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Industrial ship overhaul

Author
Serenity Galad
Pator Tech School
Minmatar Republic
#1 - 2013-05-03 14:22:51 UTC  |  Edited by: Serenity Galad
This post started as me offering some ideas about Industrial ships re-balancing, while asking the Dev for an update on their efforts.
A few intrested players responded with ideas, discussions, and links to old threads that tackled this subject.

So in an effort to consolidate the discussion i m gonna list the summary of links and ideas graciously provided by Gizznitt Malikite below.
I will also try to update this post with a summary of most interesting ideas, and plz do not hesitate to point them out

Update: i added a few new posts on the industrial ship overhaul, with fresh new ideas...

Interesting old threads:

Some new ideas
Deep Space transport overhaul
Semi stationary ships
Haulers VS mining ships
Rebalancing JF/Freighters
Dustin off the Primae
An odd idea on the industrial ship rebalance
[Odyssey] BR, DST & Industrial changes
Plans and Ideas for T1 Industrial Rebalance?
Industrial Revamp any time soon?
New industrial ship roles
Industrial Tiericide
Tiericide and the most important issue with industrial
A concept of the future of the T1 industrial transport ships.
A quick request on the upcoming Industrial tiericide-
Industrial Hauler Revamp Ideas
[Proposal] - Industrial Revamp
Tiericide - Industrials Edition?
Tiercide Industrials


The idea of evening out the capacity is common. Tank is occasionally discussed. There is also often a talk about why we have so many threads. The threads never go beyond 2 pages.

Two roles commonly discussed are large cargohold/slow, and smaller carghold/fast.
There is also the idea for some hulls carrying specialized cargo (ore, minerals, PI, items for your favorite activity).

I think I saw Shahfluffers occasionally suggest that CCP would do the three lines he is confirming here: tanky, speed, large cargohold.

The extra models for some races and the dropped models for Gallente are also topics for discussion.


  • ShahFluffers also reported that:

"I asked CCP Yerbittium (sp?) about the industrial line at ship balancing rountable last week.

They're going to be getting the same treatment that the mining barge line got. One will be tanky, one will be speedy, one that has large cargo capacity."

But it seems no ETA or further information are currently available.


------------------------------------
Claire Raynor
NovaGear
#2 - 2013-05-03 14:31:47 UTC
Well - yeah - that's a pretty good berakdown of the different roles.

I can't imagine they'd be planning anything much different TBH. Unless they made an ORE transport for the Ore Hold role and the Primae could come back for the PI ship - no one uses them because they have no capacity or slots much but they look awesome.

They might then go for the Hold/EHP/Allign options like they did for the mining barges and make each the best at one of them.

Either would be cool!
Ruze
Next Stage Initiative
#3 - 2013-05-03 14:55:15 UTC
Claire Raynor wrote:
Well - yeah - that's a pretty good berakdown of the different roles.

I can't imagine they'd be planning anything much different TBH. Unless they made an ORE transport for the Ore Hold role and the Primae could come back for the PI ship - no one uses them because they have no capacity or slots much but they look awesome.

They might then go for the Hold/EHP/Allign options like they did for the mining barges and make each the best at one of them.

Either would be cool!


Balancing the older concept of the racial industrials, their t2 transports, and then the new ORE industrials (Primea, Noctis) and ORE Command Ships (Orca, Rorqual) will be a little complicated.

Personally, I believe that ORE should be the champions of industry ships. Especially considering that they already have taken out the racial mining frigates and the possibility of racial mining cruisers in favor of the ORE Frigate, Cruiser(barge) lines.

They'll probably keep the racial industrial ships, and the t2 transports. But it's just not as clear cut as other tiericide initiatives past that. I mean, where's the day one ORE industrial that you branch up and out into a Noctis, Primea, etc with?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Kadl
Imperial Academy
Amarr Empire
#4 - 2013-05-03 15:51:33 UTC
I simply hope that the industrial ship overhaul is presented with enough time for feedback like the combat ships received. I don't want to hear that they don't have time to make "those changes."
ShahFluffers
Ice Fire Warriors
#5 - 2013-05-03 16:32:05 UTC  |  Edited by: ShahFluffers
I asked CCP Yerbittium (sp?) about the industrial line at ship balancing rountable last week.

They're going to be getting the same treatment that the mining barge line got. One will be tanky, one will be speedy, one will have large cargo capacity.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#6 - 2013-05-03 16:35:47 UTC
ShahFluffers wrote:
I asked CCP Yerbittium (sp?) about the industrial line at ship balancing rountable last week.

They're going to be getting the same treatment that the mining barge line got. One will be tanky, one will be speedy, one that has large cargo capacity.


I want to see the new models for caldari and amarr, assuming that every faction is going to have an offering for all 3 types.
Kadl
Imperial Academy
Amarr Empire
#7 - 2013-05-03 16:43:01 UTC
ShahFluffers wrote:
I asked CCP Yerbittium (sp?) about the industrial line at ship balancing rountable last week.

They're going to be getting the same treatment that the mining barge line got. One will be tanky, one will be speedy, one that has large cargo capacity.


Thank you for the update! Each race will have their own type (guessing yes)? Will there be racial differences (guessing yes)?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2013-05-03 16:48:45 UTC  |  Edited by: Gizznitt Malikite
First and foremost, thank you for this wonderful new forum thread. We thoroughly appreciate your new ideas. This is such an insightful post, because it allows us to truly discuss rebalancing some important changes to come.

I'd like to first add to this new and important discussion by looking for similar reference material that might be related. To do that, I simply go to the search feature, type in "industrial" and browse the first two of 45 pages of results. These threads might be relevant:

An odd idea on the industrial ship rebalance
[Odyssey] BR, DST & Industrial changes
Plans and Ideas for T1 Industrial Rebalance?
Industrial Revamp any time soon?
New industrial ship roles
Industrial Tiericide
Tiericide and the most important issue with industrial
A concept of the future of the T1 industrial transport ships.
A quick request on the upcoming Industrial tiericide-
Industrial Hauler Revamp Ideas
[Proposal] - Industrial Revamp
Tiericide - Industrials Edition?
Tiercide Industrials

Well, now that we realize this might not actually be a new idea, perhaps we could include some review of what's been discussed before related to rebalancing or tiericiding industrials. That way we can distinguish this thread as a go to reference summary. (Hint: That would be useful....)
ShahFluffers
Ice Fire Warriors
#9 - 2013-05-03 16:56:09 UTC
Kadl wrote:
ShahFluffers wrote:
I asked CCP Yerbittium (sp?) about the industrial line at ship balancing rountable last week.

They're going to be getting the same treatment that the mining barge line got. One will be tanky, one will be speedy, one that has large cargo capacity.


Thank you for the update! Each race will have their own type (guessing yes)? Will there be racial differences (guessing yes)?

No details were given. Sad
Kadl
Imperial Academy
Amarr Empire
#10 - 2013-05-03 17:20:54 UTC  |  Edited by: Kadl
An Odd Idea - Modifying Cargohold Expanders
[Odyssey] BR,DST - Asking when we will know more.
Plans and Ideas - Reposting of a summary of the ships.
Industrial Revamp - Asking when we will know more.
New industrial ship roles - Some ideas on roles.
Industrial Tiericide - Some ideas on roles.
Tiericide and the most - Short discussion on small cargohold + fast as an option.
A concept of the future - Some roles and a discussion of who is rude to who.
A quick request - Questions about what we do with the extra Gallente ships.
Industrial Hauler Revamp - More role ideas.
[Proposal] - Industrial Revamp - All about changing BPOs
Tiericide - Industrial Edition? - A balanced thread with some roles and discussion.
Tiericide Industrials - Some role discussion including Q-ships (combat industrials).

The idea of evening out the capacity is common. Tank is occasionally discussed. There is also often a talk about why we have so many threads. The threads never go beyond 2 pages.

Two roles commonly discussed are large cargohold/slow, and smaller carghold/fast.
There is also the idea for some hulls carrying specialized cargo (ore, minerals, PI, items for your favorite activity).

I think I saw Shahfluffers occasionally suggest that CCP would do the three lines he is confirming here: tanky, speed, large cargohold.

The extra models for some races and the dropped models for Gallente are also topics for discussion.
ShahFluffers
Ice Fire Warriors
#11 - 2013-05-03 17:42:15 UTC
Kadl wrote:
I think I saw Shahfluffers occasionally suggest that CCP would do the three lines he is confirming here: tanky, speed, large cargohold.

The extra models for some races and the dropped models for Gallente are also topics for discussion.

Yeah... I'm looking forward to seeing how the DEVs deal with the ship models themselves.

As far as what I was suggesting... it just seemed kind of obvious they were going to go that route given how the Mining Barge line turned out (which still needs some tweaks btw). I only asked the DEVs to confirm it.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2013-05-03 18:26:44 UTC
Kadl wrote:
An Odd Idea - Modifying Cargohold Expanders
[Odyssey] BR,DST - Asking when we will know more.
Plans and Ideas - Reposting of a summary of the ships.
Industrial Revamp - Asking when we will know more.
New industrial ship roles - Some ideas on roles.
Industrial Tiericide - Some ideas on roles.
Tiericide and the most - Short discussion on small cargohold + fast as an option.
A concept of the future - Some roles and a discussion of who is rude to who.
A quick request - Questions about what we do with the extra Gallente ships.
Industrial Hauler Revamp - More role ideas.
[Proposal] - Industrial Revamp - All about changing BPOs
Tiericide - Industrial Edition? - A balanced thread with some roles and discussion.
Tiericide Industrials - Some role discussion including Q-ships (combat industrials).

The idea of evening out the capacity is common. Tank is occasionally discussed. There is also often a talk about why we have so many threads. The threads never go beyond 2 pages.

Two roles commonly discussed are large cargohold/slow, and smaller carghold/fast.
There is also the idea for some hulls carrying specialized cargo (ore, minerals, PI, items for your favorite activity).

I think I saw Shahfluffers occasionally suggest that CCP would do the three lines he is confirming here: tanky, speed, large cargohold.

The extra models for some races and the dropped models for Gallente are also topics for discussion.


I would think most of the topics on Roles discussion have lots of repeated but relevant information. Thank you for the summary Kad.

Now, if we can convince Serenity Galad to add your summary & links to the main post, and take up regularly reading the thread topics to update it with relevant information, then we'll have a very nice thread here...
Danni stark
#13 - 2013-05-03 18:38:23 UTC
aside from an agile/quick transport, or something with over ~100k m3 cargo space, the orca will be better than any t1 industrial.

the orca can haul 100k m3 of cargo, with over 240k ehp. no t1 industrial will match that. the only thing the orca isn't is fast.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#14 - 2013-05-03 19:36:48 UTC
Danni stark wrote:
aside from an agile/quick transport, or something with over ~100k m3 cargo space, the orca will be better than any t1 industrial.

the orca can haul 100k m3 of cargo, with over 240k ehp. no t1 industrial will match that. the only thing the orca isn't is fast.


With only 10 Seconds to Warp (100mn mwd trick), just under 100k m3 cargo, and just over 200k EHP makes it a very sturdy and agile hauler.
Danni stark
#15 - 2013-05-03 19:41:18 UTC
Gizznitt Malikite wrote:
Danni stark wrote:
aside from an agile/quick transport, or something with over ~100k m3 cargo space, the orca will be better than any t1 industrial.

the orca can haul 100k m3 of cargo, with over 240k ehp. no t1 industrial will match that. the only thing the orca isn't is fast.


With only 10 Seconds to Warp (100mn mwd trick), just under 100k m3 cargo, and just over 200k EHP makes it a very sturdy and agile hauler.


can you get a 100mn mwd to fit on an orca without sacrificing a low slot for a powergrid module? can't say i've tried, because a lot of ehp comes from the dcu/bulkhead combo.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#16 - 2013-05-03 19:46:25 UTC
Danni stark wrote:
Gizznitt Malikite wrote:
Danni stark wrote:
aside from an agile/quick transport, or something with over ~100k m3 cargo space, the orca will be better than any t1 industrial.

the orca can haul 100k m3 of cargo, with over 240k ehp. no t1 industrial will match that. the only thing the orca isn't is fast.


With only 10 Seconds to Warp (100mn mwd trick), just under 100k m3 cargo, and just over 200k EHP makes it a very sturdy and agile hauler.


can you get a 100mn mwd to fit on an orca without sacrificing a low slot for a powergrid module? can't say i've tried, because a lot of ehp comes from the dcu/bulkhead combo.


Yes and no....

