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Lets talk Slasher

Author
Niloc Tankian
Sebiestor Tribe
Minmatar Republic
#1 - 2013-05-04 17:39:50 UTC
Hey ladies,

I've been trying lately to really make the slasher work seeing as its now apparently extremely popular over the rifer. I just came back after a break.

It seems that anytime I fly a slasher, MAS, SAR, anything, if I get webbed its like game over. My skills are good too, I just seem to get completely outclassed by lets say a merlin. I try to get my disruption down and my transversal up and I just get demolished the second the web comes onto me. At least with the MAS I had a chance with some tank but with the SAR the tank is non existent.

Anyone have any suggestions or experience flying these T1 frigs? I'm all ears for all advice.
Mizhir
Devara Biotech
#2 - 2013-05-04 18:04:27 UTC
What fits are you using?

❤️️💛💚💙💜

Niloc Tankian
Sebiestor Tribe
Minmatar Republic
#3 - 2013-05-04 18:33:39 UTC
The MSA fit that uses:

1 x Tracing Disruptor
1 x Scramblers
1 x MSA
1 x AfterBurner

1 x OverDrive Injector
1 x Damage Control

The highs are like 150mm's and a neut.

Its tank is ok but then you just get exploded if they have a web, seeing as you don.t

The SAR fit is:

150 or 200mm and a nos. Whatever fits, I dont remember.

1 x Web
1 x Scram
1 x AB
1 x Tracking Disrupt

1 x SAR
1 x Damage Conrol

The web is nicer, but then your tank just explodes.


I've been fighting against other T1's, merlins, exectutioners any of them. I seem to just be out classed when I fight, my dps is poor, I cant actually get good transversal due to getting webbed and the tank only lasts so long.

Like I said, it may veryy well be me, I am just looking to improve. The fights always seem to be horribly lopsided too, like I got the exec down to 3/4 armor then his rep kicked in, at that point I was out of cap boosters for the MSA. I am using faction ammo.
Hakaimono
Native Freshfood
Minmatar Republic
#4 - 2013-05-04 18:52:34 UTC
Rigs?
Valatie
Void Lurkers
#5 - 2013-05-04 19:07:20 UTC
When using a Tracking Disruptor, it's important to carry both scripts and adapt based on the weapon type being used against you. I'd also recommend your SAR fit, without range control a clever pilot can neutralize the advantage a tracking disruptor gives you.

For example, when facing blasters: Don't use the tracking speed disruption script, switch to the optimal range script, load Barrage ammo, and kite them around within scram range. Against laser boats, kiting is less effective, so you load the speed disruption script and beat their relatively poor tracking speed by getting in close. Autocannons vs. Autocannons, I favor kiting with Barrage and an optimal range disruption script in my slasher, but I suppose you could go either way.

With that in mind, try to learn what the different weapon types look on the ship's hull so that you can look at your enemy's ship, determine what weapon they're using, and load the right script before they blow you out of the sky. Loading the wrong script, and flying the wrong way, is a death sentence against a decent pilot. Altogether the TD slasher is an advanced fit because it requires a lot of knowledge to fly well. However, once you learn the tricks it is very powerful.

Oh, and if you're not overloading your guns and your other modules situationally, do that. Overload Afterburner to get to the range you want, defensive modules for more efficient and quicker reps, scram and web to keep things from running away for longer...you'll burn out lots of stuff before you get the hang of it, but it'll help you learn to maximize your effectiveness.
Niloc Tankian
Sebiestor Tribe
Minmatar Republic
#6 - 2013-05-04 19:21:14 UTC
Valatie wrote:
When using a Tracking Disruptor, it's important to carry both scripts and adapt based on the weapon type being used against you. I'd also recommend your SAR fit, without range control a clever pilot can neutralize the advantage a tracking disruptor gives you.

For example, when facing blasters: Don't use the tracking speed disruption script, switch to the optimal range script, load Barrage ammo, and kite them around within scram range. Against laser boats, kiting is less effective, so you load the speed disruption script and beat their relatively poor tracking speed by getting in close. Autocannons vs. Autocannons, I favor kiting with Barrage and an optimal range disruption script in my slasher, but I suppose you could go either way.

With that in mind, try to learn what the different weapon types look on the ship's hull so that you can look at your enemy's ship, determine what weapon they're using, and load the right script before they blow you out of the sky. Loading the wrong script, and flying the wrong way, is a death sentence against a decent pilot. Altogether the TD slasher is an advanced fit because it requires a lot of knowledge to fly well. However, once you learn the tricks it is very powerful.

