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[Updated] How to repopulate nullsec - a question for highsec/WH players (and CCP)

First post
Author
Rufus MacMaranth
The Plant Initiative
#281 - 2011-10-21 03:26:17 UTC  |  Edited by: Rufus MacMaranth
Adelphie wrote:

So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?

What is in it for me?
Alliances that think it is a job? NO thanks.
NBSI? Screw that.
Oh, that moon is reserved for pet corp X? Yeah, great.
Not my butt buddy? Well forget docking at my station.

The reality is null sec is a cluster for those of us who like to play in our own way on our own schedule.
This is fine, from our point of view. It is only the 0.0 corps looking for cannon fodder that complain.

0.0 is empty because those who live there wish it to be that way. Simple.
C.
PS: the only (vague) exception to this is Providence.
Max Essen
Bison Industrial Inc
#282 - 2011-10-21 03:43:22 UTC
I posted a bit earlier in this thread and wanted to add this little part.

Almost a year ago we tried to get our little industrial corp into a 0.0 alliance.
We did some research and noticed that there are very few alliances that have many, if any, Industial Upgrades.
All of them with sov seem to have both Military and Strategic upgraded well.

What we offered was to pay for the Industrial Upgrade and, at the time, we had 20 odd Hulk pilots, 2 JF, 1 Rorq and 2 carrier pilots. And 3 Orca pilots, 2 maxed out. We just wanted to mine the devil out of any system(s) we would be allowed to and have some modicum of protection. Heck, we even were more than willing to refine at outposts where loss and taxes are heavy.

Basically, we were told that without protecting ourselves ... **** off.
Gevlin
Pator Tech School
Minmatar Republic
#283 - 2011-10-21 04:01:29 UTC
as a miners perspective (remember a miner is only 1 type of industrialist, I can't speak on their behalf.)

I would like to be able to hide in plan site.
currently a roam can zip into system, look at local and run to a belt randomly.. Essentially a Twich based game.

I have a scout in place the previous system over, so only means I pack up and go to POS till the person leaves system

If all belts, including the Veldspar ones to be scannable. and a wormhole type local.
This way me hiding and them hunting becomes a game of gathering information and tactics wish will then result in a hunt and kill.
if this was the case I would mine closer to the front lines as roams would have to take the effort to find me which many PVPers have ADD. As they would rather quickly run the pipe than search under the rocks.

As it stands I have an AFK cloaker in system and we stay docked. A very simple boring stale mate. (Like Checkers)
Resulting in No Ships getting blown up. And no fun for miners.

With out local and hidden belts the game leading to stale mate takes a lot longer. (Like Chess)

CCP said they are upgrading local so I hope this turns for the better.


Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Kengutsi Akira
Doomheim
#284 - 2011-10-21 04:15:36 UTC
Gevlin wrote:
aEssentially a Twich based game.


sorry, no

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Cocomomo
Aliastra
Gallente Federation
#285 - 2011-10-21 04:36:36 UTC
remove death penalty, nd nullsec will be full of ppl
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#286 - 2011-10-21 04:40:16 UTC
I can't really see why a any kind of highsec industry operation would want to move to nullsec. In highsec they can mine relatively undisturbed, they can set up POSes for research and manufacture without the possibility of them losing the tower or anything in it and so long as they keep their mining ops out of highly populated systems the chances of anyone ever declaring war on them are minimal.

The get to choose between almost complete safety where they will never lose meaningful assets in highsec and the environment of (as it would appear to them at least) constant threat in nullsec.

plxor make it easier to kill highsec POS towers or at least stop people from putting up large towers already.
Feimein Man
Doomheim
#287 - 2011-10-21 05:06:58 UTC
Since nullsec is an untamed wildland, why not introduce NPC 'beasts' (rogue drones for instance) which hunt down players and can actually wreck significant havoc?

