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[Updated] How to repopulate nullsec - a question for highsec/WH players (and CCP)

First post
Author
Russell Casey
Doomheim
#381 - 2011-10-23 13:23:13 UTC  |  Edited by: Russell Casey
Princess Cellestia wrote:
All I've seen so far is input from pubbies who have never lived in null or have some idea that null is a magical fairly land where everyone is blue and isk flows everywhere and no one ever worries about anything, instead of being the a hell hole where you're constantly watching your back for gangs of 50 jackasses who want to blow up your ratting ship you spent 600 mil on because you're trying to bump your isk making from 30 mil an hour to 45 and you've been doing damn sanctums for 6 hours because you need to make a bil before the next strat op/hd fleet/roam because you lose 5-10 ships a week moving crap around, trying to get to staging systems, whatever. Yeah null is a happy place. You go to null for fleet fights. You know big ones, 500 vs 500. That costs isk. But in between those you get to deal with trying to drive 30-50 man gangs out of your space, clearing gate camps, trying to drive of jackasses that spend WEEKS cloaked in systems picking people off. Null sec is not for the faint of heart, its for those with more stubborness than sense.

Want to know why there's no mining in null anymore?

A: You can't actually mine enough to do a goddamn thing, industrialists will look at what you mine in a week, laugh and import 200x that from high sec.

B: You WILL die, over and over and over and over and over. No one wants to go through 2-3 hulks (600 mil just for the hulls) while only making 10 mil an hour.

C: The second anyone sees that the industry index in a system is 1 or higher you'll have 2-3 jackasses in bombers or cloaky t3s camping the system. They will never leave. And you can't risk mining with them in system because they'll just drop a 30 man blops gang on you and its over. And forget trying to get 30-40 people to sit in a belt with you for 4-6 hours doing nothing. You'll probably get caps dropped on you anyway.

There's a reason TEST tells its members "The dumbest thing you can do is mine". There's no profit (removing drone goo wont fix that), you can't mine enough to actually do a damn thing with it, and the ships are made of paper and cost more than most ratting ships.

Are you going to:
A. Mine for 10 mil an hour per hulk
B. Rat at 45 mil an hour (Sanctums with a tengu)
C. Do incursions and make 70-100 mil an hour + LP

You do C. And then you just compress and import a bunch of minerals. And I don't want to hear a word about nerfing compression or JFs, all you'll do is destroy the ability of anyone to make ANYTHING. You people don't realize the sheer volume of crap it takes to replace the ships from one fleet fight, let alone to build a regular cap, super, or titan. You'd need 50 people mining 6 hours a day for YEARS, not weeks, not months, YEARS to build any of that crap solely mining in nullsec. So forget it.

You want to make people mine in null? Give us a new tier of ore. That only spawns in gravs and gives 3 times the current amount of ore thats dropped. And give us some goddamn veldspar. Then give us some way to counter cloaky bastards who sit in system 23/7 for weeks at a time. Then make mining barges into ships that won't explode just because someone looked at it funny.


This makes me want to go to null RIGHT NOW!

Also, nullsec corps should totally have to do industry in nullsec beyond moon mining. For the above mentioned reasons, it would limit their ability to field uber-blobs far better than any other nerf.
Yiole Gionglao
#382 - 2011-10-23 13:55:41 UTC
Frankly, i would not bother to mine in nullsec unless I had a chance to survive anything short of a blob.

Say a ship with about 5,000,000 EHP, inmune to electronic warfare, enough bay room to dock 3 hulks & 1 Orca inside of it and a bonus to cloak. So could not be scanned easily, if scanned it could not be tackled, if bubbled would be hard as hell to blow, and in the worst case would be able to logoff and save the day. It would not fit any offensive weapon, just mining links, probe launchers and maybe ECM burst. Oh, and a drone bay to set up a little defense with as much as 5 sentries.

A mobile mining base, that would be.

