ship/skills I would advice you to not take missions against other empires (Amarr, Caldari & Gallente) because you will loose standings with them when you shoot their ships and if you get too low they will open fire on you if you enter their systems, which you will undoubtedly need to at some point.

TL:DR: Don't skip ahead to the new fancy ship, get your skills up first, and only jump up to it when you need it (lvl 3 missions).
Lemonkiss
Native Freshfood
Minmatar Republic
#14 - 2013-05-08 19:31:11 UTC
Tsukino Stareine wrote:
Take some time to train for light t2 scout drones. Ruptures can field 5 of these and they add a decent punch and are awesome at dealing with close orbiting frigates since your artillery is unlikely to hit them.

Also I would drop a gyrostab for a damage control until you get the hang of things.

The "experimental" 10mn afterburner is also quite a bit better than the regular I version and isn't at all expensive.

Also I'm going to assume you are missioning in minmatar space.

In order of efficiency of what you should train next:

min cruiser 2
min cruiser 3
drones 4
drones 5
scout drone op 2
scout drone op 3
scout drone op 4
scout drone op 5
minmatar drone spec 1
minmatar drone spec 2
weapon upgrades 3
weapon upgrades 4
trajectory analysis 1
trajectory analysis 2
trajectory analysis 3
gunnery 4
sharpshooter 3
sharpshooter 4
rapid firing 3
rapid firing 4
engineering 5
electronics 4
electronics 5
energy management 3
energy management 4
energy systems op 1
energy systems op 2
energy systems op 3
energy systems op 4
tactical shield manip 2
tactical shield manip 3
tactical shield manip 4 (DO NOT EVER TRAIN THIS TO 5)

By the time you get through all of these, you should have a better idea of how to fit and fly your ship and prepare for getting into a cane :)

NOTE: i think you might just have enough time to train battlecruisers 5 before the expansion, however this means a month of doing nothing which might not be appealing to you. However if you ever plan on flying another races battlecruisers (and by extension, their command ships) this will save you around 25 days of training that particular racial battlecruiser skill.

This was awesome, thanks a lot for helping me out with this. I will really look into it.

@Kosetzu
Yea, I read some stuff about getting negative standings with other factions, and missions that tells me to kill an enemy faction. But, as a noob, how can I identify if the quest is something agasint other empires?
Schmata Bastanold
In Boobiez We Trust
#15 - 2013-05-08 19:50:54 UTC  |  Edited by: Schmata Bastanold
Lemonkiss wrote:
Yea, I read some stuff about getting negative standings with other factions, and missions that tells me to kill an enemy faction. But, as a noob, how can I identify if the quest is something agasint other empires?


In window with mission text next to location there usually is an icon representing fraction you will shoot at. You can click that icon and info window will open with information about said faction. Basically if it is not any of Amarr, Minmatar, Caldari and Gallente mission is against pirate faction.

Invalid signature format

Lemonkiss
Native Freshfood
Minmatar Republic
#16 - 2013-05-08 20:55:03 UTC
Schmata Bastanold wrote:
Lemonkiss wrote:
Yea, I read some stuff about getting negative standings with other factions, and missions that tells me to kill an enemy faction. But, as a noob, how can I identify if the quest is something agasint other empires?


In window with mission text next to location there usually is an icon representing fraction you will shoot at. You can click that icon and info window will open with information about said faction. Basically if it is not any of Amarr, Minmatar, Caldari and Gallente mission is against pirate faction.

Great, so basically I can just avoid those quests and I won't have much problems with negative standings and stuff, this is very important.
Schmata Bastanold
In Boobiez We Trust
#17 - 2013-05-08 21:56:55 UTC  |  Edited by: Schmata Bastanold
In general yes, you should keep relatively good standings with empires if you avoid taking missions against them.

Keep in mind that after each 16 regular missions you will get storyline mission which if finished will give you quite big standing boost toward faction to which your agent belongs to. It is different from normal missions which give you standings with a corp to which agent belongs to (ie. you run missions for a Brutor Tribe which is Minmatar empire corp thus storyline will boost you standings with Minmatar while regular missions only boost standings with Brutor Tribe).