Small or mobile fleets could move around without little or no risk while stationary or large gatherings of players would almost certainly attract an attack or a few. Blobbing, gate camping, and shooting structures would suddenly become much more unsafe.

Maybe players could even earn income by specifically attracting and killing these 'beasts', with loadouts that are not well-suited for PvP.

In order to work the AI and the damage output of the 'beast' should probably be very carefully designed.

Just my 0.02 ISK.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#288 - 2011-10-21 05:19:19 UTC  |  Edited by: Krixtal Icefluxor
Vimsy Vortis wrote:
I can't really see why a any kind of highsec industry operation would want to move to nullsec. In highsec they can mine relatively undisturbed


LIE...if I didn't keep my eyes open I would have lost tons of ships from the CONSTANT threat of SUICIDERS.

Vimsy Vortis wrote:
they can set up POSes for research and manufacture without the possibility of them losing the tower or anything in it


This is just utterly false. I'm not saying anything else, except a tower went down in Stacmon today.

Vimsy Vortis wrote:
so long as they keep their mining ops out of highly populated systems the chances of anyone ever declaring war on them are minimal.


LIE.......Corps in High get RANDOM DECCED constantly, whether out of traffic systems or not.


Vimsy Vortis wrote:
get to choose between almost complete safety where they will never lose meaningful assets in highsec


You know nothing of this game. Period. Every one of your statements is a propagandistic lie. Learn what REALLY goes on before posting your nonsense.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Grim Mortician
Dublerific
#289 - 2011-10-21 05:29:04 UTC  |  Edited by: Grim Mortician
As a PvE player here is my 2 cents worth regarding 0.0 space.

A problem that is currently rampant in EVE is that a vast majority of players are in High Sec, instead of spread out. So the question really is, like some other folks in the forum have pointed out, is as follows:

How do you get people to get out of high sec?

Well, that is the big question that is on everyones mind. So you can break it down into two sub questions:

1) How do you get people to go to low/0.0?
2) What is keeping players out of low/0.0?


As for 1), I have seen many solutions, such as increasing rewards in low/0.0 space .... which might get some to leave high sec, but make the corporations that are holding huge swaths of the map too wealthy. So if you increase ISK rewards in 0.0 - put a system in place that makes holding SOV increasingly expensive with each extra system added. This would limit corps from being too large, and promote smaller corps ... hence more folks heading back out. In short, prevent monopolies from starting, they are broken up for a good reason in RL. One thing to prevent an work around, is that if you form an Alliance - the cost of maintaining systems goes up also, based on the total amount of systems held by the allied systems.


One thing that I see is that if you want to get people that are of the PvE mindset, who frequently are not interested in PvP, to go into areas where they can be blown up with ease - lend them some protection.

NPC 0.0 space (Sisters of Eve, ORE, etc. Factions), its an relatively small area of 0.0 space. Set it up that if a player gets high enough FACTION rep, that in that area of NPC 0.0 space you get the navy (not concord) to protect you if you get attacked. Of course, usual rules apply as in high sec regarding aggression, so can fliping works, etc - to protect PvP players from getting abused. PvP will still happen since Navy ships can be tanked, but it would take a more dedicated group to attack protected players. In short that would make those areas a watered down mini high sec in small areas, with players getting some protections, but nothing like the CONCORD overkill. Various NPC factions will give different protection, for different faction standings, for example:

ORE NPC faction:
4.0 gives protection in ore belts.
6.0 gives protection in by NPC space stations.
8.0 gives protection by gates.

The Servant Sisters of Eve faction:
4.0 gives protection in anomalies.
6.0 gives protection in mission areas.
8.0 gives protection in stations.

This would have the effect of creating small oasis of moderate protection for players in NPC 0.0 space, which would open up areas for trade (risky), mining, increased 0.0 player interaction with PvE players - which is something CCP has been trying to do for a while now, with little (if any) success.

