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EVR - Kickstart this now!

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Lallante
Blue Republic
RvB - BLUE Republic
#1 - 2013-04-29 12:53:11 UTC  |  Edited by: Lallante
- [EVR] is the game [Oculus Rift] was made for - IGN

EVR, for those of you living under some kind of awesomenes-supressing rock, is an incredible concept dogfighting game using Eve's assets in which you get to fly as a Templar, an amarr fighter used by carriers (or its minmatar scrapheap-based equiv) in crazy 3v3 rumbles amoung asteroid fields. The twist? It uses Oculus Rift, the immersive VR headset recently kick-started and to which CCP was a significant doner.

Youtube trailer - http://www.youtube.com/embed/rjhyRkAlK5I


Several games journalists and many players got the opportunity to try it out at Fanfest, to universal (and in many cases unexpected and wild) acclaim.

http://www.ign.com/articles/2013/04/28/evr-oculus-rifts-space-dogfighting-game
http://www.geeky-gadgets.com/eve-online-evr-oculus-rift-trailer-released-video-29-04-2013/
http://themittani.com/news/fanfest-dogfighting-eve-oculus-rift
http://www.kotaku.com.au/2013/04/who-said-there-was-no-future-in-starfighter-video-games/

This thread is a petition to CCP to run a kickstarter campaign to fund fulltime development of the already playable game with a view to integrating it somehow into Eve, even if it is just a sideshow, or failing that as an initially standalone game. Obvious challenges (it runs on a different engine for example) are many, but the rewards are worth it as I will explain.

Why Kickstarter?

CCP almost certainly has the revenues and cashflow to fund development on balance sheet already, so why crowd-source funding for this?

1. Player investment. What campaigns like the epicly successful Star Citizen or Planetary Annihilation have shown is that a properly run kickstarter campaign can create a legion of drooling, dedicated, hardcore fans. Its not about the money its about making players feel personally invested in development of the game.

2. Advertising. Many games media outlets have covered EVR as a result of fanfest. MANY more will do so if a kickstarter campaign went live.

3. Dedicated funding means no tough management decisions / fights over internal funding - the devs who want to work on this prototype will no longer have to beg steal and borrow development resources earmarked for CCP's other products if they have a budget that is legitimately just theirs.


Why bother professionally developing it at all? It was made in spare time can't it continue that way

A. It will bring new players to Eve and Dust. The market for a VR dogfighting game is hardly limited to existing Eve and Dust players. Players will come for the dogfights and one day get curious about what its like to pilot the megolithic Archon their fighter launches from. This can be massively enhanced with the kickstart donor freebies - donations of $80 and over get a plex? donations of $200 and over get a skinned ship or dropsuit? The possibilities are endless and cross promotion opportunities fantastic.

B. Big Headstart on the Oculus Rift platform - CCP has a huge huge headstart with its pre-existing art assets, fanbase and IP together with its early investment/donation to Oculus Rift developers. There is a real opportunity here to be one of the first to launch a fully functional game, and with less development risk than other studios due to the existing Dust and Eve audiences who will doubtless buy the game regardless of early flaws or limited feature set in the confidence that CCP will iterate as it has on those games.

i. Engine. Currently it runs on Unity 3D engine, not EVE's or Dust's. This need not be a problem if the engines can still communicate - its not necessary, for example, for EVR pilots to be involved in the actual same battles as players. Their combat could even be (gulp) partially instanced as it is in Dust. Eventual integration could be a later problem to solve.

ii. Physics and Lore. Part of what makes EVR fun is its slightly closer-to-reality newtonian physics, "turn and burn" as one reviewer describes it. This COULD be explained in lore terms (as the "flying through treacle" physics of eve are explained as being due to the 'drag' caused by warp drives even when not in use, and fighters do not have warp drives) but would be a further barrier to merging the games.





So there you have it CCP. It might not seem necessary to kickstart this project. You may prefer to leave it a "spare time" project for the small team working on it right now. But in reality you have an incredible opportunity to dedicate a mere couple of months time for a team of, say, 10, and create a really kick ass game you can then sell at the ~$15-20 price point and will really add to the Eve "many games one universe" mantra.
Lallante
Blue Republic
RvB - BLUE Republic
#2 - 2013-04-29 13:13:16 UTC
Tyrendian Biohazard
The Bastards
Sedition.
#3 - 2013-04-29 13:22:08 UTC
Is it cool? Yes.

Could it change games? Yes.

Does it belong in Eve? Ehhhhhhh.......I don't know.

