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[Updated] How to repopulate nullsec - a question for highsec/WH players (and CCP)

First post
Author
Ninyania alCladdyth
McLuvin AstroDynamics
#621 - 2011-11-22 16:49:46 UTC
Jenshae Chiroptera wrote:
Andski wrote:
Emiko Luan wrote:
just delete local T_T (maybe allow scanships access to local - make more scanships)


getting ganked more often while trying to rat will surely attract more high-sec people to null



Covert POS (cloak is disrupted when people enter or leave it, can anchor in anomolies)
Remove Local
Remove NPC kill reports

... and small corps / alliances can covertly inhabit a null sec system.

Anyone want to make a remix of "Badger! Badger! Badger! mushroom, mushroom ... Ah snake!" with "D-scan! D-scan! D-scan! ore rock, ore rock ... Ah SB! "?


I am interested in this product and/or service.
Andski
Science and Trade Institute
Caldari State
#622 - 2011-11-22 16:58:53 UTC  |  Edited by: Andski
Scrapyard Bob wrote:
Mass limits with cynos could be interesting - you would need to introduce some method of tuning the cyno beacon's mass capability (doing it by ship type would not work). Scripts might work. You could have (2) or (4) different scripts to tune the mass vs cyno fuel used.

Unscripted you get the standard cyno beacon length with a mass limit capable of bringing in a single wing's worth of ships (say 30 battleships, 15 caps and 5 scaps).

Use a different script to get a higher mass limit (50% higher?), but at the cost of additional cyno fuel (doubled fuel costs). With an even more expensive script that boosts the mass limit to 80% higher, but with 4x cyno fuel usage.

Or a script that makes the cyno beacon with a lower mass limit (30% less) and lower cyno fuel usage (1/2). With another script that cuts your mass limit to 50% less but only uses 1/4 the fuel.

(Adjust numbers to fit - it would definitely add a bit of logistics to moving large fleets around, just like you have to deal with for wormholes. To bring a bigger fleet, you'd have to pop more cynos. Might work - might not .)


I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.

As it is, jumping a large capital fleet requires multiple cynos to avoid bumping.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jenshae Chiroptera
#623 - 2011-11-22 17:05:45 UTC
Andski wrote:

I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.

As it is, jumping a large capital fleet requires multiple cynos to avoid bumping.


I think the limit is more to reduce how many and what size of ship can come through, maybe put a cool down timer on it also? So the first step would be to cyno in some guards and some other cyno ships.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Andski
Science and Trade Institute
Caldari State
#624 - 2011-11-22 17:18:30 UTC  |  Edited by: Andski
Jenshae Chiroptera wrote:
Andski wrote:

I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.

As it is, jumping a large capital fleet requires multiple cynos to avoid bumping.


I think the limit is more to reduce how many and what size of ship can come through, maybe put a cool down timer on it also? So the first step would be to cyno in some guards and some other cyno ships.


This would make moving fleets much too tedious. For one, you'd need a titan to bridge those cyno ships (don't even say a blackops BS, those things are utterly useless for anything other than covert drops or moving blockade runners across small distances) and you'd need cyno ships, backup cyno ships in a carrier, and the godawfully useless clone vat bay mod on the titan in case one of those cyno pilots gets popped and podded while moving the fleet halfway across the galaxy.

There are ways to limit supercapital force projection - this is not one of them.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jenshae Chiroptera
#625 - 2011-11-22 17:48:19 UTC
Maybe also put a cool down on the cyno pilots that come in before they can start it up. Give the defenders more time to react or flee?

Yes, it should be tedious to deploy a huge fleet, it should be a total logistical nightmare. It should take time, maybe a day or two's planning. Not just crashing every system that you want to throw a quick party in.
Andski wrote:
...
There are ways to limit supercapital force projection - this is not one of them.


They are ...?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Andski
Science and Trade Institute
Caldari State
#626 - 2011-11-22 19:22:59 UTC
Jenshae Chiroptera wrote:
Maybe also put a cool down on the cyno pilots that come in before they can start it up. Give the defenders more time to react or flee?

Yes, it should be tedious to deploy a huge fleet, it should be a total logistical nightmare. It should take time, maybe a day or two's planning. Not just crashing every system that you want to throw a quick party in.
Andski wrote:
...
There are ways to limit supercapital force projection - this is not one of them.


They are ...?


Reducing jump range, for one.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Fearless M0F0
Incursion PWNAGE Asc
#627 - 2011-11-22 20:30:00 UTC
IMHO, I think the quickest way to get more ppl in nullsec is to add more DIRECT routes from highsec to null. Right now to get to some nullsec regions you have to fly through many lowsec or a few perma-camped chokepoints. Make it more difficult to perma-camp all nullsec access points and traffic will increase naturally.

