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[Odyssey] Tech 1 Battleships - Build Costs

First post
Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#481 - 2013-05-28 23:27:16 UTC
Should no one care starting by CCP Rise I'd still share my opinion about this, and it's obviously a not good opinion at all.

Lets see all factors I can put together to prove how bad this is.
*Whats the point of playing some game where getting your character better skilled is exponentially negative?

->POD cost (implants are not an issue)

->ship performance and player ability to do more stuff goes down by a large margin

->ship price is going up for mystical reasons: read BS's at T3 level are already expensive for their poor performances.

->unless your alliance or corp has an extremely good reimbursement program, and are masochists, you have no valuable reason to invest skills and time farming isk to afford these, let idiots do this and stick to BC's T2 cruisers, dictors and frigates. (many do it already)

->Tier 3 Battlecruisers use most BS skills and perform better in general terms, for Capitals is pre requisite, so you can jump those BS and their game play and you will loose absolutely nothing of interesting in Eve.

->There's nothing you can do with a Battleship you can't do with a Tier 3 BC/Navy or T3 Cruiser in PVE, add dreadnaughts and Carriers and you can safely say there's nothing you can do with BS's you can't do with Tier 3 BC's T3 cruisers and Capitals but much better.

*skills -> skill for a BS is already debatable but after changes is pure madness, after skill requirement to fly BC's you have no reason to add SP to your character just for the fun of shooting yourself in the head

Thank you very much POD pod prices and structures bashing !! -bombing BS fleet will now have a new good taste !!
Thank you CCP for this absolute silliness where you just forgot something that SHOULD be more important than pseudo economic in game reasons and junky pixels accouters: it's a game and players should have fun progressing, not make it a second/main job or a punishment for playing on the long run (pod prices and BS performances/skills).

That will be all, things are set so GL with this choice and future threadnaughts. You guys will be doing the same job twice instead of once.

removed inappropriate ASCII art signature - CCP Eterne

Scuzzy Logic
Space Spuds
#482 - 2013-05-29 12:03:02 UTC
Inna Cristiana wrote:
I agree. Current BS'es too cheap.


Considering the fact they're never flown, they should be made to cost the same as Tier3 BCs
Scuzzy Logic
Space Spuds
#483 - 2013-05-29 12:07:49 UTC
Kagura Nikon wrote:
Zimmy Zeta wrote:
It's too late now anyway, but if CCP wanted to assign special roles to different battleship tiers, I'd rather seen something like this:

1. Welpship: (Geddon, Pest, Raven, Mega), comparably poor performance, generous PG and CPU to make them very newby friendly, also extremely cheap to be the most cost-efficient of all battleships.

2. Fleet ship: (Mael, Baddon, Hype, Rokh) . Bonus to racial tanking, bonus to primary racial weapon system and enough PG and CPU to fit a full rack of your largest racial long range guns.

3. Gang ship: (Apoc, Phoon, Scorpion, Domi): Bonus to primary and secondary racial weapon system, generous med slot layout and utility high for highly flexible roles and combat utility. Rather limited PG and CPU to make those more suited to older players with good skills.


Battleships are NOT for new players. THe good think on the price in crease is that less NOT READY players will board them to just loose them very fast, and rage quit the game.


I am bafled how many players think they are ok to be flying a battleship with less than 8 M SP.


Thing is, though, unless you want to shove them in a tackling frigate a BS is a good place to shove a noob since long-range beam/rail/arti sniping is the only thing they can land with L4 skills in a pvp scenario while the insurance will cover most of their costs. Sure T3 BCs do the exact same thing and offer more mobility, but thats part of the problem and not the solution.
Scuzzy Logic
Space Spuds
#484 - 2013-05-29 12:10:15 UTC
Smabs wrote:
Quote:
If enough of them do move to low sec we could very well see the cost of the BSs be 20-40M isk less than the 150-240M it looks like it will be


The problem with this is that all other tech 1 ships will also be cheaper. So let's say prices drop quite dramatically like that. In that case you would potentially be looking at 50 mil attack battlecruisers against 160 mil battleships. In most smal gang or sniper fleet scenarios you would still be better off going for the ABC since it's much cheaper, more maneuverable and therefore survivable, and easier to carry logistically.


Exactly. The real problem here is that T3 BCs make BSes obsolete except for L4 grinding. A task at which T3s can go toe-to-toe with them in terms of completion time.
Little Dragon Khamez
Guardians of the Underworld
#485 - 2013-05-29 18:13:15 UTC
Scuzzy Logic wrote:
Smabs wrote:
Quote:
If enough of them do move to low sec we could very well see the cost of the BSs be 20-40M isk less than the 150-240M it looks like it will be


The problem with this is that all other tech 1 ships will also be cheaper. So let's say prices drop quite dramatically like that. In that case you would potentially be looking at 50 mil attack battlecruisers against 160 mil battleships. In most smal gang or sniper fleet scenarios you would still be better off going for the ABC since it's much cheaper, more maneuverable and therefore survivable, and easier to carry logistically.


Exactly. The real problem here is that T3 BCs make BSes obsolete except for L4 grinding. A task at which T3s can go toe-to-toe with them in terms of completion time.


I don't agree with that. The fact that you get lots of extra tank makes a battleship worthwhile, Battleships are meant to occupy a very specific role in fleet doctrines and as such require support to perform at their best in a fleet set up. The extra tank also comes in handy when grinding level 4's solo and as such they are much more survivable than an ABC, hence they are worth flying. They are too expensive though which is why a lot of players make do with ABC's for mission running or fleet work. Prices need to come down.

Dumbing down of Eve Online will result in it's destruction...

Crowesnest
The Scope
Gallente Federation
#486 - 2013-06-05 13:55:31 UTC
SkyMeetFire wrote:
Well that was unexpected. I really thought you guys would balance out to the Tier 2 prices, but at least there is a good reason.

CCP Rise wrote:

Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.


Is there intention to ever roll these minerals back into the primary build cost and out of extra materials, so that ships have a price floor tied to the mineral price again?

How do you guys feel about the fact that this price change will effectively lock out new builders until the surplus stock of tier 1 and 2 BS sell off? For some ships (procurer for example) they still haven't equalized to the new build costs in more than 9 months.



I for one, who use to manufacture a lot of battleships, will be looking for a different product to make. Pretty disappointing after spending all that money on battleship BPOs and doing all of the researching on them. I agree that it will take months before the selling price gets to a point that makes it worthwhile to build them again.
Maximus Aerelius
PROPHET OF ENIGMA
#487 - 2013-06-06 20:44:21 UTC
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?

We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section. Blink
Togas Khamez
Factor Five Mining and Industrial
#488 - 2013-06-11 16:42:54 UTC
Coming soon to a contract near you billion's in worthless blueprints
Randy Wray
Warcrows
THE OLD SCHOOL
#489 - 2013-06-16 19:21:05 UTC
Did the price increase get implemented? I checked the material requirements for the dominix and its about a 1/3 of the hyperion... Can someone explain how the change was implemented?

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Reaver Glitterstim
The Scope
Gallente Federation
#490 - 2013-06-16 22:13:47 UTC  |  Edited by: Reaver Glitterstim
Domi: ||||||||||||||||||||||||||||||||||||||||||||||||
Hyper: ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=102,400

Domi: ||||||||||||||||||||||||||||||||||||||||||||||||
Hyper: ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=25,600

Domi: |||||||||||||||||||||||||||||||||||||||||||||||||
Hyper: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=6,400

Domi: ||||||||||||||||||||||||||||||||||||||||||||||||
Hyper: ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=1,600

Domi: ||||||||||||||||||||||||||||||||||||||||||||||||
Hyper: ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=400

Domi: ||||||||||||||||||||||||||||||||||||||||||||
Hyper: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=100

Domi: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This is a comparison of the mineral costs of the Dominix and the Hyperion. The mineral order, from top to bottom, is tritanium, pyerite, mexallon, isogen, nocxium, zydrine, megacyte. This is based on the values listed on their blueprint originals (unresearched) live on Tranquility as of Odyssey, and it does not necessarily reflect actual costs measured as taken during the manufacturing process.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Teadrinker
The Instrumentality
#491 - 2013-08-15 06:13:57 UTC
Hagika wrote:
With Battleships becoming and ever so larger and larger isk sink for their actual value, smaller hulls will just become even more popular.

