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Bigger Stronger

Author
Theia Matova
Dominance Theory
#21 - 2013-05-07 14:26:59 UTC
sq0 wrote:
Why is cpp trying so hard to avoid this? Widening game not prolonging it is very unussual for rpg and frankly more boring. They can add incursions, wormholes, planetary interaction, bilion other stuff you can do, this is a mmorpg with spaceships and in the end, no matter how many side jobs they add, you will still be flying he same spaceship. All rpgs are about progress, there is very little of that in eve (maybe just CR vs 10x more expensive HAC and BS vs NAVY version) , you are not fliing better ship, just different one, for different role.

Maybe that's why new player experience is so hard and why this game has 10thousands of subscribers, wow milions. I know ppl are very glad this is different from wow, what i ment is just the progress aspect of it. New expansion, new level cap, whohoooo my war is going to be stronger than ever before. In eve expansion, whohoo i can try flying new ship which isn't stronger, just totally different and i find out i don't like it at all = expansion is 0 for me.

Basicaly in eve, pilots are going sideways (this time i won't do missions, but incursions to buy the same raven for 10th time), instead of moving forward. (doing stuff to buy bigger stronger raven mark XY)


I am old WoW vet that have abandoned the game. I started it near vanilla. Did big raids, several expansions. I enjoyed the vanilla content a lot. MC was actually one of the best raid dungeons ever. It was hard to gather the people for it and if one screwed up the whole raid suffered. But god it was fun. Just the silliness and the people in this raid.

When expansions came we started to see just forced reitemization. New content was not always that different or good. Daily missions actually just made it worse (thanks we do not have them!)

When level cap rose people got fragmented worse along the levels. It was really difficult to get people for dungeons. Actually it got to a point where people wanted to out level the dungeon content and really make it boring experience for me. Because there was no risk everything was so easy you could fart and whole dungeon die.

Honestly what you speak about has and is killing WoW as we speak. Blizzard is slobby they do not see the bits they should have protected and maintain. I do not want same mechanism ever to EVE. It will break the economy. Navy / pirate ships and modules are enough bad for me already.

No please never ever bring this to EVE. EVE is sandbox game we have resources that have value everything has purpose. When you are tired to run missions try wormhole life or low sec or null sec. Every space has it different logic. If you do not like it go back to WoW.
Theia Matova
Dominance Theory
#22 - 2013-05-07 14:33:08 UTC
Ruze wrote:
Another game had a history of a pvp-centric world with escalating player ability, and regretfully, it proved to be in very bad form. Ultima Online would allow your characters skills and equipment to get stronger and stronger (power creep), but also allowed free-for-all pvp.

Instead of removing the power creep, they removed the pvp-centric focus of the game. Many older players will point to statistics showing that as the years went on, while UO is still around, it has never reached the numbers before that change. No matter the expansions added, etc.


UO was really legendary before they introduced trammel. My god trammel broke everything. I still remember mining in ship and pirates come gank us. I can still remember my heart bounding just going to area where you knew reds be to risk explore :D Those were the sweet days :D

What I do not like about EVE when compared to UO is that EVE is very much about matching right piece to beat something and we have cloaked ships. Intel is important to know what the ships tank is or what weapon system ship uses. At UO you never could know if just one step would reveal a red and you would need to run for your life. In rememberance of UO boo hot drops and cloak ._.
Ryuu Shi
School of Applied Knowledge
Caldari State
#23 - 2013-05-07 14:47:37 UTC
sq0 wrote:
Draqone an'Alreigh wrote:
sq0 wrote:
Maybe that's why new player experience is so hard


As a new player I am really glad no 10 year old vet will be able to have a purple "Shining Frigate of Awesomeness +7" that will alpha any of my frigates. At least right now the fight's more or less even for a while and then I die.


problem appears, when you become that 10 year vet and you discover that you kill new players exactly the same as 9 years earlier (besides experience)

lot of people get discouraged by basic fact, whaat my BS isn't going to get any stronger(except officer mods that you don't take to pvp ), I have nothing to fly for. Maybe I don't want new specialised ship, because i don't like that specialisation, i wan't to fly my BS, but get somewhere with it, became more powerfull.


