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Player Features and Ideas Discussion

 
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Asking for feedback on Certificate visibility

First post
Author
Unsuccessful At Everything
The Troll Bridge
#241 - 2013-08-07 23:25:42 UTC
There is only 1 certificate worth having, and that is Hull Tanking - Elite, and even then its mostly just because supposedly only real men do it.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Miyamoto Uroki
Descendance.
GoonSwarm.
#242 - 2013-08-08 12:32:44 UTC
As has been said before, certificates won't be used as long as you cannot define your own corporate certificates (much like Corporate Fittings)

Maximillion Cocksnap
The Corporate Card...
#243 - 2013-08-08 14:31:50 UTC  |  Edited by: Maximillion Cocksnap
Please no to certificate transparency. The fact you can field the correctly fitted ship in a fleet should be enough. Think football for example:

When you turn up, people can see you've got the right kit (boots, socks, right colour shirt etc)by the fact you have it on. They cant check if you have good skills at goalkeeping, shooting or tackling. They just know by implication that you are willing to try - when you tell them you fancy being in goal and pull out your goalkeeping gloves, they have to decide if they are willing to let you.

Thats the way EVE should be - you join a fleet in the right ship, that proves you are in a position to try and contribute. The FC's (and other pilots) job is to determine if you're worth flying with, and if you can fly the ship you've turned up in. Plus, just because youve sat there and trained a skill to 5 doesnt mean you can use it properly - its too easy for other pilots to make that assumption if they can see your skills.

Just because one pilot has something at V and another only has III doesnt make the first pilot a better one. It just meant they clicked the skill a while before the second guy.
Vartan Sarkisian
Tannhauser C-Beam
#244 - 2013-08-08 16:17:27 UTC
And there was me thinking before I read it that this post maybe about being able to train a certificate in the skills (as well as still being able to train individual skills).

What purpose does showing your certificates provide, does anyone really care if they are public or not, surely there are other more urgent areas of the game that need looking into rather than should certificates be public or not.

If not many people use them publicly then bin the feature, will it improve anything else? performance perhaps?
Altaen
SoE Roughriders
Electus Matari
#245 - 2013-08-08 16:41:51 UTC  |  Edited by: Altaen
I think player-created certificates would be the way to go.

A corp or alliance could create doctrine-based certificates at different levels, which would create an in-game skill plan for newbros to easily follow, and an easy to measure goalpost for some corp or alliance specific reward system.

I could easily imagine designing a Basic, Standard, and Elite competency level for Armor Cruisers for a corp that was open to recruiting new players.
These competency levels would be set by the corp's military leadership, and reaching them would qualify the player for reimbursement, and perhaps the corp would provide them with the related hull completely fitted as a reward for hitting the achievement.
Just as an example: At Basic the corp would hand them a fitted Maller, at Standard a fitted Zealot, and at Elite a fitted Legion.

Design a whole separate certificate planner for logistics, Basic Augoror, Standard Guardian, Elite Archon

And so on for any corp/alliance doctrine, including mining, industry, PVE, PVP, whatever.
Sunai Karvinoinas
#246 - 2013-08-08 17:18:48 UTC
Max Kolonko wrote:
If at any point in time there was MAJOR revision of certificate structure then yes, proposed changes (especially drag&drop of certificates) would be used to:

- verify if character have required level of skills
- bragging rights
- set skill plans based on certificates instead of separate skills
I'm quite new in Game with almost 1 year. I have to agree some of the answers given before.

Some of the certificates do not really represent a special ability anymore, because they are too broad. in example: "common ore refiner advanced" needs "rare ore refiner basic". I did'nt understand yet.

I'm really sure certificates need a bigger revamp at all. Maybe they can guide a newbie into a professional skillpath. They don't do that right now.

If I decide to publish certificates, I want to have the ability to decide, who will see them. Otherwise I won't publish them. So I should be allowed to go following pathes:
- Publish corp internal (only means players corps, no NPC corps)
- Publish alliance internal
- make them public, if I'd like
- keep them private, if I like

I'm the only one, who can decide to publish or not. No corp has rights to force or view it, if they are not been published for by myself.

As far as certificates become useful, it would be great to have an export function of published certificates, if this is not possible to handle within clients char profile window.
Velarra
#247 - 2013-08-10 03:52:18 UTC
Remove entirely or leave them as is.
While your return to them is surprising, please invest dev time elsewhere.
Tycho Volari
Federal Defense Union
Gallente Federation
#248 - 2013-08-10 15:20:25 UTC
I think removing the sharing functionality would be a half-assed attempt at fixing something that already seems half-assed.

Have you considered adding the option to make certs available to corpmates or blues only?

What about bringing it in line with other things? You can link your kills, you can link your fitting - why not have a drag n drop feature with certificates. So players can show a cert with the players name signed onto it that proves its legit. If for instance a corp/fleet wanted to check someone had a certain cert before granting a role, the applicant could just link it - and wouldn't have to screw around with making it public or using API.

Making them automatically viewable to everyone would just be silly. A huge part of this game is about bluffing and baiting. That ambiguity as to who/what you're up against is part of what encourages otherwise pointless engagements.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#249 - 2013-08-11 03:28:09 UTC
The Corp / Aliance certificates are a good idea! Make them exportable, so corps can make templates that can be shared.

1) I like bragging, so, please, don't remove the public option
2) This is a good idea
3) Good idea too
4) This is not comfortable with me at all.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Mara Rinn
Cosmic Goo Convertor
#250 - 2013-08-13 01:37:27 UTC  |  Edited by: Mara Rinn
Hisec miners have no need for refining Mercoxit. Thus hisec miners can never get "elite" certificates.

Nobody except logistics pilots has need for Multitasking.

Certificates are broken. Will CCP be prepared to collaborate with players to either provide corp-defined certificates (ie: SLOWCAT Standard/Advanced/Elite comprising specific ship, weapon and module skills to specific levels) or refine existing certificates so that it is safe to advise new players to aim for particular certificates without wasting months of their time?

IMHO a finer grained certificate system with corporate/alliance certificates based on collections of CCP certificates might work.

The ability to show certificates based on standings and corp/alliance affiliation would be lovely.
oohthey ioh
Doomheim
#251 - 2013-08-13 08:46:59 UTC
how about making them a requirement to join some corps?
Eric de'Locke
Federal Navy Academy
Gallente Federation
#252 - 2013-08-13 09:56:46 UTC
As a new player my understanding of what skills work well within a given certificate is limited, but I have found them to be a great foundation to build upon.

I'm used them to plan out minimum requirements for my fledgling corporation's key positions, which I think is a good why for Directors to see what capabilities a given character has. So maybe making them corporation centered as opposed to publicially available.
Jumpshot244
Caldari Provisions
Caldari State
#253 - 2013-08-13 15:12:10 UTC
I can't even remember the last time I even looked at the certificates menu. Other than when it blinks at me and I have to claim the certificates to make it stop.

Just get rid of certificates and go do something useful. If people want to plan skills/fits they use EveMON and pyfa anyways.
WhoBeI
Duty.
Brave Collective
#254 - 2013-08-13 17:15:57 UTC
Make it an alliance/corp tool or remove it.

I'd like it if you roll it into the fitting screen. Do something similar to what EFT does and tell me what skill(s) I'm missing to fly a certain fitting.

Extend on that and allow alliance/corp/me to modify the skill levels for a certain fit and even add from the skill tree.

Then when I open corp fitting and click/hover on one I get a list of skills and levels I'm missing compared to the corp recommendation.

Jordanna Bauer
Taylor Swift Fanclub
#255 - 2013-08-13 23:34:57 UTC
The entire certification system is a silly concept and I still wouldn't care for it with the proposed changes.
Cassius Invictus
Viziam
Amarr Empire
#256 - 2013-08-14 10:10:25 UTC  |  Edited by: Cassius Invictus
Sorry for being harsh and exaggerating but this is needed to prove my point. Someone who needs certificates and doesn’t clearly see that some of the skills required are silly, unnecessary or outright useless should learn more about game mechanics… and yes and I’m talking about noobs also. If someone relays on certificates and does not try to understand what particular skills gives him and his ship, than he should consider playing a simpler game. Met one guy, an older player (1,5 year char), who was certain that he needs core competency elite before maxing out anything else… what was his use to the fleet? None… while younger players were rocking with their maxed out t3 ships.

If u don’t understand that when flaying an amarr ship you don’t need any skills to shield tank or skills to falloff range of your turrets than you deserve to be shoot on sight by more competent players. Recently found a guy who can fly abso, but can’t fit T2 lasers…

And before u say “u stupid, shield skills will also improve an armour tank, bla, bla, bla” I will replay: every skill ads a little to the ship. Every one. That doesn’t mean you need to every frigging skill before you start flaying anything.

You need to prioritize – some skills will greatly improve your ship, others only slightly. Be sure you chose the right one first. That doesn’t require certificates and skill plans. It requires some effort to dig in on role of particular ship and skills it needs the most to be effective.
Janna Sway
Imperial Shipment
Amarr Empire
#257 - 2013-08-15 12:23:24 UTC  |  Edited by: Janna Sway
My certificates are private and I do not wish to reveal to anybody in what areas I am specializing in.
Only in very rare occasions, when I would want to give someone of choice an rough overview over my current level of capabilities (authorities, like to my CEO, etc.), i would put my certificates temporarily on public, for writing all down would be inefficient.

I would rather welcome the option to create my own certificates (a "skill tree") and save them, for the purpose of my own skillplanning.
This would help me tremendously and this does not need to be put on public, too.
DetKhord Saisio
Seniors Clan
#258 - 2013-08-17 13:08:46 UTC
CCP, although it may be a valiant and noble attempt to "save the sinking ship" that is certificate visibility... if any change you make increases lag in large fleet battles, I suggest you rethink.

In my opinion, there is a limit to data visibility needs during combat, so access via non-live server makes more sense. Alternatively, I would suggest adding a filter to any system with more than 1000... or 2000 players.... whatever a good cutoff is that makes sense for the capabilities of your servers to handle...

...This "combat" filter would only be applied as necessary, when the live game server becomes clogged with too much data to operate at optimum. i.e. tidi makes huge alliance vs alliance battles unbearable, so apply filters to reduce data collected from each player, such as certificates, or corp history... for the duration of the battle.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#259 - 2013-08-19 15:23:09 UTC
CCP Yterbium, (was that spelled correctly?)

I have given your question some thought, and this is what I'd like to see:

I'd like certificates to be visible to corporate superiors (perhaps people with the ship fitting role?).

I'd like certificates to be customisable per corp or alliance.

In this way, I would no longer have to give training advice to new pilots. When they say to me, "what skills do I need to fly a Talos?", I would say,
"Well, before you get into it, you need to Embers Children Certificate of Competence with the Talos, but I would advise you to then train for the Embers Children Certificate of Talos Excellence". The answering of repetitive questions would end there.

I could also say, "today we're going on a roam. players A, B, C are in scimitars because I can see you are skilled for them, and D, E, and F shall be in vagabonds. G and H shall be in drakes because that's all those losers can fly, and I and J shall be forward scouts in stealth bombers. We leave in 5 minutes. Get your sh*t together, shut the f*ck up, don't forget your ammo, let's go kill some c*cks*cker!"

And never again would I have to sigh deeply when I realised that one of my talos pilots has T1 shield hardeners, T1 guns and had fitted IRON ammo to try to compete on range with the guys who can use NULL.... (sigh!)

This is what certificates should be for. Please make this happen.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

elitatwo
Zansha Expansion
#260 - 2013-08-21 19:34:17 UTC
Mournful Conciousness wrote:
CCP Yterbium, (was that spelled correctly?)

-snip-



Ytterbium is a chemical element with symbol Yb and atomic number 70. /quote Wikipedia

It is rare on Earth.

The atomic number would suggest that CCP Ytterbium is CCP employee number 70.

Eve Minions is recruiting.

This is the law of ship progression!

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