Another way to invite more small corp/alliances is to stop a single alliance from claiming sov in vast amounts of unused space. Make it so alliances can only claim sov from a starting "home" system. Only after they have sov on all systems in that constellation they can claim sov on adjacent constellations. Also force a limit on how many systems an alliance can claim based on number of pilots.

Third, add like 100 more nullsec regions and make them so far apart, it would take an invading force a whole day of cyno jumps to move a capital fleet from one side to the other, no chance for lame supercarrier hotdrops.
Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#628 - 2011-11-22 20:45:09 UTC
High-sec dwellers have heard the concerns, and we have worked to meet the need. After extensive negotiations, our friends the Jovians are now considering how best to add to the population count in nullsec.

Please monitor the news channels for additional information. Lol

Have a nice day.
Adelphie
The Lone Wolves.
#629 - 2011-12-10 00:28:46 UTC
Sorry for leaving this thread unloved - just resubbed for crucible!

I'll update the OP when I get a chance.
Adelphie
The Lone Wolves.
#630 - 2011-12-10 00:32:00 UTC
While we're on this topic - I've also run a little experiment since I've been back.

I've been trying to give away access to nullsec - with no rent, free space, easy access to stations, empire etc. and a non-camped route. I thought as these were peoples main gripes about null I'd have people biting my hand off, but alas it's more difficult to give away than an internet spaceship nerd's virginity! Drop me a convo if you know anyone who is interesed
Nicolo da'Vicenza
Viziam
Amarr Empire
#631 - 2011-12-10 00:46:08 UTC
Adelphie wrote:


-----------------------------------------------------------------------

Some of the counters suggested

- CCP Soundwave - Considering swapping drone drops for bounties
- Making moon mining arrays raidable (which would be great imo)
- Limiting alliance size
- Making the cost of sov indirectly related to activity within a system
- Changing gate mechanics from appearing 15km from a gate to 150km.
- Making the cost of sov inversely proportional

CCP - It would be great if you could give your opinion on some of the counters and how implementable they are in reality (and whether you think they would be good for the game).


It's also fair to say that a number of people don't want to come to null... don't worry I don't propose we force you!

All terrible ideas except for the drone fix.
Jenshae Chiroptera
#632 - 2011-12-10 00:59:47 UTC
Adelphie wrote:

Sorry for leaving this thread unloved Sad
- just resubbed for crucible! Smile
I'll update the OP when I get a chance. SmileSmile


Is good.

Adelphie wrote:
While we're on this topic - I've also run a little experiment since I've been back.
I've been trying to give away access to nullsec - with no rent, free space, easy access to stations, empire etc. and a non-camped route. ... Drop me a convo if you know anyone who is interesed


I have let a mover and shaker in my alliance know about this. I know there is interest in branching out but I doubt we are ready yet. Also, people are probably waiting for others to take you up on your offer and see if those first ones turn into pets or are crooked in some way. Trust can be one of the biggest issues.

I don't know about Rooks and Knights whether they have a null sec home? Maybe some alliances like that would make things interesting and make your space better given a home?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kaylyis
The Scope
Gallente Federation
#633 - 2011-12-10 20:36:05 UTC
Nam Noissim wrote:
Why do I stay out of 0.0? Simple.

1. The meta game: If you want in a corp, you have to give your full API key most of the time so that someone can:
- Read all your messages and look for you spying
- See all your assets and tally their worth to see if you have ill gotten gains
- See how much money you have to see if you've stolen it from someone or given it away
- bla bla bla.
No one needs to know that I have a single missile in XD-34Q. Or where i have caches of ships. Spying is a huge problem for corps, and I understand that. I am NOT saying this is an issue CCP can or should fix, I am simply stating it as a fact. I do not wish to participate in the meta game. I do not wish for an attacker to know exactly what I can and cannot fly and fit. I do not wish to be spied on in real life for the 'safety of the corp'. It's a social problem and it is, by far, the biggest thing keeping me out of both WH and 0.0 space.

2. 0.0 drama: Again, a social issue that CCP can't really address. People will be people, and they will make mistakes I view as foolish.

3. valid stuff

tl;dr: People problems keep me out of 0.0. It's sandbox game, and the lowest common denominator makes leaders so edgy (and I cannot say unjustifiably) that the several hundred bad apples ruin it for the rest of us.


This. this right here.