You could use a 5% PG implant (100m isk and fit the following):

[Orca, Shamu (LSE2)]
Damage Control II
Reinforced Bulkheads II

EM Ward Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II
Prototype 100MN Microwarpdrive I

Improved Cloaking Device II
[empty high slot]
[empty high slot]

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I


Or simply drop the bulkhead and fit a PDU instead (reducing EHP from 235 to 200k)...
Danni stark
#17 - 2013-05-03 20:04:24 UTC
Kadl
Imperial Academy
Amarr Empire
#18 - 2013-05-03 22:39:19 UTC  |  Edited by: Kadl
The competition of the Orca may be something they consider, either now or in the winter. The fit Gizznitt Malikite suggested requires around 18 days training for the modules, and will require around 18 days for the Orca down from 50 (Skill Changes).

The Orca would have an EHP of ~ 160k, an align time of ~ 56 seconds, and a cargo of 47000 m3 (+40k Corporate Hanger, +50k Orehold). The differences from above estimates are in low skills of a quick train.

Perhaps they will differentiate the industrials based on skills required (Racial Industrial I). They might also try align time. Competing on hauling capacity or EHP sounds silly. They may be planning on just letting everyone aim for an Orca, or they might decide to actually balance the two. In some of the early discussions they listed the Orca in their balancing plans.

In any case it seems like they should give the community time to respond to their ideas.
Serenity Galad
Pator Tech School
Minmatar Republic
#19 - 2013-05-03 23:16:08 UTC
the orca fits several of the roles (ore transport, and beefy transport) however its price is pretty harsh (600 mil, in addition to another 100 mil for rigs) that s why there is a real demand for t1 transports that fits these for-mentioned roles, with price tags in the millions...

Currently t1 industrials cost 1-2 mil, fully fitted less than 10 mil easy, with a full over haul that price tag might increase a bit (like in all previously overhauled ships) but i do not think it should be more than 20 mil tops, in order to leave the industrial line open to young players. I think it s important for CCp to keep the price tag in mind, at least for a few of the industrial

Therefore, a new criteria can be introduced, in additions to the previously mentioned ones:
1- tank
2- speed
3- Cargo
4- specialization (ore, PI)
5- price

i think we should focus on these criteria, which could help CCP focus its design overhaul of the Industrial line... So any other ideas?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#20 - 2013-05-03 23:42:45 UTC  |  Edited by: Gizznitt Malikite
Kadl wrote:
The competition of the Orca may be something they consider, either now or in the winter. The fit Gizznitt Malikite suggested requires around 18 days training for the modules, and will require around 18 days for the Orca down from 50 (Skill Changes).

The Orca would have an EHP of ~ 160k, an align time of ~ 56 seconds, and a cargo of 47000 m3 (+40k Corporate Hanger, +50k Orehold). The differences from above estimates are in low skills of a quick train.

Perhaps they will differentiate the industrials based on skills required (Racial Industrial I). They might also try align time. Competing on hauling capacity or EHP sounds silly. They may be planning on just letting everyone aim for an Orca, or they might decide to actually balance the two. In some of the early discussions they listed the Orca in their balancing plans.

In any case it seems like they should give the community time to respond to their ideas.


The modules I suggested could be replaced with meta rather than t2 to take week or two off of the training requirement. Furthermore, it should have ~200k EHP with the PDU, or 235k using the implant (both of which are more EHP than a freighter has). Finally, the align time is 10 seconds because of the MWD trick (which is why you fit the MWD).

Out of the Orca, Freighter, Deep space Transport, and t1 industrials, the Orca has the best EHP, second best cargo hold, and an agility on par (or better than) most of the ships mentioned above. It is also 600m (less than a freighter).

In rebalancing the industrial ships, I think there needs to be a trade-off between: Agility (not speed), Tank, and Cargo Capacity.
Any particular ship should be great at one attribute, ok at another, but have a poor value for the final attribute. (cost shouldn't be a factor).



P.S. The MWD trick: to enter warp, you need to be moving towards your destination (aligned) and traveling at 75% of your max velocity. Turning on the MWD increases your max velocity and increases the rate at which you accelerate, but it doesn't' change your current velocity!! Pulsing the MWD (turning it on, and then off) while aligning to warp is the trick. When the MWD is on, you accelerate at a greater rate achieving a higher velocity more quickly. When the MWD turns off, you'll still be traveling at that faster rate, but your max velocity is instantly much lower. If the current velocity when the MWD shuts off is above the "75% of max velocity" threshold your ship has when the MWD is off, you instantly enter warp. The MWD cycle is 10 seconds, which is why your align time is 10 seconds (despite what EFT tells you).
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