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Asking for feedback on Certificate visibility

First post
Author
Nike Andedare
Diamond Command
#161 - 2013-05-26 02:13:09 UTC
Once a player is done all of these there should be Career Agents for each level, I to V expanding on these and also becoming specialized into certain things. As some suggest, certificates for specialized hulls ie. Stealth Bomber, Interdictor, Heavy Assault, Cruiser, Mining Barge; the best part is CCP already has the functionality to make these missions with acceleration gates that only those hulls can go into.

Sisters’ of EVE Epic Arc and all others Arcs; provide certificates for completing the missions (and get x3 or something next to it for completing it three times!). COSMOS missions should also be a no brainer, give certificates for completing them, they cannot be repeated every three months, or ever again.

Pirate Faction Certificates; A few certificates might spawn a group or corporation of players work for a pirate faction to get achievements plus the goodies they provide already...

So that covers the “Epic Journal” why stop there? Certificates for completed Expeditions and Incursions, and someone said achievements for killing or doing things in unique ways… This gives players goals to try solo and in fleets, or get a corporation or alliance certificate for doing something as part of the entity. Also statistical certificates for completing/killing/mining/producing/researching X number something, level 8 standings with NPC corporations, you get the point.

Now to explain certifications…

To start, what is the purpose of the Certification Planner? As take from Aura’s tutorial, “A certificate is a collection of skills that will make you more competent within a particular field.” Unfortunately as many have stated, taking the skills will not make YOU more competent in your field, it will make YOUR CHARACTER more able to fit, equip or simply be able to use more “stuff.” If you, the player, don’t know how to fit a proper tank then the trained skills do little good. Yes there is some very good basic information on some certificates (Missile/Turret Control), but most of them just say that you have the skills and therefore the competence (EWAR Operator). Also stated several times, some certificates are plain useless (Starter Professions - cut them), or incomplete; Planetary Interaction you don’t need all skills at V to be elite, Business and Industry missing a few skills from certifications entirely, there is no Corporation Management or Social certifications at all, and you seem to cut off at battleships, what happened to the capital certifications?

This is where the relevant Fanfest video will fit in nicely. Around 16:20, you can read their goals and they are good, however, they only show and talk about the progression tree of skills for flying the ships and going up in size. The new look I totally enjoy, see 32:00. Suggestions about the holograms and trees; make the colour of the T2/T3/Navy/Faction hull holograms different than T1 (and for the battlecruisers and frigates where you use the same hull twice… Use the more logical hull ie. Myrmidon for the Eos and Tristan for the Ishkur); also the camera does not need to move so much, (the focus on the middle can be a zoom out option to see all trees and see every ship you can train) by default have the character looking at their racial tree of ships, then they can “spin or roll” left or right to see the factions and other races like a wheel, probably have emblems along the bottom to click on for ease. A note for the faction trees, they should be merged between the racial skills they require so when “rolling” over to Gurista from Gallente tree, it fades out/removes everything except frigate, destroyer, cruiser, battlecruiser and battleship from the Gallente and fades in/brings up the same for Caldari, the lines now connect from frigates, cruisers and battleships to show the Gurista ships requirements. If this ship skill tree is all they implement off the start, that’s okay… but there is more to do.

There are three major issues; first, they do not break down the roles or progression of hulls within the same group, they will need to make this ‘code’ as they say modular, and be able to put in several more major “trees” or webs. They SHOULD put in an option for ship lines with similar bonuses, ie. Attack and Combat being the most complete T1 wise, but they need to include T2/T3/Navy/Faction here as well.
Nike Andedare
Diamond Command
#162 - 2013-05-26 02:15:23 UTC
Example, if I started out, and loved flying my Tristan and wanted to move up to the next “size” there should be an option or button saying “Display Combat Line” or “Display Drone Bonus Ships” and so every ship and line that does not have a drone bonus in the Gallente tree disappears, and since the Gurista have a drone bonus they come into view. So all the ships showing would be Tristan, Ishkur, Worm – Algos – Vexor, Gila, Mrymidon, Eos – Dominix, Rattlesnake – Thanatos, Nyx. The same sort of product lines should be in place for modules of similar effect but of different sizes and meta levels.

