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EVR - Kickstart this now!

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Author
Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#41 - 2013-04-30 11:56:03 UTC
silens vesica wrote:
Major 'Revolver' Ocelot wrote:
I thought we were submerged in goo not sitting in a cockpit? Windows are structural weaknesses damn it!

Who said they were actual windows? Perhaps they're just conveniently-placed displays. A transparent, low-viscosity goo would be possible too.
(Yeah, I know - But I just want to see this happen, and am willing to hand-wave like Boy Scout learning sempahore)


To be honest that's not a bad theory with the displays, after all we have the current camera functions which are said to be advanced camera probes.
silens vesica
Corsair Cartel
#42 - 2013-04-30 12:08:05 UTC
I like the idea of a mini-game to bundle with the commercial Oculus product. Consider it a lagniappe to make the Oculus units more enticing. Not exactly a cash river, but something that will help move the VR units forward, AND put CCP (and EVE Online) in people's minds.

Rain6639 wrote:


if eye tracking was integrated with the visor? hahah game -over- you can't argue against that. do pilot HUDs even have that? I think Apache guns are tied to the camera, which is controlled by the pilot's head, but nothing in the way of eye tracking

eye tracking would be truly future-gen ****
I believe the Russians have something like this on at least some of their top-line fighters. Helmet tracking, rather than eye tracking, because the glare shield makes it kinda hard to directly track the eye, and it's already a couple decades old.

Ah! Here it is:
Quote:
The aircraft's infrared search and track system, laser rangefinder, radar and helmet-mounted target designator provide detection, tracking and attack capability.


http://www.airforce-technology.com/projects/su27/

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

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Rain6639
GoonWaffe
Goonswarm Federation
#43 - 2013-04-30 12:13:51 UTC
not sure we're on the same page

eye tracking accurate enough to initiate radial menus on targets in view, not just center of view

unnecessary, I suppose, but ... eye tracking to initiate radial menus on targets in view!
silens vesica
Corsair Cartel
#44 - 2013-04-30 12:16:07 UTC  |  Edited by: silens vesica
Rain6639 wrote:
not sure we're on the same page

eye tracking accurate enough to initiate radial menus on targets in view, not just center of view

unnecessary, I suppose, but ... eye tracking to initiate radial menus on targets in view!
There's this thing about being needing to be able to see through the visor as well, in the case of an actual pilot.
Blink

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Brujo Loco
Brujeria Teologica
#45 - 2013-04-30 15:35:37 UTC  |  Edited by: Brujo Loco
Micheal Dietrich wrote:
Grab yer umbrellas boys, its raining **** from GD again.


This should be OOPE´s Motto ... no really, where do I go to make this the official Motto of the forum? Sad

Edit: On a side note I support this product.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Reticenti
The 6th Legion
#46 - 2013-04-30 19:57:35 UTC
I was so impressed by EVR I have to throw my opinion in here. This needs to be developed and fast! It was amazing and I would also personally be wiling to throw some money at a kick started for this.

CCP, your changing the world!
Agaetis Byrjun Endalaust
#47 - 2013-05-01 09:48:47 UTC
Few things to consider:
- Oculus Rift is the future
- Oculus Rift is totally NOT compatible with the point and click gameplay we have (and luv) in EVE Online
- Star Citizen will be out in less than 2 years from now and will be a AAA game, focused on small gangs dogfighting and space-fly-sim with the most realistic physics as possible. It is being built out of a kickstarter campaign which broke any previous record and in few words that game will be a kickass.
- Star Citizen has all the potentialities to be the first real EVE killer. Yes please quote me on that in 2 years or so
- CCP knows this all

How to combine all these things? Easy: EVR must become reality as soon as possible. Actually I might say Star Citizen should be in advance towards EVR but CCP could be not far off since it has already all the potentialities, infrastructures, developers, offices..... and the know-how, which is at least the same of Chris Roberts.

I see it as a 3rd game in the same universe, closer to the DUST side of things, or maybe used for some future aspect still to be developed (arenas, tournaments, factional warfare of some kind.....)

Now, kickstarter? I'm not sure it's the best idea for CCP, for sure it's an option. Ofc I would support it, as I will in any other for they're going to do it.

JUST DO IT!!!

__________________________ just because you're paranoid it doesn't mean they're not after you

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#48 - 2013-05-02 02:48:02 UTC
Star Citizen is not and will not be a triple A title.

It might have a similiar amount of press attention on release, but 10 million dollars don't make an AAA game. Not even close.

Obviously, budget is not a very good indicator of how good a game will be, but the term triple A is only ever used to reflect the available budget and developer ressources.
Agaetis Byrjun Endalaust
#49 - 2013-05-02 05:50:02 UTC  |  Edited by: Agaetis Byrjun Endalaust
SC will be a triple-A, Chris Roberts said it multiple times. He only would like to get rid of all the private investors but the money he rised from the crowdfunding campaign was only ment to display said investors how much interest there was for such a project, and of course he succeeded, meaning he could have those 30-40 mil he needs to "do it right" (and be a triple-A title) just now. But the funding campaign is not over, and Chris said again multiple times he espects to at least double those money before the open beta is out (say in 1 year)

Plenty of time to gather resources. Actually Chris Roberts walked in his new offices in LA last monday, so the hard work is still far from being started and they are still trying to plan out basic stuff.

The problem is which kind of resources and assets in general CCP wants to invest in EVR (if ever), because actually they will have to "compete" with a triple-A title, made by a man who's able to move mountains of sponsorships and millions of dollar at his command. And is quite skilled in making videogames too

Personally I think there is no time to lose, and they should all be brain-storming full time in these days. Starting from the engine, ending to the interaction with our actual EVE (and DUST) universe..... so many things should be prepared. One thing I hope must be certain: it MUST BE a PC game!!!