Oh, and would be great if belts were removed and mining sites had to be probed for a change. To hell with botters! Evil

Roses are red / Violets are blue / I am an alpha / And so it's you

Herzog Wolfhammer
Sigma Special Tactics Group
#383 - 2011-10-23 15:24:41 UTC
Surfin's PlunderBunny wrote:
Herzog Wolfhammer wrote:
So I was scanning around in 0.0 today, and found a complex DED threat assessment 8/10. My exploration ship can take up to 4/10, what with the cloak, probe launcher, hack and arch modules - somewhat weak.

I looked up the name of the site and the big boss has a bounty of 80 million ISK.


Now a question comes to me. What does 0.0 need such high bounties for? The pit boss was also said to drop BPOs and BPCs for some tech 2 cruiser.

And why does DED gives a rats ass about some overseer in someone else SOV holding?

And often we hear "those carebears in high sec with the level 4 mission ISK faucets!!!!1!! That's ruining the game!!!1!! It has to stop!!!! Marsha Marsha Marsha!!!".

The way it looks, you'd think that 0.0 would be the place where people had to build from scratch, needing an entire community of miners, fighters, scientists, and industrialists and could build everything they needed. You would think that 0.0 would be the place where the high level indies would be building the good stuff and bringing that to high sec to sell.

But it appears that the blueprints end up in high sec, everything gets built there, and there is no incentive to build in 0.0 because there appears to be some significant ISK pumps. You can buy almost anything from high sec, where the community is.

This is the impression I get. A lot of talk about not enough people in 0.0, but it appears that all you need are guns and you can bounty up your ISK, and then buy stuff from the oft-maligned high sec carebears. I have even yet to see an actual mining op in 0.0. All I see are roaming small gangs - hey that's something - bubbles, and occasionally some bot runner cursing about something in russian.

Am I right? Wrong? Close? What's the deal here?

Whatever happens, I hope there is no nerf bat. But to address the issue of "low 0.0 population", something certainly has to change. I don't think there is going to be a way to arbitrarily force people into 0.0, but there is certainly no need for anybody who is not flying a tech 2 combat vessel.

The answer that would solve the problem without screwing anybody over feels like it's within reach though.



You best be using shorter posts, we're not but humble PvPers Pirate

Is a tl;dr explanation at the bottom too much to ask?



Is my prose a con? Cool

Bring back DEEEEP Space!

Skaz
Skazmanian Industries
#384 - 2011-10-23 15:49:30 UTC  |  Edited by: Skaz
Industrialist POV:
Most of it is claimed and for no reason other than to claim it. No one intends to use it all or allow others to use it.
Risk vs Reward is still skewed highly towards risk. There isn't even a degree of risk, it's all high risk.

Not sure if 0.0 needs to be changed, just too many systems in play for those that want that style of gaming.

-... ..- -.-- / -- -.-- / ... - ..- ..-. ..-. / --- -. / - .... . / -- .- .-. -.- . - / - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / ... .... .- -- . .-.. . ... ... .-.. -.-- / ... - --- .-.. . -.

Dyner
Brutor Tribe
Minmatar Republic
#385 - 2011-10-23 16:16:15 UTC
Tarikla wrote:


Null should not be peaceful , it should be at War FOREVER , with both battlefields and farming systems .



And...that's what keeps casuals away.

I don't want to constantly be "white-knuckling" my mouse and every time my overview shifts a row jump out of my chair; every time local (going the wayside I hear) goes from [1] to [2] having a heart attack.

What keeps me out of null?

"Capitals 'R Us" PVP

-which means-

"You need an alliance"

-or-

"A corp that's friendly with an alliance"

-or-

"Be Chribba" :P

Seriously, if you're not one of those...good luck keeping your stuff in one piece.

In short, Nullsec is a great place to setup in. The pain is actually getting setup.