As it sits, battleships are becoming too costly for their actual benefit on the battlefield when smaller hulls bring almost as great of firepower and better mobility for less the cost.

...

So you think the Secret Plan behind these changes are to get people to stop using battleships and use cruisers or BCs instead? It's certainly a consequence of the Odyssey changes, though I have no idea why CCP developers hate battleships. Maybe their mothers were frightened by a pod of whales at some point. I will say that this is making level 4 mission running damned expensive (I use a Domi), and a loss is going to be disastrous.
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RubyPorto
RubysRhymes
#492 - 2013-08-15 06:16:00 UTC
Teadrinker wrote:
Hagika wrote:
With Battleships becoming and ever so larger and larger isk sink for their actual value, smaller hulls will just become even more popular.

As it sits, battleships are becoming too costly for their actual benefit on the battlefield when smaller hulls bring almost as great of firepower and better mobility for less the cost.

...

So you think the Secret Plan behind these changes are to get people to stop using battleships and use cruisers or BCs instead? It's certainly a consequence of the Odyssey changes, though I have no idea why CCP developers hate battleships. Maybe their mothers were frightened by a pod of whales at some point. I will say that this is making level 4 mission running damned expensive (I use a Domi), and a loss is going to be disastrous.
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2 months later.... WHYYYYYYYY?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Teadrinker
The Instrumentality
#493 - 2013-08-15 06:19:40 UTC
Kagura Nikon wrote:

No , some people think the average price wil not go up so much because CCP are chaging 0.0 mineral supply. Theert willb e a LOT more tritanium being produced and taht shoudl reduce the rpessure over the priuce of battleshisp that use a lot of tritanium.


But do you really think (or does CCP think) that the supply of minerals lying around in space is what drives mineral prices? I had thought that the primary driver of mineral prices was the willingness of players with a very high boredom threshold to actually go out and mine the stuff. Maybe I'm wrong...I sure hope so.

Cade Windstalker
#494 - 2013-08-15 06:46:12 UTC
Teadrinker wrote:
Kagura Nikon wrote:

No , some people think the average price wil not go up so much because CCP are chaging 0.0 mineral supply. Theert willb e a LOT more tritanium being produced and taht shoudl reduce the rpessure over the priuce of battleshisp that use a lot of tritanium.


But do you really think (or does CCP think) that the supply of minerals lying around in space is what drives mineral prices? I had thought that the primary driver of mineral prices was the willingness of players with a very high boredom threshold to actually go out and mine the stuff. Maybe I'm wrong...I sure hope so.



Actually I'm pretty sure CCP have proof as to how mineral balance affects ship prices.

Also keep in mind a lot of people actually enjoy mining. The Trit in null sec thing was actually pushed for heavily by null-sec industrialists.
Jintaisan
Garoun Investment Bank
Gallente Federation
#495 - 2013-09-13 07:00:12 UTC
CCP Rise wrote:


So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.

CCP Rise


Just revisiting this post in light of the current market where I am finding it is more expensive to produce some battleships and mining barges than to buy them. I just wanted to ask, is this going to be looked at again? Surely if you look at averaging the prices, you should average the minerals for each ship too, meaning that there is no significant reduction in he use of low end minerals ( at least in the initial instance before the changes occured)?

I am in FW and am not a manufacturer, but some people I know are becoming more disrguntled over producing ships. Are CCP still looking at this issue?
Azrael Dinn
Imperial Mechanics
#496 - 2013-09-13 07:03:42 UTC
If anything you should drop prices on all ships not rise them... Sad

After centuries of debating and justifying... Break Cloaks tm

Icarus Able
Refuse.Resist
#497 - 2013-09-13 11:11:05 UTC
Jintaisan wrote:
CCP Rise wrote:


So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.

CCP Rise


Just revisiting this post in light of the current market where I am finding it is more expensive to produce some battleships and mining barges than to buy them. I just wanted to ask, is this going to be looked at again? Surely if you look at averaging the prices, you should average the minerals for each ship too, meaning that there is no significant reduction in he use of low end minerals ( at least in the initial instance before the changes occured)?

I am in FW and am not a manufacturer, but some people I know are becoming more disrguntled over producing ships. Are CCP still looking at this issue?