Here is how standings work and here is quite famous Faction Standing Repair Plan.

As usual read, google, read more and don't get discouraged by huge amount of things you don't know. It gets a little easier once you get over initial flood of information.

Invalid signature format

Zappity
New Eden Tank Testing Services
#18 - 2013-05-08 22:36:14 UTC
PvP is much more interesting than missions. I strongly recommend focusing on T1 frigates and joining Faction Warfare. Bigger is definitely not always better, especially with low skills.

Relatively good ISK and a great learning ground. Lose 50 T1 frigates (I'd recommend Slasher or the Gallente ships atm) and you will be off to a good start.

Zappity's Adventures for a taste of lowsec and nullsec.

Klymer
Hedion University
Amarr Empire
#19 - 2013-05-09 03:25:23 UTC
The skills you train for the Rupture will carry over to the Hurricane and eventually the Maelstrom. Don't rush into the bigger ships though, you'll only end up losing them and getting frustrated. When just starting it's better to try and balance your skill training between core ship fitting skills for things like cpu, power grid and capacitor and the skills for tanking and damage modules. You have so many areas to cover with skills that focusing on one at the expense of others will end up hurting you. The list of skills posted above and the suggestion that you focus on getting T2 drones before other things, even the support skills for the drones themselves isn't a very good idea. If you were wanting to fly a Vexor then it might be a different story. But 4 T1 drones with the support skills trained is more than enough for a Rupture running 2s, just be sure to get a full flight of 5 before heading out in the Hurricane. Once you have Drones trained to 5 be sure to train Drone Interfacing, it's a huge boost to their damage.

Grab one of the fitting tools and import your character's API into it and then start working up fits based on your current skills. You will then be able to manipulate the skill levels within the tools to see which ones will give you the most benefit or which ones you need to train in order to make a fit 'work' for you. As for the tools themselves, I prefer EVEHQ but there's also PYFA and EFT, I suggest trying them all and see which one you prefer. One thing to note about EVEHQ, it's a lot more than just a fitting tool so if it looks overwhelming compared to the other two, keep in mind that it does more than they do.

While the fitting tools are great, don't take all the numbers for granted, often what looks good on paper fails miserably when the explosions start. The Test Servers are a nice way to bridge the gap between an awesome ship in the fitting tools and an expensive loss mail.

As to standings, I suggest following the repair plan linked earlier to raise your empire faction standing rather than doing missions for any particular agent to get storyline missions. Train the Diplomacy skill to help offset negative standings and check missions against EVE Survival to see if any have notes about faction standing hits. Avoid faction warfare as it will tank your standings with the opposing factions. I would suggest RVB if you want to pvp and not worry about your faction standings.




Lemonkiss
Native Freshfood
Minmatar Republic
#20 - 2013-05-09 14:40:20 UTC
Thanks everyone for all the help, I got some really good advices here.

Now I have a problem.

As I posted above, this is my current fit: http://s23.postimg.org/7mpx2v04b/Rupture.png

My capacitor lasts for almost 7 minutes, which is pretty good I think. I've started to do L2 missions on my Rupture, and I'm getting a lot of damage, mostly encounters are breaking my shield, and I'm wasting a lot of money to repair my ship.
I tried to put in a Medium shield Booster on this Fit, but then the capacitor will last for like 1 minute, and here goes my question:

Is 1 minute okay for a shield booster capacitor? 1 minute is very short, but I dont think that I will have everything up all the time, I didn't bought any yet, was just mixing up a bit on EveHQ. I tried a lot of things and even changhing modules and stuff, the best I got was around 1 minute and 25seconds of capacitor total, which is only 25 seconds increase, and doesn't worth it because I lost some good dps and shield HP to do that.

TL;DR: Should I removed the Medium F-s9 shield and slot a medium shield booster for my fit for L2 missions? This will reduce my capacitor uptime from 7 minutes to 1 minute, os is there a better way to increase my defenses?
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