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Ships & Modules

 
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New Freighter

Author
Silas Shaw
Coffee Hub
#61 - 2013-05-09 01:32:52 UTC
quoOoup wrote:
There is no reason and no use for a new 'smaller' Freighter. Just don't get out of patience! This is how the game works.

1. First of all - for me - the Orca is a 'smaller' Freighter. Referring the 'Skill Changes', the Orca will be very easy to learn: Skill Changes Orca

2. Easily, you will reach 260k eHP. That's much more than a Freighter and makes the Orca not really worth for a gank in HighSec - ofc depending on what you're hauling ...

[Orca, Buffer | HighSec]
Damage Control II
Reinforced Bulkheads II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

[empty high slot]
[empty high slot]
[empty high slot]

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Ancillary Current Router I

EM: 75.9% - 273,642 eHP
TH: 63.8% - 244,357 eHP
KN: 72.8% - 260,710 eHP
EX: 77.4% - 269,456 eHP


3. Without 'expanding cargo'-modules/rigs you will haul up to 37,500m³ (Orca) + 40,000m³ (fleet) + 400,000m³ (ships) + 50,000m³ (ORE). Even with expanding modules/rigs you will haul with a ~90k eHP tank and haul up to 90,000m³ (Orca). It depends on you. The best way for the most of you, would be a reasonable compromise between the fitting i posted and some 'expanding'-modules/rigs.

4. The 'Prototype 100MN Microwarpdrive I' is an musthave-item. In order to bring this on your ship, you will have to fit the 'Large Ancillary Current Router I'. The MWD allows a constant 10sec delay for warping - after gatejumps. For stations, either you use 'dockspots' or you will have to break your Orca under 25% max. velocity followed by initiate the warp with a single MWD-cycle.

5. Don't forget the shipbay. You are able to bring fittet and rigged ships into it!

Well, the only drawback: your cargohold is split into 4 parts. That could be dramatic - depending on what you are doing. But for operations an Orca doesn't fit, CCP was smart enough to give us the JF/Freighter. Shocked
Really, I don't see a need of a 'smaller' Freighter.
I use the Orca for my HighSec-Char to haul my Mission-Running-Stuff ... that's all. And the Orca is just a perfect boat.


don't forget the +hull hp implants. you can get the 3% for dirt cheap... and 3-6% of 200k ehp (almost all of your hp is on hull) is worth it, if you're worried enough to be max tanking the orca.
Mara Pahrdi
The Order of Anoyia
#62 - 2013-05-09 10:13:36 UTC
Nazowa wrote:
Just like almost every other ship class in the game freighters also need tiers.

Tiers are a thing of the past

One of the characteristics of the role system is price homogenization. So new freighters will not cost significantly less than the current ones.

Also the skill requirements will be pretty much the same.

Nazowa wrote:
A smaller and a bit more agiile freighter will be very nice to have.

I second this.

Remove standings and insurance.

Bi-Mi Lansatha
The Scope
Gallente Federation
#63 - 2013-05-09 12:01:53 UTC
In case anyone missed it. Unforgiven Storm ran on an industrial ticket for CSM, but failed to get enough votes. Next year might be different.



My proposal is for the creation of the Bulk Industrial class of ships. I will go a little more deeper in this proposal and ask not one new ship for each race, but two! for a total of 8 ships, with two different roles. One more defensive role, with the same defensive stats than the Orca ,with a cargo capacity between 200.000 m3 and 250.000 m3 k depending of fittings and a second role of ships with a bigger cargo capacity of 300.000 m3 and 350.000 m3. but with less defensive stats. Both ships build costs should be half of a Freighter.

Unforgiven Storm
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