I'm relatively new to the game (don't be fooled by my start date, i have less than six months of played time) and I do the mining/industrial thing to feed my creeping desire for murderfun deathball, but the setup COSTS. I stay in High sec to train relevant skills so that when i go looking for fun in low/null I don't get popped at the first gatecamp. But let's face it. yer going to get popped at a gatecamp, and i don't know a single ship besides covert ops fitted T3 with the interdictor field neutralizing engines that can bypass them.

I don't want to join a big alliance powerbloc. I have no patience for people informing me how to play the game so they can profit. If I'm not having fun, **** off. I'm not going to join any corporation that tells me "You must log on at X time," or "you will fly X ships with this fit." I won't let them tell me where I must fix my prices. I will not play with people who tell me when and where i can go blow **** up.

Null sec holds very little appeal to me, because of the above and a few other things:

Jump gates: Can you say un-bypassable choke points? I knew you could. Jump gates make it easy for pretty much anyone to flatten your ass going through unless you are purely lucky enough to have a crapton of buddies fitted for PvP. Solo ships need not apply, flying a freighter to supply cheap ships for people in low/null isn't worth the risk. Flying a battleship into low/null isn't really worth the effort. i've already lost two dominix to gatecamps. Oh well, cost of doing business.

The only way to bypass jump gates is with jump capitals. and then you need a cyno alt. Unless you're flying a blackops ship with the jump gate generator or cyno to call other blackops. But that's only a PvP option, really. No reason for industrials to play in null. And then you can't jump into Highsec. Hooray. my jump freighter's (theoretical) not much use to me is it?

The people: Good luck figuring out who you can negotiate for legitimate passage and protection. Wait, protection, HAH!

The skills: Can't do any sort of solo exploration without these. to quote one gate camp "I never seen a dommi melt so fast!" This was before i figured out which skills I am now rectifying the lack of. For me the goonswarm frigate attack isn't really an option. Most of my friends are industrials who build stuff. Fortunately none of them bot mine. I hate bot miners.

Tangental note: Bot miners should be burned alive in their ships. I applaud anyone who has ever murdered a botminer. If I could figure out how to find 'em and not lose concord standings i'd murder them too. (the standings concern is I need a break from constant warfare)

Gatecamping: I am so disinterested in this activity my ears and eyes will bleed. it's about as exciting to me as watching paint peel. Sit at gate. wait for lone ship or small group of ships to fly through. tackle, scramble blamblamblampopyawn.

Blobs: I don't give a rat's ass that people are doing it, but it's not a ******* tactic. it's a mass of numbers equation that takes absolutely no tactical acumen to do whatsoever beyond Knowing what to call out as primaries. I want no part of fighting, or flying in a command and conquer space blob of whatever. Boring tactics equals borin-ass space combat that requires no thought on my part beyond what porn to pull up while I **** behind my keyboard and the autoattack shoots at primary and my guns recycle.

Raiding: raiding and guerilla combat is meaningless as has been noted before, your friendly neighborhood CONCORD intel service will send you friendly reminders that people are doing **** in X dead zone, please send fleet of battleships to flatten the interlopers. I'd like to be able to sneak in, kill ****, and mine the belts dry because a big alliance is too goddamned lazy to have scouts in-system.

Lori Dyth
Doomheim
#634 - 2011-12-10 20:41:30 UTC
Adelphie wrote:
While we're on this topic - I've also run a little experiment since I've been back.

I've been trying to give away access to nullsec - with no rent, free space, easy access to stations, empire etc. and a non-camped route. I thought as these were peoples main gripes about null I'd have people biting my hand off, but alas it's more difficult to give away than an internet spaceship nerd's virginity! Drop me a convo if you know anyone who is interesed


That can be attributed to the fact this game is EVE and nothing is free. Your offer screams tarp!!

Kaylyis
The Scope
Gallente Federation
#635 - 2011-12-10 20:42:09 UTC
To continue: General PvP, meaningful combat? Small fleet action? Large fleet action not dependent upon blobs?

I WANT!

I WANT NOW!

But I don't know of any alliances that are looking for a gallente flyer who can follow orders while in fleet but is unwilling to subordinate the desire to have fun in a game they pay for to someone else's agenda, and isn't skill capped in all the gunnery/drone/cores.

Most importantly, I'm paying for a game, why the hell am I not allowed to have fun doing it? Why is it so hard to find fun? And by fun I mean blowing **** up and having my ship blown out from under me in a real FIGHT, not an alpha-pop-dead-plzkthxbai crapshoot.