The thought is nice, but I think it might detract from other roles to be played in the battle, or worse, people just outright refuse to participate because they can't be in a fighter. Think of all the people in the old battlefield games that stood next to the air field, waiting for a plane to pop, just to take off and crash it into the nearest tank. Then repeating that over, and over, and over.

Then what happens if there is a shortage of pilots, do AI control the rest? What happens when a player piloted carrier comes across one that is using AI fighters, or a mix. We can definitely say that the AI in Eve isn't much beyond target, lock, shoot, with a few mixed in module activations thrown in here and there.

Like I said, concept is cool, the thought is nice, but I don't see it being practical without a lot of consideration of all aspects.

Twitch streamer and EVE NT tournament broadcaster.

Lallante
Blue Republic
RvB - BLUE Republic
#4 - 2013-04-29 13:32:52 UTC  |  Edited by: Lallante
Tyrendian Biohazard wrote:
Is it cool? Yes.

Could it change games? Yes.

Does it belong in Eve? Ehhhhhhh.......I don't know.

The thought is nice, but I think it might detract from other roles to be played in the battle, or worse, people just outright refuse to participate because they can't be in a fighter. Think of all the people in the old battlefield games that stood next to the air field, waiting for a plane to pop, just to take off and crash it into the nearest tank. Then repeating that over, and over, and over.

Then what happens if there is a shortage of pilots, do AI control the rest? What happens when a player piloted carrier comes across one that is using AI fighters, or a mix. We can definitely say that the AI in Eve isn't much beyond target, lock, shoot, with a few mixed in module activations thrown in here and there.

Like I said, concept is cool, the thought is nice, but I don't see it being practical without a lot of consideration of all aspects.


It doesnt have to be fully integrated into Eve battles (e.g. fighters launched from player piloted carriers), it could be entirely siloed gameplay with limited integration a la Dust 514, especially initially. This would also help with the engine/physics incompatability and balancing issues. It could just be a fun sideshow/minigame, or some kind of competative arena sport Avatars launch from EVE stations into (rather than carriers).
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2013-04-29 13:39:59 UTC
While it would be wonderful to fully include into Eve, I'd be more than happy playing it as a totally stand alone game, in the same universe.

NPC Faction vs Faction fights.

Join a faction, improve your rank within that faction, get better stuff. etc. Throw in some AI for coop play. ]

Sure, you not likely to have a large impact on New Eden, but there's only so much you can do from the cockpit of a fighter plane.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Lallante
Blue Republic
RvB - BLUE Republic
#6 - 2013-04-29 13:41:45 UTC  |  Edited by: Lallante
Steve Ronuken wrote:
While it would be wonderful to fully include into Eve, I'd be more than happy playing it as a totally stand alone game, in the same universe.

NPC Faction vs Faction fights.

Join a faction, improve your rank within that faction, get better stuff. etc. Throw in some AI for coop play. ]

Sure, you not likely to have a large impact on New Eden, but there's only so much you can do from the cockpit of a fighter plane.



Initial integration could be WiS spectating/gambling on matches.

It might prove easier to integrate into Dust than eve too.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2013-04-29 16:23:44 UTC
You could, I suspect, tie it into FW, just not directly.

Similar way to how Dust affects it. The carrier based clones can nibble at the other side. Assuming open war breaks out.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#8 - 2013-04-29 16:40:26 UTC
I thought we were submerged in goo not sitting in a cockpit? Windows are structural weaknesses damn it!
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2013-04-29 16:45:25 UTC
Major 'Revolver' Ocelot wrote:
I thought we were submerged in goo not sitting in a cockpit? Windows are structural weaknesses damn it!


When you're piloting something this fragile, it really doesn't matter ;)


This isn't how capsuleers fly their ships.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Lallante
Blue Republic
RvB - BLUE Republic
#10 - 2013-04-29 18:59:01 UTC
Steve Ronuken wrote:
Major 'Revolver' Ocelot wrote:
I thought we were submerged in goo not sitting in a cockpit? Windows are structural weaknesses damn it!


When you're piloting something this fragile, it really doesn't matter ;)


This isn't how capsuleers fly their ships.



I guess its closer to how dust clones work.

One idea would be to bring the dogfighting into the near orbit atmosphere of a planet:

- Freestanding client (could continue using Unity engine)
- Can see districts below and orbitting ships above but combat is in area between
- Could be some debris fields, or if its slightly higher up, satellites, abandoned space stations etc to make for interesting obstacles.
- Some kind of "Aerospace supremecy" meter that goes back and forth based on who is winning the fighter battle
- If your team managed to hold the "supremecy" metre in your favour for a certain amount of time (say 5 minutes), "Airstrikes" become available in all battles in the districts on the planet below much like orbital strikes, but with a very different profile (maybe a long straffing run of lasers or a lock on missle attack or something)
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#11 - 2013-04-29 19:21:17 UTC
Definitely like the liminal space idea; allows it to have an impact without necessarily trying to shoehorn player-controlled ships into the EVE server.

My suspicion is that as time moves on, EVE will become increasingly multi-dimensional in how players interact with the universe -- and this sort of integration is going to be exactly how it's handled.

Still, sooner or later, it'd be -amazing- if this could be fully integrated with EVE. Imagine, for instance, that EVR pilots are able to pinpoint systems aboard EVE ships once the shields are down.

So-- vision of EVE Universe a decade from now: alliances are battling in nullsec. A heavy interdictor pins down a titan. Its shields fall to fire, and then fighters from a nearby carrier begin attacking its exposed weapons, enabling a boarding ship to clamp on. At this point, the dreadnought is locked down and a DUST boarding match is played, with an invader's victory condition being destruction of the pilot's pod. Onboard clones are activated to repel boarders, even as the titan's alliance tries to save the ship by rallying a new fleet before the DUST mercs can capture the titan.

As said, a decade from now.

But frig is it cool.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#12 - 2013-04-29 20:14:18 UTC  |  Edited by: Karsa Egivand
I don't want to endorse a kickstarter, there are a number of problems with it (read the final part of my post).

I do want to encourage CCP to continue devlopment of EVR with an actual release in mind.

Why it HAS be done

  1. EVR is - as noted by press and players - awesome. The Oculus Rift was made for dogfighting.
  2. The existing IP works extremely well with the game.
  3. The existing artwork/models give CCP quite the headstart. Dogfighting around the rims/edges of a Nidhoggur or Hel? Awesome. Flying through the weird gaps of my beloved Apocalypse? Yaheeeee.
  4. If - at some point down the road - the game could be connected to Tranquility in some way ... Cool Mind blown, obviously.
  5. Expanding the Eve-IP will always net more players for Eve Online (& Dust). They might just be tempted at some point to fly those awesomely huge cruisersBlinkRoll that dwarf their tiny (yet awsome) fighters.


How I think it should be done

  1. Stand-alone, for obvious reasons. The complexity of connecting it to TQ initially is HUGE, and the particular solution non-obvious. Being a launch title for the Oculus Rift trumps that.
  2. Game Modes: FFA Dogfighting, Team Dogfighting (both random, and wing/clan based), Bombing Runs (either Escort/Bombers vs Interceptors, or mirror escort/bomber). IMHO, it should scale well with numbers. 16 vs 16 is a must, the more, the merrier.
  3. Battlefield: Environmental dangers should include: roids, ongoing space battle (flying into a cruise missile is BAD, as is being blasted by a cruiser sized AC turret).
  4. Complexity: Get them used to the CCP-way. Include interesting fitting choices & trade-offs. I am not against blatantly copying Eves/Dusts high/mid/low-slot fitting mechanics.
  5. Business Model: EVR should work well as a F2P game. I imagine a WoT/Dust type business model, though CCP should be a bit softer on the obvious extortion than wargaming (gold ammo). ;) For me, as long as the flying and fighting is fun and working well, I don't mind if I got the fanciest skins or most elusive fighter models, or have to grind a bit to get to the highest "tiers", as long as I am not penalized in any way for staying F2P (as far as the fight remaining a fair - and awesome - VRdogfight). I'd prefer if a subcribtion could get me most of what you can buy with "gold". Mind you, I ended up spending quite some cash on WoT, but never felt I had to.
  6. Multi-platform. Definitely including PC. Might as well add Mac compatibility (which usually mostly adds Linux via Wine). I don't know which console platform would support Oculus Rift - if some do... --> no-brainer.


