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Null Sec : Power Projection NOT Sovereignty System

First post
Author
Bloodpetal
Tir Capital Management Group
#21 - 2011-10-21 16:13:17 UTC  |  Edited by: Bloodpetal
uglybass wrote:
I said "nothing preventing".
And in youre deadend lowsec space I presume you dont just sit idle and smile if you notice someone putting up posses there?
only difference here is the mail

in both cases there will be some "power projection"



Nothing preventing you except the 100 supercaps that people are looking for an excuse to use.


Just because you can does not mean you should, or is smart, or means there is no consequences. Been playing EVE very long?

Where I am.

uglybass
Spatial Idiocity Inc.
#22 - 2011-10-21 16:49:13 UTC
Ok, so how these suggested ideas you threw in first post goes with this 100 supercarriers.
I dont see any change in youre suggested sov mechanism that would deny superior enemy forces from turning systems into wastelands.
thus comes in renting or "paying someone to protect me", and nothing changes.

ps. earlier, I was talking about game mechanics, not on some hypotetical situation what would happen IF.
Bloodpetal
Tir Capital Management Group
#23 - 2011-10-21 16:54:07 UTC


My ideas aren't about mechanics, they're about concepts.


The fact is that BFF in their recent 0.0 discussion threads wanted to see less "Shooting at structures" and more "power projection".


I'm just giving a perspective on how power projection works as it works in Low Sec. Everyone knows whose turf is whose, and they work with it. There is no artificial sov mechanic that forces these things to happen - fights, conflicts and battles occur. The main thing missing from Low Sec (and i'm totally fine with it) is the lack of serious resources and valuable moon goo and such.


That stuff should stay in 0.0 - Low Sec being kind of low key is actually nice and is a reprieve from the 0.0 insanity. But, 0.0 could and should learn something about how Low Sec works.

Where I am.

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