Second, the “Mastery” system… is still just skills, you just save a few clicks; still the old “Certificate Planner,” sorry CCP Ytterbium. What needs to be made is a web or network for the skills based off the same feeling of the ship tree. Like the ships, you start at the bottom with the skill group’s basic skill, let’s take Engineering, if you can visualize, it becomes very complex very fast; each skill unlocks different skill books and modules at each level, plus they also provide either a ship, social, industrial, science, trade, corporate, etc. bonus.

There is two ways I can think of developing the web, have the skill as one circle and a visualization showing levels I to V, or having five circles in a line, I at the bottom and V at the top, all with coloured circle around them; green (trained), blue or green (or maybe it fades to a green as it gets closer to a full circle) line slowly going around completing the circle (in training), blue (trainable), yellow (you have some but not all the skill required to train that skill), red (no skills trained to required level). The unlock-able modules can then appear as icons around the appropriate skill level, using that amazing hologram technology and colour coordination I suggested for different Tech levels. The training time for the skills and bonus can also pop-up or be highlighted in some fashion around the circles. Of course, for many modules there are multiple skills required.

I have Engineering V, and I see it has a line branching off that shows me Thermodynamics, but it is still yellow, when I mouse over it or click it, everything shifts to focus on Thermodynamics, becoming center the skill; now I notice that to train Thermodynamics I, there are 3 circles connecting to the bottom of the skill. Engineering V is connected and has a green circle around it, Science level IV is connected and is blue, so I must be at level III, which means I can train now, and another skill is connected Energy Management III, it has a red circle around is which means I don’t have skill II, there should allow be a notification showing if you have the skill injected at all yet. It would show me a total time for Thermodynamics and how much time to get each level on the other skill circles.

That’s the essence of the skill level network where almost all the ship skills are interconnected. For some webs like social, corporation management, trade, research (this is me really hoping you do separate research skills from science one day), planetary management, and any other non-ship based skills they would be on their own web that you simply side over to from the menu, or the show info from the training queue window. You can still incorporate the “Elite/Mastery” certifications; leave a list of certifications to select from. Selecting a certification will highlight the entire web or path of skills for basic, standard and elite “Mastery” of the selected field; ie Elite Core Certification (competency is the wrong word) every skill required will light up and come into view showing green, blue, yellow or red circles, this will inform the player they have maximized the potential for that field, ship or module group when they are all green.

Third, they do not incorporate modules. My paragraph above does talk about showing the modules unlocked by the skill, but it needs to work in reverse for both modules and ships. I would say something towards non-ship skills too but there is no visualization representation in-game to show what you can or can’t do with said skills (they could be implemented at a later date though.)

Working with Market Browser as the basic list, you can see it will be the biggest task of all, thankfully there will be minimal overlap in categories. Starting off simple, the ships will not require much because they are special and already have their own skill tree which has become very liner, so let say I want to fly an Eos, everything from the skill tree fades or disappears and shows me the skills needed to fly that ship, how much training time needed with current attributes/implants, and what skills I do not yet have, simple enough.

But let’s apply it to a module or a ship that requires skills other than those from Spaceship Command, just for complexity sake a Doomsday Device, I picked this for three reasons: it has no in-game picture, requires capital ship skills which in turn requires Science and Navigation skills.

For the image, CCP will need to either develop a 3D image of the icon, which would be cool and take up precious Art & Design time, but I would settle for a 2D hologram image of the icon as is.
Nike Andedare
Diamond Command
#163 - 2013-05-26 02:16:49 UTC
For the list of required skills it would have two circles connecting to it, Doomsday Operation I & Racial Titan I, both circles would then branch out to show all the required skills get those two skills. There should also be an option to only show the next skill(s) in line that your character can train just to simplify for the much larger modules and ships. This is where the minimum and maximum truly come into play, once trained and able to use the Doomsday, you have the minimum or “Basic Certification” for that module, then CCP can set-up standard and elite certifications for the module giving everyone a benchmark, and knowing when you have maximized the potential of the module. Standard certifications should represent the most appropriate median between performance level and skill training time, while elite remains max potential of module. For the Doomsday Device there is only one skill that can be trained to keep improving performance or fit, Doomsday Operation, and it gives 10% increase in damage per level, minimum is 10% bonus, maxium is 50%, based on the training time to power increase per-level, a standard certification could be extracted giving the optimal training time/level ratio (I’m not doing the math but I would guess level III would be standard certification). For a smaller modules, like a turret, there are several Gunnery skills that will continue to improve fitting and performance.