__________________________ just because you're paranoid it doesn't mean they're not after you

Lallante
Blue Republic
RvB - BLUE Republic
#50 - 2013-05-02 11:08:06 UTC
Karsa Egivand wrote:
Star Citizen is not and will not be a triple A title.

It might have a similiar amount of press attention on release, but 10 million dollars don't make an AAA game. Not even close.

Obviously, budget is not a very good indicator of how good a game will be, but the term triple A is only ever used to reflect the available budget and developer ressources.



Plus star-c wont be the "instant action dogfight joy" gameplay this would offer. It would be MUCH more strategic, slow paced exploration, trading, etc even if there were frenetic battles from time to time
Nometh Xergent
#51 - 2013-05-02 12:42:33 UTC
Maybe this does not belong in EVE (The combat experience)
BUT to be sitting in a cockpit in EVE and having control over your ship.
+1

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

Nometh Xergent
#52 - 2013-05-02 12:54:43 UTC
Karsa Egivand wrote:
Star Citizen is not and will not be a triple A title.

It might have a similiar amount of press attention on release, but 10 million dollars don't make an AAA game. Not even close.

Obviously, budget is not a very good indicator of how good a game will be, but the term triple A is only ever used to reflect the available budget and developer ressources.

I just looked at Star Citizen and, yeah sure. Cool graphics but theres no feeling at all.
EVE Has the feeling, the design, the ideas, the creativity.

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

CCP Karuck
C C P
C C P Alliance
#53 - 2013-05-02 19:16:42 UTC
If we ever do something with the project in the future, I can promise you it will have the CCP spin on it and not just be "like Star Citizen".
  • Senior Programmer on EVE: Valkyrie / @SiggiGG
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#54 - 2013-05-02 19:51:09 UTC
CCP Karuck wrote:
If we ever do something with the project in the future, I can promise you it will have the CCP spin on it and not just be "like Star Citizen".


just make it a Captains Quarters game it could have an arcade machine in their

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Bienator II
madmen of the skies
#55 - 2013-05-02 20:00:27 UTC
CCP Karuck wrote:
If we ever do something with the project in the future, I can promise you it will have the CCP spin on it and not just be "like Star Citizen".


you mean the fluid dynamics?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Gevlin
Pator Tech School
Minmatar Republic
#56 - 2013-05-03 00:04:27 UTC
I am pro for this

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Agaetis Byrjun Endalaust
#57 - 2013-05-03 13:45:17 UTC  |  Edited by: Agaetis Byrjun Endalaust
CCP Karuck wrote:
If we ever do something with the project in the future, I can promise you it will have the CCP spin on it and not just be "like Star Citizen".

this is awesome and you're an awesome man. Seriously, I mean, really!

I've been supporting Star Citizen from scratch and I'm following all the development, dev notes, forums, chat...... whatever. And what I can say is that that community totally lacks of consistence. It looks like a mass of 40+ years old nostalgic single players who have money to throw at Chris Roberts as their personal guru just because he's "him". They want their new Freelancer/Wing Commander/Privateer, they have no clue about multiplayer contents, they have no clue about MMO, they are disgusted hearing the word "sandbox" and they just want Chris to release their new toy as once upon a time........

Not to mention they are true EVE haters. Completly misguided and misinformed, but very passionate in their hate.

Btw, this doesn't mean that Chris Roberts will make a game for this community. I'm pretty sure many of them will be kinda disappointed, but for sure it won't be a true sandbox. As far as we know now it could be hard to define SC a real MMO as well.


TL;DR: sandbox EVR and be freaking CCP at doing it :D

__________________________ just because you're paranoid it doesn't mean they're not after you

Akinsa Lau
Doomheim
#58 - 2013-05-09 09:05:45 UTC
Makoto Priano wrote:
Definitely like the liminal space idea; allows it to have an impact without necessarily trying to shoehorn player-controlled ships into the EVE server.

My suspicion is that as time moves on, EVE will become increasingly multi-dimensional in how players interact with the universe -- and this sort of integration is going to be exactly how it's handled.

Still, sooner or later, it'd be -amazing- if this could be fully integrated with EVE. Imagine, for instance, that EVR pilots are able to pinpoint systems aboard EVE ships once the shields are down.

So-- vision of EVE Universe a decade from now: alliances are battling in nullsec. A heavy interdictor pins down a titan. Its shields fall to fire, and then fighters from a nearby carrier begin attacking its exposed weapons, enabling a boarding ship to clamp on. At this point, the dreadnought is locked down and a DUST boarding match is played, with an invader's victory condition being destruction of the pilot's pod. Onboard clones are activated to repel boarders, even as the titan's alliance tries to save the ship by rallying a new fleet before the DUST mercs can capture the titan.

As said, a decade from now.

But frig is it cool.


THIS --- DO WANT
Akinsa Lau
Doomheim
#59 - 2013-05-09 09:12:21 UTC
Isbariya wrote:
But how about you letting us use EVR for the Occulus as a downloadable game ? I would even buy the Dev kit right now just to play the EVR demo you had at fanfest


I think a lot of us would

I'd happily go out and buy the dev kit today if I could download and support the E:VR
AbhChallenger
Center for Advanced Studies
Gallente Federation
#60 - 2013-05-09 09:49:54 UTC
I would personally like to support a Kickstarter. However unless I am mistaken.. Kickstarter requires the companies involved to be based in the US or England. I don't know if CCP Atlanta is enough to bypass that. Tho I expect they already have researched this.