... then why don't you just pvp in pirate Bships with faction weapons? That'll make you fill all 'uber' and **** ... until I tackle you down and get my 5 other corp buddies in BC and ECMs to slooooowly make you go *pop* and give you a free ride back tot he cloning bay. Lol

_**Noob **_isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.

  • Sun Tzu
Ruze
Next Stage Initiative
#24 - 2013-05-07 15:43:04 UTC
Ryuu Shi wrote:
sq0 wrote:
Draqone an'Alreigh wrote:
sq0 wrote:
Maybe that's why new player experience is so hard


As a new player I am really glad no 10 year old vet will be able to have a purple "Shining Frigate of Awesomeness +7" that will alpha any of my frigates. At least right now the fight's more or less even for a while and then I die.


problem appears, when you become that 10 year vet and you discover that you kill new players exactly the same as 9 years earlier (besides experience)

lot of people get discouraged by basic fact, whaat my BS isn't going to get any stronger(except officer mods that you don't take to pvp ), I have nothing to fly for. Maybe I don't want new specialised ship, because i don't like that specialisation, i wan't to fly my BS, but get somewhere with it, became more powerfull.


... then why don't you just pvp in pirate Bships with faction weapons? That'll make you fill all 'uber' and **** ... until I tackle you down and get my 5 other corp buddies in BC and ECMs to slooooowly make you go *pop* and give you a free ride back tot he cloning bay. Lol


That's the other great thing about EvE: There isn't a way for all those skill points and years playing to make you invulnerable to a couple new players.

You hear that complaint alot, how new players don't have a chance, don't have the skill points or gear, etc. This is a misconception brought over into EvE from other games, where a level 90 in WoW can honestly tank any amount of level 1's and have no fear. The damage you can do in EvE with a dozen pilots in noob ships is actually pretty amazing.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Theia Matova
Dominance Theory
#25 - 2013-05-07 15:51:40 UTC
Ruze wrote:

That's the other great thing about EvE: There isn't a way for all those skill points and years playing to make you invulnerable to a couple new players.

You hear that complaint alot, how new players don't have a chance, don't have the skill points or gear, etc. This is a misconception brought over into EvE from other games, where a level 90 in WoW can honestly tank any amount of level 1's and have no fear. The damage you can do in EvE with a dozen pilots in noob ships is actually pretty amazing.


New players can kill you only if you play bad. Bring a rock when new player brings paper. When it comes to 'fair' brawl new player won't stand a chance.

I am not new player anymore but especially with the tier removing what comes to new players taking step towards BS will become lot more difficult in the future.

Also skills should be differently distributed so lower skills levels would be more important yet those masteries V should still give you extra. This would help people to fit into ships not taking anything away from anyone. Bringing EVE as a whole in better balance.

I point out again _ I am not a new player _.
Ruze
Next Stage Initiative
#26 - 2013-05-07 15:57:31 UTC
Theia Matova wrote:
Ruze wrote:

That's the other great thing about EvE: There isn't a way for all those skill points and years playing to make you invulnerable to a couple new players.

You hear that complaint alot, how new players don't have a chance, don't have the skill points or gear, etc. This is a misconception brought over into EvE from other games, where a level 90 in WoW can honestly tank any amount of level 1's and have no fear. The damage you can do in EvE with a dozen pilots in noob ships is actually pretty amazing.


New players can kill you only if you play bad. Bring a rock when new player brings paper. When it comes to 'fair' brawl new player won't stand a chance.

I am not new player anymore but especially with the tier removing what comes to new players taking step towards BS will become lot more difficult in the future.