If CCP can set-up the certification based on the skill network I just explained, they should be able to combine it with the tools I am about to describe. The fitting tool designed for the character, corporation and alliance level with ship fit certifications, corporation recruitment and skill certifications, calendar sign-up and fleet role certification, management role certifications.

The fitting tool, right now its use is to store 300 fits, (100 personal, 200 corporate) and all it gives is a check or cross to the modules for fitting, this needs to be improved. EFT and Battleclinic have great resources to support the EVE community, and we need to build the in-game functionality to make the community stronger and more knowledgeable about fittings. I believe in the video mentioned above they thought about having in-game public fittings being voted up or down. If there is a way to allow or post fittings publicly it would be an interesting and dynamic idea. Back to the point, one thing is being able to fit ships in game, right now you can only fit the ship you are in, with skills and implants affecting your hull and modules, EFT allows you to work around this, and that’s fine (Power to the EFT Warriors!), but if you have a fit in your folder, you all have the skills to use all the modules, I don’t think it would be too much of a stretch to ask to be able to fit an assembled ship in your station(or corporation) hanger. If you want to limit that though I would check against implants and skills to see if everything can be “online” however that does not stop us from fitting modules right now. Which brings me to another function, the fitting tool should tell you with your current skills and implants if you can have all modules online for a fit. For full functionality it should show all the attributes of the fit like you were in the ship, ie Capacitor, Offense, Defense, Targeting and Navigation plus PG, CPU, Calibration, Drone bay, ammo, and if you could add in mining yield and remote emissions numbers for remote energy, shield and armor please. Note for Capacitor, if you could incorporate the functionality in the fitting window between active and non-active modules in-game, would be great.

Once the functionality is implemented, you should be able to set basic, standard and elite certifications on the fitting as a whole based on hull and modules equipped. Back into the certification window you now have your list of fittings showing the ships with all the modules equipped, you select your Rifter PvP fit; it will then bring up your Rifter, the top skill circles will then connect around it for every skill needed at minimum to fly and fit that fit. If in a corporation or alliance fitting folder it will show the corporation certification level by default. How to set your own, corporate or alliance certifications will be based off the minimum, standard or elite certification developed my CCP, you can then modify any skill within the network up to V or down to the minimum required to fly the ship or use the modules applied to the fitting. This will allow any entity to make an awesome fitting and then modify the potential of it by reducing/increasing the training time to a more practical goal (and not train every skills to V until you have balanced all of them to the standard you make for yourself or your corporation or alliance has provided.

Corporation Recruitment and Skill Certifications. “We are a type A only corporation, what relevant skills do you have?”

True EVEMon will give you everything, but the idea here is to deliver informative concise data to the recruiter, the API check will still be around for a while don’t worry, but imagine if directors and recruiters could check applicants in-game for against a list of desired ship hull, industry, leadership, tanking, weapon groups, electronic warfare or support skills? It would tell you how useful they will be in the beginning and once accepted they could use the information and plans you provide to plan out their training to become a better pilot for the corporation.
Nike Andedare
Diamond Command
#164 - 2013-05-26 02:17:49 UTC
Calendar Sign-Ups, Fleets Roles. “Wing/Squad Leaders, X up! Support, X up! Damage, X up! Ewar, X up!”

You know wouldn’t it be nice to have a way to put roles in fleets? But how would you base them? There are no set classes like there are in other games; you can play whatever you want! The simplest thing is that you can just implement in sign-ups or join fleet and you personally can select your role, then once in fleet you will be marked as the role you selected! (I bet Incursions or other “pick-up fleets” would enjoy this.) But what if we want standards? For corporation or alliance operations you would be able to take fittings or skill certifications and apply them to roles for calendar events and fleet advertisements. “Want to fly support? Then you need one of these certifications.” Role name suggestions – Damage, EWAR, Support, Scout, Salvage, Command, Miner, Hauler.

Corporation and Alliance Management. CEOs and Directors seeing the relevant skills of your members in roles and what roles members can be in and have the full functionality of the role. Almost too simple and amazing to be true. Too bad it might get mix around with old corporation code that needs to be completely simplified and overhauled itself… But again something that could be added after the base format is developed at the player level.

Additional Points to mention that I wanted to comment on… Linking to medals, again this is a corporation tools, do not mix them let the directors decide on a per person basis. NEX Store outfits unlocked by gaining certifications, great idea when CCP begins putting effort back into ambulation, so put it on the back burner with the rest of that. Display the Certificates and Certifications on or in the Captain’s Quarters, again great idea, but still part of ambulation, on the back burner.