I'd go to null but I hate gatecamps. I hate manning gatecamps because it's boring and stupid, and I hate flying through gatecamps because survival chances are minimal.

Side note: Mining and hauling is on my top ten least favorite things about EVE. But it gets me the ships and modules I want to fly, and in the right circumstances it's a good way to decompress.
Mara Rinn
Cosmic Goo Convertor
#636 - 2011-12-12 21:02:46 UTC
Jennifer Starling wrote:
But it's already so tedious and time consuming to loot drones compared to other rats .. I'd vote for bounties! Straight


I'd fully support the removal of significant bounties and loot from all rats, replacing them with items used to create implants, boosters, and high-meta modules. These manufacturing & pseudo-invention activities could take place in PI and POSes, opening up new fields of industry for the players to drive the "player driven" economy of the game.

Tedious? Sure. The more tedious it is, the more valuable the activity becomes because fewer people will be doing it.
Qarth
Republic Military School
Minmatar Republic
#637 - 2011-12-12 22:06:08 UTC
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.


That's a 1st good step. Make mining the way to get minerals to build ships, not combat. But, that's only a 1st step. You need to kill blob warfare. Having a Small corp come in and get swamped by 20 times their number makes for a incentive not to bother with null. Killing blob warfare would be a major step in opening up 0.0 to the masses.

Take test space for example. If a 100 man gang comes in and tries to do something they are facing insurmountable odds of getting anywhere. When you know Test will just blob you into submission by bringing 600 + pilots to the fight, why would you bother to even try? It would be a waste of time and resources.

You have the system already in place to make this happen. The limit on pilots in a fleet. Just work out a way to use that system to limit the amount of pilots allowed from one group into a system. Then they have to spread out to surrounding systems and cyno's to jump fleets in, etc. Blob warfare is why 0.0 is so stagnant, whats the point in fighting for space when you'll just be outnumbered at every turn if you aren't a mega alliance.
Nullbeard Rager
Doomheim
#638 - 2011-12-12 22:40:34 UTC
Citizen Smif wrote:
... I just believe that 0.0 should be super-profitable compared to high. I don't know anything about 0.0 industry so I can't say anything about that.. But if you want to introduce casual players into null make missions, complexes and anomalies there considerably more profitable. Increase profitbility by like 100% or more.


Making payouts equal to so-called "risk" makes use of the concept of risk meaningless. This is a game and things indeed are NOT as bad in 0.0 as a lot of people think and therefore most people WILL get paid at your horribly inflated rates.

This is more welfare for nullbears.

Field of Trolls:  "If you chum it, they will come."

Nicolo da'Vicenza
Viziam
Amarr Empire
#639 - 2011-12-12 23:06:12 UTC  |  Edited by: Nicolo da'Vicenza
Qarth wrote:
That's a 1st good step. Make mining the way to get minerals to build ships, not combat. But, that's only a 1st step. You need to kill blob warfare. Having a Small corp come in and get swamped by 20 times their number makes for a incentive not to bother with null. Killing blob warfare would be a major step in opening up 0.0 to the masses.
Ironically, the biggest employers 'blob warfare' (Northern Coalition, CFC, Prov Holders, etc) have been the most open to new and small alliances. Contrariwise, employers of numerically small fleets of supercaps and titans have installed some of the most monolithic power blocs in the game.

Quote:
Take test space for example. If a 100 man gang comes in and tries to do something they are facing insurmountable odds of getting anywhere. When you know Test will just blob you into submission by bringing 600 + pilots to the fight, why would you bother to even try? It would be a waste of time and resources.
Live in unconquerable NPC 0.0 Fountain space like several small alliances already do. Many sov-holding alliances have got their start from NPC 0.0.

Quote:
You have the system already in place to make this happen. The limit on pilots in a fleet. Just work out a way to use that system to limit the amount of pilots allowed from one group into a system. Then they have to spread out to surrounding systems and cyno's to jump fleets in, etc. Blob warfare is why 0.0 is so stagnant, whats the point in fighting for space when you'll just be outnumbered at every turn if you aren't a mega alliance.
If you think blob warfare hurts small alliances, just wait until we see this idea of fighting supercap blobs while having a cap on how many players you can bring on the field.
Lord Zim
Gallente Federation
#640 - 2011-12-12 23:06:49 UTC  |  Edited by: Lord Zim
Qarth wrote:
Blob warfare is why 0.0 is so stagnant, whats the point in fighting for space when you'll just be outnumbered at every turn if you aren't a mega alliance.

Wrong. It isn't the cause of 0.0 stagnation, it's the effect or symptom of 0.0 stagnation.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat