These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Long Range T2 turrets

Author
Haulie Berry
#21 - 2013-05-02 18:16:39 UTC
xPredat0rz wrote:
He has something here. look at the stats of Gleam L compared to IN Multi L and T1 Multi L

http://wiki.eveonline.com/en/wiki/Gleam_L

http://wiki.eveonline.com/en/wiki/Imperial_Navy_Multifrequency_L

http://wiki.eveonline.com/en/wiki/Multifrequency_L

Gleam has less range and damage, And less tracking.

Granted Aurora L is better then its T1 and Faction counterparts. (More damage and range)


Those stats are out of date.
Danni stark
#22 - 2013-05-02 20:00:39 UTC
250k optimal range on my naga is nice. *shrug*
Ersahi Kir
Brutor Tribe
Minmatar Republic
#23 - 2013-05-02 21:20:46 UTC
I always thought that the long range ammo for long range guns was pretty solid, getting mid range DPS at long range seems pretty strong. The tech II short range ammo for long range guns always seemed suspect to me, at least compared to faction ammo.
sabre906
The Scope
Gallente Federation
#24 - 2013-05-02 22:00:31 UTC
Ersahi Kir wrote:
I always thought that the long range ammo for long range guns was pretty solid, getting mid range DPS at long range seems pretty strong. The tech II short range ammo for long range guns always seemed suspect to me, at least compared to faction ammo.


Short range ammo is fine now. You'll never need long range of the long range ammo, so you're only getting the dps nerf and no benefit in nearly all situations. Try it, and feel the pain of railgun users.
Zhilia Mann
Tide Way Out Productions
#25 - 2013-05-03 03:50:47 UTC
Barrogh Habalu wrote:
AFAIK, general properties of T2 ammo (since people still state different info here) look somewhat like this:
- long ranged ammo with tracking penalty and average damage;
- very short range ammo with tracking bonus and high damage.

I'd note that it's not quite like it is for short ranged guns where close range T2 ammo hits significantly harder, but has tracking penalty, although in this case properties are less uniformic than with long ranged guns.


This is correct. Short range T2 does about the same damage as short range faction ammo but with a different damage mix and a tracking bonus. Long range T2 does about the same damage as mid to long range faction ammo out to very long range but with a tracking penalty.
xPredat0rz
Project.Nova
The Initiative.
#26 - 2013-05-03 05:10:36 UTC
Haulie Berry wrote:
xPredat0rz wrote:
He has something here. look at the stats of Gleam L compared to IN Multi L and T1 Multi L

http://wiki.eveonline.com/en/wiki/Gleam_L

http://wiki.eveonline.com/en/wiki/Imperial_Navy_Multifrequency_L

http://wiki.eveonline.com/en/wiki/Multifrequency_L

Gleam has less range and damage, And less tracking.

Granted Aurora L is better then its T1 and Faction counterparts. (More damage and range)


Those stats are out of date.


Its quite possible they are. I personally prefer Pulses over Beams.

Hybrids i prefer blasters and almost never use T2 long range ammo in sniper fits.

Artillery is RF insert damage type here for sniping out to 90km. RF TS for anything greater then that.

Missiles is the only Long Range T2 ammo i use generally
Previous page12