[Views do not reflect Winter Changes]
betoli
The Scope
Gallente Federation
#386 - 2011-10-23 16:57:35 UTC
Russell Casey wrote:
Princess Cellestia wrote:

Are you going to:
A. Mine for 10 mil an hour per hulk
B. Rat at 45 mil an hour (Sanctums with a tengu)
C. Do incursions and make 70-100 mil an hour + LP



This makes me want to go to null RIGHT NOW!

Also, nullsec corps should totally have to do industry in nullsec beyond moon mining. For the above mentioned reasons, it would limit their ability to field uber-blobs far better than any other nerf.


mining income is something of a problem in all sec areas. The fix is that the only source of minerals should be roids and there should be much better anti bot mechanics...
Teamosil
Good Time Family Band Solution
#387 - 2011-10-23 17:00:17 UTC
Best I can tell, the problem is that many players are not interested in joining any of the big 0.0 alliances and at the same time those alliances are mostly made up of players who are bored of eve and no longer actually make much use of the sprawling tracts of space they control. So 0.0 is mostly dead. Right?

If so, then tweaking the profitability ratio between hi sec and 0.0 won't address that issue.

I think what CCP needs to try to do is to tie the number of systems a corp can hold sov in to the amount of activity that corp can actually undertake in 0.0. For example, CCP could make TCUs use fuel. That fuel would only be available through some actual player driven process that can only happen in 0.0. Not moon mining, something that requires actual players actually playing the game. For example, the fuel could come from PI of 0.0 planets, it could drop from 0.0 rats, be found at 0.0 exploration sites or be a reward from pirate missions in 0.0 or be an asteroid that only forms in 0.0. Or, probably better yet, it could come from all of those sources. Maybe make the fuel contraband in empire just to keep it interesting.

Once CCP has a handle to control the ratio of actual player activity in a corp to sov, then it can keep 0.0 more interesting for everybody. If 0.0 stagnates, they just lower the drop rate of the fuel. Corps shrink down to whatever number of systems they can sustain and new corps fill in the vacuum. More people, more corps, more conflict. Alternately, if it gets too crazy in 0.0, CCP could calm it down by increasing the drop rate allowing larger empires.
Rocky Deadshot
In The Goo
EVE Trade Alliance
#388 - 2011-10-23 17:07:29 UTC
Yiole Gionglao wrote:
Frankly, i would not bother to mine in nullsec unless I had a chance to survive anything short of a blob.

Say a ship with about 5,000,000 EHP, inmune to electronic warfare, enough bay room to dock 3 hulks & 1 Orca inside of it and a bonus to cloak. So could not be scanned easily, if scanned it could not be tackled, if bubbled would be hard as hell to blow, and in the worst case would be able to logoff and save the day. It would not fit any offensive weapon, just mining links, probe launchers and maybe ECM burst. Oh, and a drone bay to set up a little defense with as much as 5 sentries.

A mobile mining base, that would be.

Oh, and would be great if belts were removed and mining sites had to be probed for a change. To hell with botters! Evil


Sounds like the new null sec IWIN button... i fully support the implementation of this.
Jenshae Chiroptera
#389 - 2011-10-23 17:11:13 UTC  |  Edited by: Jenshae Chiroptera
Sentry Drones as I already mentioned.
Shorter time to go to warp.
Mining barges that start at what a Hulk can tank now and work their way up. (They are big, they should be able to take a beating. It isn't like they are going to shoot back.)

Edit: I also suspect there is a lack of organisation. Surely they have fleets with PVPers and ratters, who could warp to the rescue quickly? Systems don't have hundreds of ways in and why not bait those cloakers out, have some people just a gate away.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lharanai
Fools of the Blue Oyster
#390 - 2011-10-23 17:44:07 UTC  |  Edited by: Lharanai
Rocky Deadshot wrote:
Yiole Gionglao wrote:
Frankly, i would not bother to mine in nullsec unless I had a chance to survive anything short of a blob.