As for 2), there have also been a bunch of solutions. But one that comes to mind from a PvE perspective, is that there is an remarkable disparity between PvE and PvP equipped ships when it gets down to PvP combat. In some cases, it literally boils down to the dreaded "I win button" situation for the PvP equipped ship. Hence the idea "I got no chance" if I get jumped during missions/mining/ect. in low/0.0 - which is an big disincentive for many players.

A much talked about situation with industrialist, especially miners is that they lack any real defence - give them some ships that can cloak or tank ... giving them a chance to survive gate camps and make detecting them a tad harder. Tech 2 transport ships, have been given tools to cloak or take a beating and survive ... why cant miners have something similar. That combined with increased rewards, would give industralists incentives to leave high sec.

Another idea is to rig it that every ship can mount 1 free PvP oriented module on a ship - so giving PvE fitted ships a little bit of an protection agains a fully PvP rigged ship. Obviously that would be a lot of work to balance all ships with this change.

Anyways, many good ideas have been discussed in this and other threads. So hopefully something good happens.
Myz Toyou
Nekkid Inc.
#290 - 2011-10-21 05:31:32 UTC
Adelphie wrote:

So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?




Remove local in 0.0 and I maybe come out of WH space.
Myz Toyou
Nekkid Inc.
#291 - 2011-10-21 05:36:56 UTC
Cocomomo wrote:
remove death penalty, nd nullsec will be full of ppl


lol, get back to WoW
EI Digin
irc.zulusquad.org
#292 - 2011-10-21 05:45:28 UTC
Restore the reward side of the risk/reward balance in nullsec. Make it viable for the little guy to mine, rat, or sanctum for a few hours a couple times a week to make enough isk to survive and make it exciting so people will actually look forward to it. Incursion-style encounters are a great example of more exciting content. Blink

The introduction of more small hp, roaming gang objectives such as the new destructible customs offices also helps to introduce smaller risks to people who don't want to fight, and currently suffer no consequences. Something like making IHUB upgrades attackable, or reducing station service EHP would be good places to start.

And the balances to ships, both big and small, more viable in the grand scheme of things also will help people immigrate.

0.0 is already very exciting, and dangerous it just needs to be more profitable for the common player, so that they are not as totally dependent on their alliance or corporation's success. Alliances and corporations have enough static income sources in null, it's the average player who is the one being shafted at the moment.
Vastek Non
State War Academy
Caldari State
#293 - 2011-10-21 05:52:24 UTC
Krixtal Icefluxor wrote:
Vimsy Vortis wrote:
I can't really see why a any kind of highsec industry operation would want to move to nullsec. In highsec they can mine relatively undisturbed


LIE...if I didn't keep my eyes open I would have lost tons of ships from the CONSTANT threat of SUICIDERS.

Vimsy Vortis wrote:
they can set up POSes for research and manufacture without the possibility of them losing the tower or anything in it


This is just utterly false. I'm not saying anything else, except a tower went down in Stacmon today.

Vimsy Vortis wrote:
so long as they keep their mining ops out of highly populated systems the chances of anyone ever declaring war on them are minimal.


LIE.......Corps in High get RANDOM DECCED constantly, whether out of traffic systems or not.


Vimsy Vortis wrote:
get to choose between almost complete safety where they will never lose meaningful assets in highsec


You know nothing of this game. Period. Every one of your statements is a propagandistic lie. Learn what REALLY goes on before posting your nonsense.


This.

I love nullsec types who have near 0 experience bar a bit of rumour or listening to the alliance leader whinig about how its taken almost a month to fund his latest supercap, telling us how easy it is in HS compared to Null.

You want hard, go to a wormhole.
Vastek Non
State War Academy
Caldari State
#294 - 2011-10-21 05:58:53 UTC
OP: How to repopulate Null.

It needs to be a wild frontier again (as in the period up to 2007 (less stations and infrastructure), less roaming blobs of supercaps, and less accesable, including no local.

I guess basically that would mean turning null into a WH currently, for me, so the obvious choice is to go to a WH and ignore Null entirely.