Things to be aware of

  1. If a future connection to TQ is a goal - which it should be, as the upside is huge - it has to be kept in mind from the getgo. EVR players would have to get used to a universe that is cold & harsh. Loss has to be part of the game mechanics. Dust can serve as a model in many ways. Stuff (fitting & fighters) get bought in bulk but are LOST during the fight. You might even include capsules & implants that can be lost as well (as in eve, being more survivable). Obviously, there is always a zero-cost fallback (though you shouldnt need it, fighting should provide a stream of sufficient income). Model unlocks should be permanant, obvs, the lore background being something like a license/military type-rating.
  2. If a future connection to TQ is a goal - which it should be (!) - one of the starting game modes should be adaptable for that connection. There are so many options, that I won't be so arrogant as to claim that I have already found a solution, but I do have two simple suggestions (doable vs future): (1) EVR players in EveOnline corps/alliances can contribute to the progress of faction warfare/nullsec-sovwarfare. Fairly simple to implement (more or less), could be all game modes. (1a) I suggest bombing runs on unlocked/timer-running/vulnerable iHubs/TCUs. (1b) Maybe EVR could put hubs/TCUs into vulnerable mode in some way, EveOnline players would need a way to undo this. (2) A truly awesome far-future option: EveOnline launched interdiction into an ongoing Dust-battle: Capsuleer launches fighters into a planets atmosphere where they can wreak havoc on a Dust battlefield (mind you, the Eve-connection is the launch, solely, connection with the DUST-battle server would be real, though). That would be another game mode, atmospheric flight/ground-attack. (3) I approve of gambling on EVR. (4) Other options come to mind, but I'll leave it here for now.


the troublesome part / to think about.

  1. Money isn't really the main issue for EVR development. One of the most pressing problems for CCP, I guess, isn't even the money but developing time. There isn't an endless supply of game developers in Reykjavik (or those willing to move there). So either (1) you canibalize on development time/ressources & manpower from Eve (booo) or (2) you have to outsource development or (3) use/found an offshore CCP office. There is a reason Dust wasn't developed in Iceland, and EVR would face similar issues.
  2. When using Kickstarter, you MUST communicate this clearly. The team is the big issue for any kickstarter campaign, so CCP would have to decide beforehand and communicate why its office in Decatur, Georgia or ... (California?) would be spearheading development and with which devs/team. Not easy for a (reasonably) small Icelandic company, that is sometimes perceived as a middleweight in the industry. You sort of walk the edge there. You arent perceived as an indy devloper, being given leeway. You arent a big publisher with multiple teams, one of which you can simply slot in when they have finished their last project. I would advise against using Kickstarter (for CCP).
silens vesica
Corsair Cartel
#13 - 2013-04-29 20:15:46 UTC
Major 'Revolver' Ocelot wrote:
I thought we were submerged in goo not sitting in a cockpit? Windows are structural weaknesses damn it!

Who said they were actual windows? Perhaps they're just conveniently-placed displays. A transparent, low-viscosity goo would be possible too.
(Yeah, I know - But I just want to see this happen, and am willing to hand-wave like Boy Scout learning sempahore)

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#14 - 2013-04-29 20:18:16 UTC
A true connection EVR with Eve Online is probably impossible. Eve's mechanics depend on the 1sec-tick (for huge battles), while the VRdogfighting would have to be smooth, high-ping, low-latencey, etc.
silens vesica
Corsair Cartel
#15 - 2013-04-29 20:21:25 UTC
Karsa Egivand wrote:
A true connection EVR with Eve Online is probably impossible. Eve's mechanics depend on the 1sec-tick (for huge battles), while the VRdogfighting would have to be smooth, high-ping, low-latencey, etc.

Fair pint - A telling one.

Still want to see this go forward. The bones are there, they just need fleshing-out.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#16 - 2013-04-29 20:25:45 UTC
Major 'Revolver' Ocelot wrote:
I thought we were submerged in goo not sitting in a cockpit? Windows are structural weaknesses damn it!


Simple solution. The piloteer would be the third kind of immortal. He cannot control as many systems as a capsuleer (nor in the same way), just as Dust bunnies cannot. "Piloteers" (please rename, marketing/lore guys) does without the goo, just as Dust's soldiers do. He controls the systems of his craft with his hands, as well. He IS immortal though and can be cloned - more easily than a capsuleer, I'd guess.
ISD Flidais Asagiri
ISD Community Communications Liaisons
ISD Alliance
#17 - 2013-04-29 20:31:43 UTC
Great Discussion

The direction of this post is on track, just going to move it to the appropriate forum. Continue with the great work.

On On

ISD Flidais Asagiri Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department

Vaju Enki
Secular Wisdom
#18 - 2013-04-29 20:33:36 UTC
Only if it's a new game.

The Tears Must Flow

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#19 - 2013-04-29 20:39:28 UTC
Vaju Enki wrote:
Only if it's a new game.


Well, yes. I think that was the idea. Big smile
Micheal Dietrich
Kings Gambit Black
#20 - 2013-04-29 20:41:59 UTC
Grab yer umbrellas boys, its raining **** from GD again.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

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