Say a ship with about 5,000,000 EHP, inmune to electronic warfare, enough bay room to dock 3 hulks & 1 Orca inside of it and a bonus to cloak. So could not be scanned easily, if scanned it could not be tackled, if bubbled would be hard as hell to blow, and in the worst case would be able to logoff and save the day. It would not fit any offensive weapon, just mining links, probe launchers and maybe ECM burst. Oh, and a drone bay to set up a little defense with as much as 5 sentries.

A mobile mining base, that would be.

Oh, and would be great if belts were removed and mining sites had to be probed for a change. To hell with botters! Evil


Sounds like the new null sec IWIN button... i fully support the implementation of this.



yeah first thought another IWIN

second thought mobile mining base......hmmmmmm

interesting thought but definately not with all the mentioned features

hmmm third thought mobile mining base with a jump drive

Seriously, don't take me serious, I MEAN IT...seriously

Nimrod Nemesis
Doomheim
#391 - 2011-10-23 18:09:32 UTC
Deucalion Ex Mortis wrote:
Why I dont go to 0.0?

I think Mittani says it best.

"Nullsec is a small and insular group of players. Most of us have been killing each other for years and changed sides so many times we can't keep track of who we're angry at. Podding happens so often that it isn't even discussed."


I dare any of these 0.0 alliance leaders to make an alt, dont tell anyone who you are, dont use your resources, play like an actual noob and try and join your own alliance. Then you will see why alot of people have given up hope in 0.0.



Exactly. I'm not averse to having my spaceship violenced or being podded. I've been active enough over the years to acquire some friends and enough isk-stability to fund a decent pvp lifestyle. That said, sov nullsec makes even the most proficient and socially-flexible individuals bend to the breaking point. There is a good-ol'-boy club out there, most of whom are joined by third-party website affiliations or long-standing game connections. This hasn't happened by accident. EVE in general, and espcially in nullsec, is a game of trust. The way things are set up right now, trust is at such a premium that nobody dares trust a newcomer with more than an inch of leash.

Any 0.0 reform that doesn't address the serious issue of inbred alliance syndrome will be absolutely wasting their time. Leaving one's mark on the game is a hallmark of EVE, but enabling long-standing groups to prevent anyone else from leaving a mark has created the status quo.
Herzog Wolfhammer
Sigma Special Tactics Group
#392 - 2011-10-23 18:32:34 UTC
Again, hoping there is no nerf bat. I would like to see a solution that makes everybody happy.

I also wonder if this is a war of attitudes.

There's the leet 0.0 PVP'er who has all the time in the world to play - yeah I exaggerate a bit.
Then there's the casual player who is out saving the world every day and has limited time - more exaggeration but we should see the point.


0.0 would be rough for a casual player - not only would it it a detriment to sign up with a 0.0 corp and then hardly show up for good reasons, but if you are unlucky you get an egomaniac dramaboi teenager who takes your stuff and kicks you and then has the corpies camp you in the station. Who wants that just for some RL emergency keeping you from your computer for a few days?

And Mittani is actually correct in his statements about 0.0 communities. Dislike the goons we can, but he is correct.

So if attitudes are not going to change, what can change in the game to alter the behavior without punishing anybody or their the way they like to play?


An answer I don't have, but let's consider:

- when Chribba's SOV was threatened, people who normally don't go into fleets or into 0.0 did just that.
- there have been live events in low sec where I have seen the same names as that seen in high sec live events.
- people who won't go to 0.0 will go into wormholes.
- explorers who get a rare escalation from a site will go into lowsec when the escalation takes them there.


What can be attained from these elements to point towards a possible solution?


Bring back DEEEEP Space!

pussnheels
Viziam
#393 - 2011-10-23 19:57:16 UTC
Nimrod Nemesis wrote:
Deucalion Ex Mortis wrote:
Why I dont go to 0.0?

I think Mittani says it best.