Also skills should be differently distributed so lower skills levels would be more important yet those masteries V should still give you extra. This would help people to fit into ships not taking anything away from anyone. Bringing EVE as a whole in better balance.

I point out again _ I am not a new player _.


So your saying that, one on one, a new player would die? True.

And that, if the experienced player brings the right ship, they can win against the new player? True.

There is a reward for skill and experience. But compared to gear driven games like WoW, the reward here is considerably less game-breaking. And numbers equal power. One of the reason GoonSwarm is as powerful as it is is because they could effectively use 1000 new players as well as they could a serious capital fleet ... some would even argue better than.

The biggest power a new player can have in EvE is teamwork. That's the ultimate equalizer in New Eden.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Ruze
Next Stage Initiative
#27 - 2013-05-07 16:04:45 UTC
As an aside on the battleship comment by Theia; battleships have always been skill intensive. Any experienced player can tell you that if your flying a battleship within six months of character creation, your an idiot. You don't have the necessary support skills to use it effectively, and the price/capability of the ship is not high enough to cover your ass.

A good battleship pilot will have almost a year's worth of training invested in JUST combat and combat support.

The reason it's such a daunting thing for new players, is that they feel this is the way to go. Bigger must equal better. But bigger more often equals 'more skill intensive'. A new player can be hot **** in a frigate within two months, and under six might be a damn nice cruiser pilot. But as far as getting into the ship itself, it only takes, what, three weeks of training to get into a battleship?

That's the lesson that has to be learned: if you can't fly it well, you'll die in it quickly.

Them raising the bar on battleships, both in terms of price and skill investment, is a good thing to me. They need to push newer pilots out of the larger ships. Because all it does is ruin the experience for them.

How many new players have you seen using cruiser-sized guns on a battleship? Or wondering why that BS doesn't do level 3's better than their cruiser because they don't have good tank skills?

Everyone want's to get into the big ships, then you realize it turns like a brick and doesn't automatically make you uber. That is a hard lesson for EVERY new player.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Theia Matova
Dominance Theory
#28 - 2013-05-07 16:22:40 UTC
Odyssey will cause lot of harm to BSes especially new players that pilot them. I have flown gallente, minny and amarr bses all with mediocore skills and Amarr are the most difficult to fly because you really need cap related skills to V. Minnys have been fine I never had any difficulties with them.

Anyway I do not think it helps new players nor the game what they are doing to BSes. Most EVE players start with missioning and you start to unlock different aspects of game.. You get reputation, isk, modules, skills as the ime passes. It can very well be now that Amarr players sink into gap of giving up before they get something like 1.5 month skills trained.

Veteran game experience is important but if you do not see that every new game needs fresh blood and also need to keep them
. Making you wait for 1.5 month for those cap skills is not really a motivator.

Also the whole community of eve could bit more brainy and not bitter to new players. I am tired to see this in so many comments.
Theia Matova
Dominance Theory
#29 - 2013-05-07 16:33:30 UTC
Jureth22 wrote:
one word : subscription


I work in game industry and its very sad how 'free' billing model has become a new standard.

Why?

Nothing is truly 'free' is mere marketing word that gives you untruthful image what it truly is.

If AUR had become a hit or if it ever becomes a hit CCP will be motivated to launch more AUR bought items and features. Which take their eyes from the real development in the game. Now CCP gets money because we want to play the game and support its development. But when they would get their money from virtual items their interest would quickly shift shipping more AUR items that would keep us happy.

I so hope this never happen why I am today in EVE is partly because its paid game. I hope CCP wont become bit selling company because that would seriously ruin it for me.
Ruze
Next Stage Initiative
#30 - 2013-05-07 16:33:41 UTC
Theia Matova wrote:
Odyssey will cause lot of harm to BSes especially new players that pilot them. I have flown gallente, minny and amarr bses all with mediocore skills and Amarr are the most difficult to fly because you really need cap related skills to V. Minnys have been fine I never had any difficulties with them.