Oh, and if you're not overloading your guns and your other modules situationally, do that. Overload Afterburner to get to the range you want, defensive modules for more efficient and quicker reps, scram and web to keep things from running away for longer...you'll burn out lots of stuff before you get the hang of it, but it'll help you learn to maximize your effectiveness.


Thanks for the advice, I'll definitely check this out, I need to start being more observant on what I am actually fighting as well as what they are using.
Anyura
Imperial Academy
Amarr Empire
#7 - 2013-05-04 20:31:48 UTC
He was a really cool guitarist whose justifies my phobia of necrotising spider bites. =(
Zappity
New Eden Tank Testing Services
#8 - 2013-05-04 21:29:25 UTC
Slasher absolutely depends on you being able to control range, especially against blasters. If you are not fast enough to stay out of blaster range you will die. If you are able to keep a bit of range and orbit with a TD you will win. But if you keep range on a rails or arty boat without a TD you will die (depending on skills).

Zappity's Adventures for a taste of lowsec and nullsec.

Liam Inkuras
Furnace
#9 - 2013-05-05 14:57:01 UTC
Valatie wrote:
When using a Tracking Disruptor, it's important to carry both scripts and adapt based on the weapon type being used against you. I'd also recommend your SAR fit, without range control a clever pilot can neutralize the advantage a tracking disruptor gives you.

For example, when facing blasters: Don't use the tracking speed disruption script, switch to the optimal range script, load Barrage ammo, and kite them around within scram range. Against laser boats, kiting is less effective, so you load the speed disruption script and beat their relatively poor tracking speed by getting in close. Autocannons vs. Autocannons, I favor kiting with Barrage and an optimal range disruption script in my slasher, but I suppose you could go either way.

With that in mind, try to learn what the different weapon types look on the ship's hull so that you can look at your enemy's ship, determine what weapon they're using, and load the right script before they blow you out of the sky. Loading the wrong script, and flying the wrong way, is a death sentence against a decent pilot. Altogether the TD slasher is an advanced fit because it requires a lot of knowledge to fly well. However, once you learn the tricks it is very powerful.

Oh, and if you're not overloading your guns and your other modules situationally, do that. Overload Afterburner to get to the range you want, defensive modules for more efficient and quicker reps, scram and web to keep things from running away for longer...you'll burn out lots of stuff before you get the hang of it, but it'll help you learn to maximize your effectiveness.

Val speaks sound advice, the right script for the right job is crucial. OP, may I suggest to you the 200mm plated slasher? It has rear range control, and a nice little buffer. The combo of TD, neut, and web give anything you fight a real challenge.

Here's the fit I use:

Slasher: 200mm Plate

Highs:
150mm Autocannon II (x3)
Small Unstable Power Fluctuator

Mids:
Experimental 1mn Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator I
Balmer Series Tracking Disruptor I

Lows:
Damage Control II
200mm Reinforced Rolled Tungsten Plates

Rigs:
Small Projectile Burst Aerator I
Small Anti-Kinetic Pump I (or anti explosive)
Small Trimark Armour Pump I

This fit is a real thorn in the side for any active tanking frig or one that has craptastic tracking. Dual rep Incursus dissolve underneath the wrath of the neut and TD.

Well, that's all I've got on this topic, good luck! Smile

PS, Val when are your next "fun with" videos coming out?

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#10 - 2013-05-05 15:06:11 UTC
Zappity wrote:
Slasher absolutely depends on you being able to control range, especially against blasters. If you are not fast enough to stay out of blaster range you will die. If you are able to keep a bit of range and orbit with a TD you will win. But if you keep range on a rails or arty boat without a TD you will die (depending on skills).


Your incursus fit is awful.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#11 - 2013-05-05 15:15:41 UTC
Niloc Tankian wrote:
Hey ladies,

I've been trying lately to really make the slasher work seeing as its now apparently extremely popular over the rifer. I just came back after a break.

It seems that anytime I fly a slasher, MAS, SAR, anything, if I get webbed its like game over. My skills are good too, I just seem to get completely outclassed by lets say a merlin. I try to get my disruption down and my transversal up and I just get demolished the second the web comes onto me. At least with the MAS I had a chance with some tank but with the SAR the tank is non existent.

Anyone have any suggestions or experience flying these T1 frigs? I'm all ears for all advice.



You don't sig tank blaster frigs

You stay at 7km and wait while they die a slow agonizing death.

BYDI recruitment closed-ish

Zappity
New Eden Tank Testing Services
#12 - 2013-05-05 21:01:51 UTC
God's Apples wrote:
Zappity wrote:
Slasher absolutely depends on you being able to control range, especially against blasters. If you are not fast enough to stay out of blaster range you will die. If you are able to keep a bit of range and orbit with a TD you will win. But if you keep range on a rails or arty boat without a TD you will die (depending on skills).


