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EVE Solo Players

Author
Demica Diaz
SE-1
#41 - 2013-05-01 13:21:42 UTC
Before I graduated I had quite some time to play EVE so I was in E-Uni and RvB for short time. But now I travel a lot and sometimes cannot log in for months. So naturally its easier for me to be solo player in NPC corp and I only have one character. I simply play this game to relax and just have fun when I dont have anything else to do. I dont see any problem with players do the same. Its not as fun being solo player in this game, I know I had much more fun in big corp but when you really dont have time to invest into game then going solo is one option.

But I dont like to see EVE going more WoW way where playing solo / casual way is encouraged and game content is slowly being tailored towards this casual crowd as I think that kinda killed WoW hardcore side. CCP can offer some tools and tricks for solo players but never should it create content that starts encouraging solo play, that I think would hurt EVE quite a lot. Other than that, play way you like and just ignore ranting people who think only way to play EVE is their way. Bear
Bischopt
Sebiestor Tribe
Minmatar Republic
#42 - 2013-05-01 14:02:47 UTC
Can't say I've ever encountered any noticeable complaining about me playing eve solo almost exclusively.

If anything, I'd say I've received at least some respect and attention for having the balls to do pvp with no safety net. But I don't think anyone has ever said "hey **** you buddy, what u flyin' around alone for? We dun take kindly to that kind of thing around here..."
Jenn aSide
Worthless Carebears
Test Alliance Please Ignore
#43 - 2013-05-01 14:04:31 UTC  |  Edited by: Jenn aSide
Bischopt wrote:
Can't say I've ever encountered any noticeable complaining about me playing eve solo almost exclusively.

If anything, I'd say I've received at least some respect and attention for having the balls to do pvp with no safety net. But I don't think anyone has ever said "hey **** you buddy, what u flyin' around alone for? We dun take kindly to that kind of thing around here..."


LOL, I swear I heard banjo music in my mind while reading that last snetence. Thanks Smile .
De'Veldrin
Adversity.
Psychotic Tendencies.
#44 - 2013-05-01 14:09:46 UTC
ShahFluffers wrote:
Anything done to aid a "true solo player" will always be to the greater advantage of those willing to work together.


ShahFluffers' corollary to Malcanis' Law detected.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Varius Xeral
Doomheim
#45 - 2013-05-01 15:26:29 UTC  |  Edited by: Varius Xeral
Because moderation on this forum is so terrible, it's easy for very benign positions to be quickly turned into false confrontations between us and them, black and white, etc. I am confident that the vast majority of players have or do "play solo" quite often, in that they are doing an activity in game that doesn't require the direct back and forth input of teamwork at that very moment.

The two areas of contention form around those that think they should not be interfered with and those that desire there to be more and better content and rewards for solo play.

The former will always get a harsh response as they are essentially missing the whole point of the game. People pull out "sandbox" to infer that they can do whatever they want, when it is clear from numerous statements from CCP that this is an interactive MMO where you are never immune to the actions of others. Essentially these people want Eve to be a different game than it is, and they will be met with corresponding scorn and dismissal.

The latter area of contention is far more problematic. Eve is fundamentally an odd game in that it is an acquired taste, you have to learn to like it, whether through playing it despite your initial reaction to its difference or through growing tired of the common structure of the vast majority of other games, thereby driving you to look for something new.

I at first played Eve like any other game: build my skills, get better gear, fight better mobs, and it was a pretty awful game in that respect because it's not designed to be satisfying in that sense. Eve is designed around getting you in space, and then letting the interactions between players in space pursuing their own ends form the content of the game.

Now, if "solo" to you means going out on your own and interacting with others to pursue your own ends as your own individual pilot, then nobody has any problem with that. However, if you think solo means going out and not interacting with other players, then you are missing the point of the game. CCP is moving further and further away from content that is not "interactive" with other players, whether you are interacting as an individual or as part of a larger group, and will continue to do so. If you are playing in the hopes of more non-interactive content, then you might as well quit now. The game will continue to push people into the same space and reward those who can control the encounters through whatever means (force, diplomacy, guile, etc).

