These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Tech 1 Battleships - Build Costs

First post
Author
Bucca Zerodyme
Good For Nothing Corporation
#261 - 2013-05-04 17:56:19 UTC
Bertie Dallocort wrote:
CCP Rise wrote:
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.


I'm not sure if I'm misunderstanding, but couldn't I just buy a load now and sell the ships themselves off at ~40mil extra later on?


yes, but only if you are willing to w8 until the market adjust the prices
HazeInADaze
Safari Hunt Club
#262 - 2013-05-04 17:57:36 UTC  |  Edited by: HazeInADaze
A fully fit Battleship will clock in around 400m isk, it probably should be about 300m imo but most of that could be addressed in the outrageous cost of large rigs.

most ship classes grow in power by about 3:1. 3 frigs/dessies (yeah, I saying they are the same class) can brawl with 1 cruiser in a coin-flip fight. 3 cruisers could match a battlecruiser. 3 battlecruisers could match a battleship (I think they'd over match a BS, maybe 2.5 BC = 1BS)

obviously fit and skill put a huge swing in those numbers, but in basic terms I think that is close; assuming all ships are fighting in their optimal positions.

Price follows a similar trend. 10 million frigs, 30 million cruisers, 90 million battlecruisers, 270 million battleships? nope 400 million battleships!

I think this where many players are finding the disconnect. The jump in power from battlecruiser to battleship isn't as great as the jump up between the other classes and the jump up in price is larger than that the jump between other classes. I think that battleships should be brought down in price so a t2 fit hits around 300m and brought up in power so a 3v1 fight with battlecruisers would feel like a 50/50.

Others might have a different opinion, no need to flame me for how wrong I might be. And my experience is in small gang and soloing, not fleet battles -- a grain of salt is prescribed.
Lelob
Republic Military School
Minmatar Republic
#263 - 2013-05-04 18:09:31 UTC  |  Edited by: Lelob
Naomi Knight wrote:
Bertie Dallocort wrote:
CCP Rise wrote:
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.


I'm not sure if I'm misunderstanding, but couldn't I just buy a load now and sell the ships themselves off at ~40mil extra later on?

not rly , probably many other people will do that + many will put production lines on, so maybe after a year its price will reach its mineral cost price :)
oh and this assumes that trit price wont drop ,and that people will actually use the ships


I can pretty well gurantee that these ships will be used extensively. Some of these changes are absolutely fantastic, to the point of being imbalanced. Some of these ships will be absolutely worth their weight in gold, and given that they will still be cheaper to buy and explode then a hac I cannot even begin to understand what all this sperge is about. If the people here even bothered to eft the potential fits for these ships they'd be blown away by how great these ships are. To put it into context, the increased hull cost will be roughly the cost of 1 drake hull.

Whole coalitions like cfc, hbc, n3 have a wide array of battleship fleet concepts designed around tier3 bs like rokhs, maels and abaddons and that some of these upgraded tier2 and tier1 bs will be even better then their tier 3 counterparts, I have no doubt that this will not impact nullsec blobbers in the least bit. To say nothing of alliances like fa, razor, AAA (back when they existed) etc. flying lokis or tengus or hbc flying navy apocs etc. ISK is clearly not an issue for people with sov.

For people who aren't funded by renting or tech or r64's post-patch, the additional cost will be the cost of a drake hull, which again is very minimal. If you cannot afford a drake hull, then the proposed mineral changes have absolutely no impact on your ability to afford a bs, regardless of what tier it is, because you cannot afford it anyways.

This whole thread is a bunch of spergy retards dramatically over-reacting to a very small change, which won't honestly affect the vast majority of people given that for sov alliances, they will probably fund you getting into these ships and for non-sov entities you can make an easy 200-300mil/hour in wh's, lowsec FW, 0.0 missions, incursions etc.
Roime
Mea Culpa.
Shadow Cartel
#264 - 2013-05-04 18:49:10 UTC
Implying anyone is interested in what sov blobs use or do.

People are reacting to the fact that BS tiericide didn't make all lower tier battleships better, some were nerfed, and mineral cost balancing around tier 3s make them even less interesting.

.

MeBiatch
GRR GOONS
#265 - 2013-05-04 19:02:52 UTC
Hagika wrote:
MeBiatch wrote:
Akiyo Mayaki wrote:
At least buff the Raven just a little bit so the price will matter. It's not going to be sold.


why the new raven is like the old drake... its going to be great for blob fests in tidi... expect to see shield cruise/mjd raven comming to a battlefield near you.



bwahahahahahahahaha, that is the best joke I have heard all day.


you may laugh now but just wait.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Hagika
Standard Corp 123
#266 - 2013-05-04 19:09:35 UTC
Lelob wrote:
Naomi Knight wrote:
Bertie Dallocort wrote:
CCP Rise wrote:
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.


I'm not sure if I'm misunderstanding, but couldn't I just buy a load now and sell the ships themselves off at ~40mil extra later on?

not rly , probably many other people will do that + many will put production lines on, so maybe after a year its price will reach its mineral cost price :)
oh and this assumes that trit price wont drop ,and that people will actually use the ships


I can pretty well gurantee that these ships will be used extensively. Some of these changes are absolutely fantastic, to the point of being imbalanced. Some of these ships will be absolutely worth their weight in gold, and given that they will still be cheaper to buy and explode then a hac I cannot even begin to understand what all this sperge is about. If the people here even bothered to eft the potential fits for these ships they'd be blown away by how great these ships are. To put it into context, the increased hull cost will be roughly the cost of 1 drake hull.

Whole coalitions like cfc, hbc, n3 have a wide array of battleship fleet concepts designed around tier3 bs like rokhs, maels and abaddons and that some of these upgraded tier2 and tier1 bs will be even better then their tier 3 counterparts, I have no doubt that this will not impact nullsec blobbers in the least bit. To say nothing of alliances like fa, razor, AAA (back when they existed) etc. flying lokis or tengus or hbc flying navy apocs etc. ISK is clearly not an issue for people with sov.

For people who aren't funded by renting or tech or r64's post-patch, the additional cost will be the cost of a drake hull, which again is very minimal. If you cannot afford a drake hull, then the proposed mineral changes have absolutely no impact on your ability to afford a bs, regardless of what tier it is, because you cannot afford it anyways.

This whole thread is a bunch of spergy retards dramatically over-reacting to a very small change, which won't honestly affect the vast majority of people given that for sov alliances, they will probably fund you getting into these ships and for non-sov entities you can make an easy 200-300mil/hour in wh's, lowsec FW, 0.0 missions, incursions etc.


Used extensively? Not in the least.

The Rokh,Mael Abaddon were not changed much at all. Aside from a tank nerf to 2 of them, the precious matar mael will not get violated because the Arty fleets are loved by devs.

As for the rest, some will see use. More than before? Not really. Mega got a slight change, Hyperion a bigger change and there will be initial buyers to test the new ships. The phoon got a pretty darn good change. Though BS missile systems still suck and torps were not touched. The saving grace is the phoon will be able to apply missile damage better.

As for the caldari, the raven and scorp already the laughing stock of eve, continue to be the laughing stock. The raven took a tank nerf to an already pathetic tank and got slightly compensated by another mid slot, oh and a drone nerf as well.

The raven received no bonus to be able to apply missile damage better so the phoon is better an every shape and form aside from range..
The little extra range the raven gets does nothing for it, because you are not sniping with missiles, and cruise will work far better on a phoon, which maintains a far larger drone bay and bandwith as well.

So not only does it apply damage better, it also has superior drone damage as well, making it far superior in dps over its counterpart.


The scorp got a low slot so it can armor tank (hold up! Call the press!) yet still has a 75mm scan res.
For a ship intended for ecm, that is ridiculous, not only that, it is the lowest of all battleships for scan res.

Most people didnt care for the changes in general, then CCP drops the kicker of making the ships even more expensive.

The previous cost didnt really even justify the use of a battleship compared to other hulls. The Arty fleets were the real use of battleships between the major alliances and that continues to be the norm.

Factor all this in and I can guarantee that you are wrong.





Hagika
Standard Corp 123
#267 - 2013-05-04 19:10:58 UTC
MeBiatch wrote:
Hagika wrote:
MeBiatch wrote:
Akiyo Mayaki wrote:
At least buff the Raven just a little bit so the price will matter. It's not going to be sold.


why the new raven is like the old drake... its going to be great for blob fests in tidi... expect to see shield cruise/mjd raven comming to a battlefield near you.



bwahahahahahahahaha, that is the best joke I have heard all day.


you may laugh now but just wait.



It will be the phoon. The changes made it a superior missile ship in every way including dps.
TravelBuoy
Imperial Academy
Amarr Empire
#268 - 2013-05-04 19:37:32 UTC  |  Edited by: TravelBuoy
Hagika wrote:
MeBiatch wrote:
Hagika wrote:
MeBiatch wrote:
Akiyo Mayaki wrote:
At least buff the Raven just a little bit so the price will matter. It's not going to be sold.


why the new raven is like the old drake... its going to be great for blob fests in tidi... expect to see shield cruise/mjd raven comming to a battlefield near you.



bwahahahahahahahaha, that is the best joke I have heard all day.


you may laugh now but just wait.



It will be the phoon. The changes made it a superior missile ship in every way including dps.