"Nullsec is a small and insular group of players. Most of us have been killing each other for years and changed sides so many times we can't keep track of who we're angry at. Podding happens so often that it isn't even discussed."


I dare any of these 0.0 alliance leaders to make an alt, dont tell anyone who you are, dont use your resources, play like an actual noob and try and join your own alliance. Then you will see why alot of people have given up hope in 0.0.



Exactly. I'm not averse to having my spaceship violenced or being podded. I've been active enough over the years to acquire some friends and enough isk-stability to fund a decent pvp lifestyle. That said, sov nullsec makes even the most proficient and socially-flexible individuals bend to the breaking point. There is a good-ol'-boy club out there, most of whom are joined by third-party website affiliations or long-standing game connections. This hasn't happened by accident. EVE in general, and espcially in nullsec, is a game of trust. The way things are set up right now, trust is at such a premium that nobody dares trust a newcomer with more than an inch of leash.

Any 0.0 reform that doesn't address the serious issue of inbred alliance syndrome will be absolutely wasting their time. Leaving one's mark on the game is a hallmark of EVE, but enabling long-standing groups to prevent anyone else from leaving a mark has created the status quo.

My respect for Mittani was just raised a notch , i still think he can be a egocentric baffoon , other times he comes up with the perfect description of what eve ;, in this case nullsec is

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#394 - 2011-10-23 20:01:56 UTC
Aquila Draco wrote:
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.



YES... YES... PLEASE YES... Big smile



CCP DEV wrote this?
yea... thnx god you saw this problem that would solve some things in EVE... one step at the time and problems could get solved... but please make steps...

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Large Collidable Object
morons.
#395 - 2011-10-23 20:34:59 UTC  |  Edited by: Large Collidable Object
One more thing that came to my mind: I personally don't have issues with them as I have extensively lived in nullsec, but I remember trying to get a lowsec corp I was in to nullsec for a change - all of them seasoned small gang pvpers.

One of the reasons most of those not wanting to go to 0.0 mentioned was quite simple: Bubbles.

Oddly enough, it was the same accross the board - lower SP players hated them because they were eagerly waiting for skills to finish, not even willing to risk 2 +4 implants, older ones hated paying 30 mill for each medical clone (or their high grade sets)...


E: Oh - and Soundwave was obviously trolling or heavily drugged when he wrote that...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Princess Cellestia
Friendship is Podding
#396 - 2011-10-23 20:44:19 UTC
betoli wrote:
Russell Casey wrote:
Princess Cellestia wrote:

Are you going to:
A. Mine for 10 mil an hour per hulk
B. Rat at 45 mil an hour (Sanctums with a tengu)
C. Do incursions and make 70-100 mil an hour + LP



This makes me want to go to null RIGHT NOW!

Also, nullsec corps should totally have to do industry in nullsec beyond moon mining. For the above mentioned reasons, it would limit their ability to field uber-blobs far better than any other nerf.


mining income is something of a problem in all sec areas. The fix is that the only source of minerals should be roids and there should be much better anti bot mechanics...


This wont fix anything, make a new class of rocks that are worth more, then buff strip miners. Easy as pie, the major problem in nullsec is the terrible mineral distribution. That needs to be fixed. But you will never get rid of all botters and making roids the sole source of minerals would drive the market sky high. I went from doing multibox mining to building ships and I saw the disparity between the two. Even with 8 hulks It would take me weeks to try and mine enough minerals to replace a fleet loss. Hell to make a carrier weeks, to make a titan years. But I suppose that even if you made the roids give more and removed drone goo, and buffed mining ships, nothing would change about the isk per hour. Would just drive mineral prices down more. So the choice is More minerals=price on everything in the damn game drops, or Less minerals=Price on everything rises. Though I suppose the first would draw in a decent number of new people into pvp since ships will be cheaper, and the second would create an isk barrier that would only let older richer players do it.
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#397 - 2011-10-23 20:48:33 UTC  |  Edited by: Crucis Cassiopeiae
maybe higher prices of ships (minerals) would make that ppl use cheaper ships too... ships that are more or less forgotten today...