Edit: that said, there is definitely an awareness of the time constraints of casual players and the often inherent additional commitment of interactive play, so we can expect that features will be designed with the more casual players in mind that allow for interaction with the minimal commitment of time.

Official Representative of The Nullsec Zealot Cabal

Grobalobobob Bob
Hedion University
Amarr Empire
#46 - 2013-05-01 15:36:57 UTC
Being force-butt-herded into an arena against my will for the sake of "this MULTIPLAYER game" is NOT what I would call good PR. Sometimes I think that the low and null sec communities are doing everything in their power to force all those juicy high sec players into their traps. Tactics like "nerf agent missions, nerf solo play, strangle high sec profitability, risk vs reward balance, remove high sec completely, stop creating fun PVE etc etc etc" ... It's just exactly as i mentioned, bored low and NULL players looking across the pond at all those carebears having fun and profiteering in SAFETY in high sec areas, whilst they're bored as hell and moaning / complaining at CCP for making "life too easy" because there's nothing to "shoot". It will take a huge shake up to encourage most people out of high sec, and that aint going to happen unless forced out.

It's NOT a case of CCP encouraging high sec care-bearing if they improve solo and NPC storyline, and rebuffing storylines within high sec. Truth is, folks like me who live in high sec, and care nothing for zealotting in low / null will stay in high forever, no matter how much the 'bored' community try to bully us into "their" world and "their" way of playing EVE. We have a large group of friends who have a lot of fun playing EVE "our way". Despite a community hell-bent on syphoning all the 'fun' out of high sec.

Varius Xeral
Doomheim
#47 - 2013-05-01 15:43:35 UTC
Ya, people like you are screwed. Your paranoid delusions aside, non-interactive content is on the out.

I am looking forward to how they design content that is both interactive and casual, while not feeling too "instancey", as it will be a pioneering effort in video games.

Official Representative of The Nullsec Zealot Cabal

Skeln Thargensen
Doomheim
#48 - 2013-05-01 15:50:38 UTC
it's Everyone versus Everyone. The more people group up the less that happens so it's just as well some of us play differently.

forums.  serious business.

Vaju Enki
Secular Wisdom
#49 - 2013-05-01 15:53:58 UTC
Grobalobobob Bob wrote:
Being force-butt-herded into an arena against my will for the sake of "this MULTIPLAYER game" is NOT what I would call good PR. Sometimes I think that the low and null sec communities are doing everything in their power to force all those juicy high sec players into their traps. Tactics like "nerf agent missions, nerf solo play, strangle high sec profitability, risk vs reward balance, remove high sec completely, stop creating fun PVE etc etc etc" ... It's just exactly as i mentioned, bored low and NULL players looking across the pond at all those carebears having fun and profiteering in SAFETY in high sec areas, whilst they're bored as hell and moaning / complaining at CCP for making "life too easy" because there's nothing to "shoot". It will take a huge shake up to encourage most people out of high sec, and that aint going to happen unless forced out.

It's NOT a case of CCP encouraging high sec care-bearing if they improve solo and NPC storyline, and rebuffing storylines within high sec. Truth is, folks like me who live in high sec, and care nothing for zealotting in low / null will stay in high forever, no matter how much the 'bored' community try to bully us into "their" world and "their" way of playing EVE. We have a large group of friends who have a lot of fun playing EVE "our way". Despite a community hell-bent on syphoning all the 'fun' out of high sec.



If you hate sandbox mmo-rpg's, why do you play them? Why don't you go play a game that suites your needs, either single player game or a themepark mmo-rpg would fit like a glove on you.

The Tears Must Flow

Mara Rinn
Cosmic Goo Convertor
#50 - 2013-05-01 16:30:44 UTC
Vaju Enki wrote:
If you hate sandbox mmo-rpg's, why do you play them? Why don't you go play a game that suites your needs, either single player game or a themepark mmo-rpg would fit like a glove on you.


Congratulations for proving the point.

Remember, it's a sandbox game. If someone wants to build sand castles by themselves, that's their prerogative. If they want to build a sand empire with their thousand closest friends, that's just fine too.
Varius Xeral
Doomheim
#51 - 2013-05-01 16:34:10 UTC
Mara Rinn wrote:
Remember, it's a sandbox game. If someone wants to build sand castles by themselves, that's their prerogative. If they want to build a sand empire with their thousand closest friends, that's just fine too.


Sure, as long as you accept that your sand castle will be comparatively crappy and others can come kick it over, then more power to you. If not, then no, you're wrong.

Official Representative of The Nullsec Zealot Cabal

Grobalobobob Bob
Hedion University
Amarr Empire
#52 - 2013-05-01 16:44:42 UTC
Varius Xeral wrote:
Mara Rinn wrote:
Remember, it's a sandbox game. If someone wants to build sand castles by themselves, that's their prerogative. If they want to build a sand empire with their thousand closest friends, that's just fine too.


Sure, as long as you accept that your sand castle will be comparatively crappy and others can come kick it over, then more power to you. If not, then no, you're wrong.


My point is, my castle isn't crappy at all in my eyes. Sure I can compare my house to a billionaire mansion, but if I'm truly happy, and my house suits me / our family, then that's totally ok for me. No one is going to kick over my sandcastle in high sec, that's the beauty of it... and is why it's pointless swimming in that piranha infested water others call "the true eve", why dedicate valuable time setting up in NULL or whatever and give someone else something to stomp on? No one is going to persuade me otherwise. I'm happy being what I am in eve, solo / carebear. Some kids love stomping on other peoples sand castles, that's up to them.. Some kids love having their creations stomped to dust.. that's also good for them if that's what they like. Me? I like keeping my stuff, thankyou! I dont work out for hours only to feed someone's epeen killboard.
Varius Xeral
Doomheim
#53 - 2013-05-01 16:46:44 UTC  |  Edited by: Varius Xeral
Except people can try to destroy anything you try to build no matter where you are. Beyond that, more power to you.

Official Representative of The Nullsec Zealot Cabal

Jenn aSide
Worthless Carebears
Test Alliance Please Ignore
#54 - 2013-05-01 16:48:30 UTC
Mara Rinn wrote:
Vaju Enki wrote:
If you hate sandbox mmo-rpg's, why do you play them? Why don't you go play a game that suites your needs, either single player game or a themepark mmo-rpg would fit like a glove on you.


Congratulations for proving the point.


Vaju didn't prove any point. Asking someone why they make a poor choice in playing a multplayer game isn't the same as making them leave the game (or high sec). For some reason people like to confalte the two issues, but that's wrong/

Quote:

Remember, it's a sandbox game. If someone wants to build sand castles by themselves, that's their prerogative. If they want to build a sand empire with their thousand closest friends, that's just fine too.


yea, like the other poster said, as long as they understand that its ok for others to knock down those sand castles. I think it's pretty clear that playing how you want to (within the EUAL) is fine, what's not fine is complaining about the natural consequences of playing a game where EVERYONE has free choice as well as you do.
Angang Ostus
Brutor Tribe
Minmatar Republic
#55 - 2013-05-01 16:53:01 UTC
There is definitely a segment of the player base that generates their own emergent content in high sec corps co-oping missions, anoms, and plexes in high sec--with some dabbling in low sec--along with all their other corp activities. Corpies in low sec and 0.0 also co-op PVE together, though less probably since that's not their focus. And of course lots of people focus on solo PVE, but not all of those are cut off from the sandbox.

The important questions are not "is it ok to play solo?" or "is it ok for our corp to focus on PVE?". Nobody's going to stop you. Do whatever you want to do. The big question is if CCP has any plans to improve the part of the game that all these masses of people choose to focus on. We need answers to these questions:

How and when is PVE going to be iterated? (It's like American public education. Everything else seems to come before it.)