This is by no means a complete idea or solution, but this is what I developed from the forum, Fanfest video and my ideas so far. Lol
X Gallentius
Black Eagle1
#165 - 2013-05-26 06:03:45 UTC
Maybe use Certificates as a filter in fleet finder (?)
Zorn Madullier
Sons of Sord
#166 - 2013-05-31 21:16:03 UTC
Get rid of the current certificate UI entirely.

It's only real reason for existence is to make it easier for new players to select reasonable skill sets. Having just gone through learning the game myself, I can agree with most others here that it doesn't help with this. It just wraps the actual skills in another layer of complexity while hiding training times and other information necessary for deciding which objective to go after next.

The advice provided by the commercial and industrial certificates is very bad, often recommending stopping soon after getting the level V gate skills. For example, since I have Refining III, it recommends that my next step is to get Refining V and to stop at Refining Efficiency I without getting any of the ore skills, and without training for a good mining ship. This is just wrong. If you get Refining V, you definitely get Production Efficiency III are ore skills to III as well.

Even for the certificates which are reasonable, deciding which certificate to go after next isn't any easier than deciding which skill to go after, since the cost information isn't available.

There are some minor tweaks which would help the skills UI a bit. Items should have a tab which lists all skills which give them bonuses, and things like hulls and shields and armor should have the same list in a right-click menu. There should be a button to group skills into nested functional groups instead of always having them listed by skill attribute. More advanced agent tutorial quests which hand-hold the user to a reasonable setup wouldn't hurt.

The certificate UI, though, is just an unnecessary layer of complication and abstraction without functionality.



Ms Michigan
Aviation Professionals for EVE
#167 - 2013-06-01 05:53:14 UTC  |  Edited by: Ms Michigan
I had to chime in on a "certificate " thread.

1) We need to discuss general certificate issues here not just should they be visible.
2) Make certificate LEVELS make more sense. Only 3 types: "BASIC, IMPROVED, ELITE"
2b) BASIC is having level 2 of the skill(s).
2c) IMPROVED is having level 4 of the skill(s) (adjusted for unlocking most T2 items)
2d) ELITE is having level 5 of the skills (keeping in mind this is major gloating - ie. Advanced Battleship Autocannon Specilization Certificate comes to mind. Who really trains Large Autocannon specilization to 5.
2e) But this keeps things more realistic doing it this way. That 4 tier thing was overly complex.

3) Make MORE certificates and adjust the current ones so they make sense.
3b) Corp certificates.
3c) Certificates like on STEAM - Stuff like A PVP certificate - Your first kill and "10 kills - Unstoppable" :)
Certificates for completing all the Cosmos Tag missions (as mentioned here) or Running a corp or Epic Arcs! The list goes on and on as others have shown.

4) Leave the Visibility options as is - JUST FIX THE INTERFACE.

Hope this helps. I noticed there is NO CCP feedback in this thread. I hope they read this. : (
DmitryEKT
AMMO INC
#168 - 2013-06-01 13:24:36 UTC
Personally I display publicly things like leadership-skill certificates so that when in fleet it is easy to check who has which bonuses.
Temai
The Scope
#169 - 2013-06-01 14:15:46 UTC
i only use them to show i have the ability to Hull tank. like a boss.

i was teaching a some new players and tbh i found the certificates more of a pain in the ass as they got warped up in them and then asked if this was a better thing to do here or their or is The Standerd Indy skill something they should aim for ect ect

in the end the only ones i used on the certs are core and defense with wepons left to what they wanted with a quick explination of the support skills are king then the damg aplications after that.

updating the skill in the menu and add in training times from 1-5 and a total training time on the cert its self with more corrected linked skills and clear understanding of their use and value would probly be better lot of work but would help ^^

- Temai
  • Lost in Space looking for a Home dreaming of building outpost's acrross EVE -
Rhapsodae
Bedlam Escapees
Apocalypse Now.
#170 - 2013-06-04 00:04:02 UTC  |  Edited by: Rhapsodae
I love certificates.

I use them to point things out to new people as well as bragging rights, squad leaders in my fleets have them enabled.

but the same as medals they are stuffed under something and are hardly any part of the game. Make them more on the foreground, As a selectable plaque in CQ or something visual in the portaits or what ever,

I'd love to see a cert counter, but not by default, perception is part of the game, pretending your a 3 year old pirate being dangerous but only to be found out you have 5 certificates and Trading ones even! Isnt going to scare any one and gives too much info you dont want to share.
DetKhord Saisio
Seniors Clan
#171 - 2013-06-04 09:46:16 UTC
Daedalus II wrote:
The only certificate I show publicly is Hull tanking: elite, because as we all know, real men hull tank.

I think certificates should be changed into what people expected them to be when they were introduced; a collection of skills an experienced person can define and then distribute to less experienced persons to indicate what they need to train to reach a specific goal (to join a corp, to fit in a fleet, and so on). This is pretty much the only thing that would make certificates truly useful.

I guess the original certificates could be kept, at least for the basic stuff, but there need to be a possibility to inject new custom certificates.

This also opens up other interesting things, such as personal skill planning (like a built in EveMon). Also new types of services where you for example could sell fully fitted ships + certificate to fly them properly.

EveMon is such an awesome program. I use EveMon every day for checking required skills for new blueprints, material requirements to research/copy/invent/build. Certificates tab on character info page has always been useless to me.

I do not expect or even need certificate tab changes since EveMon already helps me manage my character. CCP could change the certificate tab to be an in-game version of http://eveboard.com/, buy why? Why not remove the certificate tab altogether? What does not benefit me may benefit others in the game, so I say just leave it as is. Or improve the functionality to make it intuitive, useful, and awesome. Otherwise, why even bother.
Gevlin
Pator Tech School
Minmatar Republic
#172 - 2013-06-07 00:17:39 UTC
I am always partial to the idea that certificates open up the optional name tags to display titles in a chapters name ie
"GEVLIN the lost" if I have basic probing skill, or GEVLIN the Astrologer, if my prob skills are make..... Though GEVLIN the lost, I would choose because that is more me even I I had max skills

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

veku daimwv
School of Applied Knowledge
Caldari State
#173 - 2013-06-07 03:48:20 UTC
The "compare" option mentioned in the opening post has merit. Certs are useful when counselling new players on training regimens. Incenting people by offering payouts etc for say hitting core competencies also happens. But the conversation is a lot shorter and easier by pointing to certs. Being able to quick compare is valuable too. A picture is worth a 1000 words, etc.
Jen Takhesis
The Scope
Gallente Federation
#174 - 2013-06-09 05:33:15 UTC  |  Edited by: Jen Takhesis
Talsha Talamar wrote:


  • Querying those certificates from the corporation interface
  • Darn we need at least two Interdictors, who is online and can fly them?
    How many potential cap pilots do we actually have?




    Similar to this, I think that certificates might have use tied in with the fleet interface for the FC to see and perhaps be able to drag names to different squads. Who do I have with elite Propulsion Jammer? Drag to squad X and tell them to fit their ships with webs. Who has elite leadership skills? Congrats, you're a wing commander. No one has decent shield skills? Do I have armor boosters instead?

    Sometimes people, especially newer people, may hesitate to volunteer for a role because they think they have low skills. This would also allow FCs to encourage people to stretch their talents. "Hey, you've got basic Target Painting, why don't you fit a painter and join up with squad Z? Ask Bill for pointers."
    Sir Dragon
    Einherjar Yggdrasils
    #175 - 2013-06-09 06:26:12 UTC
    An global rule that would make all certificates viewable, would prevent certain player actions:
    con artists, lying, evil behaviour. . .
    And ultimately restrict free will, such that the option should be "option-able" by each player.

    Lets keep this universe,
    from becoming a clone vat,
    of exactly similar players and player behaviour,
    due to "such" restrictions

    Lets stay away from creating rules defined by
    a general hive of whiners,
    that demand game-destructive flaws as rules,
    so that they can feal comfortable in their ashed nest.

    Thank you for asking.
    Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
    
    Laylle Nightblade
    Republic University
    Minmatar Republic
    #176 - 2013-06-10 09:45:41 UTC  |  Edited by: Laylle Nightblade
    Personally I use certs more as an achievement system more then anything else. As they are right now the visibility doesn't matter much.

    The certs as they are laid out right now are pretty misguided and generally focus too heavily on taking certain skills higher than most people would bother with. As a guide for new players for example... there are just too many of them. Outside of the core stuff it's hard to just dig in and figure out what would be good for a new player to work on.