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Princess Cellestia
Friendship is Podding
#398 - 2011-10-23 20:51:14 UTC
Lharanai wrote:
Rocky Deadshot wrote:
Yiole Gionglao wrote:
Frankly, i would not bother to mine in nullsec unless I had a chance to survive anything short of a blob.

Say a ship with about 5,000,000 EHP, inmune to electronic warfare, enough bay room to dock 3 hulks & 1 Orca inside of it and a bonus to cloak. So could not be scanned easily, if scanned it could not be tackled, if bubbled would be hard as hell to blow, and in the worst case would be able to logoff and save the day. It would not fit any offensive weapon, just mining links, probe launchers and maybe ECM burst. Oh, and a drone bay to set up a little defense with as much as 5 sentries.

A mobile mining base, that would be.

Oh, and would be great if belts were removed and mining sites had to be probed for a change. To hell with botters! Evil


Sounds like the new null sec IWIN button... i fully support the implementation of this.



yeah first thought another IWIN

second thought mobile mining base......hmmmmmm

interesting thought but definately not with all the mentioned features

hmmm third thought mobile mining base with a jump drive


Capital mining ship, highly limited jump range, huge tank, capital strip miners, and make it have to siege with an industrial core to get any decent yield. Maybe it has drones. A ship like this would be slow (slow as a freighter) so it's catchable but with a strong tank to keep it alive long enough for reinforcements to come. They'd still die like you wouldn't believe, but it would make it POSSIBLE to mine in null again. Also it would have fairly high skill requirements, and be expensive as hell. Think dread training time/cost.
Mara Rinn
Cosmic Goo Convertor
#399 - 2011-10-23 20:58:17 UTC
Princess Cellestia wrote:
You want to make people mine in null? Give us a new tier of ore. That only spawns in gravs and gives 3 times the current amount of ore thats dropped. And give us some goddamn veldspar. Then give us some way to counter cloaky bastards who sit in system 23/7 for weeks at a time. Then make mining barges into ships that won't explode just because someone looked at it funny.


The only thing I agree with in that statement is that mining ships are paper thin: the Hulk is almost battle-cruiser sized, yet can't field a cruiser-sized tank. Given that there is no way to defend a ship using any sized fleet, the mining ships need to be capable of defending themselves, or at least be capable of GTFO when someone lights a cyno. The concept of a mining barge as a mining platform with no combat ability makes sense in a world where all invaders have to come through a defensive perimeter, but that only makes sense in a world where it is possible to establish a defensive perimeter — in EVE there is no such thing.

Adding higher-yield rocks isn't going to make mining in null sec any more attractive than it is now. The mining ships will still be paper-thin, fat & slow targets for the people looking for some cheap kills.
Princess Cellestia
Friendship is Podding
#400 - 2011-10-23 21:08:01 UTC
Oh and it seems some people think there's no industry in null, Industry is HUGE. Mind you mining is NOT industry. Industry is the building stuff. You have shittons of industrialists in almost every nullsec alliance making stuff as piddly as ecm drones and ammo going up to the guys who build Titans. Nullsec alliances go through hundreds or even thousands of hulls and modules every week. And importing battleship hulls from Jita is both psychotic and stupid. So we build em, hundreds of battleships, battlecruisers, cruisers, and frigates. We import most of the t2 stuff since its pretty much a crapshoot if you actually get a bp. Though we do build t2 hulls. Heck most JFs come from nullsec, and power to the guys who build em, the whole thing is the most convoluted and horriffic combination of T2 and Capital production. Building t3s is a helluva lot easier than making a JF. There's a reason they cost 6 bil, if the builders didnt get 6 bil they'd probably kill themselves.