Should more dynamic and varied choices in PVE be introduced into the game? If so, how can it be geared towards groups of all skill levels? (Making solo play more financially rewarding is not what CCP wants.)

Should we be given more opportunities to experience the lore of New Eden through an enrichment of the environment and the addition of more storyline elements?

Even those who focus on PVP like--and need to--PVE sometimes, and they often do it solo, due to convenience and maximizing ISK. Others choose that style of play as default. And then there are the newer players who are still getting to know the world and don't feel near ready to go out and blow stuff up and get blown up.

If you play solo, this should be important to you.
If you co-op PVE, this should be important to you.

All you quiet solo guys and high sec PVEers need to let your voice be heard on this!
Jenn aSide
Worthless Carebears
Test Alliance Please Ignore
#56 - 2013-05-01 16:54:06 UTC
Grobalobobob Bob wrote:
Varius Xeral wrote:
Mara Rinn wrote:
Remember, it's a sandbox game. If someone wants to build sand castles by themselves, that's their prerogative. If they want to build a sand empire with their thousand closest friends, that's just fine too.


Sure, as long as you accept that your sand castle will be comparatively crappy and others can come kick it over, then more power to you. If not, then no, you're wrong.


My point is, my castle isn't crappy at all in my eyes. Sure I can compare my house to a billionaire mansion, but if I'm truly happy, and my house suits me / our family, then that's totally ok for me. No one is going to kick over my sandcastle in high sec, that's the beauty of it... and is why it's pointless swimming in that piranha infested water others call "the true eve", why dedicate valuable time setting up in NULL or whatever and give someone else something to stomp on? No one is going to persuade me otherwise. I'm happy being what I am in eve, solo / carebear. Some kids love stomping on other peoples sand castles, that's up to them.. Some kids love having their creations stomped to dust.. that's also good for them if that's what they like. Me? I like keeping my stuff, thankyou! I dont work out for hours only to feed someone's epeen killboard.


You're so paranoid you are totally missiing the point (while at the exact same time become a poster boy for the exact type of attitude that makes may folks look at high sec with disdain).

No one wants you to go to null (where you obviously couldn't make it anyway). No one cares what you do in game or out. No one in null sec is so bored as to actually care that high sec people exist in the 1st place. There is enough killing in null sec, as evidenced by the fact that the EVE economy is still churning out ships to explode.

What folks like me are saying is that if you expect silly and unreasonable things from a video game (like the people who want high sec to be totally safe), you're going to get talked about and your feelings are going to get hurt.

The solo/casual/high sec player that understand that this is a multiplayer game and that it does and should reward cooperation and that it does and should foster conflict are ok in my book.

The guys screaming "give me more stuff to have fun with because I choose to play this game but can't spare more than 5 minutes a day for it and my personal problem is YOUR problem" can simply screw off.

Varius Xeral
Doomheim
#57 - 2013-05-01 16:58:47 UTC  |  Edited by: Varius Xeral
Angang Ostus wrote:
Should more dynamic and varied choices in PVE be introduced into the game? If so, how can it be geared towards groups of all skill levels? (Making solo play more financially rewarding is not what CCP wants.)

Should we be given more opportunities to experience the lore of New Eden through an enrichment of the environment and the addition of more storyline elements?



PVE will be iterated by making it more cooperative and/or competitive. The point is that the enjoyment derived will be from the interactions with other players needed to engage the environmental content.

What does that mean in simple terms? More things like enhanced AI and less things like mission iteration.

There is an obvious push for more story based content, but it is coming in the form of changes that affect everyone, or at least huge swathes of people, like Caldari Prime as opposed to more epic arc stories meant for individuals interacting with agents NPCs.