Phoon ? What a fcking race the matar ? This changes is pathetic, oh wait we got a caldari ship which is almost same such a raven. Megalol. But check the overpowered amarrian tier1 BS changes again, WTF thats armageddon a mini faction ship a mini bhaalgorn, which is get huge advantages with neut range bonuses. Oh wait the CCP told long time ago, we dont want to make for tier1 ships, EW advantages, when someone wrote them the gallente ships needed scram range bonuses.

Armageddon not a t2 ships. FU CCP dont ruin the ship balances and make an overpowered t1 BS for amarrian again over than others.
Or do for same EW bonuses for other T1 BS. Armageddon EW bonus changes is a stupid unlogical sh..
(dont forget the CCP castrate the shield ships when they ruined the active resist bonuses in turned off mode and dont give to ships 3% resists anymore) So they will shot to 0 EM resist after they nullified the enemy capacitors.
Xorth Adimus
Caldari Provisions
Caldari State
#269 - 2013-05-04 19:40:33 UTC
CCP Rise wrote:


The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.

CCP Rise


Despite whatever changes you make the tier 3 battleships are always going to be better based on the bonus's they have (ie tank and damage). The other bonus's are not going to have much effect on the use of Tier 1.s and 2s outside marginal roles.

-In PVP people go for the ship with the best tank and damage.

-In PVE people go for the ship with the best tank and damage.

Just to make this clearer
-Bonus's to application of damage in exchange for a loss of tank bonus = marginal role

Battleships are no longer the ship of choice for major battles they once were.

-In fleets Battleships are bricks that's all, then once the slowcats and blap dreads drop they are dead bricks.

-T1 Battleships in fleets are outclassed by most other similar priced ships in EVE and 'attack' battlecruisers are half the cost of today's tier3 and more mobile, for PVP to be honest is worth more in most situations.

- Today some of the tier 1 and 2 battleships offer some interesting possibilities and given that they are around or less then 100mil it is not too much to ask to fork out given they will probably die.

So the point? What would I like to see?
-I would like to see mineral price remain as is, why change it beyond this wish to create balance when one does not exist?

One battleship from each race has
'ship of the line'
'mainstay of fleet'
'specialised support/older cost effective ship'

Each with a different mineral cost and role what is wrong with this? Balancing? screw balance.. they need unique roles not an imposed balance that means nothing to us. Every battleship type should be relevant and have a number of roles within PVP as well as PVE.

I liked the micro jump drives on battleships and I would like to see more battleship based modules aiding mobility or trading mobility for survivability/damage for limited durations. There needs to be a counter to massed fleets of capitals beyond other capitals (yea PL batphone *cough*), a battleship module that aids in this but restricts the use of the battleship to just this role would also be welcome.
James Amril-Kesh
Viziam
Amarr Empire
#270 - 2013-05-04 20:35:52 UTC
CCP Rise wrote:
I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching.

When ABC are able to get higher performance fitting battleship weapons than battleships themselves, yes it most definitely is an issue and yes they are far too strong.

Enjoying the rain today? ;)

Roime
Mea Culpa.
Shadow Cartel
#271 - 2013-05-04 20:39:35 UTC
James Amril-Kesh wrote:
CCP Rise wrote:
I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching.

When ABC are able to get higher performance fitting battleship weapons than battleships themselves, yes it most definitely is an issue and yes they are far too strong.


Considering BCs get nearly equal damage performance already with cruiser weapons, the problem is in battleships themselves, not in ABCs. Too little gank and tank for all their drawbacks, now we can add cost to that list.

.

Prometheus Exenthal
Aliastra
Gallente Federation
#272 - 2013-05-04 21:13:20 UTC
ABCs make expensive and slow BSs extremely unattractive.
It doesn't take a genius to point out that ABCs are crippling neighboring classes more than anything else out there right now.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Veshta Yoshida
PIE Inc.
Khimi Harar
#273 - 2013-05-04 21:20:01 UTC
Depending on where you want to take the Navy hulls, wouldn't a price closer to current tier2's (around 150M I think) be more appropriate?

Navy market is rock bottom, has been for 2+ years and will probably not change any time soon. For a mere x2 ISK one can get bling instead of T1 in some cases when it should be at least x3-4 .. provided navy gets the same bump as T1 has gotten then double cost will be a no brainer for competitive pew.