Anyway I do not think it helps new players nor the game what they are doing to BSes. Most EVE players start with missioning and you start to unlock different aspects of game.. You get reputation, isk, modules, skills as the ime passes. It can very well be now that Amarr players sink into gap of giving up before they get something like 1.5 month skills trained.

Veteran game experience is important but if you do not see that every new game needs fresh blood and also need to keep them
. Making you wait for 1.5 month for those cap skills is not really a motivator.

Also the whole community of eve could bit more brainy and not bitter to new players. I am tired to see this in so many comments.


Here's my take: I don't mind new players. I was one, once, and try my damnedest to help them. But you get tired of certain things that new players do. Like, suggesting they should be able to fly their ship with a joystick. Or asking why there is no 'safe zones' that don't allow pvp. Or coming to the forums and suggesting that they should be able to be uber ships and instances and purple gear, etc.

It's not one person doing this. It's at least one every two days for, in my case, about eight years. Could you not see how a player like me would be fed up with such suggestions?

So I try to post calm replies, or work them through the steps. There's so much to learn in EvE. But I'll admit that my threshold for idiots is far smaller than it used to be. Nowadays, if after the third or fourth comment I realize they aren't going to learn, I'll ignore them and move on.

EvE is a cold, harsh universe. Most of us had to learn by experimentation. Veterans don't look at new players with hate, but we do hope one day they'll be veterans themselves in this mean world of ours. Out of 100 new players you meet, though, you'll probably only see one or two fully adapt and become great. The rest ... meh.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Gizznitt Malikite
Agony Unleashed
Agony Empire
#31 - 2013-05-07 16:48:47 UTC
Theia Matova wrote:
Ruze wrote:

That's the other great thing about EvE: There isn't a way for all those skill points and years playing to make you invulnerable to a couple new players.

You hear that complaint alot, how new players don't have a chance, don't have the skill points or gear, etc. This is a misconception brought over into EvE from other games, where a level 90 in WoW can honestly tank any amount of level 1's and have no fear. The damage you can do in EvE with a dozen pilots in noob ships is actually pretty amazing.


New players can kill you only if you play bad. Bring a rock when new player brings paper. When it comes to 'fair' brawl new player won't stand a chance.


Bullshit.... You don't know who you are going to find before you undock. You often don't know how you opponent fit their ship before the engagement starts. Sure, people use killboard records, combat experience, ship graphics, and the like to guesstimate how their opponent is fit and will engage, but that still leaves plenty of room for error. Furthermore, players often don't have the time to recon a situation to such an extent prior to engaging.

Your concept of fair brawl: Same ships, same fits, same tactis.... is simply completely fallacious.
In EvE, fair brawl == brawl where both opponents think they can win. And these happen all the time, and skillpoint number has VERY LITTLE to do with who wins the brawl.

Theia Matova wrote:

I am not new player anymore but especially with the tier removing what comes to new players taking step towards BS will become lot more difficult in the future.

Also skills should be differently distributed so lower skills levels would be more important yet those masteries V should still give you extra. This would help people to fit into ships not taking anything away from anyone. Bringing EVE as a whole in better balance.

I point out again _ I am not a new player _.


What??? This is not exactly how it works? That level 5, which takes much, much longer to train only gives you a small boost over that level 4. Specialization skills give you an even smaller boost on top of that.

I'm not a new player now... but I started out as a new player killing interceptors in non-t2 fit, unrigged, cheap frigates. I still go out and do weird kills where I play the "underdog" but decimate my opponent by using tactics, not SP.

Rifter vs Wolf
Rifter vs Stabber
Rifter vs Drake
Rifter vs Raven

Taranis vs Wolf
Taranis vs Sabre
Taranis vs Rupture
Taranis vs Hurricane
Taranis vs Rapier
Taranis vs Vagabond

Helios vs Taranis
Helios vs Slicer
Helios vs Auto Wolf
Helios vs Arty Wolf
Helios vs Jaguar
Helios vs Harpy
Helios vs Thrasher
Helios vs Sabre

Vexor vs Cynabal
Vexor vs SFI
Vexor vs Raven
Vexor vs Maelstrom

The unlinked kills happened, but I didn't find them in a quick search..
Theia Matova
Dominance Theory
#32 - 2013-05-07 17:05:50 UTC
Gizznitt Malikite wrote:
I still go out and do weird kills where I play the "underdog" but decimate my opponent by using tactics, not SP.


tactics or not your skills are part of your pilot. When you train you gain very high performance to your ship. You get better mods in. That themselves already improve your performance. Your cap lasts better. You are faster. You can take more hit. You make more damage. Sum all of those up and you realize that those skills that you do not play with are serious part of your kills.

Of course you do not want to admit it since we play EGO online.
Ruze
Next Stage Initiative
#33 - 2013-05-07 17:14:13 UTC
Theia Matova wrote:
Gizznitt Malikite wrote:
I still go out and do weird kills where I play the "underdog" but decimate my opponent by using tactics, not SP.


tactics or not your skills are part of your pilot. When you train you gain very high performance to your ship. You get better mods in. That themselves already improve your performance. Your cap lasts better. You are faster. You can take more hit. You make more damage. Sum all of those up and you realize that those skills that you do not play with are serious part of your kills.

Of course you do not want to admit it since we play EGO online.


But mathematically, it doesn't add up. A level IV and V skill take far more training for the same benefit as a I, II, and III.

A new combat pilot can spend a month training relevant skills to level IV, and that older pilot only has 2% benefit in those skills. If the new pilot has the gumption, luck, or player ability, he'll overcome that 2% benefit easily. But that 2% benefit costs a month worth of training.

It's a matter of perspective. Most new players won't engage in a fight because they believe they will lose. They feel that if they don't have the best ships and 100mil sp, they can't win. And they won't.

Best thing you can teach a new player is that they CAN win, even if they only have 2mil sp and a 2mil ship. Because in Eve, they CAN.

I mean, that's essentially what the op of this post is complaining about. There is nothing that makes the old player completely superior. There is no gear grind or superfit mods.

Closest we come is some of the officer mods, and since those aren't T2, a new player can fit them as much as an older player. Only difference there is cost.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Xavier Thorm
Caldari Provisions
Caldari State
#34 - 2013-05-07 17:15:56 UTC
Theia Matova wrote:
Gizznitt Malikite wrote:
I still go out and do weird kills where I play the "underdog" but decimate my opponent by using tactics, not SP.


tactics or not your skills are part of your pilot. When you train you gain very high performance to your ship. You get better mods in. That themselves already improve your performance. Your cap lasts better. You are faster. You can take more hit. You make more damage. Sum all of those up and you realize that those skills that you do not play with are serious part of your kills.

Of course you do not want to admit it since we play EGO online.


Yeah, that's a productive way to take this discussion. You made the claim that "New players can kill you only if you play bad." and he provided some examples of him killing more experienced players when he was new, in what appeared to be an effort to demonstrate that if the new player is intelligent and competent, his opponent doesn't have to be "bad" to lose, just "not as good"
Theia Matova
Dominance Theory
#35 - 2013-05-07 17:24:13 UTC
Ruze wrote:
Closest we come is some of the officer mods, and since those aren't T2, a new player can fit them as much as an older player. Only difference there is cost.


So in other words they can't huh?
Ruze
Next Stage Initiative
#36 - 2013-05-07 17:27:38 UTC
Theia Matova wrote:
Ruze wrote:
Closest we come is some of the officer mods, and since those aren't T2, a new player can fit them as much as an older player. Only difference there is cost.


So in other words they can't huh?


Nope. They can. You'd be surprised how many newer characters fit officer mods to their ships, especially if they join nulsec organizations. It's bad, too, because the mod itself doesn't guarantee a win.