Official Representative of The Nullsec Zealot Cabal

Jenn aSide
Worthless Carebears
Test Alliance Please Ignore
#58 - 2013-05-01 16:59:52 UTC  |  Edited by: Jenn aSide
Angang Ostus wrote:
There is definitely a segment of the player base that generates their own emergent content in high sec corps co-oping missions, anoms, and plexes in high sec--with some dabbling in low sec--along with all their other corp activities. Corpies in low sec and 0.0 also co-op PVE together, though less probably since that's not their focus. And of course lots of people focus on solo PVE, but not all of those are cut off from the sandbox.

The important questions are not "is it ok to play solo?" or "is it ok for our corp to focus on PVE?". Nobody's going to stop you. Do whatever you want to do. The big question is if CCP has any plans to improve the part of the game that all these masses of people choose to focus on. We need answers to these questions:

How and when is PVE going to be iterated? (It's like American public education. Everything else seems to come before it.)

Should more dynamic and varied choices in PVE be introduced into the game? If so, how can it be geared towards groups of all skill levels? (Making solo play more financially rewarding is not what CCP wants.)

Should we be given more opportunities to experience the lore of New Eden through an enrichment of the environment and the addition of more storyline elements?

Even those who focus on PVP like--and need to--PVE sometimes, and they often do it solo, due to convenience and maximizing ISK. Others choose that style of play as default. And then there are the newer players who are still getting to know the world and don't feel near ready to go out and blow stuff up and get blown up.

If you play solo, this should be important to you.
If you co-op PVE, this should be important to you.

All you quiet solo guys and high sec PVEers need to let your voice be heard on this!


This is basically false. It is not a matter of PVP vs PVE. I'm a PVE player myself, i've probably killed a few MILLION NPCs for every one real player's killmail I've been on (and i've been on a few thats my main pvp char, I have a few more kills on other chars).

PVP isn't the only interactive activity in EVE, and CCP is simply moving to a point where more activities have more directly interactive/multiplayer features.

I think the PVE in EVE is basically ok (I do null sec exploration, low sec PVE except FW, and high sec exploration and incursions), people who keep screaming for pve "iteration" are just people who are easily bored and should probably be playing a more PVE oriented game to begin with.
Jenn aSide
Worthless Carebears
Test Alliance Please Ignore
#59 - 2013-05-01 17:00:56 UTC
Varius Xeral wrote:
Angang Ostus wrote:
Should more dynamic and varied choices in PVE be introduced into the game? If so, how can it be geared towards groups of all skill levels? (Making solo play more financially rewarding is not what CCP wants.)

Should we be given more opportunities to experience the lore of New Eden through an enrichment of the environment and the addition of more storyline elements?



PVE will be iterated by making it more cooperative and/or competitive. The point is that the enjoyment derived will be from the interactions with other players needed to engage the environmental content.

What does that mean in simple terms? More things like enhanced AI and less things like mission iteration.

There is an obvious push for more story based content, but it is coming in the form of changes that affect everyone, or at least huge swathes of people, like Caldari Prime as opposed to more epic arc stories meant for individuals interacting with agents NPCs.


Well said. And this is the exact direction CCP should be going in.
Varius Xeral
Doomheim
#60 - 2013-05-01 17:11:56 UTC
Jenn aSide wrote:
Well said. And this is the exact direction CCP should be going in.


Yeah, I really don't want to be pigeon-holed into some "leetpvp" person, which I am definitely not. For example, I think incursions are a great feature, especially for more casual players.

Personally, I think missions should be considered beginner fare, and should transition naturally into more rewarding group PvE in hisec, which in turn should transition naturally into competitive group PvE in hisec and lowsec for those who have the time and desire to make the extra step, which in turn is a natural transition then to claim-staking for those who want to and can go even further (heavy PvP focus) in all areas of space.

However, wherever someone lives, there should always be some baseline option where you can just undock and shoot something for an hour, whether that is anoms or missions or sites or whatever, but the reward should reflect the lack of competition and cooperation involved.

Official Representative of The Nullsec Zealot Cabal