Your incursus fit is awful.


Yes, of course it is. That's why it died. Far too slow with the plate. But T1 frigs are the playground as far as I'm concerned and a good place to experiment. This one works much better for me:

[Incursus, Zappity's blasty]
Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Tracking Enhancer II
Overdrive Injector System II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Antimatter Charge S
Light Neutron Blaster II, Antimatter Charge S
Light Neutron Blaster II, Antimatter Charge S

[empty rig slot]
Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I

Hobgoblin II x1

Zappity's Adventures for a taste of lowsec and nullsec.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#13 - 2013-05-05 21:09:50 UTC
Zappity wrote:
God's Apples wrote:
Zappity wrote:
Slasher absolutely depends on you being able to control range, especially against blasters. If you are not fast enough to stay out of blaster range you will die. If you are able to keep a bit of range and orbit with a TD you will win. But if you keep range on a rails or arty boat without a TD you will die (depending on skills).


Your incursus fit is awful.


Yes, of course it is. That's why it died. Far too slow with the plate. But T1 frigs are the playground as far as I'm concerned and a good place to experiment. This one works much better for me:

[Incursus, Zappity's blasty]
Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Tracking Enhancer II
Overdrive Injector System II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Antimatter Charge S
Light Neutron Blaster II, Antimatter Charge S
Light Neutron Blaster II, Antimatter Charge S

[empty rig slot]
Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I

Hobgoblin II x1


That is obviously MUCH better....

BYDI recruitment closed-ish

Liam Inkuras
Furnace
#14 - 2013-05-05 23:59:01 UTC  |  Edited by: Liam Inkuras
Zappity you must fly a Mancursus, not your piece of poop run-of-the-mill Blaster Incursus. Fit as follows, and win eve.

Incursus: Mancursus

Highs:
125mm Railgun II (x3)

Mids:
1mn Afterburner II
J5b Phased Prototype Warp Scrambler
X5 Prototype Engine Enervator

Lows:
Damage Control II
Magnetic Field Stabilizer II
Small Armour Repairer II
Overdrive Injector System II

Rigs:
Small Auxiliary Nano Pump I (x2)
Small Hybrid Locus Coordinator I

Drones:
Hobgoblin II or Warrior II

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#15 - 2013-05-06 01:25:48 UTC
Liam Inkuras wrote:
Zappity you must fly a Mancursus, not your piece of poop run-of-the-mill Blaster Incursus. Fit as follows, and win eve.

Incursus: Mancursus

Highs:
125mm Railgun II (x3)

Mids:
1mn Afterburner II
J5b Phased Prototype Warp Scrambler
X5 Prototype Engine Enervator

Lows:
Damage Control II
Magnetic Field Stabilizer II
Small Armour Repairer II
Overdrive Injector System II

Rigs:
Small Auxiliary Nano Pump I (x2)
Small Hybrid Locus Coordinator I

Drones:
Hobgoblin I or Warrior I



1. Mancursus is trademarked, you owe BYDI 15 million isk. Our lawyers will contact you.
2. Your Railcursus is bad and doesn't deserve being called a mancursus.
3. Yes i am aware i am not always very nice.

BYDI recruitment closed-ish

Zappity
New Eden Tank Testing Services
#16 - 2013-05-06 03:21:37 UTC
Yes, my other Incursus is a Railcursus and it is great fun to fly. I use an ancillary repper and a collision rig compared to above. Most of my kills are with this ship.

Garviel, I like your Mancursus (assuming it is the 200mm plate version on your killboard). I will try it and probably die in a fire to a quick Slasher with a TD! I guess you try to slingshot them into playing catchup so transversal is low or manually pilot a parallel trajectory?

Zappity's Adventures for a taste of lowsec and nullsec.

Zarnak Wulf
Task Force 641
Empyrean Edict
#17 - 2013-05-06 03:45:43 UTC
Load faction lead or uranium in your mancursus. By the time a TD Slasher notices you aren't blaster fit it is usually too late. The slasher is overrated anyways.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#18 - 2013-05-06 09:53:21 UTC
Zappity wrote:
Yes, my other Incursus is a Railcursus and it is great fun to fly. I use an ancillary repper and a collision rig compared to above. Most of my kills are with this ship.

Garviel, I like your Mancursus (assuming it is the 200mm plate version on your killboard). I will try it and probably die in a fire to a quick Slasher with a TD! I guess you try to slingshot them into playing catchup so transversal is low or manually pilot a parallel trajectory?



I have fought probably more than 20 slashers in that incursus and none has given me a close fight.

Overheating AB and proper piloting can negate almost any tracking advantage.

BYDI recruitment closed-ish