There's lots of ways to make isk in this game, and unlike skill points, it's not based on time. That new player could buy 10 plex or sign up with the right organization.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Theia Matova
Dominance Theory
#37 - 2013-05-07 17:28:57 UTC  |  Edited by: Theia Matova
Xavier Thorm wrote:

Yeah, that's a productive way to take this discussion. You made the claim that "New players can kill you only if you play bad." and he provided some examples of him killing more experienced players when he was new, in what appeared to be an effort to demonstrate that if the new player is intelligent and competent, his opponent doesn't have to be "bad" to lose, just "not as good"


Sorry Xavier but I am not impressed of person that has to spam forum full of killmails to show they are somebody. Killmails themselves don't prove anything. You can't either jump on afk player or engage already shot ship or ship that has had overheat damage so that mods don't work. Killmails are really irrelevant.

Plus what he just proved is that his supportive skills for frigs are not bad since it takes training time to fly interceptors one of the important skills you can have for frigate is evasive maneuvers. So that who EGO mail has been completely vain. If it impresses someone good for him..
Theia Matova
Dominance Theory
#38 - 2013-05-07 17:31:01 UTC
Ruze wrote:
Theia Matova wrote:
Ruze wrote:
Closest we come is some of the officer mods, and since those aren't T2, a new player can fit them as much as an older player. Only difference there is cost.


So in other words they can't huh?


Nope. They can. You'd be surprised how many newer characters fit officer mods to their ships, especially if they join nulsec organizations. It's bad, too, because the mod itself doesn't guarantee a win.

There's lots of ways to make isk in this game, and unlike skill points, it's not based on time. That new player could buy 10 plex or sign up with the right organization.


Yet if you play the game normally and don't have extraordinaire luck you never come by with these mods. Even if you do you maybe get one mod that themselves probably don't make even the difference between the opposed pilot and you.
Ruze
Next Stage Initiative
#39 - 2013-05-07 17:32:07 UTC
Theia Matova wrote:
Xavier Thorm wrote:

Yeah, that's a productive way to take this discussion. You made the claim that "New players can kill you only if you play bad." and he provided some examples of him killing more experienced players when he was new, in what appeared to be an effort to demonstrate that if the new player is intelligent and competent, his opponent doesn't have to be "bad" to lose, just "not as good"


Sorry Xavier but I am not impressed of person that has to spam forum full of killmails to show they are somebody. Killmails themselves don't prove anything. You can't either jump on afk player or engage already shot ship or ship that has had overheat damage so that mods don't work. Killmails are really irrelevant.

Plus what he just proved is that his supportive skills for frigs are not bad since it takes training time to fly interceptors one of the important skills you can have for frigate is evasive maneuvers. So that who EGO mail has been completely vain. If it impresses someone good him..


It also proved his point. New player is completely capable of winning battles with older players.

Tiff over the killmails all you want. He's the only one who's brought evidence to this discussion.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Xavier Thorm
Caldari Provisions
Caldari State
#40 - 2013-05-07 17:41:22 UTC
Theia Matova wrote:
Xavier Thorm wrote:

Yeah, that's a productive way to take this discussion. You made the claim that "New players can kill you only if you play bad." and he provided some examples of him killing more experienced players when he was new, in what appeared to be an effort to demonstrate that if the new player is intelligent and competent, his opponent doesn't have to be "bad" to lose, just "not as good"


Sorry Xavier but I am not impressed of person that has to spam forum full of killmails to show they are somebody. Killmails themselves don't prove anything. You can't either jump on afk player or engage already shot ship or ship that has had overheat damage so that mods don't work. Killmails are really irrelevant.

Plus what he just proved is that his supportive skills for frigs are not bad since it takes training time to fly interceptors one of the important skills you can have for frigate is evasive maneuvers. So that who EGO mail has been completely vain. If it impresses someone good for him..


Ah, I see you're not interested in facts or learning things. I'll leave you to your ignorance then.
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