    I would start by ripping out all of the current certificates. Then get together with the big corporations that deal with new characters (RvB, Eve Uni, etc) and figure out what skills *they* recommend to new players for certain roles. Maybe a tree branching off PvP, PvE, Mining, Manufacturing, etc.

    Make the certificates broad and covering the skills required to fly the class of ship, the skills one typically needs for a minimum fitting in said ship, and the skills that corporations generally expect you to have while flying that ship.

    Basic is the minimum required for the ship class and it's normal fittings. Normal would be a version that corps would recommend new players work on for flying said ship. Advanced would be for T2 fittings. Elite could be maxed out (within reason) for flying said ship.

    Additionally, you could then have basic doctrine certificates which focus on being able to use the modules for the most used doctrines.

    This way, a corp could then say... link certificates for a ship class and a doctrine to a newer player as a recommendation on what to train. It would also make a lot more sense for having in the Recommended tab for a ships info.

    With something like the above, it could be really useful to have the ability to sort and filter through corp members that match specific certificates. Especially if the corp could then group certs together. Add to that the ability to list members capable of using specific fits and you have some really solid corp tools.
    Freighdee Katt
    Center for Advanced Studies
    Gallente Federation
    #177 - 2013-06-10 21:43:32 UTC  |  Edited by: Freighdee Katt
    CCP Ytterbium wrote:

    • Remove the ability to set Certificates as public

    • Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance – this already is possible for individual Certificates from the planner)

    • Offer means to compare Certificates with a particular individual that give you permission with your own

    • For bragging rights, display unlocked Certificates publicly on all character show info, but don’t mention to which fields they apply – for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.

    Back to the actual topic of this thread . . .

    Item 1 would not cause much real pain, but it's in there now, so might as well leave it. If it takes away code you no longer have to maintain, sure, then lose it.

    Item 2 sounds nice, but unlikely to generate a whole lot of love. If it's easy, sure, do it.

    Item 3 sounds useful on paper, but it's not going to help much unless it does something really neat like also showing a skill plan to bridge the gap between the toons compared. If that skill plan was copy-pastable in some standard text format (i.e., a format that EveMon would accept), then it could possibly the great. Otherwise, if it only drills down to the cert level, it's fairly useless.

    Item 4 sounds somewhat more useless than just making certs publicly viewable, which is already pretty useless. If someone already did it, then whatever. Otherwise, what's the point? With the exception of characters who have been idle for most of their lifetimes, I could tell almost as much about a character just by looking at his or her age (in other words, very little). If you do add this, just make it so we can CHOOSE whether to expose it or not. A lot of the recent new ideas are neat, but they'd be a whole lot neater if you remembered to include an OFF button with them.

    As far as "what information we worry about exposing," the answer, as always, is "all of it." Any of this information that we can select to hide or reveal should remain hideable if we want to hide it. Even if you add new options for exposing it, the option to not expose it should remain.

    EvE is supposed to suck.  Wait . . . what was the question?

    Jessica Danikov
    Network Danikov
    #178 - 2013-06-10 22:24:18 UTC  |  Edited by: Jessica Danikov
    I don't see the point in taking away the entirely optional ability to make Certificates public- not many people may think it's worthwhile to do so, but the few that do must have good enough reasons to do so- who are the majority to take that away from them?

    Drag/dropping certificates could be useful, but what if someone holds on to that link? Can they view your certificate profile forever? There's a reason sharing skills and such is done via API.

    The core problem with certificates is they are quite arbitrary and not a good measure of a pilot's skills- any corp that does involve itself with its pilots skill training is likely to come up with custom tailored skill plans. Short of providing a way to make custom certificates and allowing a corporation to monitor the status of their pilots certification (so, have private, corp and public as visibility options) I think certificates will remain, for most people, pointless.
    Xeraphi
    Perkone
    Caldari State
    #179 - 2013-06-11 21:50:47 UTC
    Don't force certificates to be public that's way too much intel.

    The starter career certs are way outdated.

    Looks like the consensus is to keep core certs and weapons system certs, then have some kind of custom certifications people can create and share. That'd be really cool.

    New target lock death animation problem #1 ^ eye strain and pain Temporary workaround found to one of these.

    Alx Warlord
    The Scope
    Gallente Federation
    #180 - 2013-06-12 20:50:33 UTC
    Also, matching sets of skills togather could add small bonuses to the capsuler, some skills are multidisciplinar!