This will eventually sort itself out once the backlog of ships produced dwindles.
Sgt Ocker
What Corp is it
#498 - 2013-09-13 12:29:26 UTC  |  Edited by: Sgt Ocker
CCP Rise wrote:
Quote:
How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs?


Its very consistent across EVE to get linear power increase for exponential cost increase. (1) Is a Cruiser worth 10 frigates? (2) Is a Machariel better than 5 battleships? I think BS happened to be at a point in the curve which is extremely important because the price point is right where it starts to hurt people, but BC are right there reminding you of how small your performance increase is.

(3) We think it fits though. PVEers are making their first long-term investment on a BS usually and we don't want that to be available too quickly, (4) and for large scale PVP BS are the last step before moving to extremely end-game ships and so it needs to feel significant.

(1) No but 10 frigates will last you a lot longer and give you more learning space and a ton of fun.
(2) Look at it in a pvp situation, say 5 Machariel's Vs 15 mixed T1 battleships, all pilots with equal skills and experience. I'd like to make book on that fight, probably plex my accounts for a few years backing the Mach's. IMO yes 1 mach is worth 5 battleships, in the right situation.
(3) Most PVE'rs will actually step into a T3 cruiser or now faction BC before or if, they take the step to a battleship, so have often spent substantially more than the cost of a battleship for pve well before they would consider flying one. At that point if they are dedicated PVE'rs will probably go for a faction BS.
(4) Maybe the EVE I play is different to the one you see but from my limited experience, the endgame ships for large scale pvp cost significantly less (or around the same) than a battleship. Battleship PVP doctrines are very limited for a reason - cost vs efficiency, T3 BC's fill the sniper role at close to a 3 to 1 ratio. Given the choice, many will choose a T3 BC over a BS simply due to cost. As brawlers many BS will do well, against other BS but introduce anything smaller and faster, and or a wing of snipers and your brawlers are in tons of trouble.

The material changes have only reduced the producers profit margin, if that reduction ends up being too steep (as it is now) then they simply don't get built. Profit on a mega atm is 1.8 mil p/h on a 3 hr 13 min build, add hauling costs, market transaction costs and the numerous other small costs that go into building them and the profit is not great. I can make more running lvl 2 missions with far less training requirements

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#499 - 2013-09-13 13:00:33 UTC
Icarus Able wrote:
Jintaisan wrote:
CCP Rise wrote:


So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.

CCP Rise


Just revisiting this post in light of the current market where I am finding it is more expensive to produce some battleships and mining barges than to buy them. I just wanted to ask, is this going to be looked at again? Surely if you look at averaging the prices, you should average the minerals for each ship too, meaning that there is no significant reduction in he use of low end minerals ( at least in the initial instance before the changes occured)?

I am in FW and am not a manufacturer, but some people I know are becoming more disrguntled over producing ships. Are CCP still looking at this issue?



This will eventually sort itself out once the backlog of ships produced dwindles.
It hasn't with other ships as yet.. It still costs more to build them than they are selling for. Average sell price of a rifter, 350k, build cost just over 400k. Merlin sell 350k, material build cost 396k. These were balanced sometime ago now so i would imagine any stockpiles would either be depleted or close to it, so what is keeping prices below build cost? Mineral costs have not significantly changed over the last 3 months, volumes moved on a few have reduced over the same period. Does this mean less people are building in large volumes, or, are more people who mine building end product themselves?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

RubyPorto
RubysRhymes
#500 - 2013-09-13 22:49:13 UTC
Sgt Ocker wrote:
It hasn't with other ships as yet.. It still costs more to build them than they are selling for. Average sell price of a rifter, 350k, build cost just over 400k. Merlin sell 350k, material build cost 396k. These were balanced sometime ago now so i would imagine any stockpiles would either be depleted or close to it, so what is keeping prices below build cost? Mineral costs have not significantly changed over the last 3 months, volumes moved on a few have reduced over the same period. Does this mean less people are building in large volumes, or, are more people who mine building end product themselves?



So, the easiest ships to stockpile are taking the longest to normalize. Shocking.

You can make 650 Rifters on one BPO in one slot in a month with 252.5m ISK worth of mins.

And, as it happens, Rifters are being profitably produced. You seem to expect them to be profitable to produce at ME 0 which is, ridiculous.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon