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Again, questions about Radial Velocity, Webifier and Brawling Frigates.

Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#21 - 2013-05-03 10:58:42 UTC  |  Edited by: Riot Girl
Yeah, using webs to control tracking isn't as important using them to dictate range for frig fights.
Halete
Sebiestor Tribe
Minmatar Republic
#22 - 2013-05-03 13:29:17 UTC  |  Edited by: Halete
Tracking isn't as important in Frig fights?

Okay, take an Amarr ship. Small pulses. Hull without tracking bonuses. Orbit a Frigate at 500 who has a Tracking bonus and is using small caliber guns. Heck, uses mutual single webifiers if you like.

Get back to me with the results.

...

OP's logic is a bit sketchy. I get how he reached the theory but the post shows a lack of working understanding of the mechanics. Despite Webbing largely being a range control tool, his logic that webbing doesn't make sense because the effect is mutual in terms of tracking doesn't hold water.

So if you're in a slow Frigate and something like a Slasher is orbiting you close and you use a web on it, you're suddenly able to track it. You're able to hit it, which is a huge gain over only getting glancing hits or missing entirely. In this case it's not that important that in doing so the Slasher will score better hit qualities on you.

Lets look at this conversely. You're a Frigate. You're fast and you brawl. A target that is struggling to hit you can mitigate your speed advantage somewhat by manually flying in the direction you're orbiting. This can usually be the difference between tracking you with no issues and not tracking you at all. If you web that target they're suddenly a lot able to manage transversal with their own piloting.

Obviously there are many other advantages to webs beyond assisting tracking, but that is indeed one of their functions. Unless the pilots have identical skills, identical fits, making identical choices simultaneously, the fact that maintaining a high or low radial velocity has consequences either way isn't relevant to the intended effect of the web in a specific situation.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Riot Girl
You'll Cowards Don't Even Smoke Crack
#23 - 2013-05-03 13:34:26 UTC  |  Edited by: Riot Girl
Halete wrote:
Orbit a Frigate at 500

For the sake of discussion, I'd prefer to assume the frigates are identical. In this example, I wouldn't be orbiting another frigate anyway and I'd see no reason why I should want to.
Halete
Sebiestor Tribe
Minmatar Republic
#24 - 2013-05-03 13:46:10 UTC  |  Edited by: Halete
Riot Girl wrote:
Halete wrote:
Orbit a Frigate at 500

Why would I do that? I don't want to orbit frigates, which is why it's not as important. Well for me, at least.


You don't want to orbit Frigates? Oh I don't know what gave me that idea. Maybe that you said 'in Frig fights'. Where, true, you may not want to orbit at 500 regardless, but you will fight Frigates that will want to, and will do so whether you want it or not.

Against larger targets you are more often than not going to want to stay close to mitigate their own tracking. Equipping a web in this situation will not hurt you. It will slow them down and make it more difficult for them to lower your transversal by manually piloting. Your own orbit will be neater on a slower target and have a smoother re-approach at the edges which will give you less vulnerability if orbiting via the function. But in this case tracking should not be a pertinent issue.

If you're in a gang and aren't concerned about your own tracking then... you're not concerned about your own tracking so the topic is a bit moot. You'll be bringing a web along for all of the other bonuses it confers for your fleet regardless if you're a tackling brawler.

And if you're blobbing I strongly suggest you overlook this thread, you're wasting your time thinking about mechanics.

Riot Girl wrote:

For the sake of discussion, I'd prefer to assume the frigates are identical. In this example, I wouldn't be orbiting another frigate anyway and I'd see no reason why I should want to.


Nice ninja. For the sake of discussion I prefer to assume there's a game outside of EFT.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Riot Girl
You'll Cowards Don't Even Smoke Crack
#25 - 2013-05-03 13:51:10 UTC
Oh god.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#26 - 2013-05-03 13:53:45 UTC  |  Edited by: Riot Girl
Okay, I edited a previous post to clarify something I would have thought was obvious to anyone following the thread.
Riot Girl wrote:
Yeah, using webs to control tracking isn't as important using them to dictate range for frig fights.


Halete wrote:
Nice ninja. For the sake of discussion I prefer to assume there's a game outside of EFT.

That was also edited before your post because I could tell you were a nit-picky one so I thought I should clarify that one too. Unfortunately you had already picked up on it and started your reply before I edited it.
Halete
Sebiestor Tribe
Minmatar Republic
#27 - 2013-05-03 14:02:30 UTC  |  Edited by: Halete
Removing all of your tangents is a bit different from clarifying on an obvious point, but yeah.

Pushing and pulling is far more important in Frig combat as stated.

But in addition, the OP had some fundamentally flawed ideas about webs and tracking. Concision and thoroughness are good when giving advise!

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Brahim Marlock
Republic Military School
Minmatar Republic
#28 - 2013-05-03 15:27:39 UTC  |  Edited by: Brahim Marlock
Halete wrote:
So if you're in a slow Frigate and something like a Slasher is orbiting you close and you use a web on it, you're suddenly able to track it. You're able to hit it, which is a huge gain over only getting glancing hits or missing entirely. In this case it's not that important that in doing so the Slasher will score better hit qualities on you.

Lets look at this conversely. You're a Frigate. You're fast and you brawl. A target that is struggling to hit you can mitigate your speed advantage somewhat by manually flying in the direction you're orbiting. This can usually be the difference between tracking you with no issues and not tracking you at all. If you web that target they're suddenly a lot able to manage transversal with their own piloting.


I'm aware of my lack of understanding of game mechanics, it's basicly the purpose of this post : clarify it, and explain why a Web would be better than a TD, when aboard a brawling frigate, with the following hypothesis : You're the fastest and most agile of the two frigates.

But I'm quite satisfied with your answer (second part, considering my hypothesis), and those who respond earlier in the same fashion :
a Web main purpose is range control, but it also reduce target maneuverability :
- which help you keep a neat orbit, keeping the radial under control
- Which prevent the target from manually steering to break the orbit, like flying manually the same direction as you are.

Is that correct ?
Secret Squirrell
Allied Press Intergalactic
#29 - 2013-05-03 18:18:27 UTC  |  Edited by: Secret Squirrell
Brahim Marlock wrote:


I'm aware of my lack of understanding of game mechanics, it's basicly the purpose of this post : clarify it, and explain why a Web would be better than a TD, when aboard a brawling frigate, with the following hypothesis : You're the fastest and most agile of the two frigates.

But I'm quite satisfied with your answer (second part, considering my hypothesis), and those who respond earlier in the same fashion :
a Web main purpose is range control, but it also reduce target maneuverability :
- which help you keep a neat orbit, keeping the radial under control
- Which prevent the target from manually steering to break the orbit, like flying manually the same direction as you are.

Is that correct ?


Basically. Say your flying at a speed of 1k/s, and the ship orbiting you is going 2k. If you fly in a straight line, on the same plane as the faster ship's orbit, you will end up with the following angular velocities: 1k when its flying in the same direction as you, increasing to 2k when its directly in front of you, increasing to 3k, when its flying the opposite direction, decreasing to 2k as it gets to directly behind you, and then down to 1k again to complete the orbit as it passes you. Further, it should spend a disproportionate amount of times at the lower speeds.

If he webs you with a 60% web, his lowest angular velocity will increase to 1.6k/s, and he will spend a larger portion of the time at angulars above 2k/s.

And yes, the range control is very important, as if the enemy is faster then you, they can just hit approach, and even with a tracking disruptor, they will have no problem tracking you, whereas a web would allow you to keep at least some traversal up, perhaps escape if you need to, and definitely stop your enemy from escaping unless they have a web too.

Edit - Actually, I over simplified the non-Newtonian orbital mechanics, when passing directly in front or behind you, the unwebbed speed would be 1000*sqrt(3), or about 1.73 k/s, compared to 1.96 k/s if the web is used
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#30 - 2013-05-03 18:52:55 UTC
In a frig fight control is everything

You can get control with all Ewar but none does it as well as the web.


Its not just range control, its just control of the fight in general.

BYDI recruitment closed-ish

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