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Player Features and Ideas Discussion

 
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A New type of mining ship?

Author
Nariya Kentaya
Ministry of War
Amarr Empire
#1 - 2011-10-18 20:14:59 UTC  |  Edited by: Nariya Kentaya
basically, miners are scared to mine in alot of places for fear of being ganked, and i think this MIGHT work as a solution to at elast get them OUT THERE (at elast in slightly larger numbers)

basically a T1 adn T2 group of mining ships (basically like the uhlk is the T2 large miner and it has a T1 variant, forget what its name was), AKA Combat Mining Platforms. basically a Hulk-sized ship that instead of having its usual mining bonuses, instead has a bonus to target jammers?

not really sure HOW well these would work in pvp, but if it has a strength and range bonus to target jamming replacing normal mining bonuses i think at elast some miners might TRY to mine higher end ores in otherwise unsafe areas. (granting, they could still be ganked, but it would alleviate their paranoia and fear of being agnked by just some random guy wandering around, IN MOST CASES atleast)

constructive criticism and agreements would be welcome, since im not even entirely sure how well this would play out.
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2011-10-18 21:25:22 UTC
really? i thought maybe at least the fans of the battle-hulk would like this.
ShahFluffers
Ice Fire Warriors
#3 - 2011-10-18 21:28:49 UTC  |  Edited by: ShahFluffers
The idea of a ship that can operate with multiple pilot (see: "Hive ships") has been tossed around for some time. If memory serves me right... the base code of EVE "doesn't like" having more than one player in any one ship.

edit: Didn't read it close enough. Oops

As long as it doesn't mine more than a Hulk I'd be okay with this.
Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2011-10-18 21:41:56 UTC
ShahFluffers wrote:
The idea of a ship that can operate with multiple pilot (see: "Hive ships") has been tossed around for some time. If memory serves me right... the base code of EVE "doesn't like" having more than one player in any one ship.

edit: Didn't read it close enough. Oops

As long as it doesn't mine more than a Hulk I'd be okay with this.


it would actually mine slightly less then a hulk, but would have the ability to use the target jammer to greater effect, making it a sorta decent bait ship as well as a bad surprise for any high-sec ganker who didnt know what he was doing (i LIKE high sec ganking, but i really think alot fo people jump blindly into the gank and i dont like that, premeditated murder is best murder)
mxzf
Shovel Bros
#5 - 2011-10-18 21:58:22 UTC
Nariya Kentaya wrote:
ShahFluffers wrote:
The idea of a ship that can operate with multiple pilot (see: "Hive ships") has been tossed around for some time. If memory serves me right... the base code of EVE "doesn't like" having more than one player in any one ship.

edit: Didn't read it close enough. Oops

As long as it doesn't mine more than a Hulk I'd be okay with this.


it would actually mine slightly less then a hulk, but would have the ability to use the target jammer to greater effect, making it a sorta decent bait ship as well as a bad surprise for any high-sec ganker who didnt know what he was doing (i LIKE high sec ganking, but i really think alot fo people jump blindly into the gank and i dont like that, premeditated murder is best murder)


Actually, it wouldn't have any effect on highsec ganking. Highsec ganking is all about the alpha, it relies on killing the ganke in the first shot, before Concord shows up. Since you can't activate jammers until you've already been agressed, and as soon as you're agressed Concord shows up, it'd be kinda pointless to try to jam the ship that Concord is in the process of WTFPWNing.

Also, this would have to have decent EHP, atleast 15-25k minimum, to be viable; it's no good being able to jam the attacker and run if you don't have the EHP to live long enough to lock them, lol.

Overall, not a horrible idea, I doubt it'll actually ever get made, but not a bad idea.
Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2011-10-18 22:05:25 UTC  |  Edited by: Nariya Kentaya
mxzf wrote:
Nariya Kentaya wrote:
ShahFluffers wrote:
The idea of a ship that can operate with multiple pilot (see: "Hive ships") has been tossed around for some time. If memory serves me right... the base code of EVE "doesn't like" having more than one player in any one ship.

edit: Didn't read it close enough. Oops

As long as it doesn't mine more than a Hulk I'd be okay with this.


it would actually mine slightly less then a hulk, but would have the ability to use the target jammer to greater effect, making it a sorta decent bait ship as well as a bad surprise for any high-sec ganker who didnt know what he was doing (i LIKE high sec ganking, but i really think alot fo people jump blindly into the gank and i dont like that, premeditated murder is best murder)


Actually, it wouldn't have any effect on highsec ganking. Highsec ganking is all about the alpha, it relies on killing the ganke in the first shot, before Concord shows up. Since you can't activate jammers until you've already been agressed, and as soon as you're agressed Concord shows up, it'd be kinda pointless to try to jam the ship that Concord is in the process of WTFPWNing.

Also, this would have to have decent EHP, atleast 15-25k minimum, to be viable; it's no good being able to jam the attacker and run if you don't have the EHP to live long enough to lock them, lol.

Overall, not a horrible idea, I doubt it'll actually ever get made, but not a bad idea.



i always mined in a 0.5 system, and last time a buddy of mine got aggressed (he wasnt in my corp so unfirtunately help i could not) it took CNCORD at least 15 seconds before they showed up, am i wrong that if your paying attention you should be able to turn on a tagret jammer and cycle it to at elast prevent 1 or 2 volleys before concord shows up?

and i ahve never seen a ganker willing do CONCORDokken a ship big enough to have the alpha to kill a lightly tnaked hulk, woudlnt that require a battleship?

and it isnt JUST ABOUT ganking in high-sec, i figure if you can give miners at elast the IMPRESSION their ship can ward off a single hostile by keeping his guns form locking them, more might try to venture into low-sec a little, and YES there are still single man roams in low-sec, i've seen plenty (that i unfortunately wasnt fast enough to catch before they warped off from my BC)
Nova Fox
Novafox Shipyards
#7 - 2011-10-18 22:20:29 UTC
No, ore are civillians it should stay that way, if anything make them harder to kill by buffing thier tank.

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Joe Risalo
State War Academy
Caldari State
#8 - 2011-10-18 23:22:32 UTC  |  Edited by: Joe Risalo
I had a way different Idea earlier that's kinda crazy.

Covert mining vessel

Noctis hull

8 highs
3 mids
3 lows
2 rigs

7 mining laser hard points (not turrets)
3000m3
50m3 drone
50 bandwidth
Max locked targets 4
Max lock range 45km(with all skills 5)
low scan res and low sensor strength

10% bonus to mining laser yield per mining lvl
5% bonus to cargo capacity per Ore industrial lvl
20% bonus to mining laser range and survey scanner range per covert instrustrial lvl
can fit covert ops cloak

Requires ore industrial lvl 5, mining lvl 5, cover ops lvl 5, covert industrial lvl 1

Mines about 840 m3 per minute at all skills lvl 5 with a 30km range, and have about a 4500 hold.

This means it doesn't have near the same yield as a hulk or even the same cargo.
With 3 lows you have the choice of mining buff modules or cargo modules.


This ship will give you the benefit of cloak in low and null sec but with the loss of mining yield over the hulk.

It's tricky buisness because if you have a fleet of these in a belt, you have to be careful about how close you are to other ships, containers, and asteroids.
If an enemy fleet comes into the belt, they could possibly bump one out of cloak, but the have the ability to warp cloaked.
The have no offensive capability, and pretty much no defensive capability besides besides maybe a small or medium shield booster, and of course, cloak.
tankus2
HeartVenom Inc.
#9 - 2011-10-18 23:41:46 UTC
I like the concept of a pair of new barges from another company other than ORE. Basically, it would be like the following:

t1, small

1 high
3 mids
3 lows
3 rigs

bonus to resistances and shield rep amount per level
role bonus of 'can fit strip miners and ice harvesters'

t1, large

2 highs
3 mids
3 lows
3 rigs

bonus to resistances and shield rep amount per level
role bonus of 'can fit strip miners and ice harvesters'

t2, small

1 high
5 mids
3 lows
2 rigs

bonus to resistances and shield rep amount per level, along with a bonus to shield hitpoints and harvester/strip duration
role bonus of 'can fit strip miners and ice harvesters'

t2, large

2 highs
5 mids
3 lows
2 rigs

bonus to resistances and shield rep amount per level, along with a bonus to shield hitpoints and a yield bonus
role bonus of 'can fit strip miners and ice harvesters'

The large version, both t1 and t2, would be between a coveter and a retriever in size and ability, though the t2 version will distinctly be like a hulk

The small version, both t1 and t2, is between a retriever and a procurer in size and ability, and the t2 version is supposed to be the middleman of both the skiff and mackinaw (being both ice harvester and mercoxit miner)

By having more slots to play with and resistances at the expense of ore yields gives us a ship that is overall harder to kill even though it is inefficient compared to what ORE has. Overall, new ships are added that do not displace the current crop of vessels and yet provide something new.

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