For me Null is completely broken at present, and I have 0 interest in being told what to do, when to log in and what to fly, by a teenager on an ego trip. I have a real job that can be trying, so EVE is an escape from that. If it becomes another job full of irritating people, I will leave, and go climb a mountain or something else interesting in RL.


I saw Malcanis's notes on how to make Null more 'friendly' to small groups and was impressed. (can't be bothered to search for them at present, however both on Eve-O and Failheap they have been posted).
Freyh
Tribal Liberation Force
Minmatar Republic
#295 - 2011-10-21 06:30:55 UTC
Lord Ryan wrote:
Did not read all the post in this thread!

Somethings that bother me about null corps.

I join one corp to play one game.

Fourms: I have to register on a "minimum" of 2 forums. One you actually had to change your password every month. *Another if any security issue and you had to reregister on every related page app/site/forum. We up against PL so it was a regular thing.

TS/Vent/Mumble: I have to register on a minimum of 2 voice servers related verification sites. *see above. One corp/alliance actually required you to be registered/verified on all blue alliance coms.

Jabber/IRC: Really are we teenage girls? Do you want me to hold you hand too?

Time zone: Eve in general seems to be an EU game. With timers and such you will see US ops. These ops seem to end up with you logging in space in the middle of nowhere. With the retraction happening during the EU TZ when I'm at work. So I can suicide and eat the cost of ship, or get ganked traveling 60 jumps alone and eat the cost of ship. Which leads to the stupid loses speach. I'm sorry are you paying for my ships. Are you paying for my sub?

Running out of time so warpping up. I know this these things seem trivial. But I have limited time to play, and thats what I want to do! If I have to spend more time manageing out of game programs than playing in game, I'm going to find something else to do.
You kind of suck the fun out of the game.

Commonly scene on recruitment pages: mandatory/non-negotiable if you don't like GFTO. Cool I'm out but stop crying the forums because people don't want to play with you. You'll have to make do with the sheap that will do anything to have a friend.


I feel with you brother :)
Mecinia Lua
Galactic Express
#296 - 2011-10-21 06:43:14 UTC
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.



The reason many do not mine in 0.0 is because they don't feel warm and fuzzy, yes even with the huge block empires we have, always roamers and cloakers out there that seek to disrupt mining to the point that its easier for them to mine in empire even taking in goons thing against gallente ice right now or hulkgeddon.

Part of this is because of flaws in other systems you've created:

1. Industry Index is twice as hard to keep up as Military Index. Cut the requirements of keeping the Industry index in half and you'll make the miners feel warm and fuzzy since they'll have more hidden belts. Note this does not prevent someone from probing them down but they still feel safer.

2. Industry Index is hard to achieve in systems with less than 6 belts (almost impossible in systems with less than 4). Suggest adding sufficient static belts to these systems to make them viable.

3. AFK cloakers have long plagued the game and disrupt mining operations. Its time to end the one sided battle. I'm not suggesting a time limit on the cloak or anything. Instead introduce some simple new mods/weapons.

Add a decloaker bomb to the stealth bomber arsenal. Give it a decent radius say 60km. All it does is turn the module off (just off, not offline), if the pilot is there he can just turn it back on. Downside it turns off friendly as well as foe cloaks.

Also create mobile decloaker fields, these would be much like mobile warp disruptors except instead of stopping warp they prevent the activation of a cloaking device in their radius (make about twice as big as the warp ones though). Again prevents all cloaks, friendly and otherwise. Do not allow it to overlap a warp bubble (some subspace thing prevents it, whichever is active first prevents the other from onlining, balancing issue really).

Now with some tools to help against cloakers while not negating the cloak entirely miners will feel more warm and fuzzy.

4. Why on earth is there no ice belt upgrades for the i-hub? You could do 1 for each racial ice, and largely eliminate the need for them to be mining in empire at all. Hidden ice belts makes miners feel warm and fuzzy. Build them and they will come...