In short: 200M+ will never fly the way the game is now. BS have been hard hard over the years (probing etc.) with ABC's finally putting them out of their misery .. if you intend for them to be used despite their size dictated inhibitions then the pricing must be competitive or the benefits of choosing them substantial (read: MOAR!).
Aducat Ragnarson
Blootered Bastards
#274 - 2013-05-04 21:35:38 UTC
More tritanium in 0.0-ores-> more mining -> lower mineral prices -> lower T1 ship prices.
Better production in 0.0 stations -> more competition -> lower T1 ship prices.
Base mineral requirement for BS increased to get closer to former Tier3 BS build requirements.
Mineral requirement increase would be worth about 40 mil in current mineral prices.
In future mineral prices, the building requirement increase might be worth around 10 or 20mil and might be completely offset by the general decrease in price through lower mineral prices.
But nooooooo.
Lets not wait what happens and complain then!
We are so perfect at economics that we know 100% what will happen in this intricate system!
But instead of using that perfect knowledge to become rich in EvE, we use it to predetermine the worst scenario and then ***** about it on the forums as if it has already happend.


Cynthia Nezmor
Nezmor's Golden Griffins
#275 - 2013-05-04 21:36:58 UTC
Partak Cadelanne wrote:
These changes are bad. Who will fly a 250 million Scorpion?


Me. I would even pay 750 mil for it as long as it is the only ECM Battleship.
Naomi Knight
Ministry of War
Amarr Empire
#276 - 2013-05-04 21:44:47 UTC
Aducat Ragnarson wrote:
More tritanium in 0.0-ores-> more mining -> lower mineral prices -> lower T1 ship prices.
Better production in 0.0 stations -> more competition -> lower T1 ship prices.
Base mineral requirement for BS increased to get closer to former Tier3 BS build requirements.
Mineral requirement increase would be worth about 40 mil in current mineral prices.
In future mineral prices, the building requirement increase might be worth around 10 or 20mil and might be completely offset by the general decrease in price through lower mineral prices.
But nooooooo.
Lets not wait what happens and complain then!
We are so perfect at economics that we know 100% what will happen in this intricate system!
But instead of using that perfect knowledge to become rich in EvE, we use it to predetermine the worst scenario and then ***** about it on the forums as if it has already happend.



heh?
you want to predict what will happen too
what if mining will be harder+less bots ---> less minerals mined -->completly the opposite what you wrote

Naomi Knight
Ministry of War
Amarr Empire
#277 - 2013-05-04 21:46:13 UTC
Cynthia Nezmor wrote:
Partak Cadelanne wrote:
These changes are bad. Who will fly a 250 million Scorpion?


Me. I would even pay 750 mil for it as long as it is the only ECM Battleship.

yeah there will allways be noobs who will buy the ship doesnt matter how costly or how ****** it is
Smabs
State War Academy
Caldari State
#278 - 2013-05-04 21:47:05 UTC
Quote:
More tritanium in 0.0-ores-> more mining -> lower mineral prices -> lower T1 ship prices.
Better production in 0.0 stations -> more competition -> lower T1 ship prices.
Base mineral requirement for BS increased to get closer to former Tier3 BS build requirements.


If the price of battleships fall won't battlecruisers go down as well? I mean we're already looking at tornados heading towards 60mil. You would still end up with the same situation - attack battlecruisers would be trivially cheap and would still offer much better performance for the isk spent.
Aglais
Ice-Storm
#279 - 2013-05-04 21:50:49 UTC
Cynthia Nezmor wrote:
Partak Cadelanne wrote:
These changes are bad. Who will fly a 250 million Scorpion?


Me. I would even pay 750 mil for it as long as it is the only ECM Battleship.


You are literally throwing your ISK into a blender here. Blackbirds will get the job done better for much cheaper, and you can lose way more of them for the same price as a Scorpion (which in it's current form is easily the biggest joke in EVE next to the Raven, in my opinion).
Roime
Mea Culpa.
Shadow Cartel
#280 - 2013-05-04 21:58:15 UTC
Aducat Ragnarson wrote:
More tritanium in 0.0-ores-> more mining -> lower mineral prices -> lower T1 ship prices.
Better production in 0.0 stations -> more competition -> lower T1 ship prices.
Base mineral requirement for BS increased to get closer to former Tier3 BS build requirements.
Mineral requirement increase would be worth about 40 mil in current mineral prices.
In future mineral prices, the building requirement increase might be worth around 10 or 20mil and might be completely offset by the general decrease in price through lower mineral prices.
But nooooooo.
Lets not wait what happens and complain then!
We are so perfect at economics that we know 100% what will happen in this intricate system!
But instead of using that perfect knowledge to become rich in EvE, we use it to predetermine the worst scenario and then ***** about it on the forums as if it has already happend.




As mentioned numerous times, it's not about the absolute cost, it's about the relative cost. And possible mineral price changes affect all ships.

Then on the other hand, maybe we just need to forget about flying battleships in small gangs, perhaps CCP intended them solely as bear ships. They won't work in wormholes due to mass, or in lowsec due to lack of mobility, so you either grind L4s or sov with them. Relative cost is obviously not relevant in either case, bears gonna bear.

Shame, nice ships.


.