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Player Features and Ideas Discussion

 
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New Mining Mechanics: Multi Ore, Multi Methods

First post
Author
Altirius Saldiaro
Doomheim
#141 - 2014-07-27 07:39:42 UTC
CCP Gargant wrote:
Reopening this thread


Good. Revamp mining how the OP is suggesting and mining will not be boring anymore. It will also draw in a lot more players to the game.
Smugest Sniper
neko island
Deedspace Consortium
#142 - 2014-07-27 09:38:34 UTC
Altirius Saldiaro wrote:
CCP Gargant wrote:
Reopening this thread


Good. Revamp mining how the OP is suggesting and mining will not be boring anymore. It will also draw in a lot more players to the game.


Thats an ancient post, and no it would not.
Dally Lama
Doomheim
#143 - 2014-07-27 13:52:23 UTC  |  Edited by: Dally Lama
Making mining more "engaging" will not have the effect it seems. These suggestions would still ultimately be boring, which means miners will eventually stop doing it and accept the lesser yield methods. Thus, all this will do is lower mining profits, thereby lowering the incentive to mine even more so.

Perhaps this would be somewhat relevant in nullsec, but in highsec it will be the death of mining. As of right now people are only willing to mine in high because they can make an alright profit while watching Family Guy. Take away the profit or the Family Guy and they just won't do it,
James Baboli
Warp to Pharmacy
#144 - 2014-07-27 14:12:14 UTC
also more complicated mining is too big a haasle for the timeframe of some players, who just want to hop into a belt and mine for 5-10 minutes while on the end of breaks etc.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Reaver Glitterstim
The Scope
Gallente Federation
#145 - 2014-07-27 16:46:43 UTC
Dally Lama wrote:
As of right now people are only willing to mine in high because they can make an alright profit while watching Family Guy. Take away the profit or the Family Guy and they just won't do it,
They still can. You don't have to manipulate your miners constantly to get a decent profit, just every once in a while. You can do it every ad break to maximize profits, or just between episodes to at least make more than someone only checking once every few hours.

James Baboli wrote:
also more complicated mining is too big a haasle for the timeframe of some players, who just want to hop into a belt and mine for 5-10 minutes while on the end of breaks etc.
This would create significant benefits to those players! As it is, anyone who mines for less than a few hours picks up hardly any value. But in Abrazzar's suggestion, a person really could mine for just a few minutes and, provided they focus on getting as much ore as possible for that time, could get something significant. If they just want to turn on the lasers for 5-10 minutes to watch and listen to something soothing, it's not really going to make much difference either way.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Altirius Saldiaro
Doomheim
#146 - 2014-07-27 17:09:22 UTC  |  Edited by: Altirius Saldiaro
Smugest Sniper wrote:
Altirius Saldiaro wrote:
CCP Gargant wrote:
Reopening this thread


Good. Revamp mining how the OP is suggesting and mining will not be boring anymore. It will also draw in a lot more players to the game.


Thats an ancient post, and no it would not.


Yes it would.
DaReaper
Net 7
Cannon.Fodder
#147 - 2014-10-07 16:03:40 UTC
I'm not 100% sure I like all the details, but in general a new mining mechanic will work well. Add in comets and you have a decent new system, i'll read the full details later

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

MsArj
Federal Navy Academy
Gallente Federation
#148 - 2014-10-17 08:53:58 UTC
+1
Davinthan
Pator Tech School
Minmatar Republic
#149 - 2014-10-19 21:30:24 UTC
I see the thought here is a more targeted mining of roids that provide better return for harvesting.

I believe this makes an already complex topic more complex.

Arm the miners with weapons or tactics that improve their safety or capacity to harvest.

I still like the idea of a Ninja Hulk that can alpha shoot most attackers.
Reaver Glitterstim
The Scope
Gallente Federation
#150 - 2014-10-20 00:53:55 UTC
Davinthan wrote:
I believe this makes an already complex topic more complex.

What's wrong with that? I wouldn't consider mining complex at all, but if it were, what would be wrong with that? I think it could use a little more complexity. It's too simple and that is part of why it is so easy for bots to own it.

Davinthan wrote:
I still like the idea of a Ninja Hulk that can alpha shoot most attackers.

How would that not be abused for absurdly powerful fleets?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

WolfSchwarzMond
Doomheim
#151 - 2014-10-23 03:21:23 UTC
NO.

I say that as a miner. No.
Anything that add more M3 per cycle means that everyone will mine more, supply and demand means it will pay less per cycle. The mineral prices are already stagnant, this as any mining change will only drop them.
Abrazzar
Vardaugas Family
#152 - 2014-10-23 03:23:52 UTC
WolfSchwarzMond wrote:
NO.

I say that as a miner. No.
Anything that add more M3 per cycle means that everyone will mine more, supply and demand means it will pay less per cycle. The mineral prices are already stagnant, this as any mining change will only drop them.

You haven't read a single thing, did you?
Reaver Glitterstim
The Scope
Gallente Federation
#153 - 2014-10-23 04:40:19 UTC
Botters don't run their characters skillfully in large groups. The characters who skillfully beat you at everything in large groups are actually operated by large groups of skilled people.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nikk Narrel
Moonlit Bonsai
#154 - 2014-10-23 13:56:57 UTC
The concept behind this is solid, in my opinion.

We are playing a game.
This is a sandbox, meaning we get to decide how we play, and for what goals.

PvP is present in every aspect, at some level. The OP may not be obvious as a PvP mechanic, but it most definitely IS.

That is a very good thing.

The idea, that a miner could use skill and effort to more quickly cherry pick ore from a space rock, and move onto the next.
Other miners must either match the effort and skill, or lose ore to that better player.
This is PvP by mining, and I feel a good deal more interesting than watching lasers cycle alone.
Schmata Bastanold
In Boobiez We Trust
#155 - 2014-10-23 16:38:09 UTC
I looked at OP: "posted a year ago"

Well, nobody can accuse CCP of making hasty changes, that's for sure.

Invalid signature format

Onyxa Lundra
United Operations 101
#156 - 2014-12-07 15:12:43 UTC
+1

Something for not afk miners should be added, sounds great.

Can't wait Rhea that will make belts look more lively at least.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#157 - 2014-12-07 15:39:51 UTC
I'd go with the comet mining idea in preference to any captcha/minigame. Interesting to note that google are moving away from 'captcha' methods as they can be accuratrly interpreted by bots 99.8% of the time whereas people are only 80% effective...
DrysonBennington
Eagle's Talon's
#158 - 2014-12-07 16:55:59 UTC
Although I do not see CCP redesigning the belts to fit the above objective, I could see CCP adding in Scanner Asteroids. Scanner Roids would be asteroids that are not part of the normal system populated roids and would come from rogue comets passing close to the system where the debris from the comet mixes with the normal roid population.

The roids would come in very small 200 c/m3 to medium 1000 c/m3 in volume roids. You would first have to scan the roid with a specialized scanner to determine its composition which could be anything from a solid chunk of glacial ice to fragments containing glacial ice, omber, kernite, Gneiss, etc.

This would make roid hunting a new trade where new modules and ships would need to be developed to hunt and procure the roids.
Reaver Glitterstim
The Scope
Gallente Federation
#159 - 2014-12-10 08:33:13 UTC  |  Edited by: Reaver Glitterstim
I'd like to see more purpose for frigate/small ship mining along with a nerf to the ore hold size of the Venture, Procurer, and Skiff, by way of making occasional small bits of extremely rich ore which can be mined quickly but which are spread out and hidden enough that only an actively scanning player will be able to beat the income of a passive miner. This would make defensive warp-bonused small mining ships useful for making a few quick trips into dangerous territory to grab some rich ore bits. It could also be used in highsec for those who don't have much time, to hop on and do some quick mining. These should run out quickly but gradually respawn throughout the day, that way the AFK miners will ignore them as they do not provide a sustainable income in highsec, and that will leave them available for those who mine in short bursts.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Harvey James
The Sengoku Legacy
#160 - 2014-12-10 08:48:40 UTC
Abrazzar wrote:
WolfSchwarzMond wrote:
NO.

I say that as a miner. No.
Anything that add more M3 per cycle means that everyone will mine more, supply and demand means it will pay less per cycle. The mineral prices are already stagnant, this as any mining change will only drop them.

You haven't read a single thing, did you?


i understand his concern.. people do tend too choose the most optimal gameplay available so some minor nerfs to the lower spectrum of your plan might be needed too avoid that potential outcome, there would have too be at least a decent time and skill difference between the 3 types too avoid this .. reward the more active miners who are willing too put the extra skill time and effort into this, whilst still allowing the more casual lower end skills mining players/AFK miners too still make a decent income.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using