Dmw882
Kinship
The Initiative.
#297 - 2011-10-21 06:48:12 UTC
CCP Soundwave wrote:

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.


This is ******** in my opinion, the only thing that makes living in drone space is the ability to build your own stuff as your so cut off from hi-sec that bringing in your own stuff from hi-sec is vastly ridiculous difficult for any quantity over half a dozen smaller ships.

This means that Building yourself is the most viable option. and you want to take that away? and yes even though you get mins from the drone goo which you use to build the ships you fly mining is still not useless as you never seem to get the right stuff and still end up mining for hours to build the ships.
Maman Brigitte
Death of Rats
#298 - 2011-10-21 06:59:31 UTC  |  Edited by: Maman Brigitte
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.


Trouble is, the drone regions are so far from high-sec that the additional mineral input is actually what makes it viable space. Importing from high-sec to cobalt edge can be... interesting.

If you remove drone goo and have the drones give bounties, you force the drone regions to *import* their stuff instead of *building* it, which means technically what you're doing is nerfing the space and making some poor sod do 50 or 60 more JF runs per week. That doesn't add fun to the game, it subtracts it.

As it is, drone regions require an advanced infrastructure to exploit, and punishes groups that cannot work together seamlessly. Drone goo makes the drone regions a very different EVE experience, one which switching to bounties would destroy.

Plus, if that's not enough reason for you, turning drones into bounty rats would turn on a new isk-faucet without turning on a new isk-sink. The result might be inflation. Mineral prices would go up, but not because more people were mining, instead because the value of isk would be dropping.

... if you really want people to mine more, I suggest instead taking the approach of making mining less soul-destroyingly boring.

....... also, the main reason null-sec population dropped is because you nerfed most of it ;p if you want people to live somewhere, you have to give them a way to profit from it.

*edit* it's also worth mentioning that you'd be punishing industrialists by preventing them from building on-site in 0.0. Most miners are also builders, and if you force them to import minerals to their home in null, they're likely to just say "bah" and move out to high-sec. */edit*
March rabbit
Aliastra
Gallente Federation
#299 - 2011-10-21 07:15:21 UTC
Freyh wrote:
Lord Ryan wrote:
Did not read all the post in this thread!

Somethings that bother me about null corps.

I join one corp to play one game.

Fourms: I have to register on a "minimum" of 2 forums. One you actually had to change your password every month. *Another if any security issue and you had to reregister on every related page app/site/forum. We up against PL so it was a regular thing.

TS/Vent/Mumble: I have to register on a minimum of 2 voice servers related verification sites. *see above. One corp/alliance actually required you to be registered/verified on all blue alliance coms.

Jabber/IRC: Really are we teenage girls? Do you want me to hold you hand too?

Time zone: Eve in general seems to be an EU game. With timers and such you will see US ops. These ops seem to end up with you logging in space in the middle of nowhere. With the retraction happening during the EU TZ when I'm at work. So I can suicide and eat the cost of ship, or get ganked traveling 60 jumps alone and eat the cost of ship. Which leads to the stupid loses speach. I'm sorry are you paying for my ships. Are you paying for my sub?

Running out of time so warpping up. I know this these things seem trivial. But I have limited time to play, and thats what I want to do! If I have to spend more time manageing out of game programs than playing in game, I'm going to find something else to do.
You kind of suck the fun out of the game.

Commonly scene on recruitment pages: mandatory/non-negotiable if you don't like GFTO. Cool I'm out but stop crying the forums because people don't want to play with you. You'll have to make do with the sheap that will do anything to have a friend.


I feel with you brother :)

LolLolLolLol

The Mittani: "the inappropriate drunked joke"

theteck
#300 - 2011-10-21 07:22:02 UTC
remove jump clone 24 hrs limit


and maybe i can go make a 1 or 2 